Updated for Patch 3.26
The Best Crafty Guides by Odealo
Guide notes | |||
August 2, 2025 -Build created |
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Build overview | |||
Tags: [LIFE] [CHAOS] | |||
Budget: Defenses: |
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Boss DPS: AoE: |
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Dark Pact of Trarthus is a new Nova-type Spell that conjures a stack of Ruin above your head with each cast. When you reach 7 stacks, it deals 50% of your Maximum Life as Chaos Damage, consuming it in the process, and resetting the Ruin counter. This very efficient scaling with Maximum Life funnels us into a specific Life-stacking archetype - it requires The Apostate, Rathpit Globe, and The Untouched Soul. We will also include The Adorned with multiple Magic Jewels with Life on them, since we have lots of sockets to fill. The end result should yield at least 20k Life. That's 10k base Chaos Damage with 100% Damage Effectiveness; a very big number. We can elevate it to deal around 100 million Hit Damage. With 7 casts a second, that we're expecting to reach, that's 50ml DPS, because you have to build up Ruin stacks between these bursts.
To gain the Sacrificed Life back, we will allocate the Eternal Youth Keystone. Recharge Recovers a set % of a resource a second, so no matter how much Life you have, it won't affect your recovery rate. With high enough Cast Speed, you will eventually Sacrifice more Life than you Recharge, so increasing your Recharge Rate will become mandatory. The finishing touch will be The Dissolution of the Flesh for 30% more Life. With it, the build has a sizeable life pool, but that does not translate into survivability. Your Armour/Physical Damage Reduction is poor, Resistances mediocre, and Recovery that of a malnourished Victorian child. Dissolution requires you to take no damage for 2 seconds, or you will never get back the Life that is now Reserved instead of dealt. Meaning, you cannot do content where you won't be able to catch a break - any content with high mob density, especially when it involves quick and ranged enemies.
It's more of a boss-killer build that's good for farming Uber Pinnacles. Remember, your AoE is bad. You will have to quickly dash into a pack of enemies and start Casting, which often ends badly. Runegraft of the Novamark with Assassin's Mark causes your Dark Pack to be dotonated on top of an enemy, allowing you to keep a safe distance from the target.. The only way to enhance your mapping experience is to detonate enemies on kill with Profane Bloom and Oriath's End. It's a build with a clear purpose, and mapping is not part of it.
You can also check our other Path of Exile builds right over here Odealo's Crafty Guides - Full List
There are not that many skills here, since we need lots of empty Gem Sockets. Dark pact deals damage. Use it in combination with Assassin's Mark to cast it remotely. It's useful in cases where it's ill-advised to come near the enemy. To move around, cast Frosblink of Wintry Blast. Regular Frosblink has no Cast Time, which may be appealing too. Your sole Aura is Zealotry. Allocate Wellspring of Creation Keystone on your Atlas Tree. Your damage should be more than enough.
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PROS |
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CONS |
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There is no way to level it up in a way that would gradually evolve into the finished version. You have to start with something completely different and change the build at around level 95. We would say level 100 is the best since you won't gain much level after switching into it. As of the current patch, one of the best ways to level up a Witch is Wintertide Brand Elementalist, but you should go with anything you're familiar with.
Bandits:
Kill all for a Skill Point
Final Skill Tree:
113 Points Final Passive Tree (doesn't include Unique and Cluster Jewels)
123 Points Path of Building (PoB) link
Ascendancy points:
Preferably in that order:
Pantheon:
Major God: The Brine King: You cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past 2 seconds
Minor God: Soul of Abberath: 60% less Duration of Ignite on You; 10% increased Movement Speed while on Burning Ground, Unaffected by Burning Ground
[DPS] Dark Pact setup | |
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Dark Pact of Trarthus - Deals a bit of Chaos Damage with each Cast, but if you complete the sigil, you'll deal half of your Maximum Life as Chaos Damage. |
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Intensify Support - Standing still while Casting grants more Damage and less AoE. It can be upgraded by an additional Intensify with a Caster Mastery. |
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Increased Critical Damage Support - Extra Critical Strike Multiplier. |
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Power Charge on Critical Support - More Damage per Power Charge with a chance of gaining it on Critical Strike. |
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Spell Echo Support - Spell repeats an additional time with much more Cast Speed. |
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Void Manipulation Support - More Chaos Damage at no cost whatsoever. |
[UTILITY] Aura Setup | |
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Zealotry - More Spell Damage, Crit Chance for Spells, and Consecrated Ground on Hit. If your Mercenary has Zealotry, use Haste instead. |
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Eternal Blessing Support - The linked Spell will Reserve nothing as long as it's your sole Aura. |
[UTILITY] Remaining Gems | |
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Assassin's Mark - Extra base Crit Chance with Critical Strike Multiplier against Marked enemy. |
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Frostblink of Wintry Blast - A version of Frostblink that has a Cast Time, but since your Cast Speed is high, it's short. You have to stay mobile when mapping. |
