THIS IS AN OUTDATED BUILD:
PLEASE CHECK: EARTHQUAKE BLEED JUGGERNAUT FOR THE UPDATED VERSION
The Best Crafty Guides by Odealo
Estimated budget: medium
Guide notes |
July 28, 2018 -Build created December 19, 2018 -Updated for Patch 3.5 |
Juggernaut is the third most popular class in Path of Exile in the Incursion League. It provides rock-solid defenses and at the same time, grants huge DPS buffs for your character. It is a perfect Ascendancy class for a League Starter Melee build. Our recommendation is to use the new reworked Vaal Earthquake Skill Gem (together with the regular Earthquake's version) which deals very high damage and has great AoE. It deals part of the damage on the initial hit, and also aftershock is created after a short delay which deals 60% increased damage.
You can also check our other Path of Exile builds right over here Odealo's Crafty Guides - Full List
Our Earthquake Juggernaut is a typical two-handed melee build that utilizes high Hegemony's Era DPS, Juggernaut defenses and benefits from various Staff related Crit. Passives. For the defenses, you should easily reach 6,000 Life, nearly 90% Physical Damage mitigation, and high Life Regenerated per second allowing you to efficiently farm even the hardest content.
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Leveling as a Juggernaut is very easy, however, it may feel slower compared to Ranged and Spell-Casters classes. Using Two-Handed weapons grants you very high DPS but reduces your mobility. We recommend leveling with a Staff and taking all the Passive Nodes, that way you won't have to refund any of the Passives later on. The core stats to look out for during leveling are:
Suggested leveling Gem setups:
Ground Slam setup | |
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Ground Slam - you can get this skill right after you start the game and reach Lioneye's Watch. It provides decent AoE and can be used with Staves. You can use it all the way to level 28 or swap it with Sunder at level 12 |
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Added Fire Damage Support - grants extra Fire Damage as a % of your Physical Damage |
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Ruthless Support - this will make your every 3rd Hit deal around double damage |
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Faster Attacks Support |
Sunder/Earthquake setup | |
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Sunder - one of the best and most popular leveling Melee skills in PoE. Can be used from level 18 to 28 or you can skip it entirely, and transition from Ground Slam to Earthquake at level 28 |
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Earthquake - the primary attack skill in this build. Can be used from level 28 |
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Melee Physical Damage Support - core Support Gem for Physical Melee builds |
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Added Fire Damage Support |
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Faster Attacks Support |
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Ruthless Support |
Utility Gems | |
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Ancestral Warchief - spawns a Totem which increases your Melee Damage. Also uses a cleave attack to damage enemies |
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Punishment - the best Curse for this build |
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Ice Golem - is the recommended Golem for this build |
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Herald of Ash - grants extra Fire Damage and AoE explosions |
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Leap Slam - your primary movement skill. Should be supported by Faster Attacks for better mobility |
Bandits:
We recommend killing all the Bandits for two additional Passive Points
Leveling Skill Trees:
35 Points Skill Tree
Priorities: 1) Born of Fight 2) Butchery 3) Barbarism 4) Devotion 5) Whirling Barrier (Smashing Strikes and Counterweight along the way)
64 Points Skill Tree
Priorities: 1) Thick Skin 2) Serpent Stance 3) Blunt Trauma 4) Art of the Gladiator 5) Destroyer
Recommended leveling items:
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Adds 1 to 4 Physical Damage to Attacks 5% increased Physical Damage Adds 1 to 3 Chaos Damage to Attacks +(20-30) to maximum Life (2-4) Life Regenerated per second 10% chance to Cause Monsters to Flee |
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(25-35) to Strength (15-25)% increased Physical Damage You take 30% reduced Extra Damage from Critical Strikes +(30-40) to maximum Life +(10-15)% to all Elemental Resistances Nearby Enemies are Intimidated |
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50% increased Movement Speed Level Requirement reduced by 100 (Hidden) |
