Updated for Patch 3.23
The Best Crafty Guides by Odealo
Guide notes |
December 28, 2023 -Build created |
Build Overview | |||
Tags: [COLD] [ELEMENTAL] [TRIGGER] [LOW LIFE] [HYBRID] | |||
Budget: Defenses: |
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Boss DPS: AoE: |
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Frostblink of Wintry Blast is a favorite of many new emerging Cold CoC builds. It offers superb mobility as it teleports the character just like the regular Frostblink does, but due to the lack of Cooldown, you can hook it up to a well-established Cast on Critical Strike and Cyclone Gem combo. The additional upside of this alternate Frostblink is more Damage per Chill Effect on the enemy, which should be capped at 30%. The Chill is removed on Hit with this Spell, so to apply it once again you will use the basic Frostblink as it's one of the very few instant Cold Spells which will not disrupt the Channelling of Cyclone. To gain more Damage, cap your Critical Strike Chance at 100%, and get a high Critical Strike Multiplier. More Spell Damage is sourced from Inner Conviction, Pain Attunement, and the aforementioned Frostblink Wintry Blast. To make enemies take increased Cold Damage you shall add Bonechill Support to your regular Frostblink, Unnerve them via Gloves, and maybe even cover in Frost or Shock. Lower their Cold Resistance with Exposure and Frostbite, and seek Elemental Penetration on your gear. Possibly the greatest benefit of using a Mobility Spell as the main damage source is Bronn's Lithe Body Armour with its unmatched local increases to Gem Level.
We've selected Occultist due to the obvious synergy with Cold Damage and Critical Strikes from Forbidden Power. Stacking Maximum Power Charges normally yields tons of Crit Chance, but in this case, it also grants more Area of Effect and Area Damage. The Unique Items that have to be used are also heavily tied to Charges of all kinds, especially Ralakesh's Impatience Boots which treat you as if you're fully charged. Void Beacon and Frigid Wake are excellent additions to any Cold Damage build - these Ascendancy passives increase your overall Cold DPS and protect you from Hits and Cold Ailments. Unholy Authority is another great passive because you plan to use two Curses - Frostbite and Assassin's Mark. The build is quite durable for how powerful it is. It has a high Spell Suppression Chance, Spell Block Chance, Elemental Damage Recoup, and a sizeable Hybrid Life Pool. It cannot withstand big Physical Damage Hits unless you're willing to tweak the build to include Determination with other sources of Armour and Physical Damage Reduction.
You can also check our other Path of Exile builds right over here Odealo's Crafty Guides - Full List
Spin around with Cyclone. If you Hit an enemy with it, Frostblink of Wintry Blast will teleport you to your cursor. If you're not hitting anything, use Shield Charge or Frostblink. Both Curses, Frost Shield, and Immortal Call should be applied automatically. During boss fights, activate Vaal RF, hold down your regular Frostblink, and keep spinning with Cyclone to deal the most damage. Your passives Skills are Zealotry, Hatred, Grace, and Petrified Blood. Some of them can be switched with other Spells.
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PROS |
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CONS |
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Follow our Witch Leveling Guide using Cold DoT. To properly set up a CoC build you need high character level and 100% Crit Chance. You can start using Frostblink as your main damage source after equipping Bronn's Lithe and linking your Cyclone to Cast when Channeling instead of Cast when Damage Taken. We would recommend simply leveling with whatever you're the most comfortable with and switching into this build after equipping all the mandatory unique items and capping your Resistances.
