Created for Patch 3.26
The Best Crafty Guides by Odealo
Guide notes |
July 26, 2025 - Build created |
Build overview | |||
Tags: [ES] [CASTER] [ELEMENTAL] [DOT] | |||
Budget: Defenses: |
|
Boss DPS: AoE: |
|
In the 3.26 update the Cold Damage over Time Archetype received a series of buffs to its effectiveness. The base Damage of all Skills was increased, and plenty of new Passives and Masteries were introduced. The Golem Notable of the Elementalist Ascendency is also a substantial improvement for most Caster Spells in the game, especially on the lower side of the budget.
The Wintertide Brand is by many considered the best Cold DoT Skill, especially after the unfortunate changes to the Vortex. This Brand has two components: it firstly attaches to Enemies, continuously inflicting a stacking Cold DoT Debuff, which increases in power over time. Upon removal, it inflicts all nearby Enemies with another DoT Debuff based on the accumulated stages. You can have up to 3 Brands attached to a single Enemy.
The unique aspect of Cold Dots is that multiple Skills can deal Damage at the same time. In this case, you will also want to use Cold Snap, which deals less Damage overall, but in a wider Area, doesn't require ramp-up, and can inflict Bonechill to increase all Cold Damage taken by Enemies from all sources.
There are plenty of Mercenary Setups you could use here. We recommend a Toxicologist Mercenary that shares Grace and Malevolence Aura with you, and uses Bows. You should equip them with Unique Items with Abyssal Sockets, allowing you to stack Abyssal Jewels with "Enemies maimed by you Take 5% increased Damage over Time" which applies to your Damage as well. The Tombfist guarantees Maim on Hit with any Attack, and you can Corrupt it to apply Curse on Hit.
The defensive aspect is covered by a high amount of Energy Shield, paired with a bit of Evasion Rating and Block. You will reserve your Life to use one additional Aura, and deal 30% Damage thanks to the Pain Attunement Keystone. You can also opt for the Chaos Innoculation Keystone instead, which will achieve higher defense but lower Damage.
You can also check our other Path of Exile builds right over here Odealo's Crafty Guides - Full List
Cast Cold Snap and Wintertide Brands to defeat Enemies. You can use Vaal Cold Snap to improve the Clear Speed even more. Your Curses should be applied manually via Skitterbots.
|
|
PROS |
|
CONS |
|
The biggest advantage of Cold Dots is the ease of leveling. This Archetype starts very strong, but falls behind other DoTs types due to limited scaling potential. The campaign is very easy to complete, although you should adjust the Passive Tree to focus on Life instead of Energy Shield.
Bandits:
Kill all three bandits to get one additional Passive Skill Point or kill Alira to help with Gearing.
Leveling Skill Trees:
40 Points Passive Tree
Travel through Spell and Cold Damage Notables to the top of the Passive Tree. Take the Golem Notable after unlocking the first Ascendency.
72 Points Passive Tree
Head towards the Runebinder Keystone. Grab nearby Damage, Brand, and Life Notables.
Final Skill Tree:
109 Points Final Passive Tree (doesn't include Cluster or Unique Jewels)
120 Points Path of Building (PoB) link
Mercenary Setup Path of Building (PoB) link
Ascendancy points:
Preferably in that order:
Pantheon:
Major God: Soul of Arakaali: 10% reduced Damage taken from Damage Over Time, Debuffs on you expire 20% faster
Minor God: Soul of Ralakesh: 25% reduced Physical Damage over Time taken while moving, Moving while Bleeding doesn't cause you to take extra Damage
[DPS] Wintertide Brand Setup | |
![]() |
Wintertide Brand - your main DoT, it creates a Brand that attaches to Enemies and inflicts them with Cold Debuff. |
![]() |
Elemental Focus Support - the Chill will be inflicted by Cold Snap, so you can use this Support to massively improve your Damage instead. |
![]() |
Controlled Destruction Support |
![]() |
Swift Affliction Support |
![]() |
Arcane Surge Support |
![]() |
Hypothermia Support |
[DPS] Cold Snap Setup | |
![]() |
Cold Snap - a secondary DoT Skill, it deals decent Damage and inflicts Bonechill Debuff. If possible, use Vaal Cold Snap to improve Clear Speed. |
![]() |
Bonechill Support |
![]() |
Controlled Destruction Support |
![]() |
Hypothermia Support |
