Updated for Patch 3.25
The Best Crafty Guides by Odealo
Guide notes | |||
August 22, 2024 -Build created |
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Build overview | |||
Tags: [RANGED] [CHAOS] [DOT] [LIFE] [TRIGGER] | |||
Budget: Defenses: |
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Boss DPS: AoE: |
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Cast on Critical builds will use an Attack to Trigger a Spell, which is their main damaging component. This build uses Lancing Steel of Spraying Attack to Trigger Soulrend of Reaping Spell. More often than not you can see players leaning towards Attacks that have high Attack Frequency built into the Gem, and while Cyclone may be a good example of such Skill, you have to keep in mind that Lancing Steel of Spraying has the advantage of being a Ranged Attack which keeps your character much safer. It fires multiple Projectiles per swing so the Trigger Rate remains high. Soulrend of Reaping is a bare-boned Chaos Projectile Spell, but it does have high Damage and Crit Chance - one of the highest you get without any drawbacks or strings attached. It's improved with Piercing Shots and will cause enemies to explode on Kill thanks to Asenath's Gentle Touch Gloves so you don't need to worry about Clear Speed, which is usually poor for this Spell in particular. Soulrend will inflict Poison, the damage type we will focus on.
CoC builds rarely specialized in DoT because Critical Strikes and Damage over Time do not mix well. After all, Crit Damage does not improve Ailmet Damage, at least not in any significant way. This can be changed with the Perfect Agony Keystone which received a major buff in patch 3.25. It now translates the Critical Strike Multiplier into the Damage over Time Multiplier, while making the DoT Multiplier completely useless. It's much easier to gain a meaningful amount of Crit Multiplier, especially when compared to DoT Multiplier which is scarce and you get much less of it no matter the source. This archetype suits Assassin the most thanks to the Toxic Delivery which grants Poison Damage and Crit Chance. Noxious Strike, Opportunistic, and Unstable Infusion from the Assassin's arsenal are all excellent additions to this build. Capping your Crit Chance and Poison Chance at 100% should now be much easier.
It's not a durable build but we can still try to play the cards we've dealt ourselves. The CoC builds all have a high Hit Rate so the primary defensive layer will be instant Life Recovery on Hit. It nearly guarantees that you will stay on Full Life as long as you are Attacking. Just don't get Stunned or Frozen. It protects you from DoTs too. Besides that, the build has a somewhat high Maximum Life with Energy Shield recovered via Ghost Dance, capped Spell Suppression, and a high Evasion Rating. You're immune to Reflected Damage and enemies you Poison won't deal Critical Strikes. Also, you take 20% less damage if there are two big enemies near you, so the build is pretty safe in crowded areas or against specific bosses.
You can also find our other Path of Exile builds right over here Odealo's Crafty Guides - Full List
Spray enemies with Lancing Steel and Soulrend Triggered with it. It's effective against packs of enemies as your Projectiles are very fast and they detonate foes on kill. To move around use Shield Charge. Against bosses deploy Arcanist Brand that will Curse them with 3 Hexes. Assassin's Mark is triggered automatically, and so is Temporal Chains, Immortal Call, and Blood Rage. Your Mana-Reserving Skills are Malevolence, Grace, and Arctic Armour.
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PROS |
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CONS |
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Start with something that's not Cast-on-Critical and does not use Perfect Agony - capping Crit Chance is not an easy feat. We recommend following the Poison Blade Vortex Assassin build guide. You will start as a regular Poison build with Noxious Strike and Toxic Delivery - these passives are good even if your Crit Chance is low, and grow stronger the higher your Crit Chance is. There's still a lot to do even after you reach a high enough Crit Chance to benefit from Perfect Agony, so if you don't have gear ready to equip, play as the Blade Vortex and switch after acquiring it. This CoC build is complex and can't be easily assembled with no prior thought. Put your character into PoB and check the Attack/Cast Rate in "Calcs". Your Attack Speed has to be as close to the Trigger Rate Cap,and keep mind that if your Projectiles Return, they will hit twice after a delay.
