Updated for Patch 3.16
The Best Crafty Guides by Odealo
Estimated budget: high
Guide notes |
September 19, 2020 -Updated for Patch 3.12 December 11, 2021 -Updated for Patch 3.16 December 17, 2021 -Updated gameplay video |
Spells linked to Spellslinger Support will reserve Mana based on their Mana Cost and will be cast whenever you attack with a Wand. It's a very similar mechanic to Poet's Pen, but you can use several Spells with it, and they can be Supported by a regular number of Gems. It's one of the most powerful Spell Caster builds in the game, offering Millions of realistic DPS while offering an extremely fast-paced play-style. This is a low-life build based on Shavronne's Wrappings Body Armour and very high base Energy Shield bonuses from upgraded Discipline.
For the full list of our Path of Exile builds you can visit the following article: Odealo's Crafty Guides - Full List
Volatile Dead is one of the two Spells triggered with Wand attacks, the second one being Desecrate which creates corpses for the VD to work properly. Supporting both of them with Spell Cascade we can create massive amounts of Volatile Dead's fiery balls and Corpse Explosions. This makes for this build's tremendous single-target DPS, and as Volatile Dead's spheres chase down enemies, it's also in the Top Tier when it comes to clearing areas fast. For the Wand Attack, we use Frenzy which will also generate Frenzy Charges for additional DPS bonuses. Supporting it with Combustion and Power Charge on Critical will also give it additional utility bonuses, generating Power Charges as well, and debuffing enemies with -19% to Fire Resistance. This build also utilizes high Block Chance, allowing you to effortlessly farm any content in the game. While fully buffed, with Blood Offering and Rumi's Flask, you should have over 60% Chance to Block Attack Damage and nearly 50% Chance to Block Spell Damage.
|
|
PROS |
|
CONS |
|
Leveling with Spellslinger is extremely smooth and easy. It becomes available at level 24 when you complete the Tolman Quest. From that point onwards, completing the storyline is a piece of cake. You will deal massive damage with Volatile Dead regardless of your equipment. To reach level 24 you can use anything you want, from Zombies, Summon Raging Spirits, to casting Freezing Pulse manually. It's entirely up to you, and the first 24 levels shouldn't be any problem regardless of your final choice.
Suggested leveling Gem setups:
Raise Zombie setup | |
![]() |
Raise Zombie - slow but very tanky Minions that help you stay alive while casting SRS |
![]() |
Minion Life Support - one of the best defensive Support Gems for your zombies |
![]() |
Minion Speed Support - quite useful for the Zombies, which makes them intercept enemies faster |
Summon Raging Spirit setup | |
![]() |
Summon Raging Spirit - your main DPS spell, that you will be using starting at level 4. Socket it into the +1 to Fire Gems wand, and if you manage to get Reverberation wand, socket it there |
![]() |
Minion Damage Support - well-round offensive Support Gem for your Minions |
![]() |
Melee Physical Damage Support - Raging Spirits use Melee Attacks, this is a significant DPS boost for them |
![]() |
Melee Splash Support - grants extra AoE damage |
Volatile Dead setup | |
![]() |
Volatile Dead - your primary source of DPS. Volatile causes nearby corpses to explode dealing a portion of its DPS to nearby enemies and creates fiery Spheres that chase down enemies for extra damage |
![]() |
Spell Cascade Support - makes the supported Spell repeat itself in the area around the original location, increasing the number of Corpses affected and balls created |
![]() |
Spellslinger Support - casts Supported Spells whenever you attack with your Wand |
Desecrate setup | |
![]() |
Desecrate - creates piles of Corpses that explode whenever you cast Volatile Dead |
![]() |
Spell Cascade Support |
![]() |
Spellslinger Support |
Auras | |
![]() |
Clarity - grants increased Mana Regeneration which might be extremely useful on lower levels |
![]() |
Anger - grants very high bonus DPS to your Spells and Attacks. If you are still using Raging Spirits, it will affect them as well |
![]() |
Herald of Ash - grants high bonus Fire Spell Damage, and makes slain enemies burn nearby targets for a percentage of your overkill damage, increasing your clear speed |
Bandits:
You should kill all the Bandits for two additional Passive Skill Points. If you have a very high-level character you can also switch to Alira for additional Critical Strike Multiplier
Leveling Skill Trees:
35 Points Skill Tree
Priorities: 1) Arcanist Dominion 2) Cruel Preparation 3) Purity of Flash 4) Spiritual Aid
66 Points Skill Tree
Priorities: 1) Heart of Flame 2) Undertaker 3) Blood Siphon 4) Elemental Focus 5) Written in Blood
Lvl. 65+ Energy Shield/Low-Life Tree - what you should have after switching to Shavronne's Wrappings and Prism Guardian and Crown of the Inward Eye
Recommended leveling items:
![]() |
|
(20-30)% increased Mana Regeneration Rate +25% to Cold Resistance 0.2% of Physical Attack Damage Leeched as Mana Minions have (10-15)% increased maximum Life Minions have (10-15)% increased Movement Speed (15-10)% reduced Mana Cost of Minion Skills Minions deal (10-15)% increased Damage |
