Updated for Patch 3.12
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Estimated budget: low to high
Guide notes |
September 19, 2020 -Updated for Patch 3.12 Major changes: -Redemption Sentries Spectres have been nerfed - they deal lower Damage and have lower Life -Enduring Cry is less efficient without the corresponding Warcry Passives -Glancing Blows has been nerfed and changed location and can't be allocated via Thread of Hope |
Patch 3.8 heavily focused the Summoner/Necromancer build archetype which made it one of the most popular builds in the entire game, with most of the Summoners playing Raise Spectres. Raise Spectre is a Minion Spell that allows you to resurrect slain enemies to fight for you and Support Gem with Gems that benefit their abilities. It offers massive DPS and at the same time, it's budget-friendly and has no specific item requirements. With the recent changes, Spectre's logic has been greatly improved which makes increases your clear speed, and the damage is simply absurd with bigger investments in Minion equipment.
There are plenty of powerful Spectres that you can summon for your build, however, as they may require different Skill Gem setups we are only going to include two different setups for Slave Drivers/Scinteel Synthete which are Lightning Spell Caster and Redemption Sentries which are Cold-based Ranged Spectres.
You may also check Best PoE Builds by Odealo if you are looking for other Path of Exile builds
Spectre Summoner is somewhat similar to other summoner builds. Your main role is to Support your Minions with Auras, position yourself to avoid enemy Attacks to stay alive. Spectres will obliterate anything on your Map within seconds, while Zombies will tank a lot of incoming damage for you and grant Feeding Frenzy bonuses. For our base build, we suggest using Slave Drivers as your Spectres, which have insane Lightning AoE Damage and are very easy to find. You can Summon them in Act's 5 Control Blocks, and since Patch 3.8, you no longer need to worry about the Corpse's level to do that as the Spectre level depends on your Raise Spectre Gem, not the Corpse level. Below you will find the list of the best Spectres in Path of Exile, that we recommend using, though this guide primarily will focus on Slave Drivers and Redemption Sentries.
Best Spectres for Raise Spectre build | |
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SLAVE DRIVER Location: Control Blocks, Act 5 Description: Slave Drivers are the primary Spectres recommended for this build. They are easy to Summon as you only have to teleport to Act 5's Town and enter Control Blocks. They offer solid single-target damage and use Area Lightning Spells which are also good for clearing Maps. They are basically the best overall Spectres that require no special preparations to have them summoned so they are our top recommendation for the majority of players that are just starting their adventure with Raise Spectre Summoner builds |
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SCINTEEL SYNTHETE Location: Synthesised Maps Description: Scinteel Synthetes are another Lightning-based Spell Caster Spectres with various Projectile Spells at their disposal. They are considered the best Spell Casters in the game currently, however, they can only be found in Synthesised Maps, and they are not a guaranteed spawn, so it may take some time to have them summoned. However, if you are playing with Slave Drivers, switching to Synthetes shouldn't be a problem as you will only have to switch one Support Gem in the main setup. Since Synthetes mainly use Projectile Spells, you should Support your Raise Spectre Gem with either Lesser or Greater Multiple Projectiles Support (whether you want to clear Maps or kill Bosses faster) |
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REDEMPTION SENTRY Location: Redeemer influence or Veritania Citadel Map Description: Redemption Sentries are currently the Number 1 Spectre in the entire game. They are, however, quite rare to spawn, as they will appear only in your final Redeemer influenced Map - the only that has a blue icon on your Atlas after which you will be able to open Veritania's Citadel or the Zana's Map that leads to it directly. Redemption Sentries are quite unique, as they are Ranged Spectres that use powerful Bow Attacks that deal terrific Cold Damage. Redemption Sentries have high range, very high DPS, and high Life, making them the best end-game Spectres to deal with all the Bosses in Path of Exile. Please keep in mind that the Redemption Sentry setup is much more expensive as it requires a Helmet that costs at least several Exalted Orbs and approximately 4-6 Cluster Jewels with Crit. Chance and Multiplier for your Minions |
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REDEMPTION KNIGHT Note: Redemption Knight's are not the subject of this guide! Location: Redeemer influence or Veritania Citadel Map Description: Redemption Knights are the best Melee Spectres you can summon in PoE, however, just like Redemption Sentries they are quite hard to summon. We have decided to include them in the list as many of you asked if there are any viable Melee Specters available. They would require changing your Skill Gems and Passives most likely, and if you would like us to include such variation in this guide, please let us know in the comments on the bottom of this page. |
