Updated for Patch 3.24
The Best Crafty Guides by Odealo
Guide notes |
June 09, 2024 -Build created |
Build Overview | |||
Tags: [TRIGGER] [PHYSICAL] [LIFE] | |||
Budget: Defenses: |
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Boss DPS: AoE: |
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Blade Blast of Dagger Detonation is a Physical Nova Spell centered on the player's character. It's quite a unique Skill as despite not having good damage on its own, it adds Spell Damage equal to 750% of the damage of equipped Dagger. Note that it's not Dagger's DPS, so Attack Speed hardly matters, just its Damage per Hit is something to pay attention to. We've decided to make it a Cast-on-Critical build whilst also keeping the original Physical Damage. Physical Spells with high Crit Chance can reap the benefits of Entropic Devastation Gloves and an immensely powerful Impale effect, normally restricted only to Attacks. Impale, to put it bluntly, nearly doubles the Physical Damage in any build. The high Critical Strike Chance, required for this build to work, is sourced from Power Charges and a lot of Assassin's passives. Assassin specializes in Critical Strikes, so capping Crit Chance at 100% for the Spell and Attack that triggers it should be easy.
Deadly Infusion encourages extending the Maximum Power Charge limit while staying at Maximum Power Charges at all times. To achieve this we've opted for the usual Ralakesh's Impatience and Malachai's Loop. Badge of the Brotherhood and Inner Conviction from Militant Faith also fit this archetype well. The Attack used to Trigger Blade Blast will be Cyclone - it allows you to move around and has very high Attack Speed, so achieving the desired Trigger Rate can be easily accomplished. The Spell's AoE is also not great, and without Astral Projector you will have to stay within Melee Range of the target anyway.
Assassin's Unstable Infusion and Deadly Iinfusion grant Crit Chance and Damage, while Mistwalker grants the Elusive Buff for up to a 15% Chance of Avoiding Damage and 30% increased Movement Speed. These effects are doubled via Badge of the Brotherhood, making the character abnormally likely to avoid damage. Combine it with high Evasion and capped Spell Suppression Chance; dodging hits will be your main defensive layer. You will take no Reflected Damage and no Extra Damage from Critical Strikes. You will also benefit from Life Leech and a bit of Block Chance to stay alive. The build is not very tanky, but it utilizes some good defensive mechanisms.
You can also check our other Path of Exile builds right over here Odealo's Crafty Guides - Full List
Spin around with Cyclone to trigger Blade Blast. It's pretty much a Melee build with its close trigger range and small AoE. Activate your temporary Aura occasionally. Assassin's Mark, Guard Spell, and Warcry are triggered automatically. Your Auras are Grace, Pride, Herald of Purity, Dread Banner, and maybe Haste, Zealotry, Vitality, Purity of Lightning, or Tempest Shield.
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PROS |
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CONS |
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Start as a basic Spell Damage build, Cast-on-Crit builds are only good after you cap Crit Chance for Attack and Spells alike. One of the best ways to level up such a character is to use a build you're already familiar with - we recommend Traps. Seismic Trap may be especially fitting as it's a Physical Spell too. Follow our Shadow Leveling Guide using Traps to get a better idea of how to level up efficiently. As an Assassin, you will have access to high Crit Chance very early on if you've picked the Unstable Infusion First. You should take advantage of that and allocate Maximum Power Charge and Spell Crit Chance nodes early. Combine it with Storm Prison Wands at first and Void Batteries later.