Bandits:
Two Additional Passive Skill Points seem like the best option for this build
Final Skill Tree:
97 Points Final Skill Tree (doesn't include Cluster or Unique Jewels)
123 Points Path of Building (PoB) link
Ascendancy points:
Preferably in that order:
Pantheon:
Major God: Soul of the Brine King: You cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past 2 seconds
Minor God: Soul of Garukhan: 60% reduced Effect of Shock on you
[DPS] Lancing Steel CoC setup | |
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Lancing Steel of Spraying - The Attack which Triggers linked Spell. It Hits many times per swing and is ranged, making it one of the best Attacks for this purpose. |
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Soulrend of Reaping - An extremely powerful Chaos Spell with unusually high damage and Crit Chance. It's the main damaging ability that will inflict Poison on Hit. |
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Cast on Critical Strike Support - It allows Lacing Steel to Trigger Soulrend. Try to get the awakened version for a lower Cooldown, thus a higher Trigger Rate. With the awakened version you won't need any more Cooldown Recovery Rate to reach 7.58 casts per second. |
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Void Manipulation Support - More Chaos Damage, which is the Poison's type of damage. |
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Increased Critical Strike Support - Increases Crit Chance for linked Skills. You absolutely need a 100% Critical Strike Chance. |
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Returning Projectiles Support - All Projectiles Return to you after Piercing, applying poison, and Triggering the Spell again. This way they can Trigger Soulrend on their way back, but the limit of CDR is still keeping you from triggering it too often - it only makes your projectiles stay longer to hit an enemy. |
[UTILITY] Reservation setup | |
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Malevolence - More Damage over Time and increased Skill Effect Duration. |
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Grace - More and increased Evasion Rating. |
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Arctic Armour - While Stationary, you take less Fire and Physical Damage. It also grants Freeze immunity. You're Stationary when attacking and after taking a big Hit that Stuns you so it's reliable. |
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Enlighten Support - Linked Skills Reserve less Mana. |
[UTILITY] Curse setup | |
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Arcanist Brand - A Brand that Triggers all linked Spells once attached to an enemy. Use it against bosses. |
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Despair - A Curse that lowers Chaos Resistance. |
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Enfeeble - Reduces Accuracy Rating and causes enemies to deal less damage. |
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Punishment - Enemies that are on Low Life take vastly increased damage. |
[MOBILITY] Assassin's Mark setup | |
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Assassin's Mark - Increased Critical Strike Chance and Multiplier against Marked enemies. |
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Mark on Hit Support - Linked Mark is applied on Hit against Rare and Unique enemies. |
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Lifetap Support - Assassin's Mark costs Life and no Mana. |
[UTILITY] Immortal Call setup | |
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Immortal Call - Causes you to take less Physical and Elemental Damage for a brief moment. |
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Automation - Immortal Call is triggered whenever it's off-cooldown. |
[MOBILITY] Shield Charge setup | |
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Shield Charge - The mobility Skill you can use to traverse the terrain with haste. |
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Faster Attacks Support - Movement Speed while using Shield Charge is increased alongside Attack Speed. |
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Lifetap Support - Shield Charge costs Life instead of Mana. Momentum is an alternative. |
[UTILITY] Blood Rage | |
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Blood Rage - More Attack Speed, Life Leech, and Frenzy Charges on Kill. The Life Drain should be manageable. |
[UTILITY] Clarity | |
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Clarity - Keep it at level 1. Watcher's Eye has a god mod for it that reduces the Mana Cost of all skills. You can also replace it with ![]() |
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It's a CoC build so it's quite complex to assemble. You need to cap your Crit Chance and then look for the Critical Strike Multiplier. Note that Damage over Time Multiplier does nothing for this build due to Perfect Agony, but you can still benefit from the regular Damage over Time, Poison Damage, and Ailment Damage or Duration. Invest in Cooldown Recover Rate you need even more damage; check how much of it you would need to reach the next breakpoint and have this stat have an actual effect. We have it capped at 7.58 casts per second, which is not very high. Also, note that Lancing Steel of Spraying has a fixed Fire Rate per swing that's independent of your Attack Speed. You can create more sources of these Projectiles with high enough Attack Speed, and increasing the number of Projectiles only makes them last longer. Increasing the Gem Level of Soulrend is also a good way to gain DPS, but there are not a lot of opportunities for it in this setup. You will struggle with Mana Cost so try to reduce it with all means necessary. Mana on Hit and Instant Leech will help you here, but the Cost alone makes it difficult anyhow. Reservation Efficiency is good for the same reason. 139 Strength will be needed for Shield Charge and Immortal Cry. Your defense is built on Maximum Life, Evasion, a bit of Energy Shield with Ghost Dance, 100% Spell Suppression Chance, and maybe Blind and Endurance Charges if you can find a way to integrate them into the build, which we will explain how to do. You also Hit a lot of enemies every second so any source of instant Life on Hit is invaluable. You need no Accuracy.
