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Berserk/Find Item Barbarian Build for Diablo 2 Resurrected

Berserk/Find Item Barbarian Build for Diablo 2 Resurrected

Complete Build Guide for one of the best early Ladder Barbarian setups

Early Ladder MF
Berserk/Find Item Barbarian Build

For Diablo 2 Resurrected

Build notes:
August 2, 2021
-Build created


Build Overview

Barbarian's Find Item is a unique Skill that allows you to get over 50% (at Skill Level 20 and up) more Item drops from enemies. This singlehandedly makes Barbarian the best farming character you can make, especially in the late game. In the early game (read - without an Enigma), Find Item is still a great Skill that will boost your gains significantly, especially if you stack Magic Find right from the start. 

Before you can use Find Item, you have to defeat your enemies. This is where Berserk comes in - it is a very powerful offensive skill that deals high Magic Damage at the cost of lowering your defense to 0. With it and Find Item combined, the featured Build is capable of dispatching Rare and Champion enemies quickly, while getting over 50% more items from them. 

You can also check our other  Diablo 2 Resurrected Builds


 Pros  Cons
 Great Utility and good Mobility   Needs Enigma to achieve its full potential 
 Extra Loot from Find Item - one of the best MB Builds for Diablo 2   Power Leveling as a Barb can be rather painful 
 High Single-Target Damage   Single-Target-focused



  1. Strength - All you want, in terms of Strength, is enough of it to equip everything you will want to use on your character. 
  2. Dexterity - Same as Strength - you only need enough Dexterity to meet gear requirements. Unless spending a few additional points on it is enough to achieve max block - then you should do just that. 
  3. Vitality - You should put all your remaining points here - main stat. 
  4. Energy - Adding points to Energy is an extreme waste - don't do it. 

As far as Combat Skills go, we're mainly interested in Berserk which is our main offensive skill. However, Concentrate and Stun also find their uses as they provide some nice (but somewhat situational) utility. 


  1. Bash [1/20] - Prerequisite. Attacks an enemy and knocks them back. 
  2. Stun [1/20] - Strike an enemy, temporarily stunning them. A very nice utility skill; you will use it mainly to paralyze stronger monsters so that you can deal with them easily. 
  3. Concentrate [1/20] - Attacks an enemy and raises concentration, temporarily increasing Defense. At level 1, this increases your defenses by 100% which is very significant and will definitely help you survive in difficult situations - use this skill as needed. 
  4. Berserk [20/20] - A very powerful all-out attack that leaves you vulnerable to enemy counterattacks (it removes all your defense for a brief moment after you attack). Berserk converts all your Physical Damage into Magic Damage, which allows you to bypass any physical resistances monsters might have. Moreover, you won't be affected by Physical Damage Reflection when using Berserk (effects, like Thorns). The trade-off is, you won't benefit from Life or Mana Leech when using the skill. 


From here, we'll get some much-needed utility, Berserk Synergies, and one broken loot-generating skill. 


  1. Skills:

  2. Find Potion [1/20] - Prerequisite. Attempts to find a random potion in a monster's corpse. 
  3. Howl [20/20] - Frightens nearby enemies, causing them to run away in fear. Once you're geared and ready to focus on farming Rare and Champion enemies while skipping all trash mobs, you should have this Skill maxed out - you will be using it to scatter trash so that you can skip it and get to your targets easier. Each point invested in Howl increases its Fear's Radius and Duration. Moreover, Howl synergizes with Berserk. 
  4. Shout [X/20] - An AoE Buff that improves the defense rating of you and your party. Having this active at all times will improve your survivability significantly. You should spend all your remaining points here to boost your Berserk (each point spent on Shout increases the Magic Damage of Berserk by +10%). 
  5. Find Item [20/20] - Attempts to find a random item in a monster's corpse. You'd be surprised how much rare loot you can actually find with this. At Skill Level 20, this has a 51% chance of working, making it a real game-changer when it comes to magic find and loot runs in general (think of this as a 51% chance of getting double loot from Rare and Elite enemies(!)). 
  6. Battle Orders [1/20] - Increases the max Life, Mana, and Stamina of you and your party. 
  7. Battle Command [1/20] - Increases all current skill levels for you and your party. With this, you can get +1 All Skills, which is great. Any subsequent points only increase the duration, so 1 hard point spent here is enough (just 5 soft points are enough to boost the duration to almost a minute). 

