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Wintertide Brand Elementalist

Wintertide Brand Elementalist

A very strong Setup for the Elementalist that uses Windertide Brand and Cold Snap to engulf Enemies in deadly ice

Wintertide Brand
Elementalist Build

Created for Patch 3.26

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Guide notes
July 26, 2025
- Build created
Build overview
Tags: [ES] [CASTER] [ELEMENTAL] [DOT]

Budget: 

Defenses: 

Boss DPS:

AoE:

 

In the 3.26 update the Cold Damage over Time Archetype received a series of buffs to its effectiveness. The base Damage of all Skills was increased, and plenty of new Passives and Masteries were introduced. The Golem Notable of the Elementalist Ascendency is also a substantial improvement for most Caster Spells in the game, especially on the lower side of the budget. 

The Wintertide Brand is by many considered the best Cold DoT Skill, especially after the unfortunate changes to the Vortex. This Brand has two components: it firstly attaches to Enemies, continuously inflicting a stacking Cold DoT Debuff, which increases in power over time. Upon removal, it inflicts all nearby Enemies with another DoT Debuff based on the accumulated stages. You can have up to 3 Brands attached to a single Enemy.

The unique aspect of Cold Dots is that multiple Skills can deal Damage at the same time. In this case, you will also want to use Cold Snap, which deals less Damage overall, but in a wider Area, doesn't require ramp-up, and can inflict Bonechill to increase all Cold Damage taken by Enemies from all sources. 

There are plenty of Mercenary Setups you could use here. We recommend a Toxicologist Mercenary that shares Grace and Malevolence Aura with you, and uses Bows. You should equip them with Unique Items with Abyssal Sockets, allowing you to stack Abyssal Jewels with "Enemies maimed by you Take 5% increased Damage over Time" which applies to your Damage as well. The Tombfist guarantees Maim on Hit with any Attack, and you can Corrupt it to apply Curse on Hit.  

The defensive aspect is covered by a high amount of Energy Shield, paired with a bit of Evasion Rating and Block. You will reserve your Life to use one additional Aura, and deal 30% Damage thanks to the Pain Attunement Keystone. You can also opt for the Chaos Innoculation Keystone instead, which will achieve higher defense but lower Damage. 

You can also check our other Path of Exile builds right over here Odealo's Crafty Guides - Full List

 

1. Gameplay

Cast Cold Snap and Wintertide Brands to defeat Enemies. You can use Vaal Cold Snap to improve the Clear Speed even more. Your Curses should be applied manually via Skitterbots. 


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2. Build's PROS & CONS

PROS
  • Good Clear Speed 
  • Greatly slows Enemies
  • Decent Damage against Bosses 
  • High customisation
CONS
  • Limited scaling options 
  • Damage ramp-up

 

3. Leveling tips

The biggest advantage of Cold Dots is the ease of leveling. This Archetype starts very strong, but falls behind other DoTs types due to limited scaling potential. The campaign is very easy to complete, although you should adjust the Passive Tree to focus on Life instead of Energy Shield.  

Bandits:

Kill all three bandits to get one additional Passive Skill Point or kill Alira to help with Gearing. 

 

Leveling Skill Trees:
40 Points Passive Tree
Travel through Spell and Cold Damage Notables to the top of the Passive Tree. Take the Golem Notable after unlocking the first Ascendency.   

72 Points Passive Tree
Head towards the Runebinder Keystone. Grab nearby Damage, Brand, and Life Notables. 


4. Final Skill Tree, Ascendancy Points, and Pantheon

Final Skill Tree:

109 Points Final Passive Tree (doesn't include Cluster or Unique Jewels)
120 Points Path of Building (PoB) link
Mercenary Setup Path of Building (PoB) link

Ascendancy points:

Preferably in that order:

  1. Liege of the Primordial 
  2. Mastermind of Discord
  3. Heart of Destruction
  4. Shaper of Winter

Pantheon:

Major God: Soul of Arakaali: 10% reduced Damage taken from Damage Over Time, Debuffs on you expire 20% faster