Bandits:
you should kill all three Bandits for two additional Skill Points
Final Skill Tree:
104 Points Final Skill Tree (doesn't include Unique or Cluster Jewels)
123 Points Path of Building (PoB) link
Ascendancy points:
Preferably in that order:
Pantheon:
Major God: Soul of the Brine King: You cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past 2 seconds
Minor God: Soul of Abberath: 60% less Duration of Ignite on You
[DPS] Blade Blast of Dagger Detonation setup | |
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Blade Blast of Dagger Detonation - A Physical Nova with added damage sourced from the Dagger. |
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Cast on Critical Strike Support - Blade Blast is triggered on Critical Strike with Attack. Try to get the Awakened version for a higher Trigger Rate cap. |
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Cyclone - It has a very high Attack Speed to trigger Blade Blast more often and it can be used while moving. |
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Brutality Support - Used for more Physical Damage. It disables Elemental and Chaos Damage. |
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Increased Critical Damage Support - Grants some additional Critical Strike Multiplier. |
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Power Charge on Critical Support - More Damage per Power Charge. |
[UTILITY] Auras setup | |
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Grace - Added and increased Evasion Rating to avoid Attack Hits. |
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Pride - Enemies nearby take increased Physical Damage. The Effect is twice as effective after four seconds. |
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Zealotry - Used mainly for the Consecrated Ground and 15% more Spell Damage. Crit Chance is not needed, you should reach the cap without this bonus. If you struggle with Mana Reservation Efficiency, which you probably will, don't use it at all and replace it with ![]() ![]() |
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Enlighten Support - Linked Spells Reserve less Mana. |
[UTILITY] Battlemage's Cry setup | |
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Battlemage's Cry - Causes all increases to Spell Damage to apply to Attacks, making Cyclone stronger. It also increases the Critical Strike Chance. |
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Call to Arms - Casts Battlemage's Cry automatically. |
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Increased Area of Effect Support - Increases AoE of a Warcry to gain more Power. |
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Increased Duration Support - Increases Duration of a Warcry. |
[UTILITY] Auras setup | |
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Dread Banner - Increases the Impale effect and lowers the Accuracy rating of nearby enemies, so that you will Evade more Attacks. |
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Herald of Purity - Grants 12% more Physical Damage. |
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Enlighten Support |
[UTILITY] Assassin's Mark setup | |
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Assassin's Mark - Marked enemy is more likely to receive Critical Strike and takes more damage from Critical Strikes. |
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Mark on Hit Support - Triggers linked Mark when you Hit a Rare or Unique enemy with an Attack. |
[UTILITY] Frostblink | |
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Frostblink - A simple mobility Skill that you can replace with something similar. It's used for quick dodges. |
[UTILITY] CwDT setup | |
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Cast when Damage Taken - Triggers linked Spell after taking enough damage. |
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Immortal Call - A Guard Spell that reduces Physical and Elemental Damage. It can be switched with ![]() |
[UTILITY] Haste setup | |
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Haste - Haste grants Movement, Cast, and Attack Speed. If it messes up your Trigger Rate, you will have to replace it with some different Aura, like ![]() ![]() |
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Divine Blessing Support - You can afford Haste as a temporary Aura with the Eldritch Battery allocated. |
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It's a CoC build so the most important will be capping your Crit Chance for Cyclone and Blade Blast at 100%. Accuracy is not needed if you have a Dagger with an open Prefix. Cap your Elemental Resistances and get at least positive Chaos Resistance. You should have one source of Life Leech if you don't have Clever Thief Allocated and one source of ES Leech if you haven't picked up ES Leech on the Skill Tree. ES is used only as a Mana Pool, but you will run out of it quickly if you plan to rely only on Recharge. To get more Damage, get items with additional Maximum Power Charges and a Dagger with high Physical Damage. Your clear speed is limited by your Movement Speed, making this stat quite important. A lot of additional Reservation Efficiency is needed if you want to fit Zealotry. Strength is also required. With an Awakened CoC, your Trigger Rate Cap is at 7.58 casts per second, meaning you have to Hit with Cyclone at the same rate or exactly twice as fast. Adjust it by increasing your Attack Speed. CoC builds usually aim for around 10 Cast/second, but there is no way to increase the Trigger Rate, the Cooldown Recovery Rate is too scarce due to the Uniques and Ascendancy present. Remember you can Corrupt your Unique Items; Body Armour can increase the Gem Level of Blade Blast for example.