Full gameplay video:
This is a video recorded on level 90 Necromancer with 4 Slave Drivers summoned and on Standard in Patch 3.9. We are going to add a second Video with Redemption Sentries in a matter of a few days
This is a video recorded on level 92 with 5 Redemption Sentries summoned in Patch 3.11. The char had approximately 5,800 Maximum Life and had Victario's Charity equipped |
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PROS |
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CONS |
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The leveling phase with Spectre Summoner is very easy. You will be using Raise Zombies as Meat Shields and Summon Raging Spirits as your main DPS skill. There are no special item requirements for this phase, however, a +1 to socketed Gems wand is advised. You should socket your SRS setup in it. In general, a 3-4 linked Raging Spirit setup should carry you all the way to 28 when you can start using Spectres for an amazing DPS boost. Just try to summon any Spell Caster monster to aid you, and then when you reach Act 5, replace it with Slave Drivers.
Suggested leveling Gem setups:
Raise Zombie | |
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Raise Zombie - extremely useful during leveling. Not only they tank a lot of incoming damage, but also deal a moderate amount of damage themselves |
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Minion Life Support - one of the best support Gem for the zombie setup |
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Minion Damage - increases your Zombie's Damage which is very useful during the leveling phase |
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Fortify Support - increases your Zombie's DPS and grants them the Fortify buff which reduces their damage taken |
Fire Trap | |
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Fire Trap - use it for some extra AoE Damage on the first level - before you can use Summon Raging Spirit |
Summon Raging Spirit setup | |
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Summon Raging Spirit - your main DPS spell until you reach Act 8. Raging Spirits act like homing missiles and have to be recast frequently as they last only for a couple of seconds |
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Melee Splash Support - a mandatory Gem for fast leveling, otherwise your SRS will be unable to cope with big packs, and leveling will be too slow without any other AoE spell |
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Minion Damage Support - great DPS buff, as simple as that |
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Unleash Support - stores charges which will cause more Raging Spirits to be created with each cast |
Summon Raging Spirit setup | |
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Raise Spectre - primary Minion Spell used in this build. Inititally summon any Spell Caster Spectres, which should be replaced above level 40 with Slave Drivers |
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Minion Damage Support - great DPS buff, as simple as that |
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Controlled Destruction Support - greatly increases Spell Damage at the cost of reduced Crit. Chance |
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Feeding Frenzy Support - makes your Spectres Aggressive and increases their Damage greatly |
Bandits:
We recommend killing all the Bandits for two additional Passive Points
Leveling Skill Trees:
34 Points Skill Tree
Priorities: 1) Lord of the Dead 2) Quick Recovery 3) Death Attunement 4) Ravenous Horde 5) Cruel Preparation
66 Points Skill Tree
Priorities: 1) Righteous Army 2) Redemption 3) Discipline and Training 4) Spiritual Command 5) Devotion
Recommended leveling items:
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(20-30)% increased Mana Regeneration Rate +25% to Cold Resistance 0.2% of Physical Attack Damage Leeched as Mana Minions have (10-15)% increased maximum Life Minions have (10-15)% increased Movement Speed (15-10)% reduced Mana Cost of Minion Skills Minions deal (10-15)% increased Damage |
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+(20-25) to maximum Mana +(30-60) to maximum Mana (3-6) Mana Regenerated per second -(8-4) to Mana Cost of Skills 8% of Damage taken gained as Mana over 4 seconds when Hit |
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(15-19)% increased Spell Damage +1 to Level of Socketed Gems Socketed Gems are Supported by level 1 Spell Echo +(10-30) to Intelligence |
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3% reduced Movement Speed (Hidden) +8% to all Elemental Resistances +(50-70) to maximum Life +(20-30)% to Lightning Resistance +11% to Chaos Resistance 20% increased Area of Effect of Aura Skills 10% chance to grant a Power Charge to nearby Allies on Kill 5% chance to grant a Frenzy Charge to nearby Allies on Hit |
Final Skill Tree - Slave Driver/Scinteel Synthete variant:
115 Points Final Skill Tree
115 Points Path of Building(PoB) link
Final Skill Tree - Redemption Sentry variant:
116 Points Final Skill Tree (doesn't include the Passives Cluster Jewels)
