Updated for Patch 3.24
The Best Crafty Guides by Odealo
Guide notes | |||
July 1, 2024 -Build created |
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Build overview | |||
Tags: [MELEE] [FORTIFY] [LIFE] | |||
Budget: Defenses: |
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Boss DPS: AoE: |
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This build uses the Nebuloch which funnels it into an Endurance Charge-stacking archetype. Nebuloch can be a great weapon here - it adds a lot of damage and other stats which are particularly good in a Physical to Fire build. Still, the self-inflicted Fire Damage over Time is increasingly hard to mitigate the more Endurance Charges you have. With two such weapons, you have to have an excellent Life Recovery mechanic in order to stay alive. That's why we recommend getting a source of Life Leech, high Life Regeneration Rate, and Life Recoup. Recoup works only with Hits, so employing a Boneshatter is a great idea - it deals traumatic Hit Damage to the character. Boneshatter of Complex Trauma will deal even more of it without the need to invest much into Attack Speed to ramp up the Trauma stacks. To reduce the Fire Damage taken you will use the Eternal Damnation Amulet. It is great with Loreweave and Transcendence Keystone. This combination drastically reduces Elemental Damage Taken, especially on a character with a high Armour Rating such as this one.
As a Juggernaut, you will easily reach over 200k Armour, possibly even twice as much with high-end gear. With Resistances fixed at 78% and Transcendance, you will take almost no Elemental Damage from Hits. Your Physical Damage Reduction is still good due to the Endurance Charges, Physical-to-Elemental Damage shift, Arctic Armour, Fortification, Berserk, and Grasping Vines, so reaching 90% Physical Damage Reduction is trivial. You can withstand some of the most devastating blows with ease, but your survivability is still bottlenecked by the Life Recovery, so taking good care of that is your utmost priority. Nature's Patience Keystone, Armour Mastery, Arctic Armour, and Soul of Tukohama should encourage you to stay still to improve your durability even more, which you can afford to do, unlike most builds that have to dodge attacks. For more DPS, employ Brutal Charges from Arn's Anguish for up to a 36% chance of dealing Triple Damage, as the build is capable of reaching 12 Maximum Endurance Charges.
You can also check our other Path of Exile builds right over here Odealo's Crafty Guides - Full List
Boneshatter of Complex Trauma is your sole damaging ability. It has good clear speed with the pulses it creates on Stun and Herald of Ash. For more damage, use both Ancestral Totems and activate Berserk. Blood Rage should stay on at all times. Warlord's Mark, Molten Shell, and Flammability are linked up with CwDT and will be triggered automatically. The same goes for Enduring Cry and Call to Arms. Your Mana-reserving Skills are Determination, Herald of Purity, Herald of Ash, and Arctic Armour.
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Follow our Marauder Leveling Guide. You can start with Boneshatter of Complex Trauma right away as it's a very good Melee Attack. Transition into this version of a build after you acquire the required Unique items.