This Skill Tree contains some great passives - we'll take full advantage of them. 


  1. Sword/Axe/Mace Mastery {20/20] - Increases your Attack Rating, Critical Strike Chance, and Damage when using Swords/Axes/Maces. You should max out the mastery that corresponds to your main weapon. 
  2. Increased Stamina [1/20] - Boosts your Stamina Recovery Rate and increases your Stamina. This Passive suffers from heavy diminishing returns, so you should spend just 1 point on it. 
  3. Iron Skin [1/20] - A passive skill that increases your overall Defense. At level one, it provides a 30% Bonus which is enough, especially if you have some soft points from gear. 
  4. Increased Speed [1/20] - Increases your Run/Walk Speed. Just as Increased Stamina, this skill suffers from heavy diminishing returns - spending more than 1 point on it is a waste. 
  5. Natural Resistance [1/20] - A passive skill that increases your natural resistances to elemental and poison damage. Spending 1 point here is a good investment, especially if you have +All Skills bonuses from gear. 



Firstly, You will want to increase the level of All Skills/Barbarian Skills to the highest level possible. For Barbarians this is an even more important stat because of all the Warcries and Passives that benefit from it - because of this, all other stats and bonuses have a lower priority. The other offensive stat you want to focus on is Increased Attack Speed (you'll need a total of +42% of IAS as it's your final Breakpoint). Secondly, try to avoid Life and Mana Leech as won't work with Berserk and thus are close to useless. Thirdly, don't ever use any item that adds Cold Damage as Cold Damage has a chance of shattering your enemies, making using the Find Item on them impossible (bye, bye Raven Frost). Fourthly, you should stack as much Magic Find as possible because you benefit from it twice as much as other Classes, thanks to the Find Item. 


[Early] Lore (Runeword) - This is a great starter Helmet and you won't upgrade it for a long time unless you get very lucky. It gives you everything you might want, except for Magic Find. 



  • Defense: Depends on base Helmet 
  • Required Level: 27 
  • Required Strength: Depends on base Helmet 
  • Durability: Depends on base Helmet 
  • Ort + Sol
    • +1 to All Skills 
    • +10 to Energy 
    • Lightning Resist +30% 
    • Damage Reduced by 7 
    • +2 to Mana After Each Kill 
    • +2 to Light Radius 

[Late] Harlequin Crest (Shako) - This Helmet is a staple of Magic Find builds. It gives you everything you might want for your Barbarian - Skill levels, Mana, Health, Damage taken reduction, attributes, and magic find. 

Harlequin Crest

  • Defense: 98 to 141 
  • Required Level: 62
  • Required Strength: 50
  • Durability: 20
    • +2 to All Skills 
    • +1-148 to Life (+1.5 per Character Level) 
    • +1-148 to Mana (+1.5 per Character Level) 
    • Damage Reduced By 10% 
    • 50% Better Chance of Getting Magic Items 
    • +2 to All Attributes 


[Early] Spirit Weapon (Runeword) - You can't go wrong with Spirit Weapon and you most likely won't change it for a long time. It is extremely powerful, considering that you can get it on day 1 (if you grind long enough, that is).


  • Damage:  Depends on base Weapon
  • Required Level: 25
  • Required Dexterity: Depends on base Weapon
  • Required Strength: Depends on base Weapon
  • Durability: Depends on base Weapon 
  • Tal + Thul + Ort + Amn  
    • +2 To All Skills 
    • +25-35% Faster Cast Rate (varies) 
    • +55% Faster Hit Recovery 
    • Adds 1-50 Lightning Damage 
    • Adds 3-14 Cold Damage 3 Second Duration (Normal) 
    • +75 Poison Damage Over 5 Seconds 
    • 7% Life Stolen Per Hit 
    • +250 Defense Vs. Missile 
    • +22 To Vitality 
    • +89-112 To Mana (varies) 
    • +3-8 Magic Absorb (varies)

[Late] Grief (Runeword) - This is an ultimate Weapon for the Berserk Skill. It can almost singlehandedly take care of your Increased Attack Speed Breakpoint (if you use Goldwrap, you'll need at least 32% IAS from this one). Moreover, it greatly increases your Damage and nullifies the enemy's defense. 