116 Points Path of Building(PoB) link
Ascendancy points:
Preferably in that order:
Pantheon:
Major God: Soul of the Brine King You cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past 2 seconds
Minor God: Soul of Gruthkul 1% additional Physical Damage Reduction for each Hit you've taken Recently up to a maximum of 5%
SLAVE DRIVER/SCINTEEL SYNTHETE VARIANT
[DPS] Raise Spectre | |
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Raise Spectre - your main DPS spell. Use it on Slave Drivers Corpse in Act's 5 Control Blocks. They will do insane Lightning AoE Damage, and they appear to be the most well-rounded Spectres currently. You should aim to have your Raise Spectre Gem on a total level of 25 so that you get an additional Spectre. You can get it via Fossil Crafted affix on Boots, +1 To Minion Spell Skill Gems on Wand. You can also get Scinteel Synthetes in from Synthesised Maps, just make sure to switch Lightning Penetration with Lesser Multiple Projectiles for better clear speed |
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Spell Echo Support - Spell Echo makes Slave Drivers' Spells to repeat an additional time with each Cast |
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Minion Damage Support - great DPS buff to your Spectres |
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Controlled Destruction Support - increases Slave Driver's Spell Damage |
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Elemental Focus Support - grants insane DPS bonus to your Spectres, though makes them unable to Shock your enemies |
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Lightning Penetration Support - makes Spectres Spell ignore some of the monsters' Resistance to Lightning - and that's the main damage type of Slave Drivers. Replace this Gem with ![]() |
[AURA] Wrath and Zealotry | |
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Wrath - grants more Lightning Spell Damage to your Minions |
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Zealotry - grants more Spell Damage to your Minions |
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Generosity Support - makes your Auras apply only to your Allies, but with greatly increased effectiveness |
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Enlighten Support - reduces Mana Reserved by Supported Auras |
[UTILITY] Offering, Desecrate, and Golem Spells (triggered automatically by Wand affix) |
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Flesh Offering - you consume Corpses for potent Attack Speed and Cast Speed bonuses for your Minions |
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Desecrate - allows you to create Corpses which help you Summon the Spectres you want, and allow you to use Raise Zombie and Flesh Offering in Boss fights without any ads |
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Summon Stone Golem - the recommended Golem for this build which grants you increased Life Regeneration |
[UTILITY] Meat Shield Zombies | |
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Raise Zombie - defensive Minions which will tank a lot of damage and intercept enemies before they reach you |
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Feeding Frenzy Support - Attacks from Zombies will have a chance to grant you the Feeding Frenzy buff which will increase the Damage, Attack, and Cast Speed of all your Allies |
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Fortify Support |
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Meat Shield Support - makes your Zombies defensive, and reduces their damage taken |
[CURSE] Elemental Weakness | |
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Storm Brand - used to apply the Supported Curse and proc Elemental Equilibrium to increases your Spectre's Damage output. For that reason, we use Avatar of Fire, so that it deals only Fire Damage. You can use level 1 of this Gem to reduce Mana Cost |
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Curse on Hit Support - will cause your Storm Brand to apply the socketed Curse |
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Elemental Weakness - reduces Elemental Resistances of affected enemies |
[DEFENSE] Bone Armour | |
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Bone Armour - new Guard Skill which is granted by Necromancer's Ascendancy Passive. It absorbs up to 2200 incoming Damage when you trigger it |
[UTILITY] Convocation | |
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Convocation - summons all your Minions to your location and grants them increased Life Regen. It's very useful when you want to progress faster through Maps |
[MOBILITY] Dash/Warcry | |
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Dash - the fastest Mobility Spell you can use in this build |
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Enduring Cry - generates Endurance Charges and grants nearly instant Life Regeneration. It will be cast instantly thanks to Call to Arms Passive |
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Second Wind Support - increases the number of available Flame Dash's Charges, and increases Cooldown Recovery Speed of linked Spells |
REDEMPTION SENTRY VARIANT
[DPS] Raise Spectre (Socketed in Helmet) |
