Updated for Patch 3.14
The Best Crafty Guides by Odealo
Estimated budget: medium
Guide notes |
June 9, 2021 -Build created July 21, 2021 -Added gameplay video |
Viper Strike is currently the most popular Chaos Melee Attack in Path of Exile - assuming it's acceptable to use the term "popular" in regard to any Poison Attack build currently... Viper Strike offers high Added Chaos Damage, 60% Chance to Poison on Hit, and has double the base Poison duration, allowing you to greatly scale damage against Bosses. By utilizing Pathfinder Ascendancy to spread Poison on enemy death, it also offers reasonable clear speed and nearly 100% Flask uptime.
Judging by the damage-dealing abilities, this is a typical Melee/Poison build and has nothing fancy in it, however, what makes this build special are its' defensive mechanics, which make it one of the tankiest Ranger builds out there. This build benefits from several powerful synergies that make it one of the tankiest Ranger builds out there. The defenses rely on:
You can also check our other Path of Exile builds at Odealo's Crafty Guides - Full List
This is a typical Melee build that thanks to its tankiness allow you to jump in the middle of monster packs and kill them with a few Attacks thanks to the very high Poison DoT. This is a very durable build because of the aforementioned mechanics utilized, which will allow you to face-tank the majority of Bosses in the game. Thanks to Viper Strike's doubled base duration, it's also one of the best Skills in terms of stacking Poison on Bosses. Taking down Sirius, Cortex, Uber Elder is possible without excessive investments in gear. You are also going to cast Ancestral Protectors for high Attack Speed bonuses and extra Wither charges they can generate with Withering Touch Support. By using Multiple Totems Support you will be able to use up to three Totems to stack Withered quicker. Other than that we recommend using the Withering Step on your left mouse button for the Elusive buff and applying extra Withered stacks to enemies. By putting in it there on your Skill bar, It will be triggered basically whenever off cooldown, and it seems to provide a much smoother playstyle when compared to Wither Spell Totems (not to mention, they would collide with your Ancestor Totems) if allocated like that.
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Leveling up with Poison/Ranger is easy. You have access to most of the Poison Multiplier and Claw Damage nodes right at the start. With Chaos Attacks and their high added Chaos Damage, you can easily level up without having to constantly upgrade your Weapons. However, it's not the best idea to level up using Viper Strike - simply because it has limited range and without extra Gems/Items it will only hit a limited number of targets. It's best to level up with Cobra Lash - it's a Projectile/Poison Attack that offers the extra Chain which will help you progress through the campaign at a much faster rate. You can socket your Viper Strike on your Weapon Swap to level up the Gem while you play, and respect later on when you have most of the gear ready. Below you will find the recommended Skill setups for lower levels, as well as, several extremely useful Uniques.
Suggested leveling Gem setups:
Cobra Lash setup | |
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Cobra Lash - an amazing leveling Chaos/Poison Skill that offers extra Chain, increasing your clear speed by a lot |
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Lesser Multiple Projectiles Support - increases the number of your Cobra Lash's projectiles |
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Lesser Poison Support - adds extra Chaos Damage to Attacks and increases your Chance to Poison on Hit |
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Void Manipulation Support - increases Chaos Damage dealt with by supported skills |
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Vicious Projectiles Support - increases Caustic Arrow's Damage over Time |
Utility Gems | |
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Herald of Agony - Herald Skill which increases your Chance to Poison and Poison Damage |
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Malevolence - the best Aura for this build which greatly increases your Damage over Time |
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Whirling Blades - the recommended Movement Skill for this build that boosts your mobility and doesn't share cooldowns with Withered Step |
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Withering Step - grants you the Elusive buff and applies Withered to enemies, increasing Chaos Damage they take |
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Despair - the best Curse for this build. Later on, it's applied by Witchfire Brew, but during the campaign, you may want to cast the Curse manually against Bosses for extra damage |
Bandits:
We recommend killing all the Bandits for two additional Passive Points
Leveling Skill Trees:
31 Points Skill Tree
Priorities: 1) Finesse 2) Poisonous Fangs 3) Toxic Strike 4) Herbalism 5) Swift Venoms
64 Points Skill Tree
Priorities: 1) Fatal Toxins 2) Thick Skin 3) Blood Drinker 4) Entropy 5) Trickery
Recommended leveling items:
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Adds 1 to 4 Physical Damage to Attacks +(10-30) to all Attributes (10-30)% increased Damage (10-30)% increased Rarity of Items found +(10-30)% to all Elemental Resistances |
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+20 Life gained for each Enemy hit by Attacks (75-100)% increased Physical Damage 20% increased Attack Speed 25% increased Critical Strike Chance +40% to Global Critical Strike Multiplier (10-20)% of Physical Damage Converted to Chaos Damage 25% reduced Enemy Stun Threshold with this Weapon 60% chance to Poison on Hit |
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+44 Life gained for each Enemy hit by Attacks +1 to Level of Socketed Dexterity Gems Socketed Gems are Supported by Level 10 Faster Attacks (160-180)% increased Physical Damage (10-15)% increased Attack Speed 25% increased Stun and Block Recovery Hits can't be Evaded |
