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Death Sentry Trapsin Magic Find Build for D2R

Death Sentry Trapsin Magic Find Build for D2R

Optimal Magic Finding setup for the Assassin Class in Diablo 2 Resurrected

Death Sentry Assassin
Magic Finding Build

For Diablo 2 Resurrected
 

Build notes:
December 17, 2021
-Build created 

 

Build Overview

Death Sentry Trapsin is among the most reliable and the most versatile builds in Diablo 2 Resurrected. It's extremely powerful right from the start, thanks to the fact that it does not rely on gear too much (it's regarded as the fastest leveling build). Moreover, thanks to its amazing utility and the great scaling of Traps, it shines in end-game Magic Finding. An End-game Death Sentry Trapsin is a well-rounded build that mixes solid offensive power with high defense and the ability to farm in high-level areas like the Pit, without stacking resistances which leaves more room for offensive affixes and extra Magic Find. 

Below, we present you with our take on the Magic Finding Death Sentry Trapsin build. If you're looking for a solid end-game character with relatively low gear reliance (this Trapsin can easily be used on a tight budget), this is it - the featured Death Sentry Trapsin is capable of clearing all level 85 zones thanks to the amazing scaling of its Traps and amazing utility provided by the Shadow Disciplines skill tree. 

You can also check our other  Diablo 2 Resurrected Builds

 

 Pros  Cons
 Extremely powerful right from the start (great in early and end-game)   You can't control your Traps directly - they choose their Targets on their own  
 Deals Three types of Damage - Lightning, Fire, and Physical   Can still experience problems when facing lightning-immune enemies 
 Great utility and good mobility   Clear speeds are not the best when compared to the "S-Tier" MF Builds 

 

Skills

ATTRIBUTES
  1. Strength - All you want, in terms of Strength, is enough of it to equip everything you will want to use on your character. 
  2. Dexterity - Same as Strength - you only need enough Dexterity to meet gear requirements. 
  3. Vitality - You should put all your remaining points here - main stat. 
  4. Energy - Adding points to Energy is an extreme waste - don't do it. 
TRAPS

Traps are among the most powerful and the most reliable abilities in Diablo 2 Resurrected. They will allow you to create kill zones that will simply obliterate every enemy that finds itself too close. With them, you will be able to farm anywhere in the game easily. Your main source of damage is going to be the Death Sentry, a powerful Trap that deals Lightning Damage and makes Enemies explode, dealing Physical and Fire Damage to boot. Also, this skill tree doesn't only contain Traps, it also contains the Fire Blast - a strong Ability that deals solid Fire Damage. This one will serve as your backup offensive ability. 

Skills:

  1. Fire Blast [20/20] - Throws a small incendiary device that explodes on impact, damaging all enemies within its small blast radius. Fire Blast synergizes with all your core Traps which makes it worth maxing out, but only after you've maxed all recommended traps. It will also allow you to deal some damage yourself, which might come in handy when faced with lightning-immune enemies. 
  2. Shock Web [20/20] - A trap that electrocutes any enemy who treads on it. Shock Web is your synergy skill, so you should max it out after you take care of your main offensive skills. 
  3. Charged Bolt Sentry [20/20] - A Trap that emits charges of electricity that shock any enemy who strays too close. It releases 5 charged bolts and shoots 5 times. You should max this one out as it synergizes with other Lightning Traps. 
  4. Lightning Sentry [20/20] - A powerful Trap that discharges great bolts of electricity, frying monsters when they come near. Shoots 10 times. This is one of your main offensive skills - max it out after Death Sentry. 
  5. Death Sentry [20/20] - A Trap that emits projectiles laden with a potent chemical catalyst, detonating the exposed cadavers of slain enemies. In simpler words, it's a corpse explosion in the form of a trap. It deals Lightning, Physical, and Fire damage which makes it extremely versatile. This is your main offensive skill - max it out first. 
SHADOW DISCIPLINES

Shadow Disciplines Skill Tree offers some of the best utility in the game. We plan on taking full advantage of it to make our Death Sentry Trapsin as strong and versatile as possible. 

