Updated for Patch 3.24
The Best Crafty Guides by Odealo
Guide notes |
April 26, 2024 - Build created |
Build overview | |||
Tags: [LIFE] [CASTER] [PHYSICAL] [IMPALE] | |||
Budget: Defenses: |
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Boss DPS: AoE: |
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Blood Sacrament is a Channeling Spell that Reserves your Life with each stage. You can release it to stop and deal damage based on how much life in total you have Reserved this way. That's why it's a life-stacking build. Channeling is not an optimal strategy because it requires you to stand still and waste time, so the objective is to reserve more than 50% of Maximum Life at the very first stage of Channeling. The Spell will then recognize it cannot be Channelled and stop immediately, allowing you to cast it many times a second. The closer you get to 100% of Life Reserved per stage the more damage it will deal, but at the same time leave you vulnerable to damage received from enemies during that brief moment your Life is Reserved for Blood Sacrament. With Dissolution of the Flesh, taking damage from enemies can put you on a 2-second Cooldown, as any damage you receive will reserve Life instead of damaging the character as expected. The Blood Sacrament cannot be used if you Reserve more Life than the first stage of this skill requires. That's why it's not a great build for mapping - it's used primarily for dealing with pinnacle bosses.
This objective is set to gain absurd amounts of Maximum Life - over 20k. It's possible to reach over 30k with expensive gear and The Adorned setup. The bulk of Maximum Life is sourced from the Passives Skill Tree, The Apostate, and The Adorned. Gear pieces usually grant flat Maximum Life, Passives and Jewels provide you with increased Maximum Life. More Maximum Life is gained from the Dissolution of the Flesh and Blood Magic. That leaves you with no Energy Shield and no Mana.
The build is not particularly tanky, but it can still take a lot of damage. Its Resistances are capped and it has some Armour. The Armour is almost useless against the most powerful Hits anyway and this build is suited to fight pinnacle bosses. You can try to shift incoming Physical Damage to be taken as Elemental with a proper Helmet and Taste of Hate. Eternal Youth Keystone is employed to Recover Life - around 33% of Maximum Life a second. You don't technically take any damage (you Reserve it instead) so the Life Recharge (which is based on % of total Life) will never go on cooldown. To take less Hit Damage you can go for Petrified Blood instead of Pride. The DoT from Petrified Blood will not Reserve your Life.
You can also check our other Path of Exile builds right over here Odealo's Crafty Guides - Full List
It's very simple - just use Blood Sacrament. The Curse can be cast, but it may also be applied automatically with Flask or on-Hit. For a Reservation Skill use Pride or Petrified Blood. The more Skills you decide to implement the less damage you will deal because of The Untouched Soul.
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PROS |
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CONS |
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There is no easy way to smoothly transition into this life-stacking build. You may as well level up with anything you're familiar with and swap to this at level 90. The Skill Tree is completely alien to any other build and the final version is not even good at mapping. You can use our Scion Leveling Guide which uses Caustic Arrow. Combine it with the current leveling Atlas strategy.
Bandits:
When dealing with the bandits, kill all of them for two extra Passive Skill Points.
Final Skill Tree:
123 Points Final Skill Tree (doesn't include Unique Jewels)
123 Points Path of Building (PoB) link
Ascendancy points:
Preferably in that order:
Pantheon:
Major God: Soul of Solaris: 6% additional Physical Damage Reduction while there is only one nearby Enemy; 20% chance to take 50% less Area Damage from Hits
Minor God: Soul of Abberath: 60% less Duration of Ignite on You
[DPS] Blood Sacrifice setup socketed in Relic of the Pact |
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Blood Sacrament - Channel it to Reserve Life and deal Physical Damage. Deals more Damage the more Life you Reserve with this Skill. It should Reserve most of your Life on the first stage of Channelling. You actually need only around 10% of your damage for mapping. Consider removing Second Wind and Lifetap to Reserve less Life and still deal over 10mil Damage per cast. |
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Second Wind Support - It has a huge Mana Cost Multiplier - the Spell will reserve more Life faster. |
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Lifetap Support - Big Mana Cost Multiplier as well. It also grants more damage. |
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Brutality Support - Use for more Physical Damage. It may be swapped for the ![]() |
[UTILITY] Pride socketed in Essence Worm |
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Pride - Enemies near you take increased Physical Damage After 4 seconds, they take even more. It can be swapped for ![]() |
[UTILITY] Other Gems (optional) | |
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Assassin's Mark - Use it if you have yet to reach 100% Crit Chance by default. It increases Crit Chance and grants more Critical Damage. It can be swapped or ![]() |
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Frostblink - Used to move around. You will probably end up with one additional blue socket as it's hard to color all the gear red, so you may as well get this movement ability. |
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The goal is to get a lot of Maximum Life. All your damage is sourced entirely from this one stat. On your Helmet and Boots, you should also strive for Energy Shield because of The Apostate's unique interaction with Energy Shield on some of your gear pieces. Energy Shield is much more abundant than Maximum Life there, but you can often go for both Maximum Life and Energy Shield. You still need to cap your Resistances and get enough Attributes. For even more Damage look for Critical Strike Multiplier, found mostly on Jewels. With Dissolution of the Flesh, you have to be careful when taking Damage - try to become immune to most DoTs.
