Updated for Patch 3.22
The Best Crafty Guides by Odealo
Guide notes |
August 20, 2023 -Build updated |
Build Overview | |||
Tags: [CASTER] [POISON] [LIFE] [CRIT] | |||
Budget: Defenses: |
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Boss DPS: AoE: |
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Blade Vortex is a Physical Spell that creates multiple ethereal blades that orbit around your character dealing massive Damage based on the number of blades spawned. At maximum efficiency, they hit almost 8 times per second, which is great for inflicting massive amounts of Poison stacks on your Enemies. As an Assassin, you get increased Poison Duration for every Poison inflicted recently. You can also scale them through Critical Strikes, which is rather unusual for a DoT Build.
You can easily sustain 10 Blades at all times thanks to the Unleash Support, and you don't need them all while clearing Maps, only against particularly dangerous Enemies. The Build is focused purely on gaining Damage, so overpowering your opponents shouldn't be a problem. To make your Map Clear better, you should use the Obliteration Wand, which grants you a 20% Chance to Explode Enemies with Chaos Damage on their Death. This Explosion also can inflict Poison, leading to a very satisfying chain reaction. It is not a bad Weapon for pure Damage, but obviously, there are better options if you care only about Single-target. The Cold Iron Point Dagger grants 3 levels for all your Physical Skill Gems, which can be beaten only by the craziest Rare Items available out there, and you can wield 2 of them! Another great and cheap Unique Item for this Build is the Ungil's Harmony Amulet. When boosted by Catalysts, it can grant over 400% increased Critical Strike Chance, which makes the Assassin truly shine.
Unfortunately, as an Assassin, you don't have much access to defense. You will receive 20% reduced Damage but only if there are more than 2 Rare and Unique Enemies nearby. You will Evade most of the incoming Attacks and Suppress most Spells, but you cannot do much against Physical Damage that goes through Evasion. You could use the Determination Aura, but without any Armour on the Passive Tree, it won't make a big difference anyway, so it is better to use Purity of Elements to get rid of all Elemental Ailments instead.
The Build is very cheap to get started. With just basic Rare Items and some common Uniques, you can easily farm Tier 16 Maps on the first day, but it won't be deathless. Investing more currency which you will accumulate over time will improve the Quality of Life or allow you to drop some Damage for the sake of Defenses.
You can also check our other Path of Exile builds right over here Odealo's Crafty Guides - Full List
You will need to recast your Blades only every 8 seconds, or more frequently against Bosses. In the meantime you can freely run past your Enemies, inflicting heavy Poison Damage. The Plague Bearer enforces this playstyle further and takes only a few Hits to fully charge. Occasionally you will have to use your second Curse, Despair, or drop Spell Totems that will quickly apply all 15 stacks of Wither. To move around you should use Flame Dash or Whirling Blades, depending on the Weapons of your choice.
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PROS |
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CONS |
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You can level up this character easily with Blade Vortex. At first, you should focus on the Hit portion of this Spell, but as you progress you can experiment when the Poison starts to work better. You will probably need the Chance to Poison Support and Herald of Agony to reach the Poison Cap.