Skills:

  1. Claw Mastery [1/20] - Prerequisite. Increases Damage, Attack Rating, and Critical Strike Rating with Claw-type weapons. 
  2. Psychic Hammer [1/20] - Prerequisite. Damages an enemy and pushes it back from afar. 
  3. Burst of Speed [1/20] - An Active Ability that gives a high boost to movement and attack speed for a period of time. The Burst of Speed provides a solid mobility boost that's going to help you get around quickly. Have it active at all times. 
  4. Weapon Block [1/20] - A passive skill that gives us an increased chance to block when we're dual-wielding claws. This increases your defenses substantially if you decide to drop a shield in favor of a second weapon. 
  5. Cloak of Shadows [1/20] - Darkens the sky, affecting the defense of the Assassin and monsters. This Skill works in two ways - it increases your Defense and lowers the defense of monsters, and also reduces the enemy's vision, making them less likely to spot and attack you. It makes ranged enemies not shot at you and monsters with special abilities not use said abilities. The range of these effects is 20 yards. 
  6. Fade [1/20] - Increases all your elemental resistances for a period of time. It's great if you don't have maxed Resistances. 
  7. Shadow Warrior [1/20] - Allows the Assassin to create a "Shadow" of Herself. The Shadow is capable of using regular attacks and two Skills the Assassin has selected. You can control the abilities used by the Shadow by switching your active abilities on the Hotbar. 
  8. Mind Blast [1/20] - A powerful Crowd Control Ability that allows the Assassin to crush the will of a group of enemies, stunning them and confusing the feebleminded into attacking their comrades. This will allow you to slow the enemy's advance, giving you more time to lay down traps. 
  9. Shadow Master [1/20] - Allows the Assassin to create a powerful "Shadow Avatar". Unlike the regular Shadow, the Shadow Avatar has access to all Assassin Skills, even those you don't have unlocked. 
MARTIAL ARTS

We're not interested in any Martial Arts skills. 

Skills:

  1. none. 

 

Items

The first thing to remember is that the speed at which you are able to lay down your Traps is determined by your Attack Speed, not Cast Rate (although, having some FCR is good if you're using Enigma). This means that you should get enough Increased Attack Speed to ensure that you're able to throw down Traps quickly. Another extremely important thing to have is +Skills as they will greatly increase your Damage output. Moreover, items that increase Lightning Damage are welcome as they give you more DPS than +Skills. Magic Find is another stat you should stack as this is a Magic Finding build after all. Also, don't forget about your Resistances! Extra Health and Vitality is always welcome as well, as it makes you a bit tankier. Faster Hit Recovery, Faster Run/Walk, and extra Stamina/Stamina Regen are also very useful to have. 

HELMETS

Harlequin Crest (Shako) - If you want Magic Find for this build, you basically want Shako. It not only gives you +2 to all Skills but also a lot of Health and Mana. Moreover, it reduces incoming damage by 10%, which is nice. 

Harlequin Crest 

  • Defense: 98 to 141 
  • Required Level: 62
  • Required Strength: 50
  • Durability: 20
    • +2 to All Skills 
    • +1-148 to Life (+1.5 per Character Level) 
    • +1-148 to Mana (+1.5 per Character Level) 
    • Damage Reduced By 10% 
    • 50% Better Chance of Getting Magic Items 
    • +2 to All Attributes 

Griffon's Eye (Diadem) - If you're trying to boost your DPS with this build, Griffon's is the way to go. It not only increases all your Skills by 1 but also reduces the enemy Lightning Resistance and increases your Lightning Damage, which is simply amazing. 

Griffon's Eye

  • Defense: 150 - 260
  • Required Level: 76
  • Durability: 20  
    • +100-200 Defense (varies) 
    • +1 to All Skills 
    • 25% Faster Cast Rate 
    • -(15-20)% to Enemy Lightning Resistance (varies) 
    • +(10-15)% to Lightning Skill Damage (varies) 

"Two-Twenty" Rare Circlet - A high-rolled Circlet can easily be the Best in Slot helmet for a Death Sentry Trapsin. Things you really want from it include +2 Skills, FCR, and Sockets. The latter is especially important as it's going to allow you to put a Cham Rune in for the "Cannot Be Frozen" effect. 