[UTILITY] Golems Setup | |
![]() |
Summon Flame Golem - greatly increases your Damage and Area of Effect. |
![]() |
Summon Stone Golem - improves your Armour and Energy Shield. It also provides a decent amount of Life Regeneration.. |
![]() |
Summon Lightning Golem - the Cast Speed granted by this Golem is very useful to ensure your Brand can reach the maximum amount of stacks. |
![]() |
Summon Chaos Golem - provides a lot of Damage over Time Multiplier and Chaos Resistance. |
[UTILITY] Aura Setup | |
![]() |
Zealotry - an offensive Aura that improves your Damage with Spells. |
![]() |
Purity of Elements - grants immunity to all Elemental Ailments, and provides a large amount of Elemental Resistance. |
![]() |
Skitterbots - in this Setup, the Skitterbots will inflict Shock, Scorch, and Frostbite Curse on Enemies and yourself. |
![]() |
Discipline - a defensive Curse that improves your Energy Shield and its Recharge. |
[UTILITY] Aura Setup | |
![]() |
Malevolence - another offensive Aura, it improves your Damage with DoTs and improves their Duration. If your Mercenary has both Auras, you can use Purity of Ice and the Cold Mastery that grants DoT Multi per Cold Resistance. |
![]() |
Arrogance Support |
[UTILITY] Guard Setup | |
![]() |
Immortal Call - this Guard Skill will consume your Endurance Charges, so you might want to replace it with Steelskin instead. It depends on your preferences. |
![]() |
Cast when Damage Taken Support - triggers linked Spells upon taking Damage. Immortal Call should be used with low Gem levels, and Steelskin with high Gem levels. |
[UTILITY] Curse Setup | |
![]() |
Frostbite - lowers the Cold Resistance of affected targets. It will be applied via Skitterbots, but it will also affect you due to the Unique Belt. |
[UTILITY] Movement Setup | |
![]() |
Shield Charge - a fast Charge towards the targeted location. It has no Cooldown, and its Speed depends on your Attack and Movement Speed. |
![]() |
Faster Attacks Support |
|
The Shavrone's Wrappings are required to opt for the Low-Life Setup. The Profane Proxy and Arkhon's Tools greatly boost your Skitterbots, but come with a downside. To boost your Damage, you should aim for Gem Levels, increases to Cold Spell Damage, Damage over Time Multiplier, and Cast Speed. For Defences, you will want as much Energy Shield as possible, and cap all your Resistance. You will also need some Strength and Dexterity for Gem Requirements.
Stat priorities on items:
|
![]() |
|
Min. requirements: +350 to Energy Shield 30% total Elemental Resistance Optional affixes: #% of Physical Damage from Hits taken as Elemental Damage (Eater Influence) #% increased Area of Effect (Exarch Influence) Chaos Resistance |
|
![]() |
|
Socketed Gems are Supported by Level 20 Concentrated Effect +50% to Cold Damage over Time Multiplier 50% increased Energy Shield 50% reduced Energy Shield Recharge Rate +(25-75) to maximum Mana |
|
![]() |
|
Min. requirements: 80% increased Elemental/Cold/Spell Damage +1 to Level of all Cold Spell Skill Gems +20% to Cold Damage over Time Multiplier Optional affixes: +#% to Damage over Time Multiplier +1 to Level of all Spell Skill Gems |
|
![]() |
|
Min. requirements: +200 to Energy Shield Optional affixes: #% increased Chance to Block #% increased Spell Damage +1 to Level of all Cold Spell Skill Gems % total Elemental Resistance |
|
![]() |
|
(3-10)% increased Spell Damage (100-150)% increased Energy Shield 10% faster start of Energy Shield Recharge +(30-40)% to Lightning Resistance Reflects 1 to 250 Lightning Damage to Melee Attackers Chaos Damage taken does not bypass Energy Shield |
|
![]() |
|
Min. requirements: +900 to Energy Shield Optional affixes: Resistance #% of Physical Damage from Hits taken as Chaos Damage (Eater Influence) |
|
![]() |
|
(15-25)% increased Stun and Block Recovery +(20-30) to Dexterity and Intelligence (10-20)% increased Mana Reservation Efficiency of Skills (15-25)% increased Trap and Mine Throwing Speed Summon Skitterbots also summons a Scorching Skitterbot Summoned Skitterbots' Auras affect you as well as Enemies (50-75)% increased Effect of Non-Damaging Ailments inflicted by Summoned Skitterbots |
|
![]() |
|
Min. requirements: +200 to Energy Shield 70% total Elemental Resistance Optional affixes: Chaos Resistance |
|
![]() |
|
