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Starforge Sweep Juggernaut Sick AoE Build

Starforge Sweep Juggernaut Sick AoE Build

Very powerful Melee build which can cover your entire screen with Sweep Attacks

Starforge Sweep
AoE Juggernaut build

Updated for Patch 3.9

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Estimated budget: medium
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Guide notes
January 23, 2020
-Build created
February 7, 2020
-Added gameplay video
-Updated Skill Gems


Sweep is a very interesting, and surprisingly unpopular, Melee Attack. It uses Two-Handed Weapons to deal damage to all enemies around you in a full 360 degrees circle. It also has very high base Damage and high Added Damage Effectiveness, which allows you to easily reach Millions of effective Shaper DPS without spending tons of Currency on Mirror-level equipment. At the same time, we can utilize the Juggernaut, which will offer enough defensive stats to deal with any Boss in the game via Endurance Charges and Increased Armour Rating. 

That is one of the most interesting Melee Builds we have tested in Patch 3.9 and the Metamorph League. With the occasional damage spikes that got us down (after all, we had "merely" 5,500 Maximum Life), it did exceptionally well for a non-meta Melee build. 

You can also check our other PoE build right here Odealo's Crafty Guides - Full List


1. Gameplay

This build is simply beautiful in its' simplicity. All you have to do is Leap Slam into packs, use Sweep once, and look for another pack. You also have several Utility skills like Ancestral Warchief, Blood Rage, and Molten Shell which you should use against Metamorphs and Bosses - for casual farming you don't even have to bother. All other Skills like your Golem or Curse will be triggered automatically. You also get to use a total of 4 Auras, which grant Passive bonuses. 

Even though you are a Juggernaut, we have decided to focus more on increasing the DPS, so when facing end-game Bosses, you may actually need to learn to avoid their powerful abilities. Occasionally, a high damage spike from Sirius or Guardians may hurt. 

0:07 Tier 15 Desert Spring
0:34 Tier 16 Overgrown Shrine
1:11 Tier 16 Plateau
1:36 Tier 16 Promenade
2:02 Tier 16 Underground River

This video was recorded on a level 92 Juggernaut on Metamorph Softcore. In most cases, I have only swapped Stances for Bosses, but you could also have a Inc. Area/Concentrated Effect Swap for much faster clearing

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2. Build's PROS & CONS

  • insane AoE
  • very high damage
  • Juggernaut
  • all content viable
  • no excessive spendings needed
  • cannot do Physical Reflect Maps
  • mediocre Life Pool


3. Leveling tips

Leveling is very easy. You need to focus high Physical Damage Weapons - preferably Two-Handed Swords, as you start getting Passives for this Weapon type at around level 30+, and high Life/Resistances equipment. If you can get Edge of the Madness on level 22, it should carry you all the way to lower Tier Maps, as its' damage scales with your character Level. There is a number of useful Unique Items that can boost your Mobility as well, since leveling with a Melee character isn't usually the fastest option. Both that and basic Gem setups are listed below.

Suggested leveling Gem setups:

Sweep setup
Sweep Sweep - primary Attack used in this build. It works great for leveling as it Hits enemies all around you, and if you manage to get a high Physical DPS Weapon, it will one-shot most of the enemies, allowing you to progress fast
Melee Physical Damage Support Melee Physical Damage Support - increases Sweep's Physical Melee Damage
Maim Support Maim Support - this Gem increases your Physical DPS and Maim enemies, slowing them down
Close Combat Close Combat Support - grants high DPS bonus to nearby enemies, and increases the Movement Speed of your Mobility Skills (Leap Slam in this case) greatly increasing your mobility
Utility Gems
Ancestral Warchief Ancestral Warchief - summons a Totem which increases your Melee Damage
Punishment Vulnerability - the recommended Curse for this build which increases your Physical DPS. You can cast it manually against Bosses to increase your Damage output - later on it should be applied via Glove Corruption
Blood and Sand Blood and Sand - allows switching between Blood and Sand stances. You should use Sand for leveling/farming, and switch to Blood Stance when facing Bosses or tougher Rare monsters
Herald of Ash Herald of Ash - grants high bonus damage and causes fiery AoE explosions which helps with clearing bigger packs
Leap Slam Leap Slam - the recommended Movement Skill used in this build
Summon Ice Golem Summon Ice Golem - increases your Accuracy Rating and Critical Strike Chance


It's recommended to help Alira for extra Elemental Resistances and Crit. Multiplier

Leveling Skill Trees:

35 Points Skill Tree
Priorities: 1) Born to Fight 2) Kinetic Impacts 3) Martial Experience 4) Art of the Gladiator 5) Destroyer

66 Points Skill Tree
Priorities: 1) Blade of Cunning 2) Rampart (link Sweep with Fortify at this point) 3) Golem's Blood 4) Thick Skin 

