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Storm Strike Druid Build for Diablo 4

Storm Strike Druid Build for Diablo 4

One of the most interesting Druid builds in the game which triggers Storm Strike attack on claw use for tons of AoE Lightning damage

Storm Strike
Druid Build for Diablo 4

Last Update: July 01, 2023

Build notes:
July 01, 2023
-Build created 


Build Overview

Storm Claw Druid is one of the more interesting builds as it uses two Basic Skills to do the heavy lifting - Claw and Storm Strike. Storm Strike will be automatically triggered on Claw use so that you can spend most of the time Shapeshifted into a Werewolf. It synergizes extremely well with Grizzly Rage Ultimate Skill and Dire Wolf's Aspect. It's achieved by equipping a Unique Greatstaff of the Crone - it's a mandatory item if you want to run this build. The game provides an unusually high amount of tools you can implement to increase your Basic Skill's Damage like Topaz Gem in w weapon's slot or Aspect of Might. The build also values high Attack Speed, Lucky Hit Chance, and Critical Strike modifiers which result in a lot of damage after allocating Lupine Ferocity Key Passive. The multiple Items, Skills, and Paragon nodes improve your Survivability, especially Damage Reduction, so even despite the short range, the character is very hard to kill.

Please keep in mind, that the following Guide explains the basic variant of the build, without diving into all alternative variants that may utilize different utility skills for various benefits. This will be obviously updated as we have a chance to test out this build properly in the actual game. 

You can also check our other Diablo 4 Builds


 Pros  Cons
extremely durable due to many items and skills granting Damage Reduction and Fortify  has a short range
has a Vulnerability source and many CCs  mediocre clear speed and damage
nearly-permanent uptime of Ultimate Ability which vastly improves the overall performance  





You won't use it directly, but it will be triggered on hit with Claw due to the Greatstaff of the Crone Weapon. It causes a chaining lightning strike that hits 3 enemies and grants a 25% Damage Reduction for 3  seconds. With Tempest Roar, it's also a Werewolf Skill - it synergizes with Key Passive.


  1. Enhanced Storm Strike [1/1] - Grants a 15% chance to Immobilize all enemies for 2.5 seconds.
  2. Wild Storm Strike [1/1] - Strom Strike now chains more times, hitting 5 enemies instead of 3.

CLAW [5/5]

Due to the Greatstaff of the Crone, it's a Strom Skill and one of the two main damaging abilities. It's a simple Attack you perform as a Warewolf to proc Storm Strike and to deal Physical Damge.


  1. Enhanced Claw [1/1] - Increases Skill's Attack Speed by 10%.
  2. Wild Claw [1/1] - Claw has a 15% chance of attacking twice.



Its passive component grants you a 10% Non-Physical Damage Reduction. When activated, it deals low damage and Knocks Back enemies around the character.


  1. Enhanced Cyclone Armor [1/1] - Enemies you've Knocked Back with this Skill are also Slowed by 70% for 2 seconds.
  2. Preserving Cyclone Armor [1/1] - Every 10 seconds, the Skill grants you a 30% Damage Reduction when hit for 2 seconds.



You can use it as a Werewolf to Heal for 20% of your Maximum Life. It has a 15-second Cooldown. Use it offensively too due to selected modifiers.


  1. Enhanced Blood Howl [1/1] - Kills reduce its Cooldown by one second each.
  2. Preserving Blood Howl [1/1] - It increases your Attack Speed by 15% after casting.



Reduces Damage of nearby enemies by 70% for 4 seconds. It has a 22-second Cooldown and uses Werebear form. With Aspect of Dark Howl, it's a Werewolf Skill instead.


  1. Enhanced Debilitating Roar [1/1] - It also Fortifies you for 22% of your Base Life.
  2. Preserving Debilitating Roar [1/1] - During its duration, it heals you for 4% of your Maximum Life each second.



A Hurricane that deals a lot of Physical Damage around your character for 8 seconds. It has a 22-second Cooldown.