Minor God: Soul of Ralakesh: 25% reduced Physical Damage over Time taken while moving, Moving while Bleeding doesn't cause you to take extra Damage

 

5. Final Gems links

[DPS] Wintertide Brand Setup
Wave of Conviction of Trarthus Wintertide Brand - your main DoT, it creates a Brand that attaches to Enemies and inflicts them with Cold Debuff. 
Elemental Focus Support Elemental Focus Support - the Chill will be inflicted by Cold Snap, so you can use this Support to massively improve your Damage instead. 
Controlled Destruction Support Controlled Destruction Support
Swift Affliction  Support Swift Affliction Support
Arcane Surge Support Arcane Surge Support
Hypothermia  Support Hypothermia Support
[DPS] Cold Snap Setup
Cold Snap Cold Snap - a secondary DoT Skill, it deals decent Damage and inflicts Bonechill Debuff. If possible, use Vaal Cold Snap to improve Clear Speed. 
Bonechill  Support Bonechill Support
Controlled Destruction Support Controlled Destruction Support
Hypothermia  Support Hypothermia Support
[UTILITY] Golems Setup
Summon Flame Golem Summon Flame Golem - greatly increases your Damage and Area of Effect.
Stone Golem Summon Stone Golem - improves your Armour and Energy Shield. It also provides a decent amount of Life Regeneration..   
Lightning Golem Summon Lightning Golem - the Cast Speed granted by this Golem is very useful to ensure your Brand can reach the maximum amount of stacks. 
Stone Chaos Golem Summon Chaos Golem - provides a lot of Damage over Time Multiplier and Chaos Resistance. 
[UTILITY] Aura Setup
Zealotry  Zealotry - an offensive Aura that improves your Damage with Spells.  
Purity of Elements Purity of Elements - grants immunity to all Elemental Ailments, and provides a large amount of Elemental Resistance.
Skitterbots  Skitterbots - in this Setup, the Skitterbots will inflict Shock, Scorch, and Frostbite Curse on Enemies and yourself. 
Discipline  Discipline - a defensive Curse that improves your Energy Shield and its Recharge. 

 

[UTILITY] Aura Setup
Malevolence  Malevolence - another offensive Aura, it improves your Damage with DoTs and improves their Duration. If your Mercenary has both Auras, you can use Purity of Ice and the Cold Mastery that grants DoT Multi per Cold Resistance. 
Arrogance Support Arrogance Support
[UTILITY] Guard Setup
Immortal Call Immortal Call - this Guard Skill will consume your Endurance Charges, so you might want to replace it with Steelskin instead. It depends on your preferences. 
Cast when Damage Taken Support Cast when Damage Taken Support - triggers linked Spells upon taking Damage. Immortal Call should be used with low Gem levels, and Steelskin with high Gem levels. 
[UTILITY] Curse Setup
Frostbite Frostbite - lowers the Cold Resistance of affected targets. It will be applied via Skitterbots, but it will also affect you due to the Unique Belt. 
[UTILITY] Movement Setup
Shield Charge Shield Charge - a fast Charge towards the targeted location. It has no Cooldown, and its Speed depends on your Attack and Movement Speed. 
Faster Attacks Support Faster Attacks Support


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6. Gear Setup

The Shavrone's Wrappings are required to opt for the Low-Life Setup. The Profane Proxy and Arkhon's Tools greatly boost your Skitterbots, but come with a downside. To boost your Damage, you should aim for Gem Levels, increases to Cold Spell Damage, Damage over Time Multiplier, and Cast Speed. For Defences, you will want as much Energy Shield as possible, and cap all your Resistance. You will also need some Strength and Dexterity for Gem Requirements. 