Stat priorities on items:
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Min. requirements: +100 to maximum Life +80% to Total Elemental Resistances Spell Suppression Chance Optional affixes: Attributes Chaos Resistance increased Mana Reservation Efficiency of Skills |
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Socketed Gems are Supported by Level 29 Added Chaos Damage +(20-30) to Intelligence (210-250)% increased Energy Shield 10% increased maximum Life Skills gain a Base Life Cost equal to 100% of Base Mana Cost |
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Min. requirements: increased Attack Speed Hits can't be Evaded Global Crit Multiplier Optional affixes: Attributes Resistances |
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Min. requirements: +90 to maximum Life +40% Elemental Resistances Spell Suppression Chance Optional affixes: Chaos Resistance Attack Speed Socketed Gems have #% increased Reservation Efficiency Movement Speed |
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+(20-30) to Intelligence +(60-80) to maximum Life +(60-80) to maximum Mana Curse Enemies with Temporal Chains on Hit Non-Aura Curses you inflict are not removed from Dying Enemies Enemies near corpses affected by your Curses are Blinded Enemies Killed near corpses affected by your Curses explode, dealing 3% of their Life as Physical Damage |
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Min. requirements: +90 maximum Life 30% increased Movement Speed +80% to Total Elemental Resistances Optional affixes: Spell Suppression Chance Attributes Cooldown Recovery Rate |
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+(15-25)% to Cold Resistance +(15-25)% to Chaos Resistance Count as having maximum number of Endurance Charges Count as having maximum number of Frenzy Charges Count as having maximum number of Power Charges |
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Min. requirements: +100 maximum Life +80% to Total Elemental Resistances Strength Optional affixes: increased Maximum Life Chaos Resistance Flask modifiers Cooldown Recovery Rate |
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(15-25)% increased Stun and Block Recovery +(600-700) to Evasion Rating +(40-60)% to Cold Resistance (8-12)% increased Movement Speed +1 to Maximum Frenzy Charges Modifiers to Minimum Frenzy Charges instead apply to Minimum Affliction Charges Maximum Affliction Charges is equal to Maximum Frenzy Charges Gain Affliction Charges instead of Frenzy Charges |
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Min. requirements: +80 Maximum Life +40% to Elemental Resistances Critical Strike Multiplier +1 to Level of All Choas Skill Gems Optional affixes: Life per enemy Hit with Attack Attributes Chaos Resistance |
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+(16-24) to Dexterity and Intelligence Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges +1 to maximum Fortification per Endurance Charge (7-10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge (20-25)% chance to lose a Frenzy Charge when you use a Travel Skill (20-25)% chance to lose an Endurance Charge when you gain Fortification |
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+(16-24) to Dexterity and Intelligence (250-350)% increased Global Critical Strike Chance Your Critical Strikes do not deal extra Damage +(30-50) to maximum Life +(30-50) to maximum Mana 40% increased Stun and Block Recovery |
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+(10-16) to all Attributes +3 to Level of all <Random Skill> Gems +(5-10)% to all Elemental Resistances (5-10)% increased Reservation Efficiency of Skills Items and Gems have (10-5)% reduced Attribute Requirements |
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Recommended Anointments: Charisma Savagery Dreamer |
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Min. requirements: +90 Maximum Life +40% to Elemental Resistances Non-Channelling Skills have -7 to Total Mana Cost Strength Optional affixes: Attributes Chaos Resistance |
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+(15-25) to maximum Energy Shield +(30-40) to Intelligence (10-15)% increased Cast Speed (10-20)% chance to gain a Power Charge when you Cast a Curse Spell Your Curse Limit is equal to your maximum Power Charges |
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Passive Skills in Radius also grant 6% increased Chaos Damage | |
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(20-25)% increased Cooldown Recovery Rate if you've cast Temporal Chains in the past 10 seconds Inflict Withered for 2 seconds on Hit if you've cast Despair in the past 10 seconds |
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Recommended affixes: increased maximum Life Attributes Resistances increased Attack Speed Critical Strike Multiplier for Spell Damage Chance to Poison |
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(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers> |
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Recommended affixes: 1 Added Passive Skill is Touch of Cruelty 1 Added Passive Skill is Unwaveringly Evil 1 Added Passive Skill is Wicked Pall 1 Added Passive Skill is Unholz Grace |
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Recommended affixes: 1 Added Passive Skill is Quick Gateway 1 Added Passive Skill is Basics of Pain |
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Recommended affixes: 1 Added Passive Skill is Enduring Composure |
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25% chance to Blind Enemies on Hit with Melee Weapons (25-35)% increased Effect of Blind from Melee Weapons Melee Weapon Hits Inflict (2-3) Withered Debuffs for 2 seconds (20-30)% chance to inflict a Grasping Vine on Melee Weapon Hit |
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Other suggested Flasks and Tinctures:
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If you have any other build requests, please leave that in the comments below.
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