Min. requirements: +100 to Energy Shield +40% to Elemental Resistances +30% increased Movement Speed Optional affixes: Chaos Resistance 5% increased Action Speed (Exarch Influence) (8-12)% chance to gain Onslaught for 4 seconds on Kill |
|
![]() |
|
+(10-16) to all Attributes +3 to Level of all <Random Skill> Gems +(5-10)% to all Elemental Resistances (5-10)% increased Reservation Efficiency of Skills Items and Gems have (10-5)% reduced Attribute Requirements |
|
![]() |
|
Has 1 Socket +3 to Level of Socketed Curse Gems +(20-30)% to Cold Resistance +(20-30)% to Lightning Resistance Left Ring Slot: Your Chilling Skitterbot's Aura applies Socketed Hex Curse instead Right Ring Slot: Your Shocking Skitterbot's Aura applies Socketed Hex Curse instead |
|
![]() |
|
Min. requirements: +40 to Strength +40 to Dexterity +40% total Elemental Resistance Optional affixes: Chaos Resistance +1 to minimum Frenzy Charge |
|
![]() |
|
Min. requirements: 7% increased maximum Energy Shield +7% to Cold Damage over Time Multiplier Optional affixes: Resistance Attribute Corrupted Blood cannot be inflicted on you |
|
![]() |
|
Min. requirements: 1 Added Passive Skill is Deep Chill 1 Added Passive Skill is Widespread Destruction 1 Added Passive Skill is Prismatic Heart |
|
![]() |
|
Passive Skills in Radius also grant 6% increased Cold Damage | |
![]() |
|
(500-1000)% increased Stun and Block Recovery | |
![]() |
|
Recommended modifiers: +(18-22)% to Damage over Time Multiplier while affected by Malevolence +(5-8)% chance to Evade Attack Hits while affected by Grace +(30-50)% to Chaos Resistance while affected by Purity of Elements |
|
![]() ![]() |
|
Allocates <Random Ascendancy Notable> if you have the matching modifier on Forbidden Flesh | |
![]() |
|
(20-40)% increased Charge Recovery Enemies you Kill during Effect have a (20-30)% chance to Explode, dealing a tenth of their maximum Life as Damage of a Random Element |
|
![]() |
|
Creates Consecrated Ground on Use (40-60)% increased Charge Recovery Gains no Charges during Effect of any Overflowing Chalice Flask (50-100)% increased Charges gained by Other Flasks during Effect |
|
Suggested Flasks:
|
|
![]() ![]() ![]() ![]() ![]() |
The Toxicologist Mercenary can use 2 useful Auras: Malevolence and Grace. On top of that, you may find one with the Trathan Agility Buff, which improves your Action Speed, but it is not very important. You should take advantage of multiple Abyssal Jewels with the Maim modifier to increase all Damage over time taken by Enemies. You can stack up to 12 Jewels, but it can be expensive. The budget option can use 6, which is still a lot.
Stat priorities on items:
|
|
![]() |
|
Min. requirements: Enemies Maimed by you take 5% increased Damage Over Time Optional affixes: +# to maximum Life #% chance to Blind Enemies on Hit with Attacks #% chance to Taunt Enemies on Hit with Attacks #% total Elemental and Chaos Resistance |
|
![]() |
|
Has 1 Abyssal Socket (5-10)% increased Attack Speed <2 random Abyss Jewel-dependent modifiers> Recommended modifier: With a Searching Eye Jewel Socketed, Maim Enemies for 4 seconds on Hit with Attacks Curse Enemies with Elemental Weakness on Hit (Corruption) |
|
![]() |
|
Has 6 Abyssal Sockets | |
![]() |
|
(20-24)% Chance to Block Attack Damage (12-15)% Chance to Block Spell Damage +(400-450) to Armour (20-30)% increased Projectile Speed 50% increased Stun and Block Recovery (15-20)% increased Projectile Damage |
|
![]() |
|
(400-500)% increased Evasion and Energy Shield +(20-40)% to Fire Resistance +(20-40)% to Cold Resistance 25% chance to inflict Cold Exposure on Hit 25% chance to inflict Fire Exposure on Hit Nearby Enemies have 50% increased Fire and Cold Resistances |
|
![]() |
|
+(20-30) to maximum Mana +(5-20) to Intelligence +(5-20)% to all Elemental Resistances Gain (5-20) Mana per Enemy Killed You can apply an additional Curse |
|
![]() |
|
<<Random Searing Exarch implicit>> <<Random Eater of Worlds implicit>> +(20-50) to Strength +(20-50) to Dexterity +(20-50) to Intelligence (10-15)% increased Global Defences Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominant |
|
If you have any other build requests please leave that in the comments below. We are always open to suggestions and constructive feedback.
Pictures used in this article are the intellectual property of Grinding Gear Games.