Build notes: |
December 08, 2021 -Build created |
Build Overview
Thanks to Blessed Hammer's amazing damage output and the power of Holy Shield, Hammerdin has the ability to breeze through any type of content Diabo 2 Resurrected currently has to offer. More than that, the build can do it while wearing Magic Finding-oriented gear. Thus, it shouldn't be a surprise to anyone that It is the most popular build for season 1 of Diablo 2 Resurrected.
Below, we present you with our take on the End-Game Magic Finding Hammerdin build. This powerful character uses Blessed Hammer's incredible damage output (with maxed synergies and enough +Skills, a single Hammer can easily deal 15+k damage) to easily farm in level 85 areas, even on "Players7" difficulty. It boasts enough Magic Find to compete with Lightning Sorc and the PitZerker when it comes to MF efficiency and comes out on top when it comes to survivability.
You can also check our other Diablo 2 Resurrected Builds
Pros | Cons |
Good mobility and very high clear speed | Mobility mainly comes from Enigma |
One of the strongest Diablo 2 Resurrected Magic Finding builds | Some of the recommended items are ludicrously expensive because of the build's popularity. |
Can farm pretty much anywhere - one of the best builds for farming in the Chaos Sanctuary | Mana-hungry - without appropriate gear and a well-equipped merc (insight), you will experience severe mana problems |
Very Tanky thanks to high vitality, great defense, and max block |
Skills
ATTRIBUTES |
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COMBAT SKILLS |
This Skill tree is going to give us two of the build's core skills - Blessed Hammer and the Holy Shield. The first one is the build's main damage-dealing skill that can shred anything it touches and the second is a very powerful defensive skill that makes achieving Maximum Block a formality. Skills:
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DEFENSIVE AURAS |
From this tree, we'll get some utility and one of the Blessed Hammer's Synergy Skills. Skills:
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OFFENSIVE AURAS |
We're going to use Offensive Auras to take Blessed Hammer's damage to a whole new level. Partly because it synergizes with the Blessed Aim, partly because its damage scales with Concentration. Skills:
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Items
Faster Cast Rate is a must-have for Hammerdin and you should get enough of it to make your Hammers and your Enigma better (the 75 FCR Breakpoint is a must, we'd say, but your ultimate goal should be achieving the 125 FCR Breakpoint). +Skills are also extremely important as they will greatly increase your Damage output (Blessed Hammer and Concentration both benefit from them). Magic Find is another stat you should stack as this is a Magic Finding build after all. Extra Health and Vitality is always welcome as well, as it makes you a bit tankier. Faster Hit Recovery, Faster Run/Walk, and extra Stamina/Stamina Regen are also very useful to have. | |
HELMETS |
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Harlequin Crest (Shako) - This recommendation shouldn't surprise anyone. Shako is simply amazing and if you're after Magic Find and Skill Levels, there's no better alternative. |
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Tarnhelm (Skull Cap) - If you're trying to build your Hammerdin as cheaply as possible, this lowly unique helmet might interest you. It gives half the Skills Shako does, but can potentially provide the same amount of Magic Find. |
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WEAPONS |
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Heart of the Oak (Runeword) - This amazing Runeword will not only significantly boost your Hammers' damage with its +3 Skills, but also provide you with a solid boost to all Resistances and pretty much eliminate any mana problems you might have had without it. Moreover, it offers a +40 Faster Cast Rate, which is amazing if you're trying to go for the 125 FCR breakpoint. |
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Spirit Sword (Runeword) - Don't be fooled by this Runeword's low level requirement. It's actually an amazing budget alternative to the Heart of the Oak. It not only gives you two things you're looking for the most - +Skills and Faster Cast Rate, but also gives you quite a lot of health and mana. |
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SHIELDS | |
Herald of Zakarum (Gilded Shield) - The bonuses this shield provides are unbelievably strong. It not only increases your offensive power (+4 to Blessed Hammer in total!), but it's also a great defensive shield (high enhanced defense, high chance to block, very high all resistance bonus, and vitality). Overall, this is the best shield in the game but it's only available to Paladins - luckily for you, you're one. |
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Splendor (Rune Word) - A nice and inexpensive Magic Finding Shield Runeword that works surprisingly well on a Hammerdin. It will boost your offensive power by giving you +1 to all skills, increase your FCR by 10%, and make you a bit better at Magic Finding by giving you +20% MF. Its main downside is that it's not really tailored for maximum block builds - your defenses will suffer if you decide to use it. |
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Spirit Shield (Runeword) - As a Paladin, you can easily get a class-specific shield with 4 sockets which makes this Runeword an excellent choice. Spirit Shield is not only amazing in your weapon, but it is also amazing in your shields as well! It gives you a lot of Resistances, +1 to All Skills, a lot of mana, vitality, and a high bonus to Faster Cast Rate. |
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WEAPON SWAP | |
Call to Arms (Rune Word) - This powerful Runeword will allow you to pre-buff yourself up with Warcries (buffs persist through weapon swap). You should supplement it with a shield that gives +2 to All Skills for the best effect. |
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AMULETS |
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A Magic/Rare Amulet with + Magic Find Affixes - Magic Amulets can have up to 50% MF and Rares can roll up to 35%. If you can afford one of these, go for it. If not, get a nice offensive amulet or try to craft one yourself.