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18% Chance to Block 12% Chance to Block 100% increased Physical Damage (5-10)% increased Attack Speed Reflects (22-44) Physical Damage to Attackers on Block Curse Enemies with Level 5 Vulnerability on Block Level Requirement reduced by 100 (Hidden) |
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18% Chance to Block (80-100)% increased Physical Damage Adds (25-35) to (45-60) Cold Damage Adds (1-10) to (70-90) Lightning Damage (20-35)% increased Critical Strike Chance Cannot be Shocked while Chilled 50% chance to Shock Chilled Enemies |
Final Skill Tree:
113 Points Skill Tree
113 Points Path of Building(PoB) link
Ascendancy points:
Preferably in that order:
Pantheon:
Major God: Soul of Lunaris 1% additional Physical Damage Reduction for each nearby Enemy, up to 8%; 1% increased Movement Speed for each nearby Enemy, up to 8%
Minor God: Soul of Gruthkul 1% additional Physical Damage Reduction for each Hit you've taken Recently up to a maximum of 5%
[DPS] Vaal Earthquake setup | |
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Vaal Earthquake - grants both the regular Earthquake and Vaal Earthquake skills. Earthquake is a Melee Area attack that deals initial damage in an area and after a short delay, a shockwave is created which deals 60% increased damage. The Vaal skill works similarly, but the aftershock is much more powerful, and also you deal area damage around you for a short duration |
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Melee Physical Damage Support |
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Faster Attacks Support |
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Ruthless Support |
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Increased Critical Strikes Support - increases the Critical Strike Chance of Supported skills |
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Concentrated Effect Support - greatly increases Area Damage at the cost of reduced radius |
[DPS] Ancestral Warchief setup (you have to limit the number of sockets if you are using Kaom's Roots) |
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Ancestral Warchief - summons a Totem which increases your Melee Damage. At the same time, it deals quite a lot of damage on its' own with cleave attacks |
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Melee Physical Damage Support |
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Culling Strike Support - will instantly kill enemies below 10% Life |
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Maim Support - makes your Ancestral Warchief Totem Maim enemies, which reduces their Movement Speed and increases Physical Damage taken |
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Faster Attacks Support (optional) |
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Concentrated Effect Support (optional) |
[AURAS] Hatred, Herald of Ash | |
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Hatred - grants the highest DPS out of all Auras in PoE |
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Herald of Ash - increases your DPS and causes AoE explosions when killing monsters |
[CURSE] Punishment | |
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Punishment - recommended Curse for this build. It will be applied by Counter Attacks linked to it |
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Curse on Hit Support - makes supported skills apply your Curse |
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Riposte - is triggered when you Block with your Staff |
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Vengeance - is triggered when you are Hit |
[MOBILITY] Leap Slam and Stone Golem | |
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Leap Slam - your primary movement skill |
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Fortify Support - Hits with Leap Slam will grant you the Fortify buff for extra damage reduction |
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Faster Attacks Support |
[UTILITY] Golem and Blood Rage | |
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Ice Golem - is the recommended Golem for this build. It increases your Critical Strike Chance and Accuracy Rating |
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Blood Rage - grants increased Attack Speed, Leech and generated Frenzy Charges |
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Cast when Damage Taken Support - will auto-cast supported skills after you take a certain amount of damage. Use this Gem at maximum (20) level |
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Our Crit. Earthquake Juggernaut is a flexible and budget-friendly build. It can be played with mostly rare items, but even the recommended unique items including Hegemony's Era, Starkonja's Head or Belly of the Beast should not cost a fortune.
If you are looking for cheap PoE Currency, you can head over to our market section via links on top of this page.
