Created for Patch 3.24
The Best Crafty Guides by Odealo
Guide notes |
April 10, 2024 -Build created |
Build overview | |||
Tags: [CRIT] [ELEMENTAL] [LIFE] [CASTER] | |||
Budget: Defenses: |
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Boss DPS: AoE: |
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Tornado of Elemental Turbulence is a new variant of the regular Tornado Skill focused solely on dealing damage on its own. It no longer interacts with your Projectiles, but you can send out 3 Tornados at once and they convert all Physical Damage to Fire, Cold, and Lightning Damage, which you can manipulate via Combat Focus Jewels. The Tornados also have higher Movement Speed, which you can further improve with Gem Quality. It is a very versatile Skill that you can build around in many ways, but the Elementalist seems to be the best choice. You can easily apply all types of enhanced Elemental Exposures, inflict powerful Ailments, and benefit from the Elemental Aegis for additional protection against incoming Damage.
With Shaper of Storms Notable, all your Tornados will be able to Shock your Enemies to further improve your Damage, although the Lightning Tornado will be more proficient while doing so. Your Cold Tornado will Chill and Freeze your Enemies. The Fire Tornado inflicts a weak Ignite but also deals slightly more Damage with Hits thanks to the Herald of Ash buff. Since all your Damage will be able to Shock, you can wear the Inpulsa's Broken Heart Unique Armour which will greatly improve your Clear Speed.
Your main defense comes from Spell Suppression and Evasion. You will also use the Petrified Blood to delay part of the incoming Damage and improve your Life Leech, but it will make you more susceptible to Damage over Time effects. It will also enable the Low Life status, which you can take advantage of by picking up the Paint Attunement Keystone for a 30% More Damage bonus, and allow you to Reserve 50% of your Life with other Auras.
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Summon up to 3 Tornados that automatically seek Enemies in range, it doesn't matter which type you summon, as they all have their purpose. To improve your Damage you should Curse your opponents with Elemental Weakness and Assassin's Mark, and cast Zealotry as your Blessing. Use Shield Charge and Flame Dash to move around and dodge any danger.
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PROS |
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CONS |
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Tornado of Elemental Turbulence is a Transfigured Gem that requires at least level 34, which makes it quite problematic to start leveling with. You can easily level up using other popular Physical-based Spells, starting with Ethereal Knives at level 1, and Blade Vortex at level 12. Use cheap Hrimsorrow Gloves to convert their Physical Damage into Cold Damage. You could use the regular Tornado if you can't get the Transfigured version yet, but it will be quite lackluster. At level 34 you can fully transition to Tornado of Elemental Turbulence using its final Gem Setup. You can start using the Petrified Blood and Pain Attunement Keystone in Act 3 for a very powerful Damage boost, granting you twice as much as similar Auras at that level, for half of the Reservation cost.
Suggested leveling Gem setups:
Blade Vortex setup | |
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Blade Vortex - summons up to 10 spinning Blades that deal Physical Damage around your character for a short duration. |
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Added Fire Damage Support - adds a portion of your Physical Damage as extra Fire Damage. |
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Faster Casting Support - faster Cast time helps you reach 10 stacks of summoned Blades, which is a great Damage bonus for this Skill. |
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Trinity Support - grants tons of Elemental Damage and Penetration if you deal at least two Damage types. Do not use it with the Tornado later on, as it doesn't work with Orb Skills. |
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Increased Critical Strikes Support - improves your Chances to deal a Critical Hit. |
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Increased Critical Damage Support - improves your Damage with Critical Strikes. |
Aura setup | |
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Herald of Purity - improves your Physical Damage and summons helpful Minions. |
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Vitality - greatly improves your Life Regeneration. |
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Petrified Blood - part of the incoming Hit Damage will be taken over 4 seconds, and you can benefit from the Pain Attunement Keystone. |
Utility setup | |
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Flame Dash - a short-range teleport that allows you to skip problematic terrain gaps during the campaign. |
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Elemental Weakness - lowers all Elemental Resistance of affected Enemies. |
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Steelskin - a very useful Guard Skill that lowers the incoming Damage and disables Bleeding effects. |
Bandits:
Killing all Bandits for 2 bonus Skill Points is the best option, but you can also help Alira to get additional Resistance and Critical Strike Multiplier.