Suggested leveling Gem setups:
Blade Vortex setup | |
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Blade Vortex - primary Spell used in this build. It has solid base DPS and it should carry you through early levels just with its' based damage, and you will still Poison enemies with it. |
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Chance to Poison Support - grants a high chance to Poison enemies, which combined with a few Passives and Herald of Agony will easily reach 100% Chance to Poison. |
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Cruelty Support - grants high bonus DPS both to direct Hits and Poison DoT. |
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Efficacy Support - improves the Damage and Duration of your Poisons. The Duration will also affect Blades, so you will have less recasting to do. |
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Faster Casting Support - on lower levels makes casting Blade Vortex much faster. Later on, you can replace it with Unleash Support which will summon a few Blades with each Cast. |
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Void Manipulation Support - improves the Chaos Damage you do, which affects the Poison. |
Aura setup | |
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Herald of Agony - this is a must-have Herald Spell for this build. It grants you Poison Chance, and the Minion it creates is a powerful ally. |
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Herald of Purity - this is another useful Herald. It boosts your Physical Damage and also creates useful Minions. |
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Clarity - you will need Mana Regeneration to keep casting your Blades. |
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Vitality - Life Regeneration is also useful during the leveling process. Try to get enough Strength to keep this Aura on a relative level. |
Utility setup | |
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Flame Dash - it is a great mobility Spell that can be used by every character. |
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Despair - it is your main offensive Curse, it lowers the Chaos Resistances of affected foes. |
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Steelskin - grants you a temporary shield against incoming Damage. . |
Bandits:
Kill all Bandits to get additional 2 Passive Tree Skill Points
Leveling Skill Trees:
30 Points Passive Tree
We recommend this order:
1) Trickery 2) Resourcefulness 3) Revenge of the Hunted 4) Fatal Toxins
60 Points Passive Tree
Allocate:
1) Growth and Decay 2) Serpentine Spellslinger 3) Instinct 4) Inveterate 5) Charisma 6) Blood Drinker
Recommended leveling items:
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Adds 1 to 4 Physical Damage to Attacks +(10-30) to all Attributes (10-30)% increased Damage (10-30)% increased Rarity of Items found +(10-30)% to all Elemental Resistances |
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Item has no level requirement and Energy Shield (Hidden) Item has 6 White Sockets and is fully linked (Hidden) |
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+(30-50) to Evasion Rating 10% increased Rarity of Items found +(30-40)% to all Elemental Resistances Reflects 4 Physical Damage to Melee Attackers Level Requirement reduced by 100 (Hidden) |
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(15-25)% increased Stun and Block Recovery +(20-30) to all Attributes (6-8)% increased Quantity of Items found +20% to Fire Resistance 20% increased Flask Effect Duration -2 Physical Damage taken from Attack Hits |
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+5 to Dexterity +(10-20) to maximum Energy Shield (20-40)% increased Mana Regeneration Rate 20% increased Movement Speed Cannot be Frozen |
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50% increased Movement Speed Level Requirement reduced by 100 (Hidden) |
Final Skill Tree:
103 Points Final Passive Tree (doesn't include Cluster or Unique Jewels)
118 Points Path of Building (PoB) link
Ascendancy points:
Preferably in this order:
Pantheon:
Major God: Soul of Solaris: 6% additional Physical Damage Reduction while there is only one nearby Enemy; 20% chance to take 50% less Area Damage from Hits
Minor God: Soul of Ralakesh: 25% reduced Physical Damage over Time taken while moving; Moving while Bleeding doesn't cause you to take extra Damage
[DPS] Blade Vortex setup | |
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Blade Vortex - summons up to 10 Blades orbiting around you, dealing more Physical Damage for each Blade you have summoned. You should also use the Vaal Version with a summons an independent Vortex of Blades. |
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Unbound Ailments Support - increases the Damage and duration of your Ailments. |
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Deadly Ailments Support - increases your Damage over Time from Ailments significantly. |
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Unleash Support - allows you to create up to four Blades with a single cast greatly increasing the smoothness and speed of this Build. |
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Efficacy Support - improves the Duration and Damage you deal with your Poisons. It also prolongs the lifespan of the Vortex itself. |
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Void Manipulation Support - boost your Chaos Damage, which means Poisons. |
[UTILITY] Aura setup | |
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Grace - it is your main defensive Aura, it grants you tons of Flat Evasion Rating and boosts it even further. |
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Purity of Elements - grants you plenty of Elemental Resistances and provides immunity to all Elemental Ailments. |
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Herald of Purity - boosts your Physical Damage and creates useful Minions which can tank a few Hits for you. |
