Created for Patch 3.22
The Best Crafty Guides by Odealo
Guide notes |
August 30, 2023 -Build created |
Build Overview | |||
Tags: [CASTER] [ELEMENTAL] [LIFE] [CRIT] | |||
Budget: Defenses: |
|
Boss DPS: AoE: |
|
Volatile Dead is one of the combo Spells that requires lots of Corpses to be used, as it consumes them to create fiery orbs that seek out your Enemies in order to explode, dealing heavy AoE Damage. Most players tend to automatize this process, which heavily lowers the Damage output for the sake of convenience. In this setup, we decided to use the Unleash Support instead and back it up with decent amounts of Cast Speed. The Desecrate can summon up to 10 Corpses, while the Volatile Dead consumes only 3 at once, so having additional repeats from Unleash allows you to consume all summoned Corpses. Alternating between those two Skills gives you enough time to regain most Unleash Seals each time. By having a little bit extra work to do, we are able to scale the Damage and survivability to a much greater extent compared to automated Builds with a similar budget. Remember that orbs seek out Enemies, so you don't have to summon extra Corpses during Mapping that often anyway.
The Inquisitor Ascendency is just a perfect pick for such a Build. Your Critical Strikes will ignore the Monster's Elemental Resistances, and you will have an easier time reaching the 100% Crit Chance. It also grants you tons of Life and Energy Shield Regeneration, which can be used to sustain the Righteous Fire Buff for a massive Damage boost, as the Build is decently tanky. You will have plenty of Attack and Spell Block, Life and Energy Shield Leech, Petrified Blood, and easy access to sources of Physical Damage taken as Elemental on your Gear.
You can also check our other Path of Exile builds right over here Odealo's Crafty Guides - Full List
You will constantly weave Desecrate and Volatile Dead. You don't have to aim as the orbs will automatically target nearby Enemies, which makes Clearing much smoother, however, creating Corpses directly on top of your Enemy adds a bit of Damage from the Corpse explosion, and reduces the flight time of your orbs. Inquisitor ignores Resistances so we use Assassin's Mark instead of Resistance Curse. To improve your mobility use Flame Dash, and if you are in danger use Molten Shell and Frost Shield.
|
|
PROS |
|
CONS |
|
It is a very easy and enjoyable Build to level up with as a generic Fire Spell Caster. Using Spell Combos like this one is much less pleasant without access to Unleash Support or high amounts of Cast Speed, so we recommend using Spells such as Rolling Magma instead. You can start scaling Critical Strikes fairly early, but you should avoid Block and Staff-only Passives at first.
Suggested leveling Gem setups:
Rolling Magma setup | |
![]() |
Rolling Magma - fires a bouncing Projectile that deals Fire Damage. With proper positioning, it can hit the same target twice. |
![]() |
Arcane Surge Support - spending Mana grants you a Buff that increases your Spell Damage, Cast Speed, and Mana Regeneration. |
![]() |
Faster Casting Support - speeds up your Cast time. You can replace it with Unleash or Spell Echo at level 38. |
![]() |
Elemental Focus Support - disables inflicting Elemental Ailments but grants you a high amount of Spell Damage instead. |
![]() |
Increase Critical Strikes Support - greatly increases your Critical Strike Chance with your Spells. |
![]() |
Increase Critical Damage Support - adds a lot of Multiplier for your Critical Strikes. |
Aura setup | |
![]() |
Herald of Ash - increases your Spell Damage with Fire Spells. |
![]() |
Vitality - grants you tons of Life Regeneration. It is especially useful to deal with Traps in Lord's Labirynth. |
![]() |
Clarity - provides you with Mana Regeneration. Keep it at a low level so it doesn't reserve too much Mana. |
Utility setup | |
![]() |
Flame Dash - a simple Blink Spell that teleports you in a short distance. |
![]() |
Elemental Weakness - lowers Elemental Resistances of affected Foes. Useful at lower levels. |
![]() |
Steelskin - grants you an absorbing Shield and disables Bleeding effects. |
Bandits:
Kill all Bandits to get additional 2 Passive Tree Skill Points
Leveling Skill Trees:
33 Points Passive Tree
We recommend this order:
1) Light of Divinity 2) Devotion 3) Divine Judgement (Refund at end-game) 4) Arcane Capacitor 5) Purity of Flesh 6) Arcane Potency
67 Points Passive Tree
Allocate:
1) Disciple of the Forbidden 2) Instability 3) Overcharge 4) Cruel Preparations 5) Doom Cast 6) Written in Blood 7) Sovereignty 8) Influence
Recommended leveling items:
![]() |
|
Adds 1 to 4 Physical Damage to Attacks +(10-30) to all Attributes (10-30)% increased Damage (10-30)% increased Rarity of Items found +(10-30)% to all Elemental Resistances |
|
![]() |
|
Adds (15-20) to (25-35) Cold Damage to Spells and Attacks +(200-300) to Evasion Rating Your Cold Damage cannot Freeze Immune to Chill Adds 60 to 80 Cold Damage against Chilled Enemies |
|
12% increased Elemental Damage Adds (2-3) to (5-6) Fire Damage to Spells Adds (2-3) to (5-6) Cold Damage to Spells Adds 1 to (10-12) Lightning Damage to Spells (4-6)% increased Cast Speed (100-140)% increased Critical Strike Chance for Spells |