Bandits:
you should kill all three Bandits for two additional Skill Points
Final Skill Tree:
105 Points Final Skill Tree (doesn't include Unique or Cluster Jewels)
123 Points Path of Building (PoB) link
Ascendancy points:
Preferably in that order:
Pantheon:
Major God: Soul of Arakaali: 10% reduced Damage taken from Damage Over Time; +40% Chaos Resistance against Damage Over Time
Minor God: Soul of Abberath: 60% less Duration of Ignite on You
[DPS] Frostblink setup | |
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Frostblink of Wintry Blast - This version of Frostblink is more suited for a Trigger build as it has no Cooldown, but Cast Time instead. It cannot Chill, but deals more Damage to Chilled enemies, removing this Chill from them in the process. |
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Cast on Critical Strike Support - Frostblink is cast on Critical Strike from Cyclone. |
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Cyclone - Used to Trigger Frostblink. It lets you move and has a very high Attack Rate. You can also use the new Cyclone of Tumult for extra mobility |
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Empower Support - Extra Levels for Frostblink result in more Damage. |
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Inspiration Support - Increases Critical Strike Chance and Elemental Damage for linked Skills while reducing their Mana Cost. |
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Power Charge on Critical Support - Use for more Damage per Power Charge, and to gain Absorption Charges on Hit. |
[UTILITY] Frostblink setup | |
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Frostblink - The mobility Spell which is also used to Chill and Freeze. |
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Bonechill Support - Enemies on Chilled Ground from Frostblink will receive increased Cold Damage. |
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Unbound Ailments Support - The Effect of Chill and Freeze is more potent and lasts longer. |
[UTILITY] Auras setup | |
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Zealotry - Grants more Spell Damage and increases your Critical Strike Chance. Hits against tough enemies will create Consecrated Ground. |
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Grace - Use it for more Evasion, which is excellent with Ghost Dance. You can swap it for ![]() |
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Hatred - Simply grants more Cold Damage. If you feel like your Damage is enough, use ![]() ![]() |
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Enlighten Support - Linked Spells Reserve less Mana. |
[UTILITY] Petrified Blood setup | |
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Petrified Blood - A big portion of incoming Hit Damage is taken as DoT instead. It's great with Life Recoup and a high Life Regeneration Rate. Affects the bottom half of your Life Pool. |
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Arrogance Support - Linked Spell Reserves Life instead of Mana. You want to be on Low Life to benefit from Pain Attunement. |
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Enlighten Support |
[UTILITY] CwDT setup | |
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Cast when Damage Taken - Linked Skills will trigger after taking a certain amount of Hit Damage. |
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Immortal Call - Makes you take less Physical and Elemental Damage for a brief moment. |
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Frost Shield - Drains your Energy Shield to form a protective, stationary sphere, inside of which you take less damage, and have an increased Critical Strike Chance. |
[UTILITY] Assassin's Mark setup | |
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Assassin's Mark - Marked enemy takes increased Damage from Critical Strikes and is more likely to be hit with such Strikes. |
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Mark on Hit Support - Marks Rare and Unique enemies as you hit them with any Attack. |
[UTILITY] Vaal Righteous Fire | |
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Vaal Righteous Fire - Activate RF for a brief but potent bonus to your Spell Damage. |
[MOBILITY] Shield Charge | |
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Shield Charge - Use this Attack to move around faster if there are no enemies nearby. |
[UTILITY] Frostbite | |
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Frostbite - Lowers Cold Resistance. It can be found as a Ring Affix if you don't want to cast it manually. |
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You will harness the power of Charges with Ralakesh's Impatience, Willclash, Malachai's Loop, and Graven's Secret. This combination of items causes your character to be treated as if they have all their basic Charges, so you cannot lose or consume them. You won't need to generate them which is often troublesome. You will also benefit from the Absorption Charges that you now gain instead of Power Charges. It all results in a lot of Life Recoup and Spell Block Chance. Other Unique Items to implement are Badge of the Brotherhood Amulet and Bronn's Lithe Body Armour which provides you with damage. It all leaves you with very few Rare Items that will be mainly used to fix the missing Resistances and Attributes. Hit Chance is of no concern, you can craft the Prefix to never miss with Cyclone on your Weapon. Try to lower the Mana Cost of Skills, get Spell Suppression, Chaos Resistance, and Block Chance.
