The Best Crafty Guides by Odealo
Estimated budget: medium
Guide notes |
March 22, 2019 -Build created April 3, 2019 -Added gameplay video |
Wild Strike is a very interesting Attack Skill Gem which converts 100% of your Physical Damage to a random element and causes additional effects based on the element chosen. Thanks to high Critical Strike Chance and Inquisitor's Elemental Resistances Penetration which is effective for all three elemental damage types, this build provides very high damage, and Wild Strike's extra effects make up for tremendous clear speed.
You can also check our other Path of Exile builds by clicking here.
This is a typical Melee build, but thanks to Wild Strike's mechanic, your attacks will clear entire screens with additional explosions and chaining effects. This is one of the fastest Melee map clearing builds out there, and thanks to high Critical Strike Chance and total Elemental Resistance Penetration, it has more than sufficient damage to deal with any Boss in the game.
0:06 Tier 15 Core |
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PROS |
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CONS |
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This build has no problems during the leveling phase whatsoever. You have several extremely powerful Melee Attacks at your disposal. They will deal with all the enemies without the need to obtain powerful unique items. All you need to focus on is high Physical DPS weapon and Life/Resistances Rare equipment. Remember, that as a Melee class, you will benefit greatly from flat added Physical Damage on your gear, mainly Rings, Amulet, and Gloves.
Suggested leveling gem setups:
Molten Strike setup | |
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Molten Strike - one of the best melee attacks in Path of Exile. It is available right from the start and it's a great tool to level up until level 28 when you switch to Wild Strike |
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Ancestral Call Support - makes supported attacks repeat to two additional nearby enemies |
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Melee Physical Damage Support - grants more damage with melee physical attacks |
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Faster Attacks Support |
Wild Strike setup | |
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Wild Strike - primary DPS skill used in this build. It converts 100% of Physical Damage to a random element, and depending on the element it creates an extra effect for more damage |
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Elemental Damage with Attacks Support - greatly increases elemental damage dealt with supported skills |
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Melee Physical Damage Support - grants more damage with melee physical attacks |
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Faster Attacks Support |
Utility gems | |
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Summon Ice Golem - increases your Critical Strike Chance and Accuracy Rating. Pretty much the best pick for crit templars |
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Hatred - Aura skill which grants very high bonus Cold Damage |
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Herald of Ice - adds extra Cold Damage to your Attacks |
Bandits:
We recommend killing all the Bandits for two additional Passive Points. Helping Alira is also a viable choice
Leveling Skill Trees:
33 Points Skill tree
Priorities: 1) Discipline and Training 2) Holy Dominion 3) Smashing Strikes 4) Butcher
62 Points Skill tree
Priorities: 1) Heart of the Warrior 2) Destroyer 3) Art of the Gladiator 4) Golem's Blood
Recommended leveling items:
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Adds 1 to 4 Physical Damage to Attacks 5% increased Global Physical Damage Adds 1 to 3 Chaos Damage to Attacks +(20-30) to maximum Life (2-4) Life Regenerated per second 10% chance to Cause Monsters to Flee |
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+(25-35) to Strength Adds 5 to 15 Physical Damage to Attacks +25 to Strength 10% increased maximum Life +(10-20)% to Cold Resistance 25% increased Flask Life Recovery rate |
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+18% Chance to Block Attack Damage while wielding a Staff (80-100)% increased Physical Damage Adds (25-35) to (45-60) Cold Damage Adds (1-10) to (70-90) Lightning Damage (20-35)% increased Critical Strike Chance Cannot be Shocked while Chilled 50% chance to Shock Chilled Enemies |
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+18% Chance to Block Attack Damage while wielding a Staff +1 to Level of Socketed Fire Gems +1 to Level of Socketed Cold Gems +2 to Level of Socketed Elemental Gems Socketed Gems are Supported by Level 5 Cold to Fire Adds (10-15) to (20-25) Fire Damage Adds (10-15) to (20-25) Cold Damage (30-50)% increased Elemental Damage |
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(12-20)% increased Rarity of Items found +10 to Dexterity Adds 12 to 24 Fire Damage to Attacks +(100-150) to Accuracy Rating +(100-150) to Evasion Rating +20% to Fire Resistance |
Final Skill Tree:
116 Points Final Skill Tree
116 Points Path of Building(PoB) link
Ascendancy points:
Preferably in that order:
Pantheon:
Major God: Soul of the Brine King You cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past 2 seconds
Minor God: Soul of Gruthkul 1% additional Physical Damage Reduction for each Hit you've taken Recently up to a maximum of 5%
[DPS] Wild Strike setup | |
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Wild Strike - your primary DPS skill which is used for this build. It deals high base damage which has 100% of your Physical Damage converted to a random element |
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Elemental Damage with Attacks Support |
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Multistrike Support - makes supported attacks repeat two additional times with greatly increased Attack Speed |
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Melee Physical Damage Support |
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Hypothermia Support - grants greatly increased damage against Chilled enemies |
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Increased Critical Strikes Support |
[UTILITY] Ice Golem | |
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Cast when Damage Taken Support - auto-casts supported Spells after you take a certain amount of Damage |
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Summon Ice Golem - grants increased Crit. Chance and Accuracy Rating |
[MOBILITY/UTILITY] Leap Slam and Ancestral Protector | |
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Leap Slam - movement skill which can be used with Staves |
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Faster Attacks Support |
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Fortify Support - grants Fortify buff on Melee Hits with supported skills |
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Ancestral Protector - a Totem skill which grants you increased Attack Speed while active |
[UTILITY] War Banner and Vaal Haste | |
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War Banner - grants increased Accuracy Rating and Adrenaline buff when you place it |
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Vaal Haste - grants increased Attack, Cast, and Movement Speed for a short duration |
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Increased Duration Support |
[AURA] Hatred | |
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Hatred - the best DPS Aura for builds that are based on Physical Damage |
[UTILITY] Blood Rage | |
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Blood Rage - grants Attack Speed, Life Leech, and Frenzy Charge generation. It is also one of the few Spells used in this build, which will trigger the Instruments of Virtue buff |
[CURSES] Warlord's Mark and Assassin's Mark | |
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Warlord's Mark - grants Life and Mana Leech and generates Endurance Charges. Link it to a low-level Cast when Damage Taken or get the recommended Elder Ring |
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Assassin's Mark - grants Power Charges and increases your Chance to Critically Hit enemies. Use it only if you manage to get Windshriek, otherwise, Warlord's Mark should be your primary Curse. Similar to Warlord's Mark, it should be either self-cast, linked to low-level CwDT or provided by the Oskarm unique Gloves |
[UTILTY] Immortal Call and Phase Run | |
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Cast when Damage Taken Support - use at level 10 in this setup |
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Immortal Call - grants brief immunity to Physical Damage. Use this Gem at level 12 |
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Phase Run - grants Phasing for a short duration, and when it ends, you gain increased Melee Damage. Use at level 12 |
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Increased Duration Support |
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Below you will find all the recommended gear for this build. There are no specific requirements for any of the slots, so you can replace all the items with random Rares or uniques which provide similar stats.