|
![]() |
|
Item has no level requirement and Energy Shield (Hidden) Item has 6 White Sockets and is fully linked (Hidden) |
|
![]() |
|
+(30-50) to Evasion Rating 10% increased Rarity of Items found +(30-40)% to all Elemental Resistances Reflects 4 Physical Damage to Melee Attackers Level Requirement reduced by 100 (Hidden) |
|
![]() |
|
(15-25)% increased Stun and Block Recovery +(20-30) to all Attributes (6-8)% increased Quantity of Items found +20% to Fire Resistance 20% increased Flask Effect Duration -2 Physical Damage taken from Attack Hits |
|
![]() |
|
+(10-16) to all Attributes +(80-100) to all Attributes -4 Physical Damage taken from Attack Hits |
|
![]() |
|
50% increased Movement Speed Level Requirement reduced by 100 (Hidden) |
Final Skill Tree:
89 Points Final Passive Tree (doesn't include Cluster or Unique Jewels)
120 Points Path of Building (PoB) link
Ascendancy points:
Preferably in this order:
Pantheon:
Major God: Soul of the Brine King: You cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past 2 seconds; 30% increased Stun and Block Recovery
Minor God: Soul of Ralakesh: 25% reduced Physical Damage over Time taken while moving; Moving while Bleeding doesn't cause you to take extra Damage
[DPS] Volatile Dead setup | |
![]() |
Volatile Dead - consumes Corpses to summon fiery orbs that seek out enemies to explode into. Use the Divergent Quality to increase the Movement Speed of the orbs a bit. |
![]() |
Unleash Support - stores Seals over time to reoccur linked Spell when you use it. You can get up to 4 additional Casts if you use the Awakened Version. |
![]() |
Inspiration Support - Increases Elemental Damage and Critical Strike Chance. It also lowers the Mana Cost. |
![]() |
Concentrated Effect Support - lowers the Area of Effect, but greatly increases Area Damage. The loss of AoE is barely noticeable here. |
![]() |
Elemental Focus Support - greatly improves the Spell Damage at the cost of disabling Elemental Ailments. Ignite wouldn't be any useful in this Build anyway. |
![]() |
Increased Critical Damage Support - grants lots of Critical Strike Multiplier. You can swap it with Increased Critical Strikes Support if your Crit Chance is still lacking. |
[UTILITY] Aura setup | |
![]() |
Zealotry - This Aura grants you plenty of Spell Damage and Critical Strike Chance for Spells. It also has a small chance to create Consecrated Ground when you land Critical Strike. |
![]() |
Petrified Blood - splits incoming Damage into Damage over Time effect, which makes it easier to survive. It also grants you Low Life status which you can use to improve Damage via Pain Attunement Keystone. |
![]() |
Anger - this Aura adds a high amount of flat Fire Damage for your Spells. Watcher's Eye modifiers for this Aura are particularly strong. |
![]() |
Herald of Ash - grants a lot of Fire Spell Damage and causes small explosions when you kill the Enemy. |
![]() |
Enlighten Support - This Support Gem lowers the amount of Mana Reserved by linked Auras. |
[UTILITY] Arrogance setup | |
![]() |
Vitality - provides you with a high amount of Life Regeneration. It Reserves a flat amount of Mana depending on its level. |
![]() |
Clarity - very similar to the previous Aura, but it grants Mana Regeneration instead. |
![]() |
Precision - it slightly raises your Critical Strike Chance and allows you to use useful Watcher's Eye modifiers. |
![]() |
Arrogance Support - causes linked Auras to Reserve your Life instead of Mana, and increases their Effect. With Petrified Blood, you can Reserve up to 50% of your Life without any loss. |
[UTILITY] Desecrate setup | |
![]() |
Desecrate - creates Corpses which you can use to summon Volatile Orbs. |
![]() |
Spell Cascade Support - repeats the Cast of the AoE spell twice with a slight delay. |
![]() |
Faster Casting Support - improves your Cast Speed. |
[UTILITY] Other Utility setups | |
![]() |
Righteous Fire - applies a Burning effect to you and greatly increases your Spell Damage. Inquisitor Ascendency makes it much easier to sustain. |
![]() |
Assassin's Mark - your main Curse Spell to use. It increases your Critical Strike Chances and Damage against a single Enemy. |
![]() |
Flame Dash - a very potent Moblity Spell, it teleports you in a short distance and can store 3 uses. |
![]() |
Molten Shell - a Guard Spell that grants you a bit of Armour Rating and forms a protective barrier during its Duration. |
![]() |
Frost Shield - creates an icy bubble that drains a small amount of your Energy Shield to power up. Standing inside will reduce the Damage you take from the outside. |
|
There are a few Unique Items worth having, but the majority of your Gear should consist of Rare Items. There you should look for modifiers such as Spell Damage, additional Gem Levels, Critical Strike Damage, and Cast Speed. For defense, you will obviously want to stack maximum Life and cap your Resistances, but you should also look for Life Regeneration and sources of Physical Damage taken as Elemental. Additional utility in the form of Onslaught on Kill or Frenzy Charge generation is nice to have, but not mandatory. The Passive Tree provides almost no Dexterity, so you will have to get enough of it on your Items.