 

Stat priorities on items:

  1. Cap Elemental Resistances
  2. Energy Shield
  3. Gem Levels
  4. Damage over Time Multiplier
  5. Chaos Resistance
  6. Spell Damage
Dark Monarch(Helmet) Rare Helmet - the Helmet grants you the biggest amount of Energy Shield, so make sure you have lots of it here. It should also grant you some Resistances or Attributes. 
Min. requirements:
+350 to Energy Shield
30% total Elemental Resistance
Optional affixes:
#% of Physical Damage from Hits taken as Elemental Damage (Eater Influence) 
#% increased Area of Effect (Exarch Influence)
Chaos Resistance
Rime Gaze(Helmet) Rime Gaze - provides a massive amount of Damage, but defensive modifiers are quite limited. Great option for a start.
Socketed Gems are Supported by Level 20 Concentrated Effect
+50% to Cold Damage over Time Multiplier
50% increased Energy Shield
50% reduced Energy Shield Recharge Rate
+(25-75) to maximum Mana
Ephemeral Edge(Weapon) Rare Weapon - look for a combination of Gem Levels, Cold Spell Damage, and Damage over Time Multiplier. Cast Speed is also important to reach maximum stages faster. 
Min. requirements:
80% increased Elemental/Cold/Spell Damage
+1 to Level of all Cold Spell Skill Gems
+20% to Cold Damage over Time Multiplier
Optional affixes:
+#% to Damage over Time Multiplier
+1 to Level of all Spell Skill Gems
Rare Shield(Off-hand) Rare Shield - the Shield can provide a bit of Spell Damage or Gem Levels, but its primary role is defense. Look for high ES, Block Chance, or lacking Resistance.
Min. requirements:
+200 to Energy Shield 
Optional affixes:
#% increased Chance to Block
#% increased Spell Damage
+1 to Level of all Cold Spell Skill Gems
% total Elemental Resistance
Shavronne's Wrappings(Body Armour) Shavronne's Wrappings - this Armour blocks bypassing Energy Shield, which allows you to Reserve Life without risk of dying to a minuscule amount of Chaos Damage.
(3-10)% increased Spell Damage
(100-150)% increased Energy Shield
10% faster start of Energy Shield Recharge
+(30-40)% to Lightning Resistance
Reflects 1 to 250 Lightning Damage to Melee Attackers
Chaos Damage taken does not bypass Energy Shield
Rare Armour(Body Armour) Rare Armour - you can opt for the Chaos Innoculation Keystone instead, which will massively boost your defence a the cost of Damage output, or use the Coruscating Elixir, which requires additional Flask Charge investments. 
Min. requirements:
+900 to Energy Shield 
Optional affixes:
Resistance
#% of Physical Damage from Hits taken as Chaos Damage (Eater Influence) 
Arkhon's Tools(Belt) The Arkhon's Tools - with this Belt you will have an additional Skitterbot that applies Scorch, and all Ailments inflicted that way will be stronger. It also boosts your Reservation Efficiency. 
(15-25)% increased Stun and Block Recovery
+(20-30) to Dexterity and Intelligence
(10-20)% increased Mana Reservation Efficiency of Skills
(15-25)% increased Trap and Mine Throwing Speed
Summon Skitterbots also summons a Scorching Skitterbot
Summoned Skitterbots' Auras affect you as well as Enemies
(50-75)% increased Effect of Non-Damaging Ailments inflicted by Summoned Skitterbots
rare gloves(Gloves) Rare Gloves - a simple defensive piece, look for high Energy Shield and Resistances. Eldritch Implicits are very important here; they can grant you a DoT Multiplier and apply Cold Exposure on Hit. 
Min. requirements:
+200 to Energy Shield 
70% total Elemental Resistance
Optional affixes:
Chaos Resistance
rare boots(Boots) Rare Boots - your Boots provide the least amount of Energy Shield, as you will have to sacrifice one Prefix to obtain Movement Speed. They can also help you avoid Bleeding. 
Min. requirements:
+100 to Energy Shield 
+40% to Elemental Resistances
+30% increased Movement Speed
Optional affixes:
Chaos Resistance
5% increased Action Speed (Exarch Influence)
(8-12)% chance to gain Onslaught for 4 seconds on Kill
