Patch 2.6.4 redefined the entire Diablo 3 end-game tier lists. Currently, Necromancer appears to be overall the weakest of all the classes, where the currently Top Necro build is nearly ten Greater Rift's levels below other classes. Pestilence Set was one of the best in the previous Patch, and hence, received no buffs in 2.6.4 letting other classes surpass it. However, Pestilence Lancer is still a very enjoyable build to play and can reach Greater Rift level 110 and higher with proper gear.
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Table of contents
General information
The entire build is based on the Pestilence Master's Shroud set which provides the following bonuses:
After the major redesign of Pestilence set which made it empower Corpse Lance and Corpse Explosion skills, Pestilence became the best Necromancer build for solo GR pushing. While it can be potentially powerful with all the skills, Corpse Lance gives the best results and the provides the highest DPS Output.
The mechanics of this build are rather simple. Use Corpse Lance to kill enemies; you can also consume corpses with Devour skill to regain some Life, which with the Pestilence set first power, will also cast a Corpse Lance. When facing Elites and Bosses pop Land of the Dead and Simulacrum for immense damage bonuses. Extra corpses can also be generated by Blood Rush with the Molting rune.
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Equipment | |
Head - Pestilence Mask Stat priorities: 1) Intelligence 2) Vitality 3) Critical Hit Chance 4) Secondary res. Socket: |
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Chest - Pestilence Robe Stat priorities: 1) Intelligence 2) Vitality 3) Increased Corpse Lance damage 4) Reduced damage from elites/Life%+Secondary res. Sockets: |
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Pants - Pestilence Incantations |
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Gloves - Pestilence Gloves Stat priorities: 1) Intelligence 2) Critical Hit Damage 3) Attack Speed 4) Area damage% / Vitality 5) Secondary res. |
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Boots - Pestilence Battle Boots Stat priorities: 1) Intelligence 2) Vitality 3) Armor 4) All elemental res. |
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Pauldrons - Pestilence Defence |
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Bracers - Nemesis Bracers Stat priorities: 1) Cold damage% 2) Intelligence 3) Vitality 4) Critical Hit Chance 5) Secondary res. Special power: Shrines will spawn an enemy champion |
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Amulet - Traveller's Pledge Stat priorities: 1) Socket 2) Critical Hit Damage 3) Cold damage% 4) Intelligence 5) Attack Speed (Part of the Endless Walk set) Set bonuses:
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Ring - Compass Rose Stat priorities: 1) Socket 2) Critical Hit Damage 3) Attack Speed 4) Area damage% 5) Intelligence 6) Vitality (Part of the Endless Walk set) |
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Ring - Convention of Elements |
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Belt - Dayntee's Binding Stat priorities: 1) Intelligence 2) Vitality 3) Life% 4) Armor 5) Secondary res. |
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Weapon - Trag'Oul's Corroded Fang Stat priorities: 1) Socket 2) High average damage 3) Increased max. Essence 4) Damage% 5) Intelligence 6) Attack speed% Sockets: Special power
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Off-hand - Lost Time Stat priorities: 1) Cooldown Reduction 2) Increased Corpse Lance damage 3) High average damage 4) Intelligence 5) Vitality 6) Area Damage Special power: Cold skills reduce the movement speed of enemies by 30% and also, increase the Necromancer's movement speed by 8–10% for 5 seconds, stacking up to 5 times |
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Bonus Items for Season 16 (thanks to built-in Ring of Royal Grandeur power) |
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Head - Leoric's Crown Stat priorities: 1) Socket 2) Critical Strike Chance 3) Intelligence 4) Vitality Special power: Increases the effect of any non-Legendary gem socketed into the helm by 75–100% |
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Kanai Cube powers | |
Reilena's Shadowhook Every point of Maximum Essence increases all damage done by 0.5%, and Bone Spikes generate 2–5 additional Essence for each enemy hit |
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Corpsewhisper Pauldrons Corpse Lance damage is increased by 25–30% for 3 seconds when the Necromancer consumes a corpse, stacking up to 20 times |
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Krysbin's Sentence Deal 75–100% increased damage against slowed enemies or triple this bonus against enemies afflicted by any other type of control-impairing effect |
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Legendary Gems | |
Bane of the Trapped
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Zei's Stone of Vengeance
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Molten Wildebeest Gizzard
You might pick Bane of the Powerful or Bane of the Stricken for lower tier rifts. For high GR pushing the extra sustainability provided by this gem might be necessary to survive. |
Recommended skills
Active Skills | |
Corpse Lance Targets an enemy to summon bone projectiles from nearby corpses that cause 1750% damage as Physical to the target Brittle Touch Increases the chance of critically hit enemies by 5% for 5 seconds each time they are hit with Corpse Lance. This effect stacks, but does not refresh the timer. Turns into Cold. Your main DPS skill. Cold rune provides the highest DPS output and lowers the increased Critical Strike Chance stat's priority on your gear |
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Blood Rush Sheds mortal flesh to reappear up to 50 yards away Molting Leaves a corpse at the caster's original location The main necromancer's mobility skill. It is essential to pick the rune that adds the extra corpse |
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Decrepify A curse that reduces the enemy movement speed by 75% and reduces their damage by 30% for 30 seconds Borrowed Time You gain 1% cooldown reduction for every cursed enemy (by up to 20%) You need to have at least one enemy affected by your curse to gain the Dayntee's binding special power buff. Also cursing enemies greatly lowers your cooldown ( |
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Devour Consumes all corpses within 60 yards to restore 10 Essence per consumed corpse Cannibalize Each consumed corpse will also heal you for 3% of your maximum Life Used to replenish missing Life. With the Pestilence set equipped you will also be casting Corpse Lances when consuming corpses using this ability |
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Land of the Dead Allows to freely cast all corpse skills for 10 seconds Frozen Lands Freeze all enemies for the duration This skill grants the Necromancer insane damage burst allowing to spam Corpse Lances regardless of the number of corpses available. Land of the Dead effect synergies exceptionally well with Brittle Touch rune and Simulacrum ability. Use when facing Elites and Bosses, or when you have some enemies stacked |
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Simulacrum Creates a Simulacrum made of blood that will duplicate all Secondary Skills cast by the Necromancer for 15 seconds Reservoir Increases the Maximum Essence by 100% for the duration Use in combination with Land of the Dead for an extreme damage boost. The Reservoir rune will also multiply the effect of Reilena's Shadowhook scythe |
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Passive Skills | |
Blood is Power After cumulatively losing 100% of maximum Life, all skill cooldowns are reduced by 20%. This effect cannot reduce cooldown more than once for each time the skill is used |
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Final Service Upon taking lethal damage, Necromancer doesn't die. Instead, he is rendered immune to all damage for 4 seconds. Also sacrifices all Player's minions, healing the Necromancer for 10% of maximum Life each, up to full Life This effect cannot occur more than once every 60 seconds |
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Overwhelming Essence
Increases the maximum Essence by 40 |
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Stand Alone Increases Armor by 100%, reduced by 10% for each summoned minion |
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We hope you will enjoy this build as much as we did. And see you soon in the world of Sanctuary.
If you have any ideas on how we could improve this build, or if you believe that some other Necromancer build is better, feel free to share it with us. We will make sure to make a guide about it and credit the author
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