  • Damage:  Depends on base Weapon
  • Required Level: 59
  • Required Dexterity: Depends on base Weapon
  • Required Strength: Depends on base Weapon
  • Durability: Depends on base Weapon 
  • Eth + Tir + Lo + Mal + Ral
    • 35% Chance To Cast Level 15 Venom On Striking 
    • Damage +340-400 (varies) 
    • +30-40% Increased Attack Speed (varies) 
    • Ignore Target's Defense 
    • -25% Target Defense 
    • +(1.875 Per Character Level) 1.875-185.625% Damage To Demons (Based On Character Level) 
    • Adds 5-30 Fire Damage 
    • -20-25% To Enemy Poison Resist (varies) 
    • 20% Deadly Strike 
    • Prevent Monster Heal 
    • +2 To Mana After Each Kill 
    • +10-15 Life After Each Kill (varies) 

[Early/Mid] Spirit Shield (Runeword) - A great Runeword that can be used as early as Level 25. It will make leveling much faster by giving you a lot of Resistances, + 1 to All Skills, and +55% Faster Hit Recovery. 

Spirit Shield

  • Defense: Depends on base Shield 
  • Required Level: 25 
  • Required Strength: Depends on base Shield 
  • Durability: Depends on base Shield 
  • Tal + Thul + Ort + Amn 
    • +1 To All Skills 
    • +25-35% Faster Cast Rate (varies) 
    • +55% Faster Hit Recovery 
    • +250 Defense Vs. Missile 
    • +22 To Vitality 
    • +89-112 To Mana (varies) 
    • Cold Resist +35% 
    • Lightning Resist +35% 
    • Poison Resist +35% 
    • +3-8 Magic Absorb (varies) 
    • Attacker Takes Damage of 14 

[Mid/Late] Rhyme (Runeword) -  This amazing Runeword gives you +25 to all Resistances and provides the most important bonus of them all - Cannot Be Frozen. On top of that, it gives you a high Magic Find bonus, more Gold from monsters, and a +40 Faster Block Rate. 


  • Defense: Depends on base Shield 
  • Required Level: 29 
  • Required Strength: Depends on base Shield 
  • Durability: Depends on base Armor 
  • Ral + Ort + Tal
    • 20% Increased Chance of Blocking 
    • +40% Faster Block Rate 
    • All Resistances +25 
    • Regenerate Mana 15% 
    • Cannot Be Frozen 
    • 50% Extra Gold From Monsters 
    • 25% Better Chance Of Getting Magic Items 

[Mid/Late] Splendor (Runeword) - A great and inexpensive mid-to-late game alternative to Rhyme. Splendor is worth choosing if you want that +1 All Skills bonus, but don't want to lose Magic Find.


  • Defense: Depends on base Shield 
  • Required Level: 37
  • Required Strength: Depends on base Shield ​​​​​
  • Durability: Depends on base Shield
  • Eth + Lum 
    • +1 To All Skills 
    • +10% Faster Cast Rate 
    • +20% Faster Block Rate 
    • +60-100% Enhanced Defense (varies) 
    • +10 To Energy 
    • Regenerate Mana 15% 
    • 50% Extra Gold From Monsters 
    • 20% Better Chance of Getting Magic Items 
    • +3 To Light Radius 


[Early] Rare/Magic Amulet with + Barbarian/Combat Skills/Warcries/Combat Masteries would be ideal, but chances of finding these are extremely low. Most likely, you will end up with a Magic Amulet with Magic Find and/or Resistances. 

Amulet Amulet

  • Required Level: varies. 
  • In Magic Amulets, look for:
    • + to Combat Skills. 
    • + to Warcries. 
    • + to Combat Masteries. 
    • Magic Find. 
    • Resistances. 
  • In Rare Amulets, look for:
    • + to Barbarian Skills 
    • Magic Find 
    • Resistances 
    • Attributes 

[Late] Mara's Kaleidoscope - In a build that wants +All Skills, this amulet is a must for the end game. It provides a great combination of offensive (+2 to all skills) and defensive (+20-30 to all resistances) properties. 

Mara's Kaleidoscope

  • Required Level: 67
    • +2 To All Skills 
    • All Resistances +20-30 (varies) 
    • +5 To All Attributes 


[Early] Stealth (Runeword) - This amazing early-game Runeword will make the initial grind much easier (it regenerates mana and gives a substantial boost to the Faster Run/Walk). Everybody is using Stealth at the start and so should you. 


