The Best Crafty Guides by Odealo
Estimated budget: moderately low (10-15 Exalted Orbs)
Guide notes |
March 15, 2018 -Updated Skill Trees to Patch 3.2 -Changed Ascendancy Passives to optimize the build's dps |
White Wind is the newly introduced in Patch 3.1 unique dagger. It provides very high elemental cold damage, and while you have no offhand slot weapon or shield equipped, it will also increase your cold damage by 100% and grant you 20% increased chance to dodge attacks. This provides amazing dps and defense boost which makes it fully viable choice for a variety of melee attack skills. We have decided to make this build revolve around the Double Strike skill. It will maximize the dps output, but it will deal only cold elemental damage - which may pose difficulties versus certain enemies and bosses.
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This build is extremely tanky and durable - it provides high life, very high evasion and insane dodge. In terms of damage it is also extremely high ,and scales amazingly with end-game gear, and flat cold damage added Abyss jewels. In general this is rather straight forward melee build, that should be able to face-tank pretty much any content. It also uses the Hrimburn gloves and Herald of Thunder aura to allow applying all 3 status ailments with pretty much every attack. It maximies the damage bonus of the Taming unique ring.
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PROS |
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CONS |
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Leveling with White Wind Raider should be rather easy if you can afford high dps unique weapons (preferably claws). You should take a couple extra nodes that will have to be refunded later on, but this is just 5 points, and will grant increased cold damage to your Frost Blades setup.
Suggested leveling gem setups:
Frost Blades setup | |
Frost Blades - your main attack skill. It deals melee cold damage, which means you will boost its' dps with the nodes you pick up for your final Double Strike setup | |
Added Cold Damage Support - grants additional flat cold damage | |
Faster Attacks Support - grants increased attack speed | |
Lesser Multiple Projectiles - increases the number of FB projectiles, at the same time lowering its' damage. It should grant sufficient aoe for leveling phase, while LMP compared to GMP (Greater Multiple Projectiles Support) should still make the skill fully capable of killing bosses |
Whirling Blades setup | |
Leap Slam - your main mobility skill | |
Faster Attacks Support - increases "movement" speed of WB skill |
Utility gems | |
Ice Golem - grants increased Critical Strike Chance and Accuracy Rating | |
Frostbite - best curse for leveling with cold based dps skills | |
Herald of Ice - provides extra dps and aoe explosions for smoother leveling | |
Clarity - increased mana regen might be helpful because of lack of mana/int nodes early on |
Bandits:
We recommend killing all bandits for the additional 2 passive points
Leveling skill trees:
34 Points Skill tree
Priorities: 1) Finesse 2) Winter Spirit and Flash Freeze 3) Primeval Force 4) Master of the Arena
66 Points skill tree
Priorities: 1) Constitution 2) Devotion 3) Catalyse 4) Elementalist
Recommended leveling items:
Blackheart - the best rings for the earlies levels. Will greatly boost your melee physical dps | |
Adds 1 to 4 Physical Damage to Attacks 5% increased Physical Damage Adds 1 to 3 Chaos Damage to Attacks +(20-30) to maximum Life (2-4) Life Regenerated per second 10% chance to Cause Monsters to Flee |
Meginord's Girdle - great leveling belt | |
+(25-35) to Strength Adds 5 to 15 Physical Damage to Attacks +25 to Strength 10% increased maximum Life +(10-20)% to Cold Resistance 25% increased Flask Life Recovery rate |
Giantsbane - this gloves will greatly increase your dps during early levels | |
Adds (3-6) to (10-12) Physical Damage to Attacks +(30-40) to Strength (80-100)% increased Armour Iron Grip |
Last Resort - first unique claw you can equip. Great for leveling | |
+3 Life gained for each Enemy hit by Attacks 25% increased Attack Speed when on Low Life (80-100)% increased Physical Damage Adds 2 to 10 Physical Damage 100% increased Claw Physical Damage when on Low Life 100% increased Accuracy Rating when on Low Life |
Al Dhih - another great leveling claw |
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+19 Life gained for each Enemy hit by Attacks (100-120)% increased Physical Damage 3% of Physical Attack Damage Leeched as Life 10% reduced Enemy Stun Threshold with this Weapon Socketed Gems have 10% chance to cause Enemies to Flee on Hit Trigger Level 1 Abyssal Cry on Hit |
Final skill tree:
114 Points Final Skill Tree
114 Points Path of Building link
Ascendancy points:
Preferably in that order:
Pantheon:
Major God : Soul of Solaris - 6% Physical Damage Reduction if there is only one nearby Enemy, 20% chance to take 50% less Area Damage from Hits
Minor God : Soul of Garukhan - +5% chance to Evade Attacks if you've taken a Savage Hit recently
[DPS] Double Strike setup | |
Double Strike - your main dps minion spell. It is one of the few melee/dagger skills that is not based on physical to elemental damage conversion. This allows it to maximize the damage output when using White Wind, but will make your character deal solely cold damage | |
Elemental Damage with Attacks Support - this build is purely elemental damage, so this is a mandatory support gem | |
Melee Splash Support - grants increased aoe. Otherwise your Double Strike would be only able to damage one enemy with each hit, drastically lowering your clearspeed | |
Multistrike Support - provides more hits with each attack, allowing to easily apply all 3 status ailments | |
Added Cold Damage Support - adds flat cold damage | |
Ice Bite Support - adds flat cold damage to your Double Strike, as well as provides amazing Frenzy charge generation |
[AURAS] HoT and HoI setup | |
[3L]Herald of Thunder - used mainly for the added lightning damage, that will allow your Double Strike to also shock enemies (on top of freezing and igniting them) | |
[3L]Herald of Ice - grants added flat cold damage to your attacks and aoe explosions when killing frozen enemies | |
[3L]Enlighten - will help with mana management while you have 2 auras on | |
[1L]Ice Golem - the best golem option for this build. You need increased Critical Strike Chance and Accuracy Rating to maximie your chances of applying status aliaments (and well, dealing damage too) |
[UTILITY/CURSE] Whirling Blades setup | |
Whirling Blades - your main mobility skill. Also one of the best skills to dodge heavy attacks and spells | |
Faster Attacks Support - increases attack speed, which means better mobility when linked with movement skills | |
Fortify Support - will grant a great defensive buffs on melee hits with WB |
[UTILITY] Vaal skills setup | |
Vaal Grace - grants increased Evasion rating | |
Vaal Haste - grants increased movement and attack speed | |
Increased Duration Support - increases the duration of all the buffs | |
Rallying Cry - grants increased damage. The more nearby monsters are present when cast the higher the damage bonus. |
[UTILITY/CURSE] Frostbite & Ancestral Warchief setup | |
[2L]Frostbite - pretty much the only curse option. It will reserve no mana with the Impresence amulet equipped | |
[2L]Blasphemy - will make your curse work as an aura around your character. Since this is melee build, all your targets will be automatically cursed | |
[2L]Ancestral Warchief - will spawn a Totem that will increase your attack speed | |
[2L]Minion and Totem Elemental Resistances Support - extra defences for the Ancestral Warchief Totem |
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Our suggested build revolves around high flat added Cold damage and Cold/Melee damage bonuses. All the items including Abyss Jewels and 6-linked Hyrri's Ire should cost around 10-15 Exalted Orbs. It will be more than enough to clear nearly all map tiers and mods.
If you are short on currency and unable to get all the recommended gear we are delighted to invite you to our PoE Currency marketplace.
Our recommended items will:
Stat priorities on items:
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(Helmet) Rat's Nest – the best dps-oriented helmet for this build | |
15% increased Attack Speed (60-75)% increased Global Critical Strike Chance 150% increased Evasion Rating (20-25)% increased Rarity of Items found 10% increased Movement Speed 10% reduced Character Size |
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(Helmet) Starkonja's Head – another great helmet options. It provides decent Attack Speed bonus and amazing defensive utility | |
50% reduced Damage when on Low Life +(50-70) to Dexterity 10% increased Attack Speed 25% increased Global Critical Strike Chance (100-130)% increased Evasion Rating +(80-100) to maximum Life 150% increased Global Evasion Rating when on Low Life |
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(Weapon) White Wind – mandatory weapon for this build, after all it's all based on this weapons cold elemental damage and amazing bonuses | |
30% increased Global Critical Strike Chance Adds (160-190) to (280-320) Cold Damage (10-15)% increased Attack Speed +(300-400) to Evasion Rating 20% chance to Dodge Attacks while your Off Hand is empty 100% increased Cold Damage while your Off Hand is empty |
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(Body Armour) Hyrri's Ire - best in slot armour for this build. Provides amazing damage bonuses and extra dodge chance | |
3% reduced Movement Speed (Hidden) +(40-50) to Dexterity Adds (50-60) to (70-80) Cold Damage to Attacks (140-220)% increased Evasion Rating 25% increased Chill Duration on Enemies 10% chance to Dodge Attacks 10% chance to Dodge Spell Damage |
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(Body Armour) Rare Life/Res evasion armour - not a bad pick, but you might be missing a lot of dps | |
Min. requirements: 2000 Evasion Rating 100 maximum Life Optional affixes: Elemental Resistances Attributes |
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(Body Armour) Belly of the Beast - it's a good choice for nearly any Life build. Provides amazing defensive bonuses | |
+(15-25)% to all Elemental Resistances +1 to Level of Socketed Gems +(30-50) to all Attributes |
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(Boots) Rare Life/res/MS boots - dexterity base is recommended for increased evasion rating | |
Min. requirements: 75 maximum Life 27% Fire Resistance 35% Lightning Resistance 25% increased Movement Speed Optional affixes: high Evasion Rating |
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(Gloves) Hrimburn - mandatory pair of gloves for this build. If you are not wearing them you will be unable to ignite enemies, and miss the 20% increased Elemental Damage from The Taming ring | |
+(20-30) to Strength Adds (5-7) to (13-15) Cold Damage to Spells and Attacks +(40-50) to Evasion Rating +(20-30)% to Cold Resistance 50% of Physical Damage Converted to Cold Damage Reflects 10 Cold Damage to Melee Attackers Your Cold Damage can Ignite |
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(Belt) Rare Life/res belt with increased Elemental Damge with Attack skills | |
Min. requirements: 70 maximum Life 25% Fire Resistance 25% Cold Resistance 25% Lightning Resistance 35% increased Elemental Damage with Attack skills |
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(Belt) Rare Life/res Stygian Vise with increased Elemental Damge with Attack skills | |
Min. requirements: 70 maximum Life 25% Fire Resistance 25% Cold Resistance 25% Lightning Resistance 30% increased Elemental Damage with Attack skills |
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(Amulet) Impresence (Cold) - one of the best amulet options for this builds. Provides amazing Cold damage bonuses as well as allow using Frostbite Curse/Aura setup that reservers no mana | |
+(10-16) to all Attributes Adds (20-24) to (33-36) Cold Damage +(50-70) to maximum Life (45-50)% increased Mana Regeneration Rate +(20-25)% to Cold Resistance 100% reduced Frostbite Mana Reservation Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy |
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(Ring) Rare Life/flat cold/res ring | |
Min. requirements: 70 maximum Life Added min. 9 Cold damage to attacks 25% Fire Resistance 25% Cold Resistance 25% Lightning Resistance Optional affixes: Accuracy Rating |
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(Ring) The Taming - mandatory item for this build. Grants insane increased Elemental Damage. It is rather expensive but totally worth its price | |
+(8-10)% to all Elemental Resistances 20% increased Damage with Hits and Ailments per Freeze, Shock and Ignite on Enemy 30% increased Elemental Damage with Attack Skills +(20-30)% to all Elemental Resistances 30% increased Elemental Damage 10% chance to Freeze, Shock and Ignite |
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(Jewel) Abyss Jewels - with added flat cold damage to attacks | |
Recommended affixes: Added Cold Damage to Attacks Added Cold Damage to Dagger Attacks maximum Life Optional affixes: incresed Global Critical Strike Chance Evasion Rating |
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(Jewel) Rare jewels - they should provide extra Life and damage bonuses | |
Recommended affixes: % increased maximum Life % increased Melee/Cold/Elemental Damage Optional affixes: % increased Attack Speed |
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(Flask) Atziri's Promise - one of the best Flasks in Path of Exile. It's cheap and extremely useful | |
+35% to Chaos Resistance 2% of Chaos Damage Leeched as Life during Flask effect Gain (15-20)% of Physical Damage as Extra Chaos Damage during effect Gain (10-15)% of Elemental Damage as Extra Chaos Damage during effect |
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Other suggested Flasks:
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If you have any other build requests please leave that in the comments below.
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