Our recommended items will:
Stat priorities on items:
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50% reduced Damage when on Low Life +(50-70) to Dexterity 10% increased Attack Speed 25% increased Global Critical Strike Chance (100-130)% increased Evasion Rating +(80-100) to maximum Life 150% increased Global Evasion Rating when on Low Life |
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15% increased Attack Speed (60-75)% increased Global Critical Strike Chance 150% increased Evasion Rating (20-25)% increased Rarity of Items found 10% increased Movement Speed 10% reduced Character Size |
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Helmet enchantment: 40% increased Wild Strike Damage Wild Strike Chains an additional 6 times |
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Has 6 Sockets Adds (4-10) to (14-36) Physical Damage to Attacks +(8-24) to all Attributes (20-60)% increased Global Critical Strike Chance +(15-50) to maximum Energy Shield +(20-60) to maximum Life +(20-50) to maximum Mana (6-30)% increased Rarity of Items found (15-50)% increased Elemental Damage Your Maximum Resistances are (76-78)% |
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+18% Chance to Block Attack Damage while wielding a Staff +6% Chance to Block Attack Damage while wielding a Staff Adds (180-190) to (190-220) Physical Damage (12-16)% increased Attack Speed (20-30)% increased Critical Strike Chance +1 to Maximum Power Charges 10% chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage |
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(200-250)% increased Armour +(10-15)% to all Elemental Resistances 25% increased Movement Speed (10-20)% increased Elemental Damage You can apply an additional Curse (Hidden) 60% increased Area of Effect of Curse Skills |
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Boot enchantment: 16% increased Attack and Cast Speed if you've Killed Recently |
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Min. requirements: 80 maximum Life 35% Fire Resistance 35% Cold Resistance 35% Lightning Resistance Optional affixes: increased Elemental Damage with Attack Skills |
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+(20-30) to Intelligence +(80-120) to Accuracy Rating +(210-240)% to Global Critical Strike Multiplier +(80-100) to Evasion Rating (10-15)% increased Light Radius 40% less Critical Strike Chance Critical Strikes have Culling Strike |
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Min. requirements: 65 maximum Life 70% Total Elemental Resistances Optional affixes: Accuracy Rating Curses enemies with level # Warlord's Mark on Hit (Elder Ring) Added Physical Damage to Attacks increased Elemental Damage with Attack Skills |
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+(9-13)% to Chaos Resistance +(300-350) to Accuracy Rating +(260-300) to Armour +(40-50) to maximum Life +(15-20)% to Chaos Resistance (0.6-0.8)% of Physical Attack Damage Leeched as Life You gain Onslaught for 4 seconds on Kill |
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(30-40)% increased Global Accuracy Rating +(40-50) to maximum Life -(20-10)% to Chaos Resistance (7-8)% chance to Dodge Spell Hits Curse Enemies with Level 10 Assassin's Mark on Hit 2% increased Attack Critical Strike Chance per 200 Accuracy Rating |
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Recommended affixes: increased maximum Life added Physical Damage to Attacks/Staff Attacks Optional affixes: Chance to grant Onslaught buff for 4 seconds on Kill |
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Recommended affixes: increased maximum Life increased Physical/Melee Damage Optional affixes: increased Global Critical Strike Multiplier Elemental Resistances |
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2% of Chaos Damage Leeched as Life during Flask effect Gain (15-20)% of Physical Damage as Extra Chaos Damage during effect Gain (10-15)% of Elemental Damage as Extra Chaos Damage during effect |
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+50% to Cold Resistance 20% less Cold Damage taken 20% of Physical Damage from Hits taken as Cold Damage during Flask effect Gain (15-20)% of Physical Damage as Extra Cold Damage during effect 30% chance to Avoid being Chilled during Flask effect 30% chance to Avoid being Frozen during Flask effect |
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Other suggested Flasks:
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If you have any other build requests please leave that in the comments below. Also, we always gladly accept feedback and constructive criticism about our builds. With your help, we hope to continuously improve our content.
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