Created for Patch 3.26
The Best Crafty Guides by Odealo
Guide notes |
July 18, 2025 - Build created |
Build overview | |||
Tags: [ENERGY SHIELD] [ATTACK] [ELEMENTAL] | |||
Budget: Defenses: |
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Boss DPS: AoE: |
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The Transfigured Smite of the Divine Judgement is a variant heavily focused on Clear Speed. It deals less Damage than the original version, but its Strikes can reach up to 3 additional Enemies within 7 Metres of your main target, massively improving your AoE coverage. It also lacks the extra Damage Aura, although a much more powerful Aura can be sourced from the Vaal Smite, as Transfigured Gems do not have special Vaal versions currently. To boost your Damage, you should try to Hit Enemies with both the AoE and Melee Strike components, which can be achieved by keeping a small distance from an enemy, which requires a bit of practice.
To supplement your Damage, you should use the fully automated General's Cry setup. It creates up to six Clones that fully Channel Blade Flurry once before dissipating. To create Clones, you will need a nearby Corpse, also created automatically thanks to the Cast when Damage Taken Support.
The Ephemeral Edge combined with the Trickster Ascendency is a cornerstone of multiple Builds beloved by many players for a very simple reason. This Setup allows you to scale your Damage by improving your Defense. It can also be started with a fairly low investment, and gradually upgraded over a long time with noticeable jumps in performance.
The main synergy comes from one specific modifier on this Unique Sword: "Attacks with this Weapon have Added Maximum Lightning Damage equal to (10-15)% of Player's Maximum Energy Shield". By increasing your Energy Shield, you will massively improve your Damage, which quickly makes this Weapon one of the strongest Swords you can wield in Path of Exile. It obviously also improves your own survivability, as reaching over 15k Energy Shield is well within reason, and can be pushed much more with higher investments.
While this interaction received a well-deserved adjustment in the Path Notes, the utility of the Marcenaries far outweighs the losses, making this Build stronger than ever, and much more affordable on top of that. Your main Damage type is Lightning, so you will use the well-known Doryani Prototype Setup on your Mercenary to bring the Enemy's Lightning Resistance down to -200%, massively improving your own Damage. The Lucky Hit effect granted by Perquil's Toe also provides a substantial boost. Since Mercenary is responsible for a large amount of your Damage, the rest of their Items should focus on ensuring their own survivability via Block and Life Recovery.
The Trickster Ascendency is the best choice for multiple reasons. It is very easy to obtain large amounts of Energy Shield, Evasion Rating, and Spell Suppression. Your Leech will be active for its full Duration, granting you a constant 20% maximum ES recovery during combat. You will also recover a large percentage of your ES by slaying Enemies. Finally, your Action Speed cannot be lowered under 108% of the base value, which usually can become very deadly in the highest difficulty of content.
You can also check our other Path of Exile builds right over here Odealo's Crafty Guides - Full List
You will primarily use Smite to deal with enemies. The Vaal Smite can be activated for a strong burst of Damage, or to obliterate a large Area around your character. The automatic General's Cry Setup will summon additional Minions that use Blade Flurry for you, dealing large amounts of passive Damage. For Movement, you should use the Shield Charge and Flame Dash.
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PROS |
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CONS |
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Although the Ephemeral Edge is a fairly low-level Unique, to unlock its potential, you will have to equip proper end-game Rare Items. For leveling, we recommend using a straightforward variant with Smite and a Rare Sword suitable for your level. The Energy Shield is also an ineffective defense during leveling - you will want to pick up maximum Life Notables instead.
Bandits:
Kill all three bandits to get one additional Passive Skill Point or kill Alira to help with Gearing.
Leveling Skill Trees:
35 Points Passive Tree
Pick up bonuses for your Elemental Damage with One-handed Weapons. The Attack Mastery allows you to double-hit with your Smite.
66 Points Passive Tree
Travel towards the Precise Technique, picking up nearby useful Damage Notables. Make sure to have enough Accuracy to fulfill the Keystone's condition.
