Build notes: |
June 13, 2023 -Build created |
Build Overview
Twisting Blade is a very powerful ability in which a Rogue Class can specialize. It is a Melee Build that involves face-to-face combat, but also a lot of maneuvering to get the most out of your deadly technique. What we mean by that is the Twisting Blade firstly impales your Enemy with your Daggers, which then return to you after 1,5 second has passed, dealing nearly double the amount of Damage on their way. In the ideal scenario, you should never lose the momentum, sidestepping, dashing, or even just running around to ensure they always hit your opponent again. Of course, it doesn't apply to regular Enemies, which in most cases will die from the initial stab anyway. As in every Build, you will also need a way to generate Energy to keep using your main Skill. At the late stages of the game, you can actually sustain just with Regeneration, but at first, you should use the Puncture Skill, which also Slows and applies Vulnerable effects, both very important to scale your Damage.
To enhance your Damage output, you should use the Poison Trap with its upgrade that causes affected monsters to be Knocked Down. It will grant you a 12% Critical Strike Chance for a few seconds, reduce the Damage they deal, and improve your Attack Speed based on the number of monsters you Poisoned. Shadow Step and Dash are used to apply various debuffs on Enemies and improve your mobility.
Please keep in mind, that the following Guide explains the basic variant of the build, without diving into all alternative variants that may utilize different utility skills for various benefits. This will be obviously updated as we have a chance to test out this build properly in the actual game.
You can also check our other Diablo 4 Builds
Pros | Cons |
Very mobile and satisfying gameplay | Energy management |
Rewards you for proper Skill usage | |
Amazing Damage output |
Skills
TWISTING BLADES [5/5] |
Your Main Damage dealer. Stabbing the Enemy will increase the Damage they take from you, so try to have it active at all times. Returning blades deal much more Damage and can proc Hits from behind, required for your Key Passive. Legendary Aspect makes them orbit and deal increased Damage based on the distance traveled, but don't go overboard with the distance as the high uptime matters much more. Modifiers:
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PUNCTURE [1/5] |
A simple blade throw ability used to generate Energy and inflict status effects. Modifiers:
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SHADOW STEP [1/5] |
A quick dash to the targeted Enemy which also makes you Unstoppable. Used for mobility and to inflict status effects. Modifiers:
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DASH [1/5] |
Similar to the previous ability, a simple dash in the targeted direction. It also has the same function as the Shadow Step. Modifiers:
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POISON TRAP [1/5] |
Throws a Trap that activates after 1,25 seconds to release a poisonous cloud. Used to inflict CC and make Enemies be afflicted by Trap skill for the sake of other mechanics. Modifiers:
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DARK SHROUD [1/5] |
It is the Rogue's main Defensive Ability. It grants you Shrouds that reduce Damage taken by you. Be careful, as it will be quickly depleted if there are many Enemies around you. Modifiers:
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SHADOW CLONE [1/1] |
Your Ultimate Ability that greatly improves your burst Damage. Should be used once you have enough Resource Generation to stop using Puncture without slowing you down. Modifiers:
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Passive Skills
STURDY [3/3] |
A very basic and effective Damage Reduction bonus against Close Enemies. |
SIPHONING STRIKES [3/3] |
Landing Critical Strikes will heal you for 3% of your maximum Life. |
CONCUSSIVE [3/3] |
Grants 12% Critical Strike Chance against Knocked Down Enemies, triggered primarily by your Poison Trap. |
TRICK ATTACKS [1/3] |
Critical Strikes will Knock Down Dazed Enemies, although it's a rather uncommon occurrence. |
WEAPON MASTERY [3/3] |
Improves the Damage you deal with Swords and Daggers. Swords are preferred due to their unconditional nature. |
EXPLOIT [3/3] |
Increase your Damage against both Healthy and Injured Enemies. |
MALICE [3/3] |
Greatly improve your Damage versus foes inflicted with the Vulnerability status. |
DEBILITATING TOXINS [3/3] |
Greatly reduces the Damage Poisoned Enemies deal to you. |
ALCHEMICAL ADVANTAGE [1/3] |
Grants you bonus Attack Speed for each Enemy affected by your Poison. Maximum Attack Speed is not affected by its Ranks. |
INNERVATION [3/3] |
Your Lucky Hits will occasionally restore 8 Energy for you. |
TRAP MASTERY [3/3] |
For 4 seconds after Poison Trap activation, you will deal increased Damage against Vulnerable and Crowd Controlled enemies. |
ADRENALINE RUSH [1/3] |
Increases your Energy regeneration while Moving. If you can't comfortably use your Ultimate Skill yet, allocate more points to this Passive. |