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Raise Spectre - your main DPS Minion. You have to find Redemption Sentries in Redeemer influenced Maps or Veritania Citadel and summon them directly from their slain corpses. You should be able to use 5 Spectres here. It has to be socketed in the Helmet to get the bonus 2 or 3 Gem levels from it |
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Elemental Damage with Attacks Support - greatly increases Redemption Sentries DPS |
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Vicious Projectiles Support - greatly increases Physical Projectile Damage your Spectres do, which is then converted to Cold |
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Pierce Support - you need either it or ![]() |
Gems granted by the required Helmet: | |
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Minion Damage Support - the best overall DPS Gem for all types of Minions |
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Hypothermia Support - grants high bonus damage against Chilled targets, and with Sentries Critical Hits, most the enemies will be |
[AURA] Hatred and Precision | |
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Hatred - grants very high bonus Cold Damage based on your Sentries Physical DPS making it the best Aura for this build |
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Precision - Precision increases the Accuracy Rating and Critical Strike Chance for your Minions, and since this is a Crit. build, it's a very important Aura here |
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Generosity Support - makes your Auras apply only to your Allies, but with greatly increased effectiveness |
[UTILITY] Offering, Desecrate, and Golem (triggered automatically by Wand affix) |
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Flesh Offering |
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Desecrate |
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Summon Carrion Golem - the recommended Golem for this variation as all your Minions benefit from the Added Physical Damage here |
[UTILITY] Zombies/Animated Guardian (Socketed in Body Armour) |
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Raise Zombie - defensive Minions which will tank a lot of damage and intercept enemies before they reach you |
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Feeding Frenzy Support |
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Fortify Support |
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Meat Shield Support |
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Elemental Army Support - linked Minions' Attacks will apply Cold Exposure to enemies reducing their Cold Resistance and increasing your DPS |
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Animated Guardian - another useful Minion Spell that can be used in the same setup to benefit from all the defensive Gems. You can have your Guardian consume Unique Items and will then wield them and grant the bonuses to yourself and your other Minions. Recommended Uniques that you can use on your Animated Guardian:
If you don't want to be bothered with the Animated Guardian just add an extra Support for your Zombies - either |
[CURSE] Elemental Weakness | |
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Storm Brand - used to apply the Supported Curse and proc Elemental Equilibrium to increases your Spectre's Damage output |
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Awakened Curse on Hit Support - will cause your Storm Brand to apply the socketed Curses. You need a level 5 of this Gem to be able to apply the second one |
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Assassin's Mark - grants increased Critical Strike Chance to your Minions and make them generate Power Charges |
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Elemental Weakness - reduces Elemental Resistances of affected enemies |
[DEFENSE] Bone Armour | |
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Bone Armour - new Guard Skill which is granted by Necromancer's Ascendancy Passive. It absorbs up to 2200 incoming Damage when you trigger it |
[UTILITY] Convocation | |
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Convocation - summons all your Minions to your location and grants them increased Life Regen. It's very useful when you want to progress faster through Maps |
[MOBILITY] Dash/Warcry | |
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Dash - the fastest Mobility Spell you can use in this build |
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Enduring Cry - generates Endurance Charges and grants nearly instant Life Regeneration. It will be cast instantly thanks to Call to Arms Passive |
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Second Wind Support - increases the number of available Flame Dash's Charges, and increases Cooldown Recovery Speed of linked Spells |
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The Spectre Summoner build is not only extremely powerful but also budget-friendly. As usual, we are providing all the recommended stats for each of the items listed. First, you can find the recommended Items for the Slave Driver/Scinteel Synthete setup which is much cheaper than the second setup which relies on using Redemption Sentries.