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+(30-50) to Evasion Rating 10% increased Rarity of Items found +(30-40)% to all Elemental Resistances Reflects 4 Physical Damage to Melee Attackers Level Requirement reduced by 100 (Hidden) |
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+(20-30) to Dexterity +(20-30) to Strength +100 to Accuracy Rating 30% increased Projectile Speed 10% increased Movement Speed 30% increased Projectile Damage |
Final Skill Tree:
117 Points Final Skill Tree (Doesn't include Passives from Thread of Hope)
117 Points Path of Building(PoB) link
Ascendancy points:
Preferably in that order:
Pantheon:
Major God: Soul of Lunaris 1% additional Physical Damage Reduction for each nearby Enemy, up to 8% 1% increased Movement Speed for each nearby Enemy, up to 8%
Minor God: Soul of Garukhan +5% chance to Evade Attack Hits if you've taken a Savage Hit Recently
[DPS] Viper Strike | |
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Viper Strike - the primary Attack in this build. It's one of the best choices if you are looking to take down end-game Bosses because of its double base Poison duration and solid base DPS |
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Added Chaos Damage Support - adds flat Chaos Damage to linked Skills. You just like the following Gems, it has an Awakened variant |
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Multistrike Support - causes linked Attacks to repeat themselves in quick succession two additional times with increased damage |
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Deadly Ailments Support - increases the Damage from Ailments inflicted by Supported Skills. It has an Awakened variant |
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Unbound Ailments Support - increases the Damage from Ailments inflicted by Supported Skills. It has an Awakened variant |
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Melee Physical Damage Support - it doesn't affect your base damage much, but it also boosts your DoT with Poison, making it one of the best Support Gems for this setup |
[UTILITY] Ancestor Totems | |
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Ancestral Protector - summons up to three Ancestor Totems that boost your Attack Speed and apply Withered to enemies |
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Multiple Totems Support - allows you to summon more Totems from linked Spells, and by using several Totems they will apply their debuff quicker to enemies |
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Withering Touch Support - will make your Ancestral Protector Totems apply Withered on Hits, increasing Chaos Damage taken by affected enemies |
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Lifetap Support - if you have the extra free Socket you can link the Totems to Lifestap so that they don't cost you any Mana |
[UTILITY] Whirling Blades | |
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Whirling Blades - the recommended Movement Skill for this build. It lets you progress faster through areas and apply Fortify buff. It's also the most convenient to use because it doesn't share its cooldown with Withering Step |
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Fortify Support - melee Hits with Whirling Blades will grant you the Fortify buff which reduces all damage taken by your character |
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Faster Attack Support - increase the speed of your Whirling Blades Attack |
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Lifetap Support - again, used solely to remove the Mana Cost |
[UTILITY] Auras | |
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Malevolence - the best DPS Aura for DoT builds which greatly increases your damage output and opens up various options on Watcher's Eye Jewel |
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Precision - grants extra Accuracy and Crit. Chance. Depending on your Mana pool you should be able to use a level 1-5 Precision Gem |
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Herald of Agony - increases your Chance to Poison enemies, and the damage you deal with it |
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Enlighten Support - reduces Mana Reservation Cost of linked skills. It's best to use a level 3 or higher Enlighten, whereas a level 1 Gem grants nothing |
[UTILITY] Arctic Armour | |
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Arctic Armour - reduces your Physical and Fire Damage while stationary, and also slows down attackers. The Chill/Slow effect can be further increased by Support Gems, and thanks to the Perfect Form, it will not Reserve and extra Mana |
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Unbound Ailments Support - increases the effectiveness of Chill caused by Arctic Armour. If you can afford it, you can also use an Awakened Gem here |
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Elemental Proliferation Support - will make the Chill inflicted by Arctic Armour to spread to nearby enemies |
[UTILITY] Withering Step/Blood Rage | |
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Withering Step - a mandatory Guard Spell for this build which grants you the Elusive buff and applies extra Withered stacks to nearby enemies |
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Blood Rage - increases your Attack Speed and makes you generate Frenzy Charges on kills, increasing your damage even further |
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Enhance Support - increase the Blood Rage's bonus Attack Speed and the effectiveness of Elusive buff granted by Withering Step |
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Below you will find the recommended equipment for this build. While technically it's possible to play a standard Viper Strike Pathfinder without any Uniques used, our recommended setup utilizes several specific defensive mechanics, and the following section will focus on it entirely. You can replace any of the Items with random Life/Resistances/Chaos Attack Damage affixes, but if so, it's highly advised not to use Passives like Transcendence or Iron Reflexes which may have a completely opposite result.