![]() |
|
(15-19)% increased Spell Damage +1 to Level of Socketed Gems Socketed Gems are Supported by level 1 Spell Echo +(10-30) to Intelligence |
![]() |
|
+(20-25) to maximum Mana +(30-60) to maximum Mana (3-6) Mana Regenerated per second -(8-4) to Mana Cost of Skills 8% of Damage taken gained as Mana over 4 seconds when Hit |
![]() |
|
+(30-50) to Evasion Rating 10% increased Rarity of Items found +(30-40)% to all Elemental Resistances Reflects 4 Physical Damage to Melee Attackers Level Requirement reduced by 100 (Hidden) |
![]() |
|
+15 to Dexterity +15 to Intelligence (100-150)% increased Evasion Rating 15% increased Movement Speed (5-10)% of Damage taken gained as Mana over 4 seconds when Hit 10% increased Movement Speed for you and nearby Allies |
Final Skill Tree:
117 Points Skill Tree (Doesn't include Cluster Jewel)
123 Points Path of Building(PoB) link
Ascendancy points:
Preferably in that order:
Pantheon:
Major God: Soul of the Brine King You cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past 2 seconds
Minor God: Soul of Gruthkul 1% additional Physical Damage Reduction for each Hit you've taken Recently up to a maximum of 5%
[DPS] Volatile Dead setup | |
![]() |
Volatile Dead - your primary source of DPS. Volatile causes nearby corpses to explode dealing a portion of its DPS to nearby enemies and creates fiery Spheres that chase down enemies for extra damage |
![]() |
Spellslinger Support - mandatory Support Gem in this build. It causes Supported Spell to be triggered whenever you attack with Frenzy. Spells that you want to be triggered will Reserve Mana |
![]() |
Spell Cascade Support - another core Gem for this setup. It increases the number of Corpses affected by each cast (increasing the number of explosions and fiery balls created) |
![]() |
Inspiration Support - It significantly reduced Mana Cost which is important for this build, it will increase your Elemental Damage as well |
![]() |
Detonate Dead - you can Detonate more Corpses with this Spell for increased Damage |
![]() |
Elemental Focus Support - grants very high bonus Elemental Damage but makes supported skill unable to inflict ailments |
[UTILITY] Desecrate | |
![]() |
Desecrate - creates piles of Corpses which you use for Volatile Dead's explosions |
![]() |
Spell Cascade Support - allows you to create more Corpses with each Cast |
![]() |
Spellslinger Support - same as Volatile Dead, you need Desecrate to be cast at the same pace to maximize your DPS |
![]() |
Enlighten Support - this setup doesn't reserve much of your Mana, but you can further increase your Reservation Efficiency with Enlighten |
[DPS] Frenzy | |
![]() |
Frenzy - the recommended Attack Skill for this build which should be used on level 1 to minimize the Mana Cost. It will also generate Frenzy Charges, Power Charges, and debuff enemies via the recommended Support Gems listed |
![]() |
Combustion Support - causes enemies Ignited by Frenzy to have reduced Fire Resistance |
![]() |
Culling Strike Support - damaging enemies below 10% Life with linked Skill will instantly kill them |
![]() |
Barrage Support - makes you attack repeatedly with Frenzy in quick succession. Again, you don't need to upgrade this Gem at all to reduce Dexterity Requirements |
[UTILITY] Auras (socketed in Prism Guardian) |
|
![]() |
Zealotry - increases your Spell Damage and Spell Critical Strike Chance. A great DPS Curse for this build |
![]() |
Anger - grants very high added Fire Damage to Spells and Attacks |
![]() |
Vaal Discipline - grants very high bonus Energy Shield. You can try to get a level 21 Discipline (you could skip the Vaaling part then or if you can afford it, just get a Lvl 21 Vaal Discipline) as it's one of the primary sources of Energy Shield for your character |
[MOBILITY] Flame Dash | |
![]() |
Flame Dash - the recommended Movement Skill for this build. It allows you to progress faster through Maps and avoid big Attacks and Spells from Bosses |
![]() |
Second Wind Support - increases the number of available Flame Dash's charges and reduces its cooldown |
![]() |
Faster Casting Support |
[UTILITY] Herald (disable in case of Mana Reservation issues) |
|
![]() |
Herald of Ash - increases your Fire Spell Damage and Causes AoE explosions whenever you kill enemies |
[UTILITY] Gems socketed in crafted Wand (those will be triggered by the Wand's crafted affix) |
|
![]() |
Bone Offering - increases your Chance to Block Attack and Spell Damage greatly boosting up your defenses |
![]() |
Wave of Conviction - applies Fire Exposure to enemies, reducing their resistance to Fire Damage |
![]() |
Flammability - recommended Curse for this build which grants the highest DPS bonus out of all available Curses |
|
Let's get down to the most interesting part of our guide. Before we start, you might want to visit our PoE Currency Marketplace and restock your PoE Orbs. You should acknowledge that this build is rather expensive and doesn't offer much flexibility in terms of equipment. A lot of items here and mandatory, and the number of required Uniques somewhat force you to get standard Rares with high Resistances and Attributes in other slots. Be mindful that all the automatically-triggered Spells cost Mana, you will need to seek mods to reduce the Mana Cost of Skills.