Replica Dragonfang's Flight(Amulet) Replica Dragonfang's Flight - this Amulet greatly increases your Damage through Gem Levels for the Wintertide Brand, but also improves your Reservation Efficiency, which will be needed to Reserve Life. 
+(10-16) to all Attributes
+3 to Level of all <Random Skill> Gems
+(5-10)% to all Elemental Resistances
(5-10)% increased Reservation Efficiency of Skills
Items and Gems have (10-5)% reduced Attribute Requirements
Profane Proxy(Ring) Profane Proxy - with this Ring, your Skitterbots will no longer apply Chill. Instead, they will Curse Enemies with a Hex of your choice. Due to the Unique Belt, the Curse will also affect you. 
Has 1 Socket
+3 to Level of Socketed Curse Gems
+(20-30)% to Cold Resistance
+(20-30)% to Lightning Resistance
Left Ring Slot: Your Chilling Skitterbot's Aura applies Socketed Hex Curse instead
Right Ring Slot: Your Shocking Skitterbot's Aura applies Socketed Hex Curse instead
Rare Ring(Ring) Rare Ring - a Rare Ring should provide tons of Resistances and Attributes. It can also improve your Mana Regeneration Rate or grant one minimum Frenzy Charge.  
Min. requirements:
+40 to Strength
+40 to Dexterity
+40% total Elemental Resistance
Optional affixes:
Chaos Resistance
+1 to minimum Frenzy Charge
jewel(Jewel) Rare Jewels - the options are quite limited here; you will want a bonus to Energy Shield and Cold Damage over Time Multiplier. Try to get an Immunity to Corrupted Blood via Corrupted implicit. 
Min. requirements:
7% increased maximum Energy Shield
+7% to Cold Damage over Time Multiplier
Optional affixes:
Resistance
Attribute
Corrupted Blood cannot be inflicted on you
Large Cluster Jewels (Jewel) Large Cluster Jewels - use a combination of Deep Chill and Prismatic Heart to improve your Damage, Elemental Resistances, and make your Chill more powerful. Try to get the Widespread Destruction as the third Notable to save Passive Points. 
Min. requirements:
1 Added Passive Skill is Deep Chill
1 Added Passive Skill is Widespread Destruction
1 Added Passive Skill is Prismatic Heart
The Light of Meaning(Jewel) The Light of Meaning - this Jewel can greatly improve your Cold Damage when socketed in the radius of the multiple allocated Passives. This Jewel has multiple variants; the Cold version is one of the cheapest ones.
Passive Skills in Radius also grant 6% increased Cold Damage
Immutable Force(Jewel) Immutable Force - you can use this Jewel to completely skip any worries about getting Stun. The Rare Jewels are not very valuable for this Build anyway. 
(500-1000)% increased Stun and Block Recovery
Watcher's Eye(Jewel) Watcher's Eye - you can obtain a lot of Damage over Time Multiplier from this Jewel, as long as you use the Malovelence Aura. You can pair it with useful defensive modifiers for Grace or Purity of Elements.  
Recommended modifiers: 
+(18-22)% to Damage over Time Multiplier while affected by Malevolence
+(5-8)% chance to Evade Attack Hits while affected by Grace
+(30-50)% to Chaos Resistance while affected by Purity of Elements
Forbidden FlameForbidden Flesh(Jewel) Forbidden Flame&Flesh - thanks to this cheap Set of Jewels, you can borrow the Frigid Wake Notable from the Occultist Ascendency. It improves your Cold Damage and weakens nearby Enemies. 
Allocates <Random Ascendancy Notable> if you have the matching modifier on Forbidden Flesh
Oriath's End(Flask) Oriath's End - thanks to the Golem bonuses, this Flask will be very deadly and will help you clear up packs of monsters. Do not use it for capping Resistances, it is not reliable. 
(20-40)% increased Charge Recovery
Enemies you Kill during Effect have a (20-30)% chance to Explode, dealing a tenth of their maximum Life as Damage of a Random Element
Overflowing Chalice(Flask) Overflowing Chalice - with this Flask, all your other Flasks will have a better uptime, but it won't be enough to sustain them without killing Enemies. 
Creates Consecrated Ground on Use
(40-60)% increased Charge Recovery
Gains no Charges during Effect of any Overflowing Chalice Flask
(50-100)% increased Charges gained by Other Flasks during Effect