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Mara's Kaleidoscope - In a build that wants +All Skills, this amulet is a BiS offensive choice for the end game. It provides a great combination of offensive (+2 to all skills) and defensive (+20-30 to all resistances) properties. |
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ARMORS |
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Enigma (Runeword) - This amazing Runewoird will take this build's mobility to a whole new level by giving you access to the Teleport skill. Moreover, it will increase your Skills and provide you with a scaling boost to Magic Find. If you take Magic Finding with this build seriously, Enigma is the only choice. |
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Skin of the Vipermagi (Serpentskin Armor) - This budget Armor will take care of some of this build's basic needs - Skills, FCR, and Resistances. If you can't afford an Enigma, it might serve as a decent substitute (just keep in mind that your mobility and MF will suffer greatly). |
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Wealth (Runeword) - If you really want to run this build on a budget, Wealth might be a decent option that will let you farm for an Enigma quicker. It's also nice if you like gambling as 300% extra gold is quite a lot. |
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RINGS Note: Being frozen does not affect your Cast Rate which means that you remain 100% combat effective with this build, even when enemies freeze you (both the Enigma's Teleport and the Blessed Hammer are considered spells). Because of this, a Raven Frost is not necessary for this build. |
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Nagelring - Stacking two of these Rings can give you up to 60% extra Magic Find, which is very solid (especially when you lack MF from other slots). |
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A Magic Ring with MF Affixes - Rings like these can have up to 50% MF, which is Best in Slot. They are extremely rare, however, and their price is likely to scare you off even if you manage to find one for sale. |
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The Stone of Jordan - If you're interested in damage more than Magic Find, double Stone of Jordan is the way to go. |
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GLOVES |
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Chance Guards (Chain Gloves) - These gloves offer up to 40% MF and a nice bonus to gold drop. Because of this, they are the first pair of gloves that come to mind when we think about Magic Finding. |
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Magefist (Light Gauntlets) - If you plan on achieving the 125% FCR breakpoint with this build, you pretty much have to use Magefists over Chance Guards. |
Defense: 24 - 25 Required Strength: 45 Durability: 18 Required Level: 23
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BOOTS |
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War Traveler (Battle Boots) - These boots are a staple of most Magic Finding builds as there's no real alternative. From them, you'll get up to 50% MF, unlimited running (thanks to slower stamina drain), and 25% Faster Run/Walk. |
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Sandstorm Trek (Scarabshell Boots) - If you feel like you don't need more Magic Find, you can go with these Hammerdin defense-oriented classics. They will not only boost your hit recovery but also give you some stats and enable you to run pretty much infinitely. |
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BELTS |
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Arachnid Mesh (Spiderweb Sash) - This offensively-oriented belt will boost your damage and Faster Cast Rate. If you're after the 125 FCR breakpoint, picking it up is a must. The downside is, your Magic Find is going to suffer. |
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Goldwrap (Heavy Belt) - The only real Magic Finding-oriented choice for the belt slot. Sadly, MF is the only really useful stat a Hammerdin gets from it. |
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CHARMS |
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MERCENARY |
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We recommend picking up Act 2 Defiance Mercenary for extra damage mitigation bonuses. He should be equipped with:
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END NOTE This is the initial version of our Diablo 2 Resurrected Hammerdin Magic Finding Paladin Build, where we tried to include all of the important information on how to set up this character while keeping the guide as compact as possible. If we've missed something of importance, please let us know! If you have any Build requests, please post them in the Comments section below. We will be happy to cover your most requested builds in the future! Also, we hope that you have found this guide useful and informative. Also, we will be happy to receive constructive criticism that will help us improve our future work, so don't hesitate to give us your feedback. |
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