We guarantee that our list will:
Stat priorities on items:
|
![]() |
|
333% increased Armour and Energy Shield (9-21)% increased maximum Life, Mana and Global Energy Shield Transfiguration of Soul Transfiguration of Body Transfiguration of Mind |
|
Helmet enchantment: Skills Supported by Spellslinger have 30% increased Cooldown Recovery Speed Volatile Dead Consumes up to 1 additional corpse |
|
![]() |
|
(3-10)% increased Spell Damage (100-150)% increased Energy Shield 10% faster start of Energy Shield Recharge +(30-40)% to Lightning Resistance Reflects 1 to 250 Lightning Damage to Melee Attackers Chaos Damage does not bypass Energy Shield |
|
![]() |
|
Min. requirements: Adds min. 50 Fire Damage to Spells 50% Increased Fire/Elemental Damage Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown Spells Triggered this way have 150% more Cost (crafted) Optional affixes: Critical Strike Multiplier Gain % of Elemental Damage as extra Chaos Damage |
|
![]() |
|
+12% to all Elemental Resistances +2 to Level of Socketed Aura Gems Socketed Gems have Blood Magic Socketed Gems have 25% reduced Mana Reservation +(20-30) to Dexterity +25% to all Elemental Resistances |
|
![]() |
|
Min. requirements: 220 Energy Shield 25% increased Movement Speed Optional affixes: Elemental Resistances Freeze Immunity Attributes |
|
![]() |
|
+(20-30) to Dexterity +(20-30) to Intelligence (80-100)% increased Evasion Rating +(100-150) to maximum Energy Shield 30% increased Movement Speed Enemies Cannot Leech Life From you |
|
Boot Enchantment: Adds 45 to 68 Fire Damage if you've Killed Recently Regenerate 2% of Life per second if you were Hit Recently |
|
![]() |
|
Min. requirements: 50 Energy Shield (100 If you go for Crystal Belt) 100% Total Energy Resistances Optional affixes: Abyssal Socket Fire/Elemental Damage |
|
![]() |
|
+(9-20) to maximum Energy Shield+(15-25) to Intelligence 10% increased Damage +(20-30) to maximum Energy Shield 20% increased maximum Energy Shield 50% increased Energy Shield Recharge Rate |
|
![]() |
|
+(10-16) to all Attributes 30% increased Rarity of Items found +60% to Chaos Resistance Cannot be Stunned 20% of Maximum Life Converted to Energy Shield |
|
![]() |
|
Min. requirements: 40 Energy Shield 20% Elemental/Fire Damage Optional affixes: Attributes Elemental Resistances |
|
![]() |
|
+(20-30) to Strength Adds (20-25) to (26-35) Fire Damage +(20-30)% to Fire Resistance <Two Random Herald of Ash modifier> |
|
![]() |
|
Min. requirements: 180 Energy Shield 100% Total Elemental Resistances Optional affixes: Spell Damage (Fingerless Silk Gloves) |
|
![]() |
|
Recommended affixes: maximum Energy Shield Critical Strike Multiplier Optional affixes: Attributes Minion Damage |
|
![]() |
|
Recommended affixes: maximum Energy Shield Added Fire Damage to Spells Optional affixes: Critical Strike Multiplier Damage if you have killed recently |
|
![]() |
|
3% reduced Mana Cost of Skills 4% increased Skill Effect Duration 4% increased Mana Reservation Efficiency of Skills |
|
![]() |
|
4% increased Skill Effect Duration +5 to Maximum Rage Non-Channelling Skills have -9 to Total Mana Cost |
|
![]() |
|
Allocated Small Passive Skills in Radius grant nothing Grants all bonuses of Unallocated Small Passive Skills in Radius |
|
![]() |
|
(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers> |
|
![]() |
|
+35% to Chaos Resistance 2% of Chaos Damage Leeched as Life during Flask effect Gain (5-8)% of Physical Damage as Extra Chaos Damage during effect Gain (5-8)% of Elemental Damage as Extra Chaos Damage during effect |
|
![]() |
|
Onslaught +90 to Maximum Charges Recharges 5 Charges when you Consume an Ignited corpse (175-200)% increased Charges per use Enemies Ignited by you during Flask Effect take (7-10)% increased Damage Veiled Suffix <One of the three modifiers> |
|
![]() |
|
+1500 to Armour +(8-12)% Chance to Block Attack Damage during Flask effect +(4-6)% Chance to Block Spell Damage during Flask effect |
|
Other suggested Flasks:
|
|
![]() ![]() ![]() ![]() ![]() |
|
If you have any feedback about this build or suggestions for the next one, please let us know in the comments below!
Pictures used in this article are the intellectual property of Grinding Gear Games