Our recommended items will:
Stat priorities on items:
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Min. requirements: 80 Maximum Life +60% Total Resistances Optional affixes: Chaos Resistance Nearby Enemies take 9% increased Physical Damage increased Mana Reservation Efficiency of Skills Spell Suppression Chance Strength |
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Min. requirements: Hits can't be Evaded (crafted) increased Physical Damage added Physical Damage Optional affixes: +1 to Level of all Physical Spell Skill Gems Global Critical Strike Multiplier increased Attack Speed |
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(10–15)% increased Spell Damage (210–250)% increased Energy Shield +2 to Maximum Power Charges 20% chance to gain a Power Charge on Hit (12–16)% increased Spell Damage per Power Charge Lose all Power Charges on reaching Maximum Power Charges Shocks you when you reach Maximum Power Charges |
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Adds 1 to (20–30) Lightning Damage to Attacks (90–120)% increased Armour and Evasion +(60–80) to maximum Life -60% to Lightning Resistance 50% of Physical Damage from Hits taken as Lightning Damage |
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Grants Level 20 Unhinge Skill (40–60)% more Critical Strike Chance while Insane Enemies Killed by your Hits are destroyed while Insane (30–40)% less Physical and Chaos Damage Taken while Sane Regenerate 10% Life over one second when Hit while Sane |
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+(15–25)% to Cold Resistance +(15–25)% to Chaos Resistance Count as having maximum number of Endurance Charges Count as having maximum number of Frenzy Charges Count as having maximum number of Power Charges |
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Grants Call of Steel (100–150)% increased Evasion and Energy Shield (30–50)% increased Effect of Impales inflicted with Spells Critical Strikes with Spells inflict Impale |
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Min. requirements: +80 to Maximum Life +80% to Elemental Resistances Optional affixes: increased Maximum Life Life Regeneration increased Global Physical Damage Cooldown Recovery Rate increased Damage Chaos Resistance Strength |
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(15–25)% increased Stun and Block Recovery +(60–70) to maximum Energy Shield (16–20)% increased maximum Mana +(40–60)% to Lightning Resistance +1 to Maximum Power Charges Modifiers to Minimum Power Charges instead apply to Minimum Absorption Charges Maximum Absorption Charges is equal to Maximum Power Charges Gain Absorption Charges instead of Power Charges |
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+(16–24) to Dexterity and Intelligence Your Maximum Frenzy Charges is equal to your Maximum Power Charges (7–10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge (7–10)% increased Effect of Elusive on you per Power Charge (20–25)% chance to lose a Frenzy Charge when you use a Travel Skill (20–25)% chance to lose a Power Charge when you gain Elusive |
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Recommended Anointments: Overcharge |
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+(12-16)% to Cold and Lightning Resistances 5% increased maximum Energy Shield 5% increased maximum Life +20 to Dexterity and Intelligence <Two Frenzy Charge mods and one Power Charge Mod> or <One Frenzy Charge mod and Two Power Charge Mods> |
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Min. requirements: +40% Total Elemental Resistances +60 to Maximum Life Non-channelling Skills have -7 to Total Mana Cost (crafted) Optional affixes: +1 to Maximum Power Charges (synthesized implicit) Strength Chaos Resistance Global Critical Strike Multiplier Physical Attack Damage Leeched as Life increased Attack Speed |
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Recommended affixes: increased Maximum Life Mana Reservation Efficiency Attack Speed Critical Strike Multiplier |
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Carved to glorify (2000-10000) new faithful converted by High Templar Dominus Passives in radius are Conquered by the Templars Historic <two random mods of devotion> |
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Passive Skills in Radius also grant <random stat> | |
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(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers> |
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Recommended affixes: 1 Added Passive Skill is Force Multiplier 1 Added Passive Skill is Battle-Hardened 1 Added Passive Skill is Master the Fundamentals 1 Added Passive Skill is Furious Assault |
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Recommended affixes: 1 Added Passive Skill is Quick Gateway 1 Added Passive Skill is Pressure Points |
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Recommended affixes: 1 Added Passive Skill is Sublime Form 1 Added Passive Skill is Destructive Aspect 1 Added Passive Skill is Righteous Path 1 Added Passive Skill is Master of Command |
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Other suggested Flasks:
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If you have any other build requests please leave that in the comments below. We are always open to suggestions and constructive feedback.
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