Build notes: |
July 28, 2021 -Build created |
Build Overview
In Diablo 2 Resurrected, Trap-based Assassins (or Trapsins) are very powerful. They shine in all types of content and can achieve unbelievable clearing speeds (when properly geared - Enigma is a must if you want to speed-clear). One of the most versatile Trapsin builds is definitely the Death Sentry variant - it utilizes three types of damage (Lightning, Physical, and Fire) which makes it capable of dealing with immunities with relative ease.
If you're looking for a solid starter build with very low gear reliance, here it is - the featured Death Sentry Trapsin is even capable of beating some of the Hell zones without gear, thanks to the amazing scaling of its Traps.
You can also check our other Diablo 2 Resurrected Builds
Pros | Cons |
Not reliant on gear - you can easily run this Trapsin on a very low budget/self-found items | Rather low mobility early on |
Versatile in terms of the damage it deals - can easily deal with most monster immunities | Can still experience problems when facing lightning-immune enemies |
Great utility and good mobility in the end-game | You can't control your Traps directly - they choose their Targets on their own |
Skills
ATTRIBUTES |
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TRAPS |
This skill tree is the main focus of this build. The abilities we take are extremely powerful and have some incredible properties (for example, they deal high AoE damage and "aim" themselves at approaching enemies). Moreover, Death Sentry, our main offensive skill, deals three types of damage which makes it great at dealing with enemy immunities. Skills:
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SHADOW DISCIPLINES |
This Skill Tree is a great source of utility - Shadow Disciplines allow us to improve our mobility and survivability in combat by a lot. Skills:
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MARTIAL ARTS |
The only skill from the martial arts tree we're interested in is the Dragon Flight. It's very useful, so you might have to invest some points into the tree to get it. If you have the Enigma runeword in your Chestplate, you can skip this Skill tree entirely. Skills:
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Items
First of all, the speed at which we can place Traps is determined by our Attack Speed, not Faster Cast Rate. This means that we want Increased Attack Speed, not FCR. Moreover, we want to get as many Skill levels (Assassin/Traps in this case) as possible to increase the build's overall power level. Resistances are also important, but they should never come before the offensive power. As stated above, a Faster Cast Rate is not necessary and should be avoided if possible. Defensive stats, like faster hit recovery, are a nice addition but you should not choose gear for them specifically. |
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HELMETS |
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[Early] Lore (Runeword) - Very powerful and relatively easy to make, this Runeword will last you for a long time. It gives +1 to All Skills and high Lightning Resistance. Runes required for Lore can drop from Nightmare Countess.
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[Late] Griffon's Eye (Diadem) - An extremely powerful end-game helmet that improves your lightning-based damage by a lot. It not only increases all your Skills by 1 but also reduces the enemy Lightning Resistance and increases your Lightning Damage, which is simply amazing. |
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WEAPONS |
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[Early] Magic Claws with + to Traps/+ to Assassin Skills/+to Lightning Sentry will give you a solid power boost early in the game. Claws like this are enough for the early ladder and can last you for a surprisingly long time. If you prefer to use two weapons, you could dual wield these for twice as many + Skills! Claws like these are sold by Anya on the Hell difficulty, but they are very are so you'll have to reset her inventory a lot. |
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[Late] Heart of the Oak (Runeword) - While not ideal for Trapsin, Heart of the Oak is still an extremely solid choice because of its +3 to all Skills. Also, it has a very high Mana Steal and gives a whopping +30-40 to All Resistances which is great for any build. |
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[Late] Bartuc's Cut-Throat (Greater Talons) - Sadly, there's no Lightning-based counterpart to the mighty Firelizard's Talons which means that these are your best class-specific option. They will give you +2 to all Skills, a solid stats boost, and a 30% faster hit recovery. |
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SHIELDS | |
[Early/Late] Spirit Shield (Runeword) - If you prefer to use a shield instead of a second weapon, Spirit should be your first choice. It gives you some nice resistances, +1 to All Skills, whooping +55% Faster Hit Recovery, and solid magic absorb. |
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[Late] Stormshield (Monarch) - A powerful defensive option that will allow you to come very close to (or achieve) Max Block. Stormshield is great if you like to have solid defenses. just remember that you will have to spend some additional points on Dexterity if you plan on achieving max block. |
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AMULETS |
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[Early] Rare/Magic Amulet with + Assassin/Traps would be ideal, but chances of finding these are extremely low. Most likely, you will end up with a Magic Amulet with Magic Find, and/or Resistances.