Final Skill Tree:
90 Points Final Passive Tree (doesn't include Cluster or Unique Jewels)
118 Points Path of Building (PoB) link
Ascendancy points:
Preferably in that order:
Pantheon:
Major God: Soul of Arakaali: 10% reduced Damage taken from Damage Over Time, +40% Chaos Resistance against Damage Over Time
Minor God: Soul of Ralakesh: 25% reduced Physical Damage over Time taken while moving, Moving while Bleeding doesn't cause you to take extra Damage
[DPS] Smite of Divine Judgement Setup | |
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Vaal Smite of Divine Judgement - strikes multiple nearby Enemies with Lightning. You can also use the regular version for more Damage but lower AoE Coverage. The Vaal version can also be used as a standalone Gem for the Buff only, as it is quite expensive. |
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Multistrike Support |
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Volatility Support |
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Energy Leech Support |
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Elemental Focus Support |
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Elemental Damage with Attacks Support |
[UTILITY] General's Cry Setup | |
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Blade Flurry - the strongest Melee Skill per single use. Your Clones will fully Channel this ability and release automatically upon reaching the maximum stage. |
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General's Cry - creates up to 6 Mirage Warriors that use a single Skill before dissipating. Adjust the Gem levels for your Strength - investing a lot into that Attribute, just to get a few more levels here, is not worth it. |
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Autoexertion - automatically triggers your Warcry at a small cost of your Mana Reservation. |
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Volatility Support |
[UTILITY] Aura Setup | |
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Discipline - improves your Energy Shield and enables favorable Watcher's Eye modifiers. |
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Tempest Shield - improves your Spell Block Chance. It also grants you immunity to Shock, which will be useful at lower budgets. |
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Precision - grants you tons of Accuracy. You will need it to never miss your Attacks. |
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Flesh and Stone - it is a Stance Skill, but you will always stay in the Sand Stance. It lowers the Damage of nearby Enemies. |
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Enlighten Support |
[UTILITY] CwDT Setup | |
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Immortal Call - the most effective Guard Skill for Builds with huge amounts of Energy Shield. |
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Desecrate - creates Corpses required for the General's Cry. Try to get Hit at the start of the fight to summon your Clones immediately. |
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Blood Rage - a Buff that grants you Attack Speed. It will be easily offset by your Leech. It is usable only with the Whispers of Infinity Amulet. |
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Cast when Damage Taken Support - triggers linked Spells when you receive a small amount of Damage. Keep it at the lowest level possible. |
[UTILITY] Curse Setup | |
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Poacher's Mark - the only way to generate Frenzy Charges. You could also use Punishment or Enfeeble Curses, but they require manual casting. |
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Mark on Hit Support |
[UTILITY] Movement Setup | |
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Flame Dash - a quick teleport towards the targeted location, the first use is nearly instant. |
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Shield Charge - your main Movement Skill, it has no Cooldown and scales up with your Attack and Movement Speed. |
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Faster Attacks Support |
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Your Damage is primarily sourced from your Weapon, which in turn comes from your Energy Shield. You will also need plenty of Attack Speed or increases to your Damage. The Energy Shield is granted by your Rare Gear pieces, further improved by Intelligence. You will also need to cap your Elemental Resistances and get enough Strength to use your Gems. Optimising and fine-tuning your Equipment has seemingly no limit here.
Stat priorities on items:
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Min. requirements: +300 to Energy Shield 30% total Elemental Resistance Optional affixes: +#% to Intelligence +#% chance to Suppress Spell Damage #% of Physical Damage from Hits taken as Chaos Damage (Eater Influence) |
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40% increased Global Accuracy Rating +10 to Intelligence 50% increased Global Critical Strike Chance (40-50)% increased maximum Energy Shield 25% reduced maximum Life Adds 1 to 75 Lightning Damage Attacks with this Weapon have Added Maximum Lightning Damage equal to (10-15)% of Player's Maximum Energy Shield Recommended Corruptions: (5-7)% increased Attack Speed Melee Hits have (10-15)% chance to Fortify |
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Min. requirements: +300 to Energy Shield 30% total Elemental Resistance Optional affixes: +#% to Intelligence +#% chance to Suppress Spell Damage |
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Min. requirements: +500 to Energy Shield +2000 to Energy Shield +20% chance to Suