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White Wind Double Strike Raider Build - Odealo's Crafty Guide

White Wind Double Strike Raider Build - Odealo's Crafty Guide

Extremely powerful cold-based Double Strike Raider build. Utilize the full potential of the new White Wind unique dagger

White Wind
Double Strike
Raider/Ranger
Build updated for Patch 3.2

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Estimated budget: moderately low (10-15 Exalted Orbs)
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Guide notes
March 15, 2018
-Updated Skill Trees to Patch 3.2
-Changed Ascendancy Passives to optimize the build's dps

White Wind is the newly introduced in Patch 3.1 unique dagger. It provides very high elemental cold damage, and while you have no offhand slot weapon or shield equipped, it will also increase your cold damage by 100% and grant you 20% increased chance to dodge attacks. This provides amazing dps and defense boost which makes it fully viable choice for a variety of melee attack skills. We have decided to make this build revolve around the Double Strike skill. It will maximize the dps output, but it will deal only cold elemental damage - which may pose difficulties versus certain enemies and bosses.

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1. Gameplay

This build is extremely tanky and durable - it provides high life, very high evasion and insane dodge. In terms of damage it is also extremely high ,and scales amazingly with end-game gear, and flat cold damage added Abyss jewels. In general this is rather straight forward melee build, that should be able to face-tank pretty much any content. It also uses the Hrimburn gloves and Herald of Thunder aura to allow applying all 3 status ailments with pretty much every attack. It maximies the damage bonus of the Taming unique ring. 


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2. Build's PROS & CONS

PROS
  • extremely durable with high Life, high Evasion and insane dodge chance
  • great damage that scales extremely well with flat added cold damage Abyss jewels
  • good clear speed 
  • provides quite new gameplay mechanics
CONS
  • vulnerable to elemental reflect maps
  • you might find it hard to kill bosses and elites with increased resistance to cold damage

3. Leveling tips

Leveling with White Wind Raider should be rather easy if you can afford high dps unique weapons (preferably claws). You should take a couple extra nodes that will have to be refunded later on, but this is just 5 points, and will grant increased cold damage to your Frost Blades setup. 

Suggested leveling gem setups:

Frost Blades setup
Frost Blades Frost Blades - your main attack skill. It deals melee cold damage, which means you will boost its' dps with the nodes you pick up for your final Double Strike setup
Added Cold Damage Support Added Cold Damage Support - grants additional flat cold damage
Faster Attacks Support Faster Attacks Support - grants increased attack speed
Lesser Multiple Projectiles Lesser Multiple Projectiles - increases the number of FB projectiles, at the same time lowering its' damage. It should grant sufficient aoe for leveling phase, while LMP compared to GMP (Greater Multiple Projectiles Support) should still make the skill fully capable of killing bosses
Whirling Blades setup
Whirling Blades Leap Slam - your main mobility skill
Faster Attacks Support Faster Attacks Support - increases "movement" speed of WB skill
Utility gems
Ice Golem Ice Golem - grants increased Critical Strike Chance and Accuracy Rating
Frostbite Frostbite - best curse for leveling with cold based dps skills
Herald of Ice Herald of Ice - provides extra dps and aoe explosions for smoother leveling
Clarity Clarity - increased mana regen might be helpful because of lack of mana/int nodes early on

Bandits:

We recommend killing all bandits for the additional 2 passive points

Leveling skill trees:

34 Points Skill tree
Priorities: 1) Finesse 2) Winter Spirit and Flash Freeze 3) Primeval Force 4) Master of the Arena

66 Points skill tree
Priorities: 1) Constitution 2) Devotion 3) Catalyse 4) Elementalist

Recommended leveling items:

BlackheartBlackheart - the best rings for the earlies levels. Will greatly boost your melee physical dps
Adds 1 to 4 Physical Damage to Attacks
5% increased Physical Damage
Adds 1 to 3 Chaos Damage to Attacks
+(20-30) to maximum Life
(2-4) Life Regenerated per second
10% chance to Cause Monsters to Flee
 
Meginord's GirdleMeginord's Girdle - great leveling belt
+(25-35) to Strength
Adds 5 to 15 Physical Damage to Attacks
+25 to Strength
10% increased maximum Life
+(10-20)% to Cold Resistance
25% increased Flask Life Recovery rate
 
GiantsbaneGiantsbane - this gloves will greatly increase your dps during early levels
Adds (3-6) to (10-12) Physical Damage to Attacks
+(30-40) to Strength
(80-100)% increased Armour
Iron Grip
 
Last ResortLast Resort - first unique claw you can equip. Great for leveling
+3 Life gained for each Enemy hit by Attacks
25% increased Attack Speed when on Low Life
(80-100)% increased Physical Damage
Adds 2 to 10 Physical Damage
100% increased Claw Physical Damage when on Low Life
100% increased Accuracy Rating when on Low Life
 

Al DhihAl Dhih - another great leveling claw

+19 Life gained for each Enemy hit by Attacks
(100-120)% increased Physical Damage
3% of Physical Attack Damage Leeched as Life
10% reduced Enemy Stun Threshold with this Weapon
Socketed Gems have 10% chance to cause Enemies to Flee on Hit
Trigger Level 1 Abyssal Cry on Hit
 

4. Final Skill tree, Ascendancy Points and Pantheon

Final skill tree:

114 Points Final Skill Tree
114 Points Path of Building link

Ascendancy points:

Preferably in that order:

  1. Quartz Infusion
  2. Avatar of the Veil
  3. Rapid Assault
  4. Avatar of the Chase

Pantheon:

Major God : Soul of Solaris - 6% Physical Damage Reduction if there is only one nearby Enemy, 20% chance to take 50% less Area Damage from Hits

Minor God : Soul of Garukhan - +5% chance to Evade Attacks if you've taken a Savage Hit recently

5. Final gems links

[DPS] Double Strike setup
Double Strike Double Strike - your main dps minion spell. It is one of the few melee/dagger skills that is not based on physical to elemental damage conversion. This allows it to maximize the damage output when using White Wind, but will make your character deal solely cold damage
Elemental Damage with Attacks Support Elemental Damage with Attacks Support - this build is purely elemental damage, so this is a mandatory support gem
Melee Splash Support Melee Splash Support - grants increased aoe. Otherwise your Double Strike would be only able to damage one enemy with each hit, drastically lowering your clearspeed
Multistrike Support Multistrike Support - provides more hits with each attack, allowing to easily apply all 3 status ailments
Added Cold Damage Support Added Cold Damage Support - adds flat cold damage
Ice Bite Support Ice Bite Support - adds flat cold damage to your Double Strike, as well as provides amazing Frenzy charge generation
[AURAS] HoT and HoI setup
Herald of Thunder [3L]Herald of Thunder - used mainly for the added lightning damage, that will allow your Double Strike to also shock enemies (on top of freezing and igniting them)
Herald of Ice [3L]Herald of Ice - grants added flat cold damage to your attacks and aoe explosions when killing frozen enemies
Enlighten [3L]Enlighten - will help with mana management while you have 2 auras on
Ice Golem [1L]Ice Golem - the best golem option for this build. You need increased Critical Strike Chance and Accuracy Rating to maximie your chances of applying status aliaments (and well, dealing damage too)
[UTILITY/CURSE] Whirling Blades setup
Whirling Blades Whirling Blades - your main mobility skill. Also one of the best skills to dodge heavy attacks and spells
Faster Attacks Support Faster Attacks Support - increases attack speed, which means better mobility when linked with movement skills
Fortify Support Fortify Support - will grant a great defensive buffs on melee hits with WB
[UTILITY] Vaal skills setup
Vaal Grace Vaal Grace - grants increased Evasion rating
Vaal Haste Vaal Haste - grants increased movement and attack speed
Increased Duration Support Increased Duration Support - increases the duration of all the buffs
Rallying Cry Rallying Cry - grants increased damage. The more nearby monsters are present when cast the higher the damage bonus.
[UTILITY/CURSE] Frostbite & Ancestral Warchief setup
Frostbite [2L]Frostbite - pretty much the only curse option. It will reserve no mana with the Impresence amulet equipped
Blasphemy [2L]Blasphemy - will make your curse work as an aura around your character. Since this is melee build, all your targets will be automatically cursed
Ancestral Warchief [2L]Ancestral Warchief - will spawn a Totem that will increase your attack speed
Minion and Totem Elemental Resistances Support [2L]Minion and Totem Elemental Resistances Support - extra defences for the Ancestral Warchief Totem


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5. Gear Setup

Our suggested build revolves around high flat added Cold damage and Cold/Melee damage bonuses. All the items including Abyss Jewels and 6-linked Hyrri's Ire should cost around 10-15 Exalted Orbs. It will be more than enough to clear nearly all map tiers and mods.

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Our recommended items will:

  1. Cap your resistances 
  2. Give you enough DPS/Life to start mapping successfully
  3. Save you at least a couple of hours,as it's already all planned out for you!

Stat priorities on items:

  1. Life
  2. Elemental Resistances
  3. Flat added cold damage
  4. Cold/Melee Damage
  5. Attack Speed
  6. Increased Critical Strike Chance/Multiplier
Rat's Nest(Helmet) Rat's Nest  the best dps-oriented helmet for this build
15% increased Attack Speed
(60-75)% increased Global Critical Strike Chance
150% increased Evasion Rating
(20-25)% increased Rarity of Items found
10% increased Movement Speed
10% reduced Character Size
Starkonja's Head(Helmet) Starkonja's Head  another great helmet options. It provides decent Attack Speed bonus and amazing defensive utility
50% reduced Damage when on Low Life
+(50-70) to Dexterity
10% increased Attack Speed
25% increased Global Critical Strike Chance
(100-130)% increased Evasion Rating
+(80-100) to maximum Life
150% increased Global Evasion Rating when on Low Life
White Wind(Weapon) White Wind – mandatory weapon for this build, after all it's all based on this weapons cold elemental damage and amazing bonuses
30% increased Global Critical Strike Chance
Adds (160-190) to (280-320) Cold Damage
(10-15)% increased Attack Speed
+(300-400) to Evasion Rating
20% chance to Dodge Attacks while your Off Hand is empty
100% increased Cold Damage while your Off Hand is empty
Hyrri's Ire(Body Armour) Hyrri's Ire - best in slot armour for this build. Provides amazing damage bonuses and extra dodge chance
3% reduced Movement Speed (Hidden)
+(40-50) to Dexterity
Adds (50-60) to (70-80) Cold Damage to Attacks
(140-220)% increased Evasion Rating
25% increased Chill Duration on Enemies
10% chance to Dodge Attacks
10% chance to Dodge Spell Damage
Zodiac Leather(Body Armour) Rare Life/Res evasion armour - not a bad pick, but you might be missing a lot of dps 
Min. requirements:
2000 Evasion Rating
100 maximum Life
Optional affixes:
Elemental Resistances
Attributes
Belly of the Beast(Body Armour) Belly of the Beast - it's a good choice for nearly any Life build. Provides amazing defensive bonuses
+(15-25)% to all Elemental Resistances
+1 to Level of Socketed Gems
+(30-50) to all Attributes
Rare Boots(Boots) Rare Life/res/MS boots - dexterity base is recommended for increased evasion rating
Min. requirements:
75 maximum Life
27% Fire Resistance
35% Lightning Resistance
25% increased Movement Speed
Optional affixes:
high Evasion Rating
Hrimburn(Gloves) Hrimburn - mandatory pair of gloves for this build. If you are not wearing them you will be unable to ignite enemies, and miss the 20% increased Elemental Damage from The Taming ring
+(20-30) to Strength
Adds (5-7) to (13-15) Cold Damage to Spells and Attacks
+(40-50) to Evasion Rating
+(20-30)% to Cold Resistance
50% of Physical Damage Converted to Cold Damage
Reflects 10 Cold Damage to Melee Attackers
Your Cold Damage can Ignite
Rare Belt(Belt) Rare Life/res belt with increased Elemental Damge with Attack skills
Min. requirements:
70 maximum Life
25% Fire Resistance
25% Cold Resistance
25% Lightning Resistance
35% increased Elemental Damage with Attack skills
Stygian Vise(Belt) Rare Life/res Stygian Vise with increased Elemental Damge with Attack skills
Min. requirements:
70 maximum Life
25% Fire Resistance
25% Cold Resistance
25% Lightning Resistance
30% increased Elemental Damage with Attack skills
Impresence(Amulet) Impresence (Cold) - one of the best amulet options for this builds. Provides amazing Cold damage bonuses as well as allow using Frostbite Curse/Aura setup that reservers no mana
+(10-16) to all Attributes
Adds (20-24) to (33-36) Cold Damage
+(50-70) to maximum Life
(45-50)% increased Mana Regeneration Rate
+(20-25)% to Cold Resistance
100% reduced Frostbite Mana Reservation
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
Coral Ring(Ring) Rare Life/flat cold/res ring
Min. requirements:
70 maximum Life
Added min. 9 Cold damage to attacks
25% Fire Resistance
25% Cold Resistance
25% Lightning Resistance
Optional affixes:
Accuracy Rating
The Taming(Ring) The Taming - mandatory item for this build. Grants insane increased Elemental Damage. It is rather expensive but totally worth its price
+(8-10)% to all Elemental Resistances
20% increased Damage with Hits and Ailments per Freeze, Shock and Ignite on Enemy
30% increased Elemental Damage with Attack Skills
+(20-30)% to all Elemental Resistances
30% increased Elemental Damage
10% chance to Freeze, Shock and Ignite
Abyss Jewel(Jewel) Abyss Jewels - with added flat cold damage to attacks
Recommended affixes:
Added Cold Damage to Attacks
Added Cold Damage to Dagger Attacks
maximum Life
Optional affixes:
incresed Global Critical Strike Chance
Evasion Rating
Cobalt Jewel(Jewel) Rare jewels - they should provide extra Life and damage bonuses
Recommended affixes:
% increased maximum Life
% increased Melee/Cold/Elemental Damage
Optional affixes:
% increased Attack Speed
Atziri's Promise(Flask) Atziri's Promise - one of the best Flasks in Path of Exile. It's cheap and extremely useful
+35% to Chaos Resistance
2% of Chaos Damage Leeched as Life during Flask effect
Gain (15-20)% of Physical Damage as Extra Chaos Damage during effect
Gain (10-15)% of Elemental Damage as Extra Chaos Damage during effect
Other suggested Flasks:
  1. Bubbling Divine Life Flask of Staunching (immunity to bleeding)
  2. Bubbling Divine Life Flask of Heat (immunity to chill and freeze effects)
  3. Experimenter's Stibnite Flask of Reflexes (grants increased Evasion Rating)
  4. Experimenter's Diamond Flask of Warding (increased Critical Strike Chance and curse immunity)
Atziri's PromiseDivine Life FlaskDivine Life FlaskStibnite FlaskDiamond Flask


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