  1. Enhanced Hurricane [1/1] - Enemies Damaged by the Hurricane are Slowed by 25% for 2 seconds.
  2. Savage Hurricane [1/1] - Enemies deal 20% less damage when affected by this Skill.



The Ultimate Skill with a 50-second Cooldown. It changes you into a Werebear, and For the next 12 seconds, it grants an x20% damage bonus and a 20% Damage Reduction. The damage bonus gets increased by 3% each second while in a Dire Werebear form. Kills extend its duration by 1 second each, by up to 10 extra seconds. With Rampaging Beast Aspect (which is mandatory) it will Shapeshift you into a Werewolf instead.


  1. Prime Grizzly Rage [1/1] - While Grizzly Rage is active, the character is Unstoppable.
  2. Supreme Grizzly Rage [1/1] - While Grizzly Rage is active, it grants 8% of Base Life as Fortify every second.


Passive Skills


Increases Crit Chance against Close enemies by +6%.


Non-Physical Resistances get increased by 5%.


After using a Defensive Skill (Blood How, Debilitating Roar, and Cyclone Armour), gain a 15% Damage Reduction for 6 seconds.


When you land a Lucky Hit, your Storm Skills have a 10% Chance of making enemies Vulnerable for 3 seconds.


The Duration of the Hurricane and Catalysm gets increased by 15%.

BAD OMEN [3/3]

When you land a Lucky Hit, you have up to a 30% Chance to Hit them with a Lightning Bolt if they're also Vulnerable, Stunned, or Immobilized.


Poisoned enemies are Slowed by 16%.


Critical Strikes with Werewolf Skills (Claw) cause Poison lasting for 4 seconds, its damage is insignificant.


Nature Magic Skills (Hurricane, Cyclone Armor, Storm Strike) deal x12% increased damage to Elites.


Key Passive



Every 6th Werewolf Skill hit (which is applicable to Claws and Strom Strike (with the unique Helm on)), Strikes Critically and deals x70% increased damage.


Spirit Boons


Makes you take 10% Reduced Damage from Elites, one of the deadliest types of foes.


Grants +10% Attack Speed so you can use Claw more frequently.


Extends the Duration of Grizzly Rage by 25% which yields many benefits, you may even be able to use it on every pack of enemies.


Critical Strikes with Claw heal you for 3% of Maximum Life - great with Crit Chance and Attack Speed.


Lucky Hits have a 10% Chance of reducing Grizzly Rage by 2 seconds. Claw has already a high base Lucky Hit Chance so it's all tied together nicely with Attack Speed.



Here's the stat priority list. Helm and Weapon are Unique - it's the Tempest Roar and Greatstaff of the Crone. In your other gear pieces prioritize CDR, Maximum Life, Critical Damage, Crit Chance, Attack Speed, Damage Reduction, and Lucky Hit Chance. Enemies should be Close to you, Slowed, and Vulnerable most of the time. You'll spend a lot of, if not all time in a Werewolf form.

  1. Chest Armor - % Lucky Hit Chance → % DMG Reduction from Close → % DMG Reduction → Max Life
  2. Gloves - % Crit Chance → % Lucky Hit Chance → % Crit Damage → % Attack Speed
  3. Pants - % DMG Reduction → % Max Life → Armor
  4. Boots - % Move Speed → All Stat → Armor in Werewolf Form → Dodge
  5. Amulet - % CDR → Armor → % DMG Reduction → % Elemental Res
  6. Rings - % Lucky Hit Chance → % Crit Chance → % Crit DMG → % Vulnerable DMG

Chose Topaz Gem in a Weapon slot for more Damage with Basic Skills. Use Sapphire Gem in your Armor for damage reduction while you're Fortified, or Ruby for Maximum Life. For the Jewelry, choose Skull for the increased Armor.


Tempest Roar (Helm) - It suits this build perfectly. Grants solid offensive and defensive bonuses, but most importantly, Base Storm Skills are now Werewolf Skill, which is extremely good with your Key Passive.