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It's more or less a usual Apostatic Life-stacker. With The Apostate, you will need Energy Shield as well as Life on your Gloves, Boots, and Helmet, so aim for Warlock Gloves, Warlock Boots, and Lich's Circlet with high-tier Prefixes. On your Rare jewellery (Belt and Rings), you won't need any Energy Shield. With The Untouched Soul Amulet, be sure that all of the empty item sockets are red, which may be challenging to accomplish on these high-level pure ES bases. To get more damage, focus on Maximum Life, Critical Damage Multiplier, and Cast Speed. Cast Speed is a bit tricky, because if you have too much of it, you will sacrifice Life faster than you can Recharge it back. It doesn't diminish your damage, but bottlenecks it. Dark Pact's sigil explosion deals damage proportionally to how much Life it has consumed, up to 50%. Energy Shield Recovery Rate will help you with that; it can be found on a Skill Tree, Gloves, Boots, and Helmet. With Dissolution of the Flesh, you'll have to find a way to avoid the most common DoTs - Burning, Poison, Bleed, and Corrupted Blood. Employ Patheon, Tattoos, and item modifiers - Implicits on Boots and Jewels.
Stat priorities on items:
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Min. requirements: +100 to Maximum Life 300 Energy Shield Optional affixes: increased Energy Shield Recovery Rate Intelligence Resistances |
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30% increased Global Critical Strike Chance (150-200)% increased Spell Damage Gain (100-200) Life per Enemy Killed Gain (50-100) Mana per Enemy Killed 30% increased Area of Effect (200-250)% increased Critical Strike Chance for Spells if you've Killed Recently +(60-100)% to Critical Strike Multiplier for Spells if you haven't Killed Recently |
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Min. requirements: +30% to Global Critical Strike Multiplier 30% increased Cast Speed Optional affixes: Gain Life per Enemy Killed adds Damage to Spells increased Spell Damage |
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(10-15)% Chance to Block Spell Damage (120-160)% increased Energy Shield 10% increased maximum Life Sacrifice 10% of your Life when you Use or Trigger a Spell Skill 5% increased Spell Critical Strike Chance per 100 Player Maximum Life 5% increased Spell Damage per 100 Player Maximum Life |
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Has no Attribute Requirements or Energy Shield (Hidden) +(30-50) to Strength +(20-30)% to all Elemental Resistances Gain Maximum Life instead of Maximum Energy Shield from Equipped Armour Items |
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Min. requirements: +100 to Maximum Life 250 Energy Shield Optional affixes: increased Energy Shield Recovery Rate increased Movement Speed Attributes Resistances |
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Min. requirements: +100 to Maximum Life 250 Energy Shield Optional affixes: increased Energy Shield Recovery Rate Attributes Resistances |
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Min. requirements: +130 to Maximum Life 10% increased Maximum Life Optional affixes: Attributes Resistances Gain a Flask Charge when you deal a Critical Strike increased Cast Speed during any Flask Effect |
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(12-20)% increased Rarity of Items found +40 to maximum Life for each Empty Red Socket on any Equipped Item +225 to Accuracy Rating for each Empty Green Socket on any Equipped Item +40 to maximum Mana for each Empty Blue Socket on any Equipped Item +18% to all Elemental Resistances for each Empty White Socket on any Equipped Item |
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Recommended Anointments: Force of Darkness |
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Min. requirements: +130 to Maximum Life Attributes Resistances Optional affixes: increased Maximum Life Global Critical Strike Multiplier |
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Recommended affixes: 7% increased Maximum Life +10% to Global Critical Strike Multiplier +13% to Critical Strike Multiplier for Spell Damage |
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(0-100)% increased Effect of Jewel Socket Passive Skills containing Corrupted Magic Jewels | |
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Removes all Energy Shield Life that would be lost by taking Damage is instead Reserved until you take no Damage to Life for 2 seconds (20-30)% more Maximum Life |
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Carved to glorify (2000-10000) new faithful converted by High Templar (Avarius-Dominus-Maxarius) Passives in radius are Conquered by the Templars Historic |
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(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers> |
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Recommended Affixes: 1 Added Passive Skill is Unwaveringly Evil 1 Added Passive Skill is Touch of Cruelty 1 Added Passive Skill is Unholy Grace |
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40% increased Damage Creates Consecrated Ground on Use (30-15)% reduced Duration Consecrated Ground created by this Flask has Tripled Radius Consecrated Ground created during Effect applies (7-10)% increased Damage taken to Enemies (100-150)% increased Critical Strike Chance against Enemies on Consecrated Ground during Effect |
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+35% to all Elemental Resistances (20-40)% increased Charge Recovery Enemies you Kill during Effect have a (20-30)% chance to Explode, dealing a tenth of their maximum Life as Damage of a Random Element |
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Suggested Flasks:
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There is only one sound option for a Merc, and that's Cruel Mistress. They need a Zealotry Skill. On their damaging Skills, they need at least one Wither on Hit Support. You can Wither yourself with Withering Presence passive, but it's too slow. We also recommend Void Sphere. The Runegraft of the Novamark (Astral Projector-esque interaction with Nova Skills) causes your Assassin's Mark to stay on corpses, so consuming them with Void Sphere is a good thing. The last thing to look at is how fast they can hit enemies. We want them to Curse on hit (via items), so that our Profane Bloom will proc explosion consistently. Merc with a lot of Projectile Speed (and Projectile Skills) that Chain or Pierce will do that.