Leveling Skill Trees:
39 Points Passive Tree
Take Spell and Physical Damage Notables, as well as some Critical Strike Chance. A bit of Life and ana is also very helpful during early levels.
70 Points Passive Tree
Grab more Life, Crits, and Spell Suppression. The Lightning Notables grant generic bonuses for all Damage types and further improve your Shock.
Recommended leveling items:
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+(20-30)% to Cold Resistance Adds (15-20) to (25-35) Cold Damage to Spells and Attacks +(200-300) to Evasion Rating Your Cold Damage cannot Freeze Immune to Chill Adds 60 to 80 Cold Damage against Chilled Enemies |
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+(20-30) to maximum Mana +(30-60) to maximum Mana Regenerate (3-6) Mana per second -(8-4) to Total Mana Cost of Skills 8% of Damage taken Recouped as Mana |
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+(20-30) to Strength +(40-50) to Evasion Rating +(20-30)% to Cold Resistance 100% of Physical Damage Converted to Cold Damage Reflects 100 Cold Damage to Melee Attackers |
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12% increased Elemental Damage Adds (2-3) to (5-6) Fire Damage to Spells Adds (2-3) to (5-6) Cold Damage to Spells Adds 1 to (10-12) Lightning Damage to Spells (4-6)% increased Cast Speed (100-140)% increased Critical Strike Chance for Spells |
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Item has no level requirement and Energy Shield (Hidden) Item has 6 White Sockets and is fully linked (Hidden) |
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+(30-50) to Evasion Rating 10% increased Rarity of Items found +(30-40)% to all Elemental Resistances Reflects 4 Physical Damage to Melee Attackers Level Requirement reduced by 100 (Hidden) |
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(15-25)% increased Stun and Block Recovery +(20-30) to all Attributes (6-8)% increased Quantity of Items found +20% to Fire Resistance 20% increased Flask Effect Duration -2 Physical Damage taken from Attack Hits |
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50% increased Movement Speed Level Requirement reduced by 100 (Hidden) |
Final Skill Tree:
105 Points Final Skill Tree (doesn't include Unique or Cluster Jewels)
120 Points Path of Building(PoB) link
Ascendancy points:
Preferably in the order:
Pantheon:
Major God: Soul of the Brine King: You cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past 2 seconds; 100% chance to Avoid being Frozen
Minor God: Soul of Shakari: 50% less Duration of Poisons on You; 5% reduced Chaos Damage taken
[DPS] Tornado of Elemental Turbulence setup | |
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Tornado of Elemental Turbulence - sends up to 3 Tornados that automatically seek nearby Enemies to deal Fire, Cold, or Lightning Damage depending on the type of Tornado. Additional Quality will improve the Movement Speed of your Tornados. |
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Added Fire Damage Support - add a portion of your Physical Damage as Extra Fire Damage to every type of Tornado you spawn. The Awakened version also improves your main Skill Gem Level by 1. |
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Hypothermia Support - greatly improves your Damage against Chilled Enemies. |
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Elemental Penetration Support - a special Support Gem that you can acquire via Vendor Recipe. It provides Penetration against every Damage type. Remember that you can't use the Trinity Support with Orb Skills. |
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Increased Critical Damage Support - grants a lot of additional Critical Strike Multiplier for your Skills. |
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Increased Critical Strikes Support - adds and improves your Critical Strike Chance. If you have enough Critical Strike Chance without this Gem, you can use the Increased Area of Effect Support or Concentrated Effect Support instead. |
[UTILITY] Auras setup | |
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Petrified Blood - locks your maximum Life at 50%, but delays every Hit Damage to be taken over 4 seconds, which makes your Leech extremely efficient. It also allows you to use Pain Attunement Keystone or Reserve 50% of your Life. |
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Grace - a very useful defensive Aura that grants you a lot of Evasion Rating and helps improve it further. |
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Herald of Purity - a very powerful Herald for this Build, it improves the Physical Damage of your Tornado, which gets Converted to other Damage types. |
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Herald of Ash - another useful Herald, it adds part of your Physical Damage as Extra Fire Damage, and improves it further. It makes your Fire Tornado slightly stronger than the other two types. |
[UTILITY] Arrogance setup | |