Rare Circlet

  • Required Level: varies. 
  • In Rare Diadems, look for:
    • +1/2 to Assassin Skills 
    • 20% Faster Cast Rate
    • Sockets
    • Magic Find 
    • Resistances 
    • Attributes 

WEAPONS

Heart of the Oak (Runeword) - This amazing Runeword will not only significantly boost your Death Sentry's damage with its +3 Skills, but also provide you with a solid boost to all Resistances and pretty much eliminate any mana problems you might have had without it. It also offers a +40 Faster Cast Rate, which is amazing if you're running an Enigma. 

Heart of the Oak

  • Damage:  Depends on base Weapon
  • Required Level: 55
  • Required Dexterity: Depends on base Weapon
  • Required Strength: Depends on base Weapon
  • Durability: Depends on base Weapon 
  • Ko + Vex + Pul + Thul 
    • +3 To All Skills 
    • +40% Faster Cast Rate
    • +75% Damage To Demons 
    • +100 To Attack Rating Against Demons 
    • Adds 3-14 Cold Damage, 3 sec. Duration (Normal) 
    • 7% Mana Stolen Per Hit 
    • +10 To Dexterity 
    • Replenish Life +20 
    • Increase Maximum Mana 15% 
    • All Resistances +30-40 (varies) 
    • Level 4 Oak Sage (25 Charges) 
    • Level 14 Raven (60 Charges) 

Bartuc's Cut-Throat (Greater Talons) - These Talons are relatively cheap for what they offer. They will give you +2 to all Skills, a solid stats boost (which is welcome as it's going to allow you to spend more points on Vitality), and a 30% faster hit recovery. 

Bartuc's Cut-Throat

  • Damage: 24-44 (Base)
  • Required Level: 42
  • Required Dexterity: 79
  • Required Strength: 79
  • Durability: 69  
    • +150-200% Enhanced Damage (varies) 
    • Adds 25-50 Damage 
    • 30% Faster Hit Recovery 
    • 20% Bonus to Attack Rating 
    • 5-9% Life Stolen Per Hit (varies) 
    • +20 To Strength 
    • +20 To Dexterity 
    • +2 To Assassin Skill Levels 
    • +1 To Martial Arts Skills (Assassin Only)
SHIELDS

Spirit Shield (Runeword) - If you prefer to use a shield instead of a second weapon, Spirit should be your first choice. It gives you some nice resistances, +1 to All Skills, whooping +55% Faster Hit Recovery, and solid magic absorb. 

Spirit Shield

  • Defense: Depends on base Shield 
  • Required Level: 25 
  • Required Strength: Depends on base Shield 
  • Durability: Depends on base Shield 
  • Tal + Thul + Ort + Amn 
    • +1 To All Skills 
    • +25-35% Faster Cast Rate (varies) 
    • +55% Faster Hit Recovery 
    • +250 Defense Vs. Missile 
    • +22 To Vitality 
    • +89-112 To Mana (varies) 
    • Cold Resist +35% 
    • Lightning Resist +35% 
    • Poison Resist +35% 
    • +3-8 Magic Absorb (varies) 
    • Attacker Takes Damage of 14 

Splendor (Rune Word) - this is a nice and inexpensive Magic Finding Shield Runeword that can serve this build surprisingly well. It will boost your offensive power by giving you +1 to all skills and make you a bit better at Magic Finding by giving you +20% MF. It also increases your Block Rate, which is nice. 

Splendor 

  • Defense: Depends on base Shield 
  • Required Level: 37
  • Required Strength: Depends on base Shield ​​​​​
  • Durability: Depends on base Shield
  • Eth + Lum 
    • +1 To All Skills 
    • +10% Faster Cast Rate 
    • +20% Faster Block Rate 
    • +60-100% Enhanced Defense (varies) 
    • +10 To Energy 
    • Regenerate Mana 15% 
    • 50% Extra Gold From Monsters 
    • 20% Better Chance of Getting Magic Items 
    • +3 To Light Radius 

Stormshield (Monarch) -  If you've decided to go for Max Block with this build, this might be your best option. Stormshield is great if you like to have solid defenses, just remember that you will have to spend some additional points on Dexterity to increase your block to the max. 