[UTILITY] Mercenary Skills | |
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Zealotry - If they don't have it, you have to give up your Haste. |
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Void Sphere - Consumes Corpses so that you will no longer target them. |
Stat priorities on items:
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Min. requirements: Projectiles Pierce an additional Target (crafted) Nearby Enemies have -9% to Chaos Resistance (Hunter's Suffix) +80% total Elemental Resistance Optional affixes: Chaos Resistance |
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18% increased Cast Speed 18% increased maximum Mana 18% increased Area of Effect of Aura Skills 18% increased Area of Effect of Hex Skills Nearby Enemies have 18% increased Effect of Curses on them Nearby allies gain 18% increased Damage 18% increased effect of Non-Curse Auras from your Skills |
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3% increased Movement Speed (150-200)% increased Evasion Rating +(31-53)% to Chaos Resistance You can apply an additional Curse Your Hexes can affect Hexproof Enemies Always Poison on Hit against Cursed Enemies |
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(180-230)% increased Energy Shield +600 Strength and Intelligence Requirement Gain a Divine Charge on Hit +10 to maximum Divine Charges You gain Divinity for 10 seconds on reaching maximum Divine Charges Lose all Divine Charges when you gain Divinity Nearby Allies' Action Speed cannot be modified to below Base Value Nearby Enemies cannot deal Critical Strikes |
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+(13-17)% to Chaos Resistance +(80-100) to maximum Life 30% increased Movement Speed You gain 3 Grasping Vines when you take a Critical Strike Nearby stationary Enemies gain a Grasping Vine every 0.5 seconds All Damage inflicts Poison against Enemies affected by at least 3 Grasping Vines You take (50-30)% reduced Extra Damage from Critical Strikes by Poisoned Enemies |
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Min. requirements: +80% total Elemental Resistance Optional affixes: Chaos Resistance Extinguish on Hit increased Projectile Speed (Elder/crafted Prefix) Enfeeble on Hit (Corrupted Implicit) |
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+(25-35) to Strength +(30-40) to Strength +(300-500) to Armour Take no Burning Damage if you've stopped taking Burning Damage Recently Nearby Enemies Convert 25% of their Physical Damage to Fire |
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(48-56)% increased Mana Regeneration Rate 0.5% of Chaos Damage Leeched as Life Lose (15-10) Life per Enemy Hit with Spells Lose (25-20) Life per Enemy Hit with Attacks Skills Chain +1 times (30-40)% increased Projectile Speed Projectiles that have Chained gain (20-35)% of Non-Chaos Damage as extra Chaos Damage |
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Min. requirements: +80% to Elemental Resistances Optional affixes: Zealotry has #% increased Aura Effect (Corrupted Implicit) Maximum Life Chaos Resistance |
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+(15-25) to maximum Energy Shield +(30-40) to Intelligence (10-15)% increased Cast Speed (10-20)% chance to gain a Power Charge when you Cast a Curse Spell Your Curse Limit is equal to your maximum Power Charges |
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+(20-30) to maximum Mana +(20-40) to Intelligence Curse Skills have (8-12)% increased Cast Speed Non-Aura Hexes gain 20% increased Effect per second Non-Aura Hexes expire upon reaching (180-220)% of base Effect |
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If you have any other build requests please leave that in the comments below. We are always open to suggestions and constructive feedback.
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