Our recommended items will:
Stat priorities on items:
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(350-400)% increased Evasion and Energy Shield +5% Chance to Block Spell Damage per Power Charge (3-5)% increased Elemental Damage per Power charge Gain a Power Charge every Second if you haven't lost Power Charges Recently Lose all Power Charges when you Block |
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Min. requirements: Hits can't be Evaded (crafted) increased Critical Strike Chance Global Critical Strike Multiplier increased Spell Damage Optional affixes: Attack Speed Attributes |
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(10-15)% increased Spell Damage (210-250)% increased Energy Shield +2 to Maximum Power Charges 20% chance to gain a Power Charge on Hit (12-16)% increased Spell Damage per Power Charge Lose all Power Charges on reaching Maximum Power Charges Shocks you when you reach Maximum Power Charges |
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+5 to Level of Socketed Movement Gems 10% increased Attack Speed (60-100)% increased Damage with Movement Skills (200-250)% increased Evasion Rating 10% increased Movement Speed |
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+(15-25)% to Cold Resistance +(15-25)% to Chaos Resistance 30% increased Movement Speed Count as having maximum number of Endurance Charges Count as having maximum number of Frenzy Charges Count as having maximum number of Power Charges |
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Min. requirements: 70 maximum Life 40% Total Elemental Resistances Spell Suppression Chance Optional affixes: Dexterity Life Regeneration Chaos Resistance |
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+(60-70) to maximum Energy Shield (16-20)% increased maximum Mana +(40-60)% to Lightning Resistance +1 to Maximum Power Charges Modifiers to Minimum Power Charges instead apply to Minimum Absorption Charges Maximum Absorption Charges is equal to Maximum Power Charges Gain Absorption Charges instead of Power Charges |
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+(16-24) to Dexterity and Intelligence (7-10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge (7-10)% increased Effect of Elusive on you per Power Charge (20-25)% chance to lose a Frenzy Charge when you use a Travel Skill (20-25)% chance to lose a Power Charge when you gain Elusive Your Maximum Frenzy Charges is equal to your Maximum Power Charges |
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Recommended Anointments: Charisma Disciple of the Slaughter Asylum Cleansed Thoughts |
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(15-25)% increased Elemental Damage (15-25)% increased Global Critical Strike Chance +(20-40)% to Fire Resistance +(20-40)% to Cold Resistance (10-20)% increased Duration of Ailments on Enemies Left Ring slot: Cover Enemies in Ash for 5 seconds when you Ignite them Right Ring slot: Cover Enemies in Frost for 5 seconds when you Freeze them |
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+(20-30)% to Lightning Resistance +20 to Intelligence 5% increased maximum Energy Shield 5% increased maximum Life <Three Power Charge mods> |
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Min. requirements: 50 maximum Life Strength and Dexterity Non-channelling Skils have -# to Total Mana Cost (crafted) Optional affixes: Elemental and Chaos Resistances Frostbite Curse on Hit |
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Recommended affixes: Attributes Resistances increased Maximum Life Critical Strike modifiers |
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Carved to glorify (2000-10000) new faithful converted by High Templar Dominus Passives in radius are Conquered by the Templars Historic <two random mods of devotion> |
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Allocates <Random Ascendancy Notable> if you have the matching modifiers on Forbidden Flesh Allocates <Random Ascendancy Notable> if you have the matching modifiers on Forbidden Flame |
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(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers> |
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Recommended affixes: 1 Added Passive Skill is Prismatic Heart 1 Added Passive Skill is Widespread Destruction 1 Added Passive Skill is Blast-Freeze 1 Added Passive Skill is Blanketed Snow 1 Added Passive Skill is Deep Chill |
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Recommended affixes: 1 Added Passive Skill is Basics of Pain 1 Added Passive Skill is Magnifier 1 Added Passive Skill is Vast Power |
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40% increased Damage Creates Consecrated Ground on Use (30-15)% reduced Duration Consecrated Ground created by this Flask has Tripled Radius Consecrated Ground created during Effect applies (7-10)% increased Damage taken to Enemies (100-150)% increased Critical Strike Chance against Enemies on Consecrated Ground during Effect |
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+1500 to Armour +(8-12)% Chance to Block Attack Damage during Effect +(4-6)% Chance to Block Spell Damage during Effect |
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Other suggested Flasks:
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If you have any other build requests please leave that in the comments below. We are always open to suggestions and constructive feedback.
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