  • Defense: Depends on base Armor 
  • Required Level: 17 
  • Required Strength: Depends on base Armor 
  • Durability: Depends on base Armor 
  • Tal + Eth  
    • +25% Faster Run/Walk 
    • +25% Faster Casting Rate 
    • +25% Faster Hit Recovery 
    • +6 to Dexterity 
    • Regenerate Mana 15% 
    • +15 Maximum Stamina 
    • Poison Resist +30% 
    • Magic Damage Reduced by 3 

[Mid/Late] Skin of the Vipermagi (Serpentskin Armor) - A nice and relatively cheap upgrade over Stealth. From this, you'll get some Resistances and +1 to All Skills, which is great. 

Skin of the Vipermagi

  • Defense: 279
  • Required Strength: 43
  • Durability: 24
  • Required Level: 29
    • +120% Defense
    • +1 to All Skills
    • 30% Faster Cast Rate
    • Magic Damage Reduced By 9-13 (varies) 
    • All Resistances +20-35 (varies) 

[Late] Enigma (Runeword) - Arguably, the best item in the entire game. Without it, any character that is not a Sorceress is a mere shadow of itself. Enigma will greatly increase your Magic Find, give you +2 to All Skills, and provide you with Teleport which, as far as mobility goes, can't be matched by anything else. 


  • Defense: Depends on base Armor 
  • Required Level: 65 
  • Required Strength: Depends on base Armor 
  • Durability: Depends on base Armor 
  • Jah + Ith + Ber  
    • +2 To All Skills 
    • +45% Faster Run/Walk 
    • +1 To Teleport 
    • +750-775 Defense (varies) 
    • +(0.75*Clvl) To Strength (Based On Character Level) 
    • Increase Maximum Life 5% 
    • Damage Reduced By 8% 
    • +14 Life After Each Kill 
    • 15% Damage Taken Goes To Mana 
    • (1*Clvl)% Better Chance of Getting Magic Items (Based On Character Level)


[Early] Rare/Magic Rings with Resistances, Magic Find, and Bonuses to Life are what you should be looking for early. You will most likely find tons of these early - just pick the best pair and use them until you find a replacement. 

Magic Rings Rare Rings

  • Required Level: varies. 
  • In Magic Rings, look for:
    • Magic Find 
    • Attributes 
  • In Rare Rings, look for:
    • Magic Find 
    • Resistances 
    • Attributes 

[Late] Wisp Projector - An amazing Ring that not only improves your skills but also gives you a bonus to Magic Find. Ideally, you'll want to run two of these. 

Raven Frost

  • Required Level: 76
    • 10% Chance to Cast Level 16 Lightning on Striking 
    • Lightning Absorb 10-20% (varies) 
    • 10-20% Better Chance of Getting Magic Items (varies) 
    • Level 7 Spirit of Barbs (11 Charges) 
    • Level 5 Heart of Wolverine (13 Charges) 
    • Level 2 Oak Sage (15 Charges) 

[Late] The Stone of Jordan - One of the most iconic items in Diablo 2. It increases the level of all your Skills and your max Mana. A solid offensive choice. 

The Stone of Jordan 

  • Required Level: 29
    • +1 to All Skills
    • Maximum Mana to 25% 
    • Adds 1-12 Lightning Damage 
    • +20 to Mana


[Early] Rare Gloves with Magic Find, increased Gold from Monsters, and Half Freeze Duration are good early-game options until you find something better. 

Rare Gloves

  • Required Level: varies. 
  • In Rare Gloves, look for:
    • Extra Gold From Monsters
    • Half Freeze Duration 
    • Magic Find 

[Late] Chance Guards (Chain Gloves) - A top choice when you're after extra Magic Find. Also, Chance Guards increase Attack Rating which is a nice stat to have for this build. 

Chance Guards


  • Defense: 67-74
  • Required Level: 45
  • Required Strength: 58
  • Durability: 16
    • +20-30% Enhanced Defense (varies) 
    • +15 Defense 
    • +25 to Attack Rating 
    • 25-40% Better Chance of Getting Magic Items (varies) 
    • 200% Extra Gold From Monsters 
    • +2 to Light Radius 


[Early] Rare/Magic Boots with Faster Run/Walk, Magic Find, increased Gold from Monsters, and extra Attributes are a good early-game option until you find something better. 