Recommended leveling items:

BlackheartBlackheart - one of the best leveling Rings for this build. You should be able to efficiently use for around 30 levels right from the start. Later on, replace them with rares with higher Life and Resistances
Adds 1 to 4 Physical Damage to Attacks
5% increased Physical Damage
Adds 1 to 3 Chaos Damage to Attacks
+(20-30) to maximum Life
(2-4) Life Regenerated per second
10% chance to Cause Monsters to Flee
Meginord's GirdleMeginord's Girdle - very solid Belt which can be used until early Maps
+(25-35) to Strength
Adds 5 to 15 Physical Damage to Attacks
+25 to Strength
10% increased maximum Life
+(10-20)% to Cold Resistance
25% increased Flask Life Recovery rate
Coward's ChainsCoward's Chains - another great Belt which grants increased Movement Speed, Damage, and Attributes. As a Juggernaut with high Life, you should be able to nullify the Vulnerability Curse that's cast on you
+(9-20) to maximum Energy Shield
+(10-15) to all Attributes
(20-25)% increased Damage
(5-10)% increased Movement Speed
Damage from Enemies Hitting you is Unlucky while you are Cursed with Vulnerability
You are Cursed with Level 10 Vulnerability

Edge of MadnessEdge of Madness - insane and inexpensive leveling Weapon for this build. It scales its' DPS with your character level, which allows you to easily complete the entire campaign using it

40% increased Global Accuracy Rating
+1 to Level of Socketed Active Skill Gems
(40-60)% increased Physical Damage
Adds (60-68) to (90-102) Chaos Damage
1% increased Chaos Damage per Level
Adds 1 to 2 Physical Damage to Attacks per Level

Seven League StepSeven League Step - this pair of Boots grant the highest possible Movement Speed bonus making it one of the most popular leveling items in the game. It works perfectly for this initially slower Melee character

50% increased Movement Speed
Level Requirement reduced by 100 (Hidden)


4. Final Skill tree, Ascendancy Points, and Pantheon

Final Skill Tree:

113 Points Final Skill Tree
113 Points Path of Building(PoB) link 

Ascendancy points:

Preferably in that order:

  1. Undeniable
  2. Unstoppable
  3. Unflinching
  4. Unrelenting


Major God: there are two choices depending on if you are grinding Maps or want to challenge end-game Bosses.

Maps: Soul of Lunaris 1% additional Physical Damage Reduction for each nearby Enemy, up to 8%; 1% increased Movement Speed for each nearby Enemy, up to 8%

Bosses: Soul of Solaris 6% Physical Damage Reduction if there is only one nearby Enemy; 20% chance to take 50%  less Area Damage from Hits

Minor God: Soul of Gruthkul - 1% additional Physical Damage Reduction for each Hit you've taken Recently up to a maximum of 5%


5. Final Gems links

[DPS] Sweep setup
Sweep Sweep - your primary DPS skill which has insane AoE radius, and deals very high damage to all enemies in range
Melee Physical Damage Support Melee Physical Damage Support - one of the core Support Gems for all Melee/Physical skills
Brutality Brutality Support - grants the highest Physical Damage bonus, but makes supported Skills unable to deal non-physical damage (which is negligible since we are using Starforge anyway)
Concentrated Effect Support Concentrated Effect Support - greatly increases Area Damage at the cost of reducing the Skills radius. You can replace it with Increased Area of Effect Support for faster farming/leveling, but lose approximately 30% of effective DPS
Fortify Fortify Support - grants very high bonus damage and a very strong defensive buff
Pulverise Support Pulverise Support - has a very similar effect to that of Concentrated Effect Support Gem. It grants very high Area Damage bonus but reduces the radius of your Sweep
Pride Pride - the most powerful Aura DPS-wise. It makes you deal greatly increased Physical Damage to nearby enemies. It can also grant additional bonuses via Watcher's Eye Unique Jewel
Blood and Sand Blood and Sand - allows you to switch between stances, to either grant you more AoE or more AoE Damage. In most cases, you will be using the Blood Stance for higher DPS output
Flesh and Stone Flesh and Stone - grants additional effects whenever you are using Blood/Sand stances
Precision Precision - grants extra Accuracy Rating and Critical Strike Chance. Depending on your gear, you may need to use it on lower levels so that it doesn't reserve too much of your Mana
Enlighten Enlighten Support - pretty much mandatory Support Gem here, which will allow us to use all the listed Auras. It's recommended to get at least lvl. 3 Enlighten
[UTILITY] Molten Shell/Leap Slam
Leap Slam Leap Slam - the recommended Movement Skill used in this build
Faster Attacks Support Faster Attacks Support - increases the speed of your Leaps
Blood Magic Support Blood Magic Support - causes Leap Slam to cost Life instead of Mana
Vaal Molten Shell Vaal Molten Shell - grants increased Armour and a protective shield to absorb damage based on your Armour Rating. It has to be triggered manually whenever you need some extra protection
[UTILITY] Ancestral Warchief and Golem
Ancestral Warchief Ancestral Warchief - will increase your Melee Damage when active
Summon Ice Golem Summon Ice Golem - increases your Accuracy Rating and Critical Strike Chance. It will be summoned automatically by Cast when Damage Taken Gem
Cast when Damage Taken Support Cast when Damage Taken Support - will automatically resummon your Golem once in a while
Culling Strike Culling Strike Support - will cause your Ancestral Totem and Golem to instantly kill enemies below 10% Life
[UTILITY] Blood Rage
Blood Rage Blood Rage - increases your Attack Speed, Life Leech, and generates Frenzy Charges. It also deals a moderate amount of damage to self
[UTILITY] Assassin's Mark
Cast when Damage Taken Support Cast when Damage Taken Support - will automatically cast Ball Lightning that's used to apply your second Curse, or you could only link it to Power Charge on Critical to generate Power Charges if you can't afford the Awakened Curse on Hit Support. Use CwDT level 1 Gem
Ball Lightning Ball Lightning - one of the most efficient Spells to apply Curses via Cast when Damage Taken
Awakened Curse on Hit Awakened Curse on Hit Support - when you have this Gem on level 5 it makes supported Spells apply an additional Curse (Assassin's Mark in our case)
Assassin's Mark Assassin's Mark - recommended for your second Curse. It grants high Crit. Chance, generates Power Charges and grants extra Life/Mana Recovery