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Herald of Agony - grants you Poison Chance and improves your Damage with Poisons. |
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Defiance Banner - improves your Evasion Rating and lowers the Enemy' Critical Strike Chance. It has rather low priority. |
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Enlighten Support - lowers the Mana Reservation of linked Auras. Link it with your 3 most Mana-reserving Auras. |
[UTILITY] Divine Blessing setup | |
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Malevolence - the best Aura for DoT builds which increases your Damage over Time and offers various bonuses via Watcher's Eye Jewel. |
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Divine Blessing Support - converts regular Aura into a temporary Buff. You can experiment with the new Guardian's Blessing Support instead, but you will have to keep your Minion alive somehow. |
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Inspiration Support - lowers the Mana Costs of support Skill. Use it if your Energy Shield is not high enough. |
[UTILITY] Wither Totem setup | |
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Wither - inflict a powerful Debuff on the Enemy. It increases the Chaos Damage they take and can stack up to 15 times. |
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Spell Totem Support - summons a Totem that will cast this Spell for you. It allows you to focus on dealing Damage instead of debuffing the Enemy. |
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Multiple Totems Support - more Totems inflict stacks faster. |
[UTILITY] Curse setup | |
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Despair - lowers the Chaos Resistances of affected foes, which increases the Poison Damage they take in the result. |
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Temporal Chains - slows the Enemy down, and makes all effects last longer on them. Ideally, it should be applied via your Gloves automatically. |
[UTILITY] Plague Bearer setup | |
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Plague Bearer - stores part of your Poison Damage up to a limit. You can release it to deal a fixed amount of Damage around your character within a few seconds. It can't be improved with regular Support Gems. |
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Increased Area of Effect Support - increases the Area of Effect of your Plague Bearer. |
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Empower Support - the Damage of this Spell is limited by its Gem Level, so this Support is the only way to improve it. |
[UTILITY] Other Utility setups | |
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Flame Dash - it is your main Movement Spell, it teleports you in a short distance and can store up to 3 charges. |
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Withering Step - grants you the Elusive Buff which improves your Movement Speed, and applies Withering stacks to nearby Enemies. It shares Cooldown with the Flame Dash. |
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Summon Stone Golem - this Golem will grant you a bit of sustain via Life Regeneration. |
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Steelskin - it is the best Guard Skill for this Build, it grants you plenty of additional Shield and disables Bleeding effects. It will require a lot of Strength to use it at max Gem level. |
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There are a lot of Unique Items you can use with this Build. Most of them will greatly improve your Damage in the early stages, but some are great all the way to the end-game. You should look for useful Corrupted Implicits on them, especially on the most cheap ones. Offensively you should focus on Physical Gem Levels, DoT Multiplier, Chaos Damage, and Poison Duration. Extra Chaos Damage based on your Physical Damage is also great. On the other hand, Spell Damage does nothing for Poison Damage, so try to avoid it. Defensively, just try to get as much maximum Life as you can, but Spell Suppression or Physical Damage taken as Elemental is also good. Try to use bases that grant you Evasion Rating as well as Energy Shield, which you need to cast your Spells. You will also need plenty of Attributes, especially if you want to use a lot of Tattoos.
Stat priorities on items:
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30% increased Global Critical Strike Chance +3 to Level of all Physical Spell Skill Gems Deal no Elemental Damage |
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(33-37)% increased Spell Damage Gain (30-40)% of Physical Damage as Extra Chaos Damage Enemies you Kill have a 20% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage |
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Min. requirements: +60 to maximum Life 50% to Elemental Resistance Optional affixes: increased Critical Strike Chance for Spells +1 to Level of all Physical Spell Skill Gems increased Effect of your Curses |
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Min. requirements: +60 to maximum Life 50% to Elemental Resistance Optional affixes: Mana Reservation Efficiency (Exarch Implicit + Essence) Attributes increased Duration of Ailments you inflict while Focused increased Temporal Chains Curse Effect (Eater Implicit + Enchant) |
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+1 to Level of Socketed Gems Socketed Gems have 20% reduced Mana Reservation Trigger Level 15 Feast of Flesh every 5 seconds (180-220)% increased Energy Shield 10% chance for Energy Shield Recharge to start when you use a Skill Eldritch Battery <One Veiled Mod> |
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Recommended Veiled Mod: (81-90)% increased Duration of Ailments you inflict while Focused |