Bandits:
Killing all Bandits for two additional Passive Points is the best option
Final Skill Tree:
106 Points Final Skill Tree (doesn't include Unique or Cluster Jewels)
123 Points Path of Building (PoB) link
Ascendancy points:
Preferably in that order:
Pantheon:
Major God: Soul of Lunaris: 1% increased Movement Speed for each nearby Enemy, up to 8%; 1% additional Physical Damage Reduction for each nearby Enemy, up to 8%
Minor God:
Soul of Tukohama: 3% additional Physical Damage Reduction per second you've been stationary, up to a maximum of 9%
[DPS] Boneshatter setup | |
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Boneshatter of Complex Trauma - A Melee Attack that grows stronger the longer you Attack, but also deals damage to the character with each use. This version of Boneshatters puts a lid on the upper Trauma limit you can reach but makes it nearly four times as effective, so it's great if you cannot reach or sustain high Trauma anyway, which we don't. |
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Fire Penetration Support - Damage penetrates a big portion of Fire Resistance. Use the level 5 Awakened version to cause Exposure. |
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Elemental Damage with Attacks Support - More Elemental Damage with Attacks. |
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Ruthless Support - Every third Attack deals 100% more damage. |
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Endurance Charge on Melee Stun Support - More Damage per Endurance Charge, and Brutal Charge on Stun. |
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Multistrike Support - Much higher Attack Rate, but lower damage. |
[UTILITY] Reservation setup | |
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Herald of Ash - Improves clear speed with "explosions" on kill, grants more Fire Damage, and Physical Damage as Extra Fire Damage. |
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Determination - Adds and Increases Armour. It's the only Aura you're allowed to have with Sublime Vision. |
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Herald of Purity - More Physical Damage, later Converted to Fire. |
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Enlighten Support - Linked Skills Reserve less Mana. |
[UTILITY] CwDT setup | |
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Warlord's Mark - Grants Life/Mana Leech against a Marked enemy, Endurance Charge on Kill, 5% Chance for Endurance Charge on Hit, and 20 Rage on Stun. That's a lot of utility, all very welcome. |
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Flammability - Lowers Fire Resistance, the only type of damage you will deal. |
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Molten Shell - A Guard Spell that absorbs a big portion of incoming Hit Damage. It scales up with Arour which you have a lot of. |
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Cast when Damage Taken Support - With Boneshatter you will take damage constantly, so linked Spells will be activated quite often. |
[UTILITY] various gems | |
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Enduring Cry - Yet another way of generating Endurance (or rather Brutal) Charges. It Regenerates Life and Debilitates the enemy after allocating a specific Warcry Mastery. |
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Call to Arms - Triggers Enduring Cry for you. |
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Blood Rage - More Attack Speed. It deals a bit of Physical DoT to the character. |
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Enhance Support - Improves the Quality of linked Gems, which results in increased Attack Speed and Cooldown Recovery Rate for Enduring Cry. |
[UTILITY] Totem setup | |
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Multiple Totems Support - It lets you summon both totems. You won't need it you only plan to use the Vaal version of Ancestral Totem. |
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Ancestral Protector - Grants more Attack Speed. |
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Vaal Ancestral Warchief - Grants more Melee Damage. The Vaal version has more Totem Life, an extended Totem limit, and an improved buff effect. |
[MOBILITY] various gems | |
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Leap Slam - A mobility skill to move around faster and jump over obstacles. |
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Arctic Armour - Grants Freeze Immunity, Chills enemies nearby, and reduces Physical and Fire Damage taken by 20% while stationary. You want to stay stationary to benefit from this Skill, Nature's Patience keystone, Armour Mastery, and Soul of Tukohama. |
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Berserk - Spends the Rage for a temporary buff to DPS, durability, and Movement Speed. |
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The build deals Converted non-Crit Fire Damage. All the damage is sourced from Endurance Charges, Nebulochs, Brutal Charges, Gems, and Passives. You will need to Convert Physical Damage to Fire with the Avatar of Fire keystone and Rare Gloves. After that's done focus primarily on defensive stats, most important of which are one source of Life and Mana Leech, Life Recoup, and Life Regeneration. The self-inflicted Physical Hit Damage from Trauma and Fire Damage over Time from Nebulochs is hard to offset, but this build is durable enough to withstand it. You will use quite a lot of Uniques which makes Attributes and Resistances highly sought after. You will need 155 Dexterity and 105 Intelligence, most of which must be gathered from Rings, Helmet, Gloves, or Jewels. All your required Chaos Resistance is gained from Unrelending.