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5. Gear Setup

Below you will find the recommended gear for this Starforge Sweep Juggernaut build. We have included several alternative Item choices and added "end-game" affixes on the Rare equipment if you were looking forward to investing more Currency into your build. In general, this build offers very high flexibility in terms of equipment, and you can potentially play it only with random Rares. 

Our recommended items will:

  1. Cap your resistances 
  2. Give you enough DPS/Life to start mapping successfully


Stat priorities on items:

  1. Life
  2. Elemental Resistances
  3. Physical Damage
  4. Critical Strike Multiplier
  5. Critical Strike Chance
  6. Attributes
  7. Armour Rating
Rare Helmet(Helmet) Rare Helmet - a Rare Helmet can provide very high defensive stats and is always a solid choice
Min. requirements:
70 maximum Life
90% All Elemental Resistances
Optional affixes:
Nearby enemies take #% Physical Damage
Abyssus(Helmet) Abyssus - grants insane bonus damage but increases Physical Damage you take. If you strictly follow this build, this may be the option to go as you still should have your Physical Damage Reduction capped at maximum 
Adds 40 to 60 Physical Damage to Attacks
+(20-25) to all Attributes
+(100-125)% to Melee Critical Strike Multiplier
(100-120)% increased Armour
(40-50)% increased Physical Damage taken
Helmet enchantment:
40% increased Sweep Damage
Starforge(Weapon) Starforge  - one of the most powerful swords in the game. It also grants a high Life bonus (which is quite important in this setup) and lets you, Shock enemies, with Physical Damage
30% increased Global Accuracy Rating
(400-500)% increased Physical Damage
(5-8)% increased Attack Speed
+(90-100) to maximum Life
Your Physical Damage can Shock
20% increased Area of Effect for Attacks
Deal no Elemental Damage
2H Sword(Weapon) Rare Two-Handed Sword  - simply aim for as high Physical DPS as possible. Unlike Starfoge, Rare swords will not provide additional Life and Shock but can have much higher overall DPS stats (if you are looking to spend that much obviously)
Minimum requirements:
600 Physical DPS
Global Critical Strike Multiplier
Global Critical Strike Chance
End-game affixes:
Socketed Skills deal 20% more Attack Damage (Delve-crafted)
Socketed Gems are Supported by Level 10 Fortify (Vaal Orb)
Rare Armour(Body Armour) Rare Body Armour - can grant much higher defensive utility if you get an Elder Chest with high Life bonuses and possibly high Armour Rating
Min. requirements:
110 maximum Life
5% maximum Life
1200 Armour  Rating
Optional affixes: 
Elemental Resistances
End-game affixes:
Attacks have +# to Critical Strike Chance
(20–25)% increased Effect of Auras on you (Delve-crafted)
Carcass Jack(Body Armour) Carcass Jack - a great "budget" option for this build. It grants very high AoE and AoE damage bonuses, and since we don't need six-links in here, it's also relatively easy to obtain
(120-150)% increased Evasion and Energy Shield
+(50-70) to maximum Life
+(9-12)% to all Elemental Resistances
(40-50)% increased Area of Effect
(40-50)% increased Area Damage
Extra gore
Rare Boots(Boots) Rare Boots - get pair with the highest maximum Life bonus you can afford
Min. requirements:
80 maximum Life
30% increased Movement Speed
30% Chaos Resistance
Optional affixes:
High Armour Rating
Elemental Resistances
Boot enchantment:
16% increased Attack and Cast Speed if you've Killed Recently
Stygian Vise(Belt) Stygian Vise - again, aim for high defensive stats
Min. requirements:
80 maximum Life
110% Total Elemental Resistances
Optional affixes:
increased Damage or Physical Damage
Armour Rating