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[Late] Mara's Kaleidoscope - Mara's provides a great combination of offense and defense in the form of +2 to All Skills and + 20-30 to All Resistances. In a build that wants +All Skills, it is an absolute must for the end game. |
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ARMORS |
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[Early] Stealth (Runeword) - Even though you don't really need the Faster Cast Rate from this one, the rest of the bonuses are simply too good to pass up. Stealth makes the early grind much easier (it regenerates mana and gives a substantial boost to the Faster Run/Walk which really ramps up clear speed). |
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[Mid/Late] Treachery (Runeword) - A very solid upgrade over Stealth. It increases All Skills by +2 and gives +45% Attack Speed which is simply amazing. If you are determined enough to farm the required Runes, you can make this one yourself. |
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[Late] Enigma (Runeword) - This powerful Chest Runeword provides everything you might want from an item, including +2 to All Skills, Teleport (!), +14 to Life after each kill, and a very nice boost to Magic Find. Without it, your Trapsin will be a mere shadow of what it could become as the mobility given by Enigma is unbelievable. |
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RINGS |
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[Early] Rare/Magic Rings with Resistances, Magic Find, and Bonuses to Life are what you should be looking for early. You will most likely find tons of these - just pick the best pair and use them until you find a replacement.
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[Late] Raven Frost - this powerful Ring provides Freeze Immunity which is extremely important to have on every build. One of the best rings you can have on any Diablo 2 Build. |
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[Late] The Stone of Jordan - One of the most iconic items in Diablo 2 - you can find references to it in other Blizzard games. If you're after some more offensive power, this Unique Ring will give you just that. Stone of Jordan increases the level of all your Skills and your max Mana. |
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GLOVES |
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[Early/Late] Rare and Magic Gloves with + to Attack Speed, Magic Find, Mana Leech, Life Leech, and Increased Gold From Monsters are your top early game picks.
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[Late] Dracul's Grasp (Vampirebone Gloves) - A good all-around choice that increases your Attack Speed and gives you some extra survivability. Also, the +10-15 Strength bonus is very convenient as it allows you to save some attributes.
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BOOTS |
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[Early] Rare/Magic Boots with Faster Run/Walk, Magic Find, Resistances, and increased Gold from Monsters are a good early-game option until you find something better.
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[Late] War Traveler (Battle Boots) - If you're after Magic Find, these Boots will be BiS for you. They also provide decent Movement Speed and extra STR/VIT. |
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BELTS |
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[Early] Rare/Magic Belts with Faster Hit Recovery, bonuses to Life, and increased Gold from Monsters are a good early-game option until you find something better.
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[Late] Arachnid Mesh (Spiderweb Sash) - A great offensive option that you should go for later in the game as it gives +1 to All Skills. |
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CHARMS |
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MERCENARY |
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Equipping a mercenary early on can be extremely difficult as finding a 4-Socket Polearm (for Insight Runeword) can take a lot of time. If you manage to do that, however, you should definitely employ a Merc as it will help you on your ventures. Please note that the below-mentioned recommendations can turn out to be quite expensive, especially early on. We recommend picking up Act 2 Defiance Mercenary for extra damage mitigation bonuses. He should be equipped with:
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END NOTE This is our premiere Diablo 2 Resurrected build where we tried to include all of the important information on how to set up this character while keeping the guide as compact as possible. If we've missed something of importance, please let us know! If you have any Build requests, please post them in the Comments section below. We will be happy to cover your most requested builds in the future! Also, we hope that you have found this guide useful and informative. Also, we will be happy to receive constructive criticism that will help us improve our future work, so don't hesitate to give us your feedback. |
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