Our recommended items will:
Stat priorities on items:
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Min. requirements: 400 of Life or ES in total Resistances Optional affixes: Resistances Attributes |
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(17-21)% increased Spell Damage Grants Level 1 Blood Sacrament Skill Your Critical Strike Chance is Lucky while on Low Life |
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(10-15)% Chance to Block Spell Damage (120-160)% increased Energy Shield 10% increased maximum Life Sacrifice 10% of your Life when you Use or Trigger a Spell Skill 5% increased Critical Strike Chance for Spells per 100 Player Maximum Life 5% increased Spell Damage per 100 Player Maximum Life |
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+(30-50) to Strength +(20-30)% to all Elemental Resistances Gain Maximum Life instead of Maximum Energy Shield from Equipped Armour Items |
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Min. requirements: 200 Energy Shield 25% increased Movement Speed Optional affixes: Resistances Attributes |
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Grants Call of Steel (100-150)% increased Evasion and Energy Shield (30-50)% increased Effect of Impales inflicted with Spells Critical Strikes with Spells inflict Impale |
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Min. requirements: +100 to Maximum Life increased Maximum Life (Hunter's) Resistances Optional affixes: Strength |
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(12-20)% increased Rarity of Items found +40 to maximum Life for each Empty Red Socket on any Equipped Item +225 to Accuracy Rating for each Empty Green Socket on any Equipped Item +40 to maximum Mana for each Empty Blue Socket on any Equipped Item +18% to all Elemental Resistances for each Empty White Socket on any Equipped Item |
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Recommended Anointments: Purity of Flesh Cruel Preparation Thick Skin |
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Has 1 Socket +2 to Level of Socketed Aura Gems Socketed Gems have no Reservation Your Blessing Skills are Disabled 80% reduced Reservation Efficiency of Skills |
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Min. requirements: +80 to Maximum Life Resistances Optional affixes: Attributes |
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Recommended affixes: increased Maximum Life Critical Strike Multiplier for Spells Attributes and Resistances Corrupted Implicits: Reduced Bleed Duration on you Reduced Poison Duration on you Corrupted Blood cannot be inflicted on you |
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(50-150)% increased Effect of Jewel Socket Passive Skills containing Corrupted Magic Jewels | |
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Allocated Small Passive Skills in Radius grant nothing Grants all bonuses of Unallocated Small Passive Skills in Radius |
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Passive Skills in Radius also grant <random stat> | |
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Removes all Energy Shield Life that would be lost by taking Damage is instead Reserved until you take no Damage to Life for 2 seconds (20-30)% more Maximum Life |
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+40% to Cold Resistance +5% to maximum Cold Resistance (10-15)% of Physical Damage from Hits taken as Cold Damage during Effect Gain (10-15)% of Physical Damage as Extra Cold Damage during effect 30% chance to Avoid being Chilled during Effect 30% chance to Avoid being Frozen during Effect |
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20% more Evasion Rating Creates a Smoke Cloud on Use (-10-10)% increased Charges per use Grants Level 21 Vulnerability Curse Aura during Effect |
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Other suggested Flasks:
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If you have any other build requests please leave that in the comments below. We are always open to suggestions and constructive feedback.
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