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Vitality - a useful defensive Aura that grants you a lot of Life Regeneration, which is very helpful for a Petrified Blood setup. |
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Precision - improves your Critical Strike Chance and enables some useful Watcher's Eye modifiers. The Accuracy rating bonus is unnecessary, as it doesn't affect Spells. |
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Defiance Banner - this Banner improves your Evasion Rating and reduces the Critical Strike Chance of nearby Enemies. |
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Arrogance Support - causes linked Auras to Reserve your Life instead of Mana. You can safely Reserve up to 50% of your maximum Life thanks to the Petrified Blood. |
[UTILITY] Divine Blessing setup | |
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Zealotry - a powerful offensive Aura that improves your Spell Damage and raises your Critical Strike Chance for Spells. It will also create Consecrated Ground under the enemies you Critical Strike. |
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Divine Blessing Support - changes your permanent Aura into a temporary Buff, which you can Cast using your energy Shield. It also improves its effectiveness. |
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Inspiration Support - lowers the Cost of your Blessing, making it easier to maintain. |
[UTILITY] Movement setup | |
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Flame Dash - a short teleport that leaves a Burning Ground on its way. It can store up to 3 Charges. You can also use the Frostblink Skill instead. |
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Shield Charge - your main Movement Skill is the Shield Charge. It performs a fast Charge towards the targeted location and has no Cooldown. |
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Faster Attacks Support - your Shield Charge scales with Movement Speed and Attack Speed, which you can improve with this Gem. |
[UTILITY] Various Utility Skills | |
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Elemental Weakness - lowers all Elemental Resistances of affected enemies. It will also grant you a lot of Extra Damage if you use the relevant Balance of Terror Jewel. |
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Assassin's Mark - improves your Critical Strike Chance and Damage against Marked Enemies. It will also generate Power Charges in single-target scenarios. |
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Steelskin - a useful Guard Skill that reduces the Damage you take and disables Bleeding during its duration. You can automate it with the Automation or Cast When Damage Taken Support. |
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There are a few useful Unique Items for this Build, but none of them is mandatory. The most impactful is Inpulsa's Broken Heart Armour which provides powerful explosions that improve your Clear Speed, but the automatic targeting of your Tornados is enough for smooth gameplay without it. The Tornado of Elemental Turbulence has all Elemental and Physical Tags, making it very easy to improve its levels via specific modifiers on your Weapons and Amulet or stack a lot of Critical Strike Multiplier with your Rare Jewels. You also won't need any Cast Speed, as the Tornado has a fixed rate of 4 Hits per second. You will, however, need a lot of Critical Strike Chance and bonuses to Spell Damage. Defensively speaking, you should focus on getting high maximum Life, Spell Suppression Chance, and enough Energy Shield to freely cast your Skills. You will need a lot of Strength and Dexterity, while also capping your Elemental Resistance.
Stat priorities on items:
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Min. requirements: +60 to maximum Life 10% chance to Suppress Spell Damage 8% increased Mana Reservation Efficiency of Skills 40% total Elemental Resistance Optional affixes: Chaos Resistance % of Physical Damage from Hits taken as Fire Damage |
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22% increased Elemental Damage +2 to Level of all Spell Skill Gems 10% Global chance to Blind Enemies on hit Unaffected by Blind Enemies Blinded by you have Malediction +(1-2) Maximum Energy Shield per Level +(1-2) Maximum Life per Level |
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Min. requirements: 80% increased Spell Damage 90% increased Critical Strike Chance for Spells +1 to Level of all Fire/Physical/Cold/Lightning Spell Skill Gems Optional affixes: % to Global Critical Strike Multiplier % chance to deal Double Damage |
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Min. requirements: 60% increased Spell Damage 70% increased Critical Strike Chance for Spells +1 to Level of all Fire/Physical/Cold/Lightning Spell Skill Gems +70 to maximum Life Optional affixes: % chance to Suppress Spell Damage % to all Elemental Resistances |
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+(60-80) to maximum Life (20-50)% increased Damage if you have Shocked an Enemy Recently (15-25)% increased Effect of Shock Shocked Enemies you Kill Explode, dealing 5% of their Life as Lightning Damage which cannot Shock Unaffected by Shock |