Our recommended items will:
Stat priorities on items:
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Min. requirements: +80 Maximum Life +70% Total Elemental Resistances Optional affixes: #% of Physical Damage from Hits taken as Fire Damage (Veiled) Chance to Avoid being Shocked (Essence) Chaos Resistance Intelligence Armour Life Regeneration Mana Reservation Efficiency |
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10% reduced Enemy Stun Threshold Adds (45-60) to (100-120) Physical Damage Gain (30-40)% of Physical Attack Damage as Extra Fire Damage +4% to Chaos Resistance per Endurance Charge 1% reduced Elemental Damage taken from Hits per Endurance Charge Adds 5 to 8 Physical Damage per Endurance Charge +500 to Armour per Endurance Charge 200 Fire Damage taken per second per Endurance Charge if you've been Hit Recently |
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Has 6 Sockets +(8-24) to all Attributes Adds (4-10) to (14-36) Physical Damage to Attacks (20-60)% increased Global Critical Strike Chance +(15-50) to maximum Energy Shield +(20-60) to maximum Life +(20-50) to maximum Mana (6-30)% increased Rarity of Items found (15-50)% increased Elemental Damage Your Maximum Resistances are (76-78)% |
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+(15-25)% to Cold Resistance +(15-25)% to Chaos Resistance Count as having maximum number of Endurance Charges Count as having maximum number of Frenzy Charges Count as having maximum number of Power Charges |
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Min. requirements: +80 Maximum Life +70% Total Elemental Resistances 50% of Physical Damage Converted to Fire Optional affixes: Chaos Resistance Dexterity Armour increased Attack Speed Life Regeneration |
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(15-25)% increased Stun and Block Recovery +(600-700) to Armour (12-15)% increased maximum Life +(40-60)% to Fire Resistance +1 to Maximum Endurance Charges Modifiers to Minimum Endurance Charges instead apply to Minimum Brutal Charges Maximum Brutal Charges is equal to Maximum Endurance Charges Gain Brutal Charges instead of Endurance Charges |
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+(16-24) to Strength and Intelligence +(40-70) to maximum Mana +(-13-13)% to Chaos Resistance -5% to all maximum Resistances Gain additional Elemental Damage Reduction equal to half your Chaos Resistance |
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Recommended Anointments: Whispers of Doom Hardened Scars (if using Life Flask) |
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Min. requirements: +70% Total Elemental Resistances +60 Maximum Life Non-Channelling Skills have -7 to Total Mana Cost (crafted Prefix) Optional affixes: Life Regeneration Life Recoup Attributes +1 to Maximum Endurance Charges (Synthesised Implicit) increased Elemental Damage with Attacks increased Elemental Damage |
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+(20-30)% to Fire Resistance +20 to Strength 5% increased maximum Energy Shield 5% increased maximum Life <Three Endurance Charge mods> |
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Recommended affixes: Maximum Life Attributes Resistances Chance to Avoid Being Shocked |
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Recommended affixes: 1 Added Passive Skill is Fuel the Fight 1 Added Passive Skill is Feed the Fury 1 Added Passive Skill is Martial Prowess 1 Added Passive Skill is Overlord 1 Added Passive Skill is Calamitious |
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Recommended affixes: 1 Added Passive Skill is Uncompromising |
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Adds Nature's Patience | |
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+(10-15)% to Lightning Resistance Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments |
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Carved to glorify (2000-10000) new faithful converted by High Templar (Avarius-Dominus-Maxarius) Passives in radius are Conquered by the Templars Historic <two random mods of devotion> |
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+1 to Maximum Endurance Charges while affected by Determination Aura Skills other than Determination are Disabled Auras from your Skills have (20-40)% increased Effect on you |
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Allocates <Random Ascendancy Notable> if you have the matching modifier on Forbidden Flesh Allocates <Random Ascendancy Notable> if you have the matching modifier on Forbidden Flame |
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+35% to Chaos Resistance (20-10)% reduced Charges per use (-35-35)% increased Duration When Hit during effect, 25% of Life loss from Damage taken occurs over 4 seconds instead |
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Other suggested Flasks:
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If you have any other build requests please leave that in the comments below. We are always open to suggestions and constructive feedback.
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