Using this opportunity, we would like to invite you to check our POE Currency market where you can buy cheap Orbs including Exalted Orbs, Chaos Orbs, and more, from other players using real money.
Stat priorities on items:
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Min. requirements: 90 Maximum Life 400 Accuracy Rating 80% Total Elemental Resistances Optional affixes: Nearby enemies have -#% to Chaos Resistance increased Stun and Block Recovery |
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Helmet enchantment: 30% increased Viper Strike Duration 40% increased Viper Strike Damage |
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(5-10)% increased Dexterity (30-50)% increased Evasion Rating +(50-80) to maximum Life -30% to Cold Resistance Arctic Armour has 100% reduced Mana Reservation Evasion Rating is increased by Uncapped Cold Resistance Phase Acrobatics |
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Min. requirements: +45% to Damage over Time Multiplier for Poison inflicted with this Weapon Adds 6# to 1## Chaos Damage 1.6 Attacks per Second Optional affixes: Damage over Time Multiplier Damage with Poison |
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Min. requirements: 30% Movement Speed 60 Maximum Life 60% Total Elemental Resistances Optional affixes: You have Tailwind if you have dealt a Critical Strike Recently Chance to Dodge Spells Attributes |
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180% increased Evasion Rating +(55-75) to maximum Life 30% increased Movement Speed (14-16)% chance to Dodge Spell Hits |
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Boot enchantment: 16% increased Attack and Cast Speed if you've Killed Recently 8% chance to Dodge Spell Hits if you've taken Spell Damage Recently |
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Min. requirements: 90 Maximum Life 80% Total Elemental Resistances 40 Strength Optional affixes: Maximum Life% Increased Damage/Chaos Damage |
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Min. requirements: 50 Maximum LIfe 16% Chaos Damage over Time Multiplier 40 Intelligence Optional affixes: Attributes Accuracy Rating |
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Recommended Anointments: Tribal Fury (if you don't have the Gloves with +1 target) Growth and Decay (if you have the Gloves) |
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Min. requirements: 60 maximum Life 90% Total Elemental Resistances Optional affixes: Attributes Non-Channelling Skills have -# to Total Mana Cost Accuracy Rating |
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<One to three random Synthesis implicit modifiers> +(10-20) to all Attributes Adds (15-20) to (21-30) Chaos Damage +(17-23)% to Chaos Resistance <Two Random Herald of Agony modifiers> |
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Min. requirements: 50 Maximum Life Strike Skills target 1 additional nearby Enemy Optional affixes: Chaos Damage over Time Multiplier Attributes Elemental Resistances |
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Min. requirements: 30 Maximum Life 5% chance to gain Onslaught for 4 seconds on Kill Optional affixes: Evasion Rating Damage if you've Killed Recently |
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Min. requirements: 6% Maximum Life +3% to Chaos Damage over Time Multiplier Optional affixes: Attributes Elemental Resistances |
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Carved to glorify (2000-10000) new faithful converted by High Templar (Avarius-Dominus-Maxarius) Passives in radius are Conquered by the Templars Historic <two random mods of devotion> |
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(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers> |
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Only affects Passives in <size> Ring Passives in Radius can be Allocated without being connected to your tree -(20-10)% to all Elemental Resistances |
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+3000 to Armour Adds Knockback to Melee Attacks during Flask effect Knocks Back Enemies in an Area when you use a Flask 75% chance to cause Enemies to Flee on use (20-25)% more Melee Physical Damage during effect |
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100% increased Evasion Rating Creates a Smoke Cloud on Use 50% increased Charges used (25-40)% increased Damage Over Time during Flask Effect Grants Level 21 Despair Curse Aura during Flask Effect |
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Other suggested Flasks:
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If you have any other build requests, please leave that in the comments below.
Pictures used in this article are the intellectual property of Grinding Gear Games.