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Socketed Gems are Supported by Level 10 Chance to Poison (130-150)% increased Evasion and Energy Shield +40 to maximum Energy Shield +(15-25)% to all Elemental Resistances (75-100)% increased Damage with Poison if you have at least 300 Dexterity (15-25)% increased Poison Duration if you have at least 150 Intelligence |
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Min. requirements: +80 to maximum Life +50% to Elemental Resistances Optional affixes: % of Physical Damage from Hits taken as Elemental Damage Spells have +#% to Critical Strike Chance #% increased maximum Life chance to gain a Frenzy Charge on Hit +1 to Level of Socketed Active Skill Gems You can apply an additional Curse |
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Min. requirements: +70 to maximum Life 30% increased Movement Speed Optional affixes: 5% increased Action Speed (Searing Exarch Implicit) Chance to gain Onslaught on Kill Chaos Resistance Attributes % chance to Avoid Bleeding Ailment |
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+(20-30) to Intelligence +(60-80) to maximum Life +(60-80) to maximum Mana Curse Enemies with Temporal Chains on Hit Non-Aura Curses you inflict are not removed from Dying Enemies Enemies near corpses affected by your Curses are Blinded Enemies Killed near corpses affected by your Curses explode, dealing 3% of their Life as Physical Damage |
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Min. requirements: |
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Min. requirements: +70 to maximum Life +80% to Elemental Resistance Optional affixes: Attributes % increased Life increased Chaos Damage Flask and Flask Charges modifiers |
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Min. requirements: +30 to maximum Life Optional affixes: Elemental Resistance Attributes % increased Damage over Time while Dual Wielding Added Spell Physical Damage while Dual Wielding % chance to gain Phasing for 4 seconds on Kill |
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+(16-24) to Dexterity and Intelligence (250-350)% increased Global Critical Strike Chance Your Critical Strikes do not deal extra Damage +(30-50) to maximum Life +(30-50) to maximum Mana 40% increased Stun and Block Recovery |
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Recommended Anoint: Corruption Dirty Technique |
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+(17-23)% to Chaos Resistance 25% reduced maximum Energy Shield 25% reduced maximum Life +(40-50)% to Chaos Resistance Gain (40-60)% of Physical Damage as Extra Chaos Damage |
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<One to three random Synthesis implicit modifiers> +(10-20) to all Attributes Adds (8-10) to (13-15) Physical Damage +(350-400) to Armour (40-60)% increased Physical Damage while affected by Herald of Purity Herald of Purity has (40-60)% increased Buff Effect |
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+(20-30) to Dexterity 25% chance to Poison on Hit (40-60)% increased Damage with Poison You are Chilled when you are Poisoned Non-Chilled Enemies you Poison are Chilled Poisoned Enemies you Kill with Hits Shatter |
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Min. requirements: +60 to maximum Life +50% to Elemental Resistance Optional affixes: Attributes increased Chaos Damage Damage over Time Multiplier Chaos Resistance |
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Min. requirements: increased maximum Life Recommended affixes: Resistances Attributes Poison Duration Poison Damage DoT Multiplier |
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Recommended affixes: 1 Added Passive Skill is Grim Oath 1 Added Passive Skill is Unwaveringly Evil 1 Added Passive Skill is Wicked Pall 1 Added Passive Skill is Unholy Grace 1 Added Passive Skill is Unspeakable Gifts 1 Added Passive Skill is Battle-Hardened 1 Added Passive Skill is Master the Fundamentals |
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Recommended affixes: 1 Added Passive Skill is Circling Oblivion 1 Added Passive Skill is Flow of Life 1 Added Passive Skill is Eternal Suffering 1 Added Passive Skill is Haemorrhage 1 Added Passive Skill is Wicked Pall |
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Allocates <Ascendency Notable> if you have the matching modifiers on Forbidden Flesh/Flame Recommended Notables: Polymath Born in the Shadows One Step Ahead Mistwalker |
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(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers> Recommended Aura mods: +(18-22)% to Damage over Time Multiplier while affected by Malevolence Damaging Ailments you inflict deal Damage (10-15)% faster while affected by Malevolence |
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Denoted service of (500-8000) dekhara in the akhara of (Asenath-Balbala-Nasima) Passives in radius are Conquered by the Maraketh Historic |
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+(10-15)% to all Elemental Resistances <2-3 random curse modifiers> Recommended Curse mod: Inflict Withered for 2 seconds on Hit if you've cast Despair in the past 10 seconds |
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Unholy Might during Effect Grants Immunity to Ignite for 4 seconds if used while Ignited Removes all Burning when used |
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25% chance to Poison on Hit during Effect Your Critical Strikes do not deal extra Damage during Effect +(20-30)% to Damage over Time Multiplier for Poison from Critical Strikes during Effect Take 250 Chaos Damage per Second during Effect |
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Suggested Flasks:
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If you have any other build requests please leave that in the comments below. We are always open to suggestions and constructive feedback.
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