Rare Amulet(Amulet) Rare Amulet - you need to pick a rare Amulet with high bonus Intelligence otherwise you will be unable to use all the required Gear and Gems 
Min. requirements:
60 maximum Life
60 Intelligence
Adds min. 12 Physical Damage to Attacks
26% increased Global Critical Strike Multiplier
Optional affixes:
Other Attributes
Recommended Anointments:
  • Disemboweling
  • Assassination
  • Discipline and Training
  • Blade Master
Steel Ring(Ring) Rare Rings - aim for high defensive stats mainly and flat Added Physical Damage
Min. requirements:
70 maximum Life
90% Total Elemental Resistances
Min. 10 Added Physical Damage to Attacks
Optional affixes:
Romira's Banquet(Ring) Romira's Banquet - grants insane DPS bonuses, and allows you to generate Power Charges. If you have no problems with Life/Resistances and Attributes, you may just pick it to boost up your offensive stats
(20-30)% increased Global Critical Strike Chance
+333 to Accuracy Rating
+(15-25)% to Global Critical Strike Multiplier
+(40-60) to maximum Mana
0.4% of Physical Attack Damage Leeched as Mana
Gain a Power Charge on Non-Critical Strike
Lose all Power Charges on Critical Strike
Shaper's Touch(Gloves) Shaper's Touch - one of the best pairs of Gloves for this build. It should be also quite easy to get them with the Vulnerability of Hit corrupted modifier
(80-120)% increased Armour and Energy Shield
+4 Accuracy Rating per 2 Intelligence
+1 Life per 4 Dexterity
+2 Mana per 4 Strength
2% increased Energy Shield per 10 Strength
2% increased Evasion Rating per 10 Intelligence
2% increased Melee Physical Damage per 10 Dexterity
Lethal Pride(Jewels) Lethal Pride - when socketed right below Duelist's starting node, it can provide an insane DPS bonus depending on the roll and Jewel that you have. You are looking for additional Melee Damage/Crit/and a chance to deal double damage. 16k Kaom Jewel can give this build a 10% Chance to Intimidate on Hit which is insane DPS bonus
Commanded leadership over (10000-18000) warriors under Kilaova
Passives in radius are Conquered by the Karui

Our Kaom Jewel with around 16k kills had the following bonuses:
20% Increased Physical Damage
20% Increased Melee Damage
30% Increased Melee Critical Strike Chance
approx. 30 Strength
Cobalt Jewel(Jewels) Rare Jewels - this should provide extra Life and damage bonuses
Recommended affixes:
increased maximum Life
increased Physical/Melee/Area Damage
increased Global Critical Strike Multiplier
Optional affixes:
Elemental Resistances
Murderous Eye Jewel(Jewels) Murderous Eye Jewel - if you get solid Jewels with the chance to gain the Onslaught buff you could also get an extra Utility Flask
Recommended affixes:
maximum Life
added Physical Damage to Attacks/Sword Attacks
increased Global Critical Strike Multiplier
Optional affixes:
Increased Damage if you've killed recently
Lion's Roar(Flask) Lion's Roar - grants very high bonus Melee Damage and Armour Rating
+3000 to Armour
(14-20)% Chance to Block during Flask effect
(6-10)% Chance to Block Spells during Flask effect
Bottled Faith(Flask) Bottled Faith - greatly increases your Critical Strike Chance and creates Consecrated Grounds for even more bonuses
40% increased Damage
Creates Consecrated Ground on Use
(30-50)% increased Duration
Consecrated Ground created by this Flask has Tripled Radius
+(1-2)% to Critical Strike Chance against Enemies on Consecrated Ground during Effect
Consecrated Ground created during Effect applies (7-10)% increased Damage taken to Enemies
Other suggested Flasks:
  1. Bubbling Divine Life Flask of Staunching (Bleeding immunity)
  2. Experimenter's Diamond Flask of Warding (Curse immunity)
  3. Ample Silver Flask of Adrenaline (Movement Speed)
Lion's RoarBottled FaithLife FlaskDiamond FlaskSilver Flask

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