Harlequin Crest

+Damage while Shapeshifted

+Poison Resistance

+Maximum Spirit

+Life on Kill

+Lucky Hit: Storm Skills have up to a [15 - 25%] chance to grant 4 Spirit. Your base Storm Skills are now also Werewolf Skills

Greatstaff of the Crone (Chest Armor) - With this on, Claw is a Strom Skill, and it casts Storm Strike on use, which deals up to 150% of its normal damage. It's very important.

+Damage to Crowd Controlled Enemies

+Damage to Close Enemies

+Damage to Crowd Controlled Enemies

+Non-Physical Damage

+Ranks to Claw

+Claw is now a Storm Skill and also casts Storm Strike at [120 - 150%] normal damage.

Legendary Aspects

Mandatory/Heavily recommended Aspects

  1. Aspect of Dark Howl makes the Debilitating Roar a Werewolf Skill. It will also Immobilize Poisoned enemies, which they should be due to Toxic Claws passive.
  2. Overcharged Aspect is excellent. Lucky Hits have a low chance to Overload enemies for 3 seconds. Dealing damage to them will create a Pulse which can hit all surrounding foes.
  3. Rapid Aspect greatly increases Attack Speed with Claw, it's a must-have.
  4. Dire Wolf's Aspect makes your Ultimate Skill transform you into a Dire Werewolf, not Dire Werebear. The Ultimate Skill grants Movement Speed, Damage Reduction, Spirit Cost Reduction, and Kills will now Heal you.
  5. Rampaging Beast Aspect enhances your Ultimate Skill once again. It increases its Duration. Critical Strikes will increase Crit Damage while it's active.

Optional Aspects

  1. Aspect of Disobedience the faster you're able to deal damage, the more Armor you gain. One of the best Aspects in the game.
  2. Aspect of Might makes your Basic Skill grant you 20% Damage Reduction for 2 o 6 seconds. You're using them all the time.
  3. Exploiter's Aspect increases CC's Duration. Increases your damage against Unstoppable enemies instead.
  4. Stormshifer's Aspect increases the Rank of all Shapeshifting Skills by two if your Hurricane is active.
  5. Vigorous Aspect adds an additional 15% Damage Reduction if you're a Werewolf.


1st Board - Starting Board

Nodes - Allocate Willpower around the Glyph socket and all the Rare nodes in the board.

Glyphs - Werewolf Glyph increases damage and Damage Reduction while in a Werewolf form

2nd Board - Inner Beast Board

Nodes - Allocate Magic nodes around the Glyph socket. The Inner Beast node reduces Spirit costs after Shapeshifting.

Glyphs - Fang and Claw make close enemies receive more damage from you while in a Werewolf or Werebear form.

3rd Board - Thunderstruck Board

Nodes - The Legendary node makes Storm Skills deal increased Crit Damage against Vulnerable enemies. Get Dexterity from around the socket.

Glyphs - Exploit increases damage against Vulnerable targets. It also ensures that every hit once per 20 seconds per enemy makes them Vulnerable for 3 seconds.

4th Board - Heightened Malice Board

Nodes - Heightened Malice node is great with Poison, which you can apply easily - makes you deal increased damage while there are 3 Poisoned enemies nearby.

Glyphs - Spirit increases Crit Damage per Dexterity in range and increases your damage against targets you Strike Critically - great against bosses or with a high Crit Chance and Attack Speed.

5th Board - Lust for Carnage Board

Nodes - The Legendary node grants you 2 Spirit on Critical Strike while in a Werewolf form. It's extremely good.

Glyphs - Territorial grants Damage Reduction from Close enemies, and increases your Damage to Close enemies per Dexterity in range.



This is the beta version of our Storm Claw Druid Build for Diablo 4. The game has just launched so we expect all of the Guides will require constant updates when we get to test all the builds properly. Make sure to check out the Guides regularly to keep track of all the changes!

If you have any Build requests, please post them in the Comments section below. We will be happy to cover your most requested builds in the future! Also, we hope that you have found this guide useful and informative. Also, we will be happy to receive constructive criticism that will help us improve our future work, so don't hesitate to give us your feedback. 

Pictures used in this article are the intellectual property of Blizzard Entertainment