Also, remember that you can always visit our Path of Exile marketplace and restock any type of PoE Currency required to complete your build.
Our recommended items will:
Stat priorities on items:
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SLAVE DRIVER/SCINTEEL SYNTHETE VARIANT
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Min. requirements: 70 maximum Life 30% Cold Resistance 30% Lightning Resistance 30% Fire Resistance increased Minion Damage Optional affixes: maximum Mana |
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(200-220)% increased Energy Shield +(20-30) to maximum Mana Minions have 20% reduced maximum Life Minions deal 15% increased Damage Minions gain (15-20)% of Elemental Damage as Extra Chaos Damage |
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Min. requirements: 90 Maximum Life +1 to Level of Socketed Gems Optional affixes: Elemental Resistances |
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Min. requirements: 50% Minion Damage +1 to level of All Minion Gems Trigger Socketed Spell when you use a Skill Optional affixes: Minion Cast Speed |
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+8% to all Elemental Resistances 3% reduced Movement Speed (Hidden) +(50-70) to maximum Life +(20-30)% to Lightning Resistance +11% to Chaos Resistance 20% increased Area of Effect of Aura Skills 10% chance to grant a Power Charge to nearby Allies on Kill 5% chance to grant a Frenzy Charge to nearby Allies on Hit |
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+(20-30) to maximum Life (200-250)% increased Armour 20% increased Stun and Block Recovery +(160-180) to maximum Life 5% reduced Movement Speed -25 Physical Damage taken from Projectile Attacks +5% Chance to Block |
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(40-60)% increased Energy Shield +20 to maximum Life +20 to maximum Mana (5-15)% increased Movement Speed +1 to Level of all Raise Zombie Gems +1 to Level of all Raise Spectre Gems |
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Min. requirements: 55 maximum Life 25% Movement Speed 50% Total Elemental Resistances Optional affixes: +1 to level of All Raise Spectre Gems Chaos Resistance Attributes |
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Boot enchantment: 10% Chance to Dodge Attack Hits if you've taken a Critical Strike Recently |
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Min. requirements: 110 maximum Life 25 Strength 70% Total Elemental Resistances Optional affixes: Chaos Resistance |
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Min. requirements: 60 maximum Life 40 maximum Mana 70% Total Elemental Resistances Optional affixes: Allocated Ravenous Horde Attributes |
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Min. requirements: 70 maximum Life 50% Total Elemental Resistances increased Minion Movement Speed (Essence crafted) Optional affixes: Attributes Chaos Resistance |
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Min. requirements: 75 maximum Life Minions have #% increased Damage (Crafting bench) Optional affixes: Elemental Resistances Attributes |
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Glove enchantment: Commandment of Frost |
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Minions have (6-8)% increased Area of Effect of Area Skills With at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 30 seconds on Kill |
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(6-8)% increased maximum Life Adds 1 to Maximum Life per 3 Intelligence Allocated in Radius |
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Recommended affixes: increased maximum Life increased Minion Damage Optional affixes: increased Minion Life |
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Recommended affixes: maximum Life Minions deal additional # Cold Damage Optional affixes: Minions have #% Chance to Hinder on Hit with Spells |
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+3000 to Armour +(14-20)% Chance to Block Attack Damage during Flask effect +(6-10)% Chance to Block Spell Damage during Flask effect |
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Suggested Flasks:
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REDEMPTION SENTRY VARIANT
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Min. requirements: 40 maximum Life +2/3 to level of Socketed Minions Gems Socketed Gems are Supported by level # Minion Damage Socketed Gems are Supported by level # Hypothermia Optional affixes: Elemental Resistances |
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Helmet enchantment: Spectres have 40% increased Damage |
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Min. requirements: 100 Maximum Life +1 to Maximum number of Spectres Optional affixes: Elemental Resistances Maximum Life% You can apply an additional Curse |