HASTE [3/3] |
Grants Movement Speed or Attack Speed bonus depending on your current levels of Energy. |
Key Passive
MOMENTUM |
Hitting enemies from behind, or if they are Stunned, will grant you stacks of Momentum, which increase your Movement Speed, Energy Regeneration, and Damage Reduction. Optionally you can use the Close Quarters Combat for the massive Damage and Attack Speed buff it provides. |
Specialization
INNER SIGHT |
Attacking enemies randomly marked by a purple mark will fill your gauge, which rewards you with free Energy costs for 4 seconds. Try to synchronize your debuffs and this bonus for the maximum burst. |
Items
Your top priority on your Items is to get as much Critical Strike Chance and Damage as possible. Vulnerable Damage is also extremely useful, and you can get lots of it just for using the Crossbow. Your main Weapons should be two Swords, as they have much better bonuses than Daggers. Attack Speed and additional Ranks for Twisting Blades should also be pursued. You also can't forget about Resource Generation or Cost Reduction. After that, try to find any Damage increasing affix you can utilize. To ensure the best Damage potential, you should Socket the Emeralds into your Weapons and burst Enemies when they are Vulnerable. In armor put either Ruby or Topaz, as you don't have reliable Unstoppable effects going on. Jewelry has no viable choices, it is always the Skulls that go there. |
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OPTIONAL UNIQUE ITEMS |
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Andariel's Visage (Helmet) - a very good option for this Build. Attack Speed and Life Steal are valuable stats hardly find anywhere else, and Poison Nova ensures better uptime on Poison status. |
+All Stats +Attack Speed +Life Steal +Poison Resistance Lucky Hit: Up to a [15 - 20%] chance to trigger a poison nova that applies x Poisoning damage over 5 seconds to enemies in the area. |
Penitent Greaves (Boots) - useful pair of Boots that ensure Chill on nearby Enemies and increase your Damage against Chilled enemies. |
+Movement Speed +Crowd Control Duration +Reduced Duration of Enemy Slow +Cold Resistance You leave behind a trail of frost that Chills enemies. You deal [7 - 10%] more damage to Chilled enemies. |
CODEX OF POWER |
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Mandatory/Heavily recommended Aspects
Optional Aspects
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Paragon
1st Board - Starting Board Nodes - Take the Glyph Socket and path through the Damage to the first Gateway Node. Pick nearby small Nodes to fulfill the Glyph later. Glyphs - Here you should put the Closer Glyph, which increases the Damage you deal with Twisting Blades and reduces the Damage you take as long as you wield a Sword. |
2nd Board - Deadly Ambush Board Nodes - Deadly Ambush greatly increases your Critical Strike Damage against enemies affected by the Poison Trap. Engineering, Cunning, and Spring-loaded Nodes are very much worth your points here too. Glyphs - use the Diminish Glyph here, it will greatly enhance the effects of Cunning and Engineering Node effects. It also reduces the Damage you take from Vulnerable enemies. |
3rd Board - Cheap Shot Board Nodes - Cheap Shot greatly improves your Damage in AoE situations, however, it loses its effectiveness against single-target. Safeguard, Wiles, and Devious are the 3 Rare Nodes you should pick up here. Glyphs - Control Glyph grants you tons of Damage against Crowd Controlled enemies. |
4th Board - No Witnesses Board Nodes - it is a great Board for the Glyph that benefits from Strength. You can also pick up useful Training and Knowledge Nodes here. Glyphs - The Exploit Glyph grants you tons of Vulnerability Damage based on the Strength you can pick up in its radius. |
5th Board - Cunning Stratagem Board Nodes - Pick the Lawless and Finisher Nodes here only. Smaller bonuses that grant Damage and Strength are also important. Glyphs - The Turf Glyph greatly enhances your close combat capabilities. |
6th Board - Exploit Weakness Board Nodes - Artifice is a very powerful Rare Node. The Dosage is not bad but it is picked mostly to unlock the 7 Int Node which is used to power up the Glyph. Glyphs - The Combat Glyph not only improves your Damage with Core Skills, but it also causes your Critical Hits to restore some of the Energy Cost. |
END NOTE This is the beta version of our Twisting Blades Rogue Build for Diablo 4. The game has just launched so we expect all of the Guides will require constant updates when we get to test all the builds properly. Make sure to check out the Guides regularly to keep track of all the changes! If you have any Build requests, please post them in the Comments section below. We will be happy to cover your most requested builds in the future! Also, we hope that you have found this guide useful and informative. Also, we will be happy to receive constructive criticism that will help us improve our future work, so don't hesitate to give us your feedback. |
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