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Recommended Implicits: +2 to Level of Socketed AoE Gems +2 to Level of Socketed Duration Gems |
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Min. requirements: 30% Movement Speed +70 to maximum Life 10% chance to Suppress Spell Damage Optional affixes: %increased Effect of Non-Damaging Ailments Elemental and Chaos Resistances Attributes % chance to Avoid Elemental Ailments/Bleeding/being Stunned |
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Min. requirements: +70 to maximum Life 10% chance to Suppress Spell Damage 60% total Elemental Resistance Optional affixes: %increased Damage against Chilled Enemies/while Leeching/during any Flask %chance to Unnerve Enemies on Hit Attributes |
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Min. requirements: +70 to maximum Life +50 to Strength 60% total Elemental Resistance Optional affixes: % increased Flask Charges gained % reduced Flask Charged used Chaos Resistance |
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+(10-16) to all Attributes +3 to Level of all Tornado Gems +(5-10)% to all Elemental Resistances (5-10)% increased Reservation Efficiency of Skills Items and Gems have (10-5)% reduced Attribute Requirements |
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Recommended anoint: Whispers of Doom |
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+(10-16) to all Attributes (5-10)% increased Experience Gain of Gems +1 to Level of all Skill Gems +(20-30)% to Quality of all Skill Gems |
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<One to three random Synthesis implicit modifiers> +(10-20) to all Attributes Adds (8-10) to (13-15) Physical Damage +(350-400) to Armour <Two Random Herald of Purity modifiers> Recommended modifiers: Herald of Purity has (40-60)% increased Buff Effect (40-60)% increased Physical Damage while affected by Herald of Purity |
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Min. requirements: 50 to Maximum Life Optional affixes: Elemental and Chaos Resistance Attributes Minimum Frenzy Charge Critical Strike Multiplier |
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Commanded leadership over (10000-18000) warriors under (Akoya-Kaom-Rakiata) Passives in radius are Conquered by the Karui Historic |
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Min. requirements: +30 to Maximum Life Optional affixes: Corrupted Blood cannot be inflicted on you Global Critical Strike Multiplier Elemental and Chaos Resistance Attributes |
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Recommended affixes: Critical Strike Multiplier with Elemental/Lightning/Cold/Fire Skills Global Critical Strike Multiplier Critical Strike Multiplier with Spells increased Maximum Life Elemental Resistances Attributes |
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+(10-15)% to all Elemental Resistances <2 random curse modifiers> Recommended modifiers: Gain (30-40)% of Physical Damage as a Random Element if you've cast Elemental Weakness in the past 10 seconds |
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Recommended affixes: 1 Added Passive Skill is Corrosive Elements 1 Added Passive Skill is Doryani's Lesson 1 Added Passive Skill is Sadist |
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Recommended affixes: 1 Added Passive Skill is Basics of Pain 1 Added Passive Skill is Pressure Points 1 Added Passive Skill is Astonishing Affliction 1 Added Passive Skill is Stormrider 1 Added Passive Skill is Eye of the Storm |
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(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers> Recommended modifiers: +(12-15)% chance to Suppress Spell Damage while affected by Grace Gain (20-30) Life per Enemy Hit while affected by Vitality Critical Strikes Penetrate (8-10)% of Enemy Elemental Resistances while affected by Zealotry Gain a Flask Charge when you deal a Critical Strike while affected by Precision |
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(10-15)% of Physical Damage from Hits taken as Cold Damage during Effect Gain (10-15)% of Physical Damage as Extra Cold Damage during effect 30% chance to Avoid being Chilled during Effect 30% chance to Avoid being Frozen during Effect |
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(30-15)% reduced Duration Consecrated Ground created by this Flask has Tripled Radius Consecrated Ground created during Effect applies (7-10)% increased Damage taken to Enemies (100-150)% increased Critical Strike Chance against Enemies on Consecrated Ground during Effect |
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(20-40)% increased Charge Recovery Enemies you Kill during Effect have a (20-30)% chance to Explode, dealing a tenth of their maximum Life as Damage of a Random Element |
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Other suggested Flasks:
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