Stormshield

  • Defense: 136-519 (Depends on your level)
  • Required Level: 73
  • Required Strength: 156
  • Durability: Indestructible
    • +3-371 Defense (+3.75/level) 
    • 25% Increased Chance of Blocking 
    • 35% Faster Block Rate
    • Damage Taken Reduced by 35% 
    • Cold Resist +60% 
    • +25% Lightning Resist 
    • +30 to Strength 
    • Indestructible 
    • Attacker Takes Lightning Damage of 10 
WEAPON SWAP

Call to Arms (Rune Word) - This powerful Runeword will allow you to pre-buff yourself up with Warcries (buffs persist through weapon swap). You should supplement it with a shield that gives +2 to All Skills for the best effect. 

Call to Arms

  • Defense: Depends on base Weapon 
  • Required Level: 57
  • Required Strength: Depends on base Weapon ​​​​​
  • Durability: Depends on base Weapon 
  • Amn • Ral • Mal • Ist
    • +1 to All Skills 
    • +40% Increased Attack Speed 
    • +250-290% Enhanced Damage 
    • Adds 5-30 Fire Damage 
    • 7% Life Stolen Per Hit 
    • +2-6 To Battle Command 
    • +1-6 To Battle Orders 
    • +1-4 To Battle Cry 
    • Prevent Monster Heal 
    • Replenish Life +12 
    • 30% Better Chance Of Getting Magic Items 

AMULETS

A Magic/Rare Amulet with + Magic Find Affixes - Magic Amulets can have up to 50% MF and Rares can roll up to 35%. If you can afford one of these, go for it. If not, get a nice offensive amulet or try to craft one yourself. 

Rare Amulet Magic Amulet

  • In Magic Amulets, look for:
    • Magic Find 
    • + to Warcries 
    • Resistances 
  • In Rare Amulets, look for:
    • Magic Find 
    • + to Assassin Skills 
    • Resistances 
    • Attributes 

Mara's Kaleidoscope - Even though it does not give you any MF, you can't go wrong with Mara's. In a build that wants +All Skills, this amulet is a BiS offensive choice for the end game. 

Mara's Kaleidoscope

  • Required Level: 67
    • +2 To All Skills 
    • All Resistances +20-30 (varies) 
    • +5 To All Attributes 

ARMORS

Enigma (Runeword) - This is a must-have for end-game Magic Finding as without it your mobility is nowhere near as good as it should be. Enigma not only gives you access to Teleport and boosts your Run/Walk speed significantly but also gives you a scaling bonus to Magic Find. Moreover, it provides +2 to all Skills and offers very high defense. 

Enigma

  • Defense: Depends on base Armor 
  • Required Level: 65 
  • Required Strength: Depends on base Armor 
  • Durability: Depends on base Armor 
  • Jah + Ith + Ber  
    • +2 To All Skills 
    • +45% Faster Run/Walk 
    • +1 To Teleport 
    • +750-775 Defense (varies) 
    • +(0.75*Clvl) To Strength (Based On Character Level) 
    • Increase Maximum Life 5% 
    • Damage Reduced By 8% 
    • +14 Life After Each Kill 
    • 15% Damage Taken Goes To Mana 
    • (1*Clvl)% Better Chance of Getting Magic Items (Based On Character Level)

Treachery (Runeword) - This mid-level Assassin-only Runeword often gets overlooked, but it shouldn't. It increases All Skills by +2 and gives +45% Attack Speed which is simply amazing. 