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Min. requirements: 50% Minion Damage +1 to level of All Minion Gems Trigger Socketed Spell when you use a Skill Optional affixes: Minion Attack Speed |
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+8% to all Elemental Resistances 3% reduced Movement Speed (Hidden) +(50-70) to maximum Life +(20-30)% to Lightning Resistance +11% to Chaos Resistance 20% increased Area of Effect of Aura Skills 10% chance to grant a Power Charge to nearby Allies on Kill 5% chance to grant a Frenzy Charge to nearby Allies on Hit |
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Min. requirements: 110 Maximum Life Elemental Resistances Optional affixes: Chance to Dodge Physical Damage Reduction |
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Min. requirements: 55 maximum Life 25% Movement Speed 50% Total Elemental Resistances Optional affixes: +1 to level of All Raise Spectre Gems Chance to gain Elusive on Critical Strike Attributes |
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Boot enchantment: 10% Chance to Dodge Attack Hits if you've taken a Critical Strike Recently |
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Min. requirements: 110 maximum Life 35 Strength 70% Total Elemental Resistances Optional affixes: Chaos Resistance |
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Min. requirements: 60 maximum Life 50 Dexterity 70% Total Elemental Resistances Optional affixes: Allocated Ravenous Horde Strength |
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Min. requirements: 70 maximum Life 100% Total Elemental Resistances Optional affixes: increased Minion Movement Speed (Essence crafted) Attributes |
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+30 to Strength +(30-50) to maximum Life +(20-40)% to Cold Resistance Minions have 10% reduced Movement Speed Minions have +40% to Cold Resistance Minions gain 20% of Physical Damage as Extra Cold Damage |
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Min. requirements: 75 maximum Life Minions have #% increased Damage (Crafting bench) Optional affixes: Elemental Resistances Attributes |
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Minions have (6-8)% increased Area of Effect of Area Skills With at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 30 seconds on Kill |
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Minions deal (35-45)% increased Damage Minions have +(10-12)% Chance to Block Attack Damage Minions have +(10-12)% Chance to Block Spell Damage Notable Passive Skills in Radius are Transformed to instead grant: Minions take 20% increased Damage |
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Minions have (12-16)% increased Attack Speed Minions have (12-16)% increased Cast Speed Minions have (10-12)% chance to Dodge Attack Hits Minions have (10-12)% chance to Dodge Spell Hits Notable Passive Skills in Radius are Transformed to instead grant: Minions have 25% reduced Movement Speed |
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(6-8)% increased maximum Life Adds 1 to Maximum Life per 3 Intelligence Allocated in Radius |
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Recommended affixes: 2 Added Passive Skills are Jewel Sockets 1 Added Passive Skill is Renewal 1 Added Passive Skill is Vicious Bite |
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Recommended affixes: 1 Added Passive Skills are Jewel Sockets 1 Added Passive Skill is Precise Commander 1 Added Passive Skill is Vengeful Commander |
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Recommended affixes: increased maximum Life increased Minion Damage Optional affixes: Attributes/Elemental Resistances |
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Recommended affixes: maximum Life Minions deal additional # Physical Damage Optional affixes: Minions have increased Attack Speed if you or your Minions have killed recently |
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+3000 to Armour +(14-20)% Chance to Block Attack Damage during Flask effect +(6-10)% Chance to Block Spell Damage during Flask effect |
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40% increased Damage Creates Consecrated Ground on Use (30-50)% increased Duration Consecrated Ground created by this Flask has Tripled Radius +(1-2)% to Critical Strike Chance against Enemies on Consecrated Ground during Effect Consecrated Ground created during Effect applies (7-10)% increased Damage taken to Enemies |
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Suggested Flasks:
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If you have any other build requests please leave that in the comments below.
Pictures used in this article are the intellectual property of Grinding Gear Games.