Rare Boots Magic Boots

  • Required Level: varies. 
  • In Magic Belts look for:
    • Faster Run/Walk and Slower Stamina Drain 
    • Faster Run/Walk 
    • Magic Find 
    • Attributes 
  • In Rare Belts, look for:
    • Resistances 
    • Faster Run/Walk 
    • Extra Gold From Monsters
    • Magic Find 
    • Attributes 

[Late] War Traveler (Battle Boots) - When you're after Magic Find, these are the only real option. From them, you'll get up to 50% Magic Find, unlimited running (thanks to slower stamina drain), and 25% Faster Run/Walk. 

War Traveler

  • Defense: 120-139 
  • Required Level: 42
  • Required Strength: 95
  • Kick Damage: 37-64 
  • Durability: 48
    • +150-190% Enhanced Defense 
    • 25% Faster Run/Walk 
    • +10 to Vitality 
    • +10 to Strength 
    • Adds 15-25 Damage 
    • +40% Slower Stamina Drain 
    • Attacker Takes Damage Of 5-10 
    • 30-50% Better Chance of Getting Magic Items 


[Early] Rare/Magic Rings with Faster Hit Recovery, bonuses to Life, and increased Gold from Monsters are a good early-game option until you find something better. 

Rare Belt Magic Belt

  • Required Level: varies. 
  • In Magic Belts look for:
    • Bonuses to Life 
    • Faster Hit Recovery 
  • In Rare Belts, look for:
    • Faster Hit Recovery 
    • Extra Gold from Monsters 
    • Replenish Life 
    • Bonuses to Life 
    • Resistances 

[Late] Goldwrap (Heavy Belt) - An interesting choice for this build; it increases Magic Find and Attack Speed. 


  • Defense: 34-36 
  • Potion Slots: 12 
  • Required Level: 27
  • Required Strength: 45
  • Durability: 18
    • +40-60% Enhanced Defense (varies) 
    • +25 Defense 
    • 10% Increased Attack Speed
    • 30% Better Chance Of Getting Magic Items
    • 50-80% Extra Gold From Monsters (varies) 
    • +2 To Light Radius  


  1. Grand Charms -  If you're lucky and you find Grand Charms with +Combat Skills, Combat Masteries, or Warcries early, consider yourself lucky. Otherwise, use any of these that offer useful bonuses - Magic Find, Resistances, Life, etc. 
  2. Large Charms -  You can find Magic Find, Resistances and bonuses to Life on these which makes them useful early on - if you find these, you should definitely use them. 
  3. Small Charms - You should get Small Charms with Magic Find and Attack Rating as they are ideal for the build. Also, Small Charms are the best if you want to boost your Magic Find to astronomic values, simply because they take the least inventory space. 
  4. As for Unique Charms; if you can afford them - use them. 


Equipping a mercenary early on can be extremely difficult as finding a 4-Socket Polearm (for Insight Runeword) can take a lot of time, however, if you manage to do that, you should definitely employ a Merc as it will help you on your ventures. Please note that the below-mentioned recommendations can turn out to be quite expensive, especially early on. 

We recommend picking up Act 2 Defiance Mercenary for extra damage mitigation bonuses. He should be equipped with: 

  1. Insight Rune Word in Ethereal Spear - This provides a Meditation Aura that increases your Mana Recovery Rate which is extremely helpful as Enigma's Teleport can drain all of your mana very quickly. 
  2. Fortitude Rune Word in Armor - This Runeword gives solid defenses that are necessary to keep your merc alive. 
  3. Vampire Gaze - An extremely solid and versatile headgear that will make your merc much more durable. 
  4. The rest of the Merc's equipment will mainly depend on your budget and drops - focusing on items with extra defense, life/vitality, life leech, or offensive mods (like crushing blow) is generally a good idea. 



This is our premiere Diablo 2 Resurrected build where we tried to include all of the important information on how to set up this character while keeping the guide as compact as possible. If we've missed something of importance, please let us know! 

If you have any Build requests, please post them in the Comments section below. We will be happy to cover your most requested builds in the future! Also, we hope that you have found this guide useful and informative. Also, we will be happy to receive constructive criticism that will help us improve our future work, so don't hesitate to give us your feedback. 


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