Treachery

  • Defense: Depends on base Armor 
  • Required Level: 45 
  • Required Strength: Depends on base Armor 
  • Durability: Depends on base Armor 
  • Shael+ Thul + Lem  
    • 5% Chance To Cast Level 15 Fade When Struck 
    • 25% Chance To Cast Level 15 Venom On Striking 
    • +2 To Assassin Skills 
    • +45% Increased Attack Speed 
    • +20% Faster Hit Recovery 
    • Cold Resist +30% 
    • 50% Extra Gold From Monsters 

Skullder's Ire (Russet Armor) - This relatively cheap armor is going to give you quite a lot of defense, some offensive utility with +1 to All Skills, and up to 125% Magic Find. If you want to build a MF Death Sentry Trapsin on a budget, it might be worth your consideration. 

Skullder's Ire

  • Defense: 634-732 
  • Required Level: 42 
  • Required Strength: 97 
  • Durability: 90
    • +1 to All Skills 
    • +[160-200]% Enhanced Defense (varies) 
    • Magic Damage Taken Reduced by 10 
    • [1-123]% Better Chance of Getting Magic Items (1.25% per Character Level) 
    • Repairs 1 Durability in 5 Seconds 
    • +60 Durability 

RINGS

The Stone of Jordan - This ring is very important for the build as it's going to significantly increase its mana pool. If you're interested in damage more than Magic Find, double Stone of Jordan is the way to go. 

The Stone of Jordan 

  • Required Level: 29
    • +1 to All Skills
    • Increase Maximum Mana by 25% 
    • Adds 1-12 Lightning Damage 
    • +20 to Mana 

Nagelring - Stacking two of these Rings can give you up to 60% extra Magic Find, which is very solid (especially when you lack MF from other slots). 

Nagelring

  • Required Level: 7
    • +[50-75] to Attack Rating (varies) 
    • Magic Damage Taken Reduced by 3 
    • Attacker Takes Damage of 3 
    • [15-30]% Better Chance of Getting Magic Items (varies) 

Raven Frost - This powerful Ring provides Freeze Immunity which is extremely important to have on a Trapsin as being frozen affects your trap laying speed significantly. You'll need one of these if you don't have a Cham Rune. 

Raven Frost

  • Required Level: 76
    • +150-250 Attack Rating (varies) 
    • 15-45 Cold Damage 
    • +15-20 Dexterity (varies) 
    • +40 Mana 
    • Cold Absorb 20% (varies) 
    • Cannot be Frozen 

GLOVES

Chance Guards (Chain Gloves) - These gloves offer up to 40% MF and a nice bonus to gold drop. Because of this, they are the first pair of gloves that come to mind when we think about Magic Finding. 

Chance Guards

  • Defense: 67-74
  • Required Level: 45
  • Required Strength: 58
  • Durability: 16
    • +20-30% Enhanced Defense (varies) 
    • +15 Defense 
    • +25 to Attack Rating 
    • 25-40% Better Chance of Getting Magic Items (varies) 
    • 200% Extra Gold From Monsters 
    • +2 to Light Radius 

Magefist (Light Gauntlets) - These gloves are going to help you with Enigma Teleports by improving your FCR, but more importantly, they will increase your Fire Skills by +1 (and Fire Blast is a Fire Skill) and greatly boost your mana regen. 

Magefist

Defense: 24 - 25
Required Strength: 45
Durability: 18
Required Level: 23
  • +20-30% Enhanced Defense (varies)
  • +10 Defense
  • +1 To Fire Skills
  • 20% Faster Cast Rate
  • Regenerate Mana 25%
  • Adds 1-6 Fire Damage

BOOTS

War Traveler (Battle Boots) - These boots are Best in Slot for Magic Finding as they can provide up to +50% Better Chance of Getting Magic Items. They also provide decent Movement Speed and some extra STR/VIT, which is nice. 

War Traveler

  • Defense: 120-139 
  • Required Level: 42
  • Required Strength: 95
  • Kick Damage: 37-64 
  • Durability: 48
    • +150-190% Enhanced Defense 
    • 25% Faster Run/Walk 
    • +10 to Vitality 
    • +10 to Strength 
    • Adds 15-25 Damage 
    • +40% Slower Stamina Drain 
    • Attacker Takes Damage Of 5-10 
    • 30-50% Better Chance of Getting Magic Items 

Sandstorm Trek (Scarabshell Boots) - If you feel like you don't need more Magic Find, you can go with these defense-oriented classics. They are as powerful as Unique D2R Boots can be - from them, you'll get a lot of Faster Hit Recovery, Attributes, and Poison Resistance. 