Suggested Flasks:

  1. Quicksilver Flask with Movement Speed modifier
  2. Quartz Flask with increased Curse Effect Reduction modifier
  3. Jade Flask with increased Evasion Rating modifier
quickislver flaskJade FlaskOriath's EndOverflowing ChaliceQuartz flask

 

6. Mercenary Setup

The Toxicologist Mercenary can use 2 useful Auras: Malevolence and Grace. On top of that, you may find one with the Trathan Agility Buff, which improves your Action Speed, but it is not very important. You should take advantage of multiple Abyssal Jewels with the Maim modifier to increase all Damage over time taken by Enemies. You can stack up to 12 Jewels, but it can be expensive. The budget option can use 6, which is still a lot. 

Stat priorities on items:

  1. Abyssal Sockets
  2. Resistance
  3. Maximum Life
Abyss Jewel(Jewel) Abyss Jewel - the Maim modifier is mandatory. Supplement it with Blind, Taunt, Life, and Resistances whenever possible. 
Min. requirements:
Enemies Maimed by you take 5% increased Damage Over Time
Optional affixes:
+# to maximum Life
#% chance to Blind Enemies on Hit with Attacks
#% chance to Taunt Enemies on Hit with Attacks
#% total Elemental and Chaos Resistance
Tombfist (Gloves) Tombfist - those Gloves will ensure your Mercenary inflicts Maim with Hits. The additional Curse Corruption is more useful than the second Abyssal Socket. 
Has 1 Abyssal Socket
(5-10)% increased Attack Speed
<2 random Abyss Jewel-dependent modifiers>
Recommended modifier
With a Searching Eye Jewel Socketed, Maim Enemies for 4 seconds on Hit with Attacks
Curse Enemies with Elemental Weakness on Hit (Corruption)
Replica Shroud of the Lightless(Body Armour) Replica Shroud of the Lightless - the Replica version can fit a lot of Abyssal Sockets, but it is quite expensive. Start with the regular version at first. You will also want to use Bubonic Trail and Darkness Enthroned for more Sockets. 
Has 6 Abyssal Sockets
Rearguard(Quiver) Rearguard - your Mercenary's Damage is insignificant anyway, use this Quiver to boost their defense. Pair it with the Widowhail Bow, which boosts the effect of Quivers. 
(20-24)% Chance to Block Attack Damage
(12-15)% Chance to Block Spell Damage
+(400-450) to Armour
(20-30)% increased Projectile Speed
50% increased Stun and Block Recovery
(15-20)% increased Projectile Damage
Eye of Malice(Helmet) Eye of Malice - with this Helmet, your Mercenary will lower the Cold Resistances of nearby Enemies even more. It is more useful than additional Abyss Sockets. 
(400-500)% increased Evasion and Energy Shield
+(20-40)% to Fire Resistance
+(20-40)% to Cold Resistance
25% chance to inflict Cold Exposure on Hit
25% chance to inflict Fire Exposure on Hit
Nearby Enemies have 50% increased Fire and Cold Resistances
Doedre's Damning(Ring) Doedre's Damning - you will need this Ring to allow your Mercenary to inflict additional Curse. You should get a Corrupted version that boosts their Aura Effectiveness. 
+(20-30) to maximum Mana
+(5-20) to Intelligence
+(5-20)% to all Elemental Resistances
Gain (5-20) Mana per Enemy Killed
You can apply an additional Curse
The Eternal Struggle(Amulet) The Eternal Struggle - with this Amulet, your Mercenary will Cull Enemies that have less than 15% of their maximum Life. 
<<Random Searing Exarch implicit>>
<<Random Eater of Worlds implicit>>
+(20-50) to Strength
+(20-50) to Dexterity
+(20-50) to Intelligence
(10-15)% increased Global Defences
Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant
Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominant


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