Our recommended items will:
Stat priorities on items:
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50% reduced Damage when on Low Life +(50-70) to Dexterity 10% increased Attack Speed 25% increased Global Critical Strike Chance (100-130)% increased Evasion Rating +(80-100) to maximum Life 150% increased Global Evasion Rating when on Low Life |
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10% reduced Physical Damage +(50-65) to Dexterity 16% increased Attack Speed (150-200)% increased Armour and Evasion +(15-25)% to Chaos Resistance 20% increased Movement Speed Mercury Footprints |
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Helmet enchantment: 40% increased Earthquake Damage 30% reduced Earthquake Duration |
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Armour: (685 to 812) (150-200)% increased Armour (30-40)% increased maximum Life +(10-15)% to all Elemental Resistances 50% increased Flask Life Recovery rate Extra gore |
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Min. requirements: 100 maximum Life 20% Fire Resistance 20% Lightning Resistance 20% Cold Resistance Optional affixes: High Armour Rating |
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18% Chance to Block 6% Chance to Block Adds (180-190) to (190-220) Physical Damage (12-16)% increased Attack Speed (20-30)% increased Critical Strike Chance +1 to Maximum Power Charges 10% chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage |
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Min. requirements: 70 maximum Life 20% Fire Resistance 20% Lightning Resistance 20% Cold Resistance 25% increased Movement Speed |
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Has no Sockets Cannot be Knocked Back +(150-200) to maximum Life You cannot be slowed to below base speed Unwavering Stance |
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+(20-40) to Strength 200% increased Armour and Energy Shield +(10-15)% to all Elemental Resistances 25% increased Movement Speed +1 to Maximum Endurance Charges 50% increased Elemental Ailment Duration on you Bleeding cannot be inflicted on you |
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Boot enchantment: 16% increased Attack and Cast Speed if you've Killed Recently 0.6% of Damage Leeched as Life and Mana if you've Killed Recently |
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Min. requirements: 70 maximum Life 18% increased Physical Damage 40% Fire Resistance 25% Lightning Resistance 25% Cold Resistance Optional affixes: increased Elemental Damage with Attack Skills |
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(25-35) to Strength (15-25)% increased Physical Damage You take 30% reduced Extra Damage from Critical Strikes +(30-40) to maximum Life +(10-15)% to all Elemental Resistances Nearby Enemies are Intimidated |
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Min. requirements: Adds min. 9 Physical Damage to Attacks 40 maximum Life 30% Global Critical Strike Multiplier 10% All Elemental Resistances Optional affixes: Attributes (if necessary) |
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Min. requirements: Adds min. 9 Physical Damage to Attacks 50 maximum Life 20% Fire Resistance 20% Cold Resistance 20% Lightning Resistance min. 0.3% Damage Leeched as Mana Optional affixes: Accuracy Rating |
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Min. requirements: Adds min. 4 Physical Damage to Attacks 60 maximum Life 20% Lightning resistance 20% Cold resistance Optional affixes: increased Melee Damage (Spiked Gloves) Accuracy Rating |
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Glove enchantment: Commandment of Force Commandment of Frost |
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Recommended affixes: maximum Life added Physical Damage to Attacks/Staff Attacks chance to grant Onslaught buff for 4 seconds on kill Optional affixes: increased Global Critical Strike Multiplier |
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Recommended affixes: increased maximum Life increased Melee/Physical/Area Damage increased Global Critical Strike Multiplier Optional affixes: increased Attack Speed |
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2% of Chaos Damage Leeched as Life during Flask effect Gain (15-20)% of Physical Damage as Extra Chaos Damage during effect Gain (10-15)% of Elemental Damage as Extra Chaos Damage during effect |
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Adds Knockback to Melee Attacks during Flask effect 75% chance to cause Enemies to Flee on use (20-25)% more Melee Physical Damage during effect Knocks Back Enemies in an Area when you use a Flask |
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100% increased Evasion Rating Creates a Smoke Cloud on Use Gain Unholy Might during Flask Effect Immunity to Ignite during Flask effect Removes Burning on use |
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Other suggested Flasks:
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If you have any other build requests, please leave that in the comments below.
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