Sandstorm Trek

  • Defense: 158-178 
  • Required Level: 64
  • Required Strength: 91
  • Kick Damage: 60-110 
  • Durability: 14
    • +20% Faster Run/Walk 
    • +20% Faster Hit Recovery 
    • +[140-170]% Enhanced Defense (varies) 
    • +[10-15] to Strength (varies) 
    • +[10-15] to Vitality (varies) 
    • +[1-99] Maximum Stamina (+1 per Character Level) 
    • 50% Slower Stamina Drain 
    • Poison Resist +[40-70]% (varies) 
    • Attacker Takes Damage of 2 
    • Repairs 1 Durability in 20 Seconds 

BELTS

Arachnid Mesh (Spiderweb Sash) - This offensively-oriented belt will boost your damage and Faster Cast Rate. A great choice, especially if you plan on using Enigma. 

Arachnid Mesh

  • Defense: 119-138
  • Required Level: 80
  • Required Strength: 50
  • Durability: 12
  • 16 Potion Boxes
    • +90-120% Enhanced Defense
    • Slows Target By 10%
    • +1 To All Skills
    • +20% Faster Cast Rate
    • Increases Maximum Mana 5%
    • Level 3 Venom (11 Charges)

Goldwrap (Heavy Belt) - The only real Magic Finding-oriented choice for the belt slot. It's actually really good for this build as it increases your Attack Speed which affects your Trap laying speed. 

Goldwrap

  • Defense: 34-36 
  • Potion Slots: 12 
  • Required Level: 27
  • Required Strength: 45
  • Durability: 18
    • +40-60% Enhanced Defense (varies) 
    • +25 Defense 
    • 10% Increased Attack Speed
    • 30% Better Chance Of Getting Magic Items
    • 50-80% Extra Gold From Monsters (varies) 
    • +2 To Light Radius  

CHARMS

  1. Gheed's Fortune -  The secret to Gheed's wealth and prosperity. Pretty much a must-have if you're after the best available charms. It adds 80-160% extra gold from monsters, reduces vendor prices by up to 15%, and gives up to 40% better magic find. 
  2. Grand Charms - Getting some of these with +Traps is going to increase your damage output. Just remember that every grand charm is potentially 21 less Magic Find (provided that you would use three 7 MF Small Charms instead). 
  3. Large Charms -  Using Large Charms in D2R is not recommended, with the exception of Hellfire Torch. 
  4. Small Charms - With these, you should get as much Magic Find as you can. Small Charms give up to 7 MF each, so getting a full inventory of them is going to significantly boost your Magic Finding capabilities. 7-percenters are quite expensive, but you can get 5 and 6-percenters relatively cheaply. 

MERCENARY

We recommend picking up Act 2 Defiance Mercenary for extra damage mitigation bonuses. He should be equipped with: 

  1. Infinity Rune Word in Elite Polearm - We'd say that this is a must-have for a Death Sentry Trapsin, as the Conviction Aura it provides reduces monsters' Elemental Resistances allowing you to effectively break immunities and deal more Lightning/Fire Damage that way. 
  2. Fortitude Rune Word in Armor - This will ensure that your merc doesn't die (it will make him almost immortal). 
  3. Andariel's Visage - An extremely solid and versatile headgear that will make your merc better in all respects. 

 

END NOTE

This is the initial version of our Diablo 2 Resurrected Death Sentry Assassin Magic Finding Build, where we tried to include all of the important information on how to set up this character while keeping the guide as compact as possible. If we've missed something of importance, please let us know! 

If you have any Build requests, please post them in the Comments section below. We will be happy to cover your most requested builds in the future! Also, we hope that you have found this guide useful and informative. Also, we will be happy to receive constructive criticism that will help us improve our future work, so don't hesitate to give us your feedback. 

Pictures used in this article are the intellectual property of Blizzard Entertainment