Stat priorities on items:
|
![]() |
|
Grants Level 15 Vengeance Skill +(12-16)% Chance to Block Attack Damage while wielding a Staff 100% increased Fire Damage Adds (315-360) to (450-540) Fire Damage Battlemage Damage Penetrates 15% of Fire Resistance if you have Blocked Recently Immune to Freeze and Chill while Ignited |
|
|
|
Min. requirements: +60 to maximum Life Mana Reservation Efficiency Optional affixes: Elemental Resistances % increased Life Regeneration rate Attributes % of Physical Damage from Hits taken as Fire Damage |
|
![]() |
|
Optional affixes: Resistances % of Physical Damage from Hits taken as Elemental Damage Spells have +#% to Critical Strike Chance increased Mana Reservation Efficiency You can apply an additional Curse chance to gain a Frenzy Charge on Hit You gain Onslaught for 6 seconds when Hit |
|
![]() |
|
Min. requirements: +70 to maximum Life 30% increased Movement Speed 5% increased Action Speed (Searing Exarch Implicit) Optional affixes: Chance to gain Onslaught on Kill Chaos Resistance Attributes % chance to Avoid Elemental Ailments |
|
![]() |
|
Min. requirements: |
|
![]() |
|
Min. requirements: +70 to maximum Life +80% to Elemental Resistance Optional affixes: Attributes % increased Life Life Regeneration Flask and Flask Charges modifiers |
|
![]() |
|
+3 to Level of Volatile Dead Gem +(10-15)% to all Elemental Resistances (10-15)% increased Reservation Efficiency of Skills Items and Gems have (15-10)% reduced Attribute Requirements |
|
Recommended Anoint: Infused |
|
![]() |
|
<One to three random Synthesis implicit modifiers> +(20-30) to Strength Adds (20-25) to (26-35) Fire Damage +(20-30)% to Fire Resistance Herald of Ash has (40-60)% increased Buff Effect (40-60)% increased Fire Damage while affected by Herald of Ash |
|
![]() |
|
Min. requirements: +60 to maximum Life +50% to Elemental Resistance Optional affixes: Attributes increased Fire/Elemental damage Critical Strike Multiplier % increased Cast Speed Non-Channelling Skills have -(7-6) to Total Mana Cost |
|
![]() |
|
Min. requirements: increased maximum Life Recommended affixes: Resistances % to Critical Strike Multiplier with Fire/Elemental Skills % to Global Critical Strike Multiplier % to Critical Strike Multiplier for Spell Damage |
|
![]() |
|
Min. requirements: +30 to maximum Life Recommended affixes: % to Global Critical Strike Multiplier Resistances Attributes Adds # to # Fire Damage to Spells Regenerate # Mana per second |
|
![]() |
|
Recommended affixes: 1 Added Passive Skill is Conjured Wall 1 Added Passive Skill is Essence Rush 1 Added Passive Skill is Seal Mender 1 Added Passive Skill is Arcane Heroism 1 Added Passive Skill is Practiced Caster 1 Added Passive Skill is Sap Psyche |
|
![]() ![]() |
|
Allocates <Ascendency Notable> if you have the matching modifiers on Forbidden Flesh/Flame Recommended Notables: Arcane Blessing Searing Purity |
|
![]() |
|
(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers> Recommended Aura mods: +(30-50)% to Critical Strike Multiplier while affected by Anger +(20-30)% to Critical Strike Multiplier while affected by Precision (10-15)% increased Life Recovery Rate while affected by Vitality Consecrated Ground you create while affected by Zealotry causes enemies to take (8-10)% increased Damage |
|
![]() |
|
Carved to glorify (2000-10000) new faithful converted by High Templar Dominus Passives in radius are Conquered by the Templars Historic |
|
![]() |
|
Creates Consecrated Ground on Use (30-15)% reduced Duration Consecrated Ground created by this Flask has Tripled Radius Consecrated Ground created during Effect applies (7-10)% increased Damage taken to Enemies (100-150)% increased Critical Strike Chance against Enemies on Consecrated Ground during Effect |
|
![]() |
|
(10-15)% of Physical Damage from Hits taken as Cold Damage during Effect Gain (10-15)% of Physical Damage as Extra Cold Damage during effect 30% chance to Avoid being Chilled during Effect 30% chance to Avoid being Frozen during Effect |
|
Suggested Flasks:
|
|
![]() ![]() ![]() ![]() ![]() |
|
If you have any other build requests please leave that in the comments below. We are always open to suggestions and constructive feedback.
Pictures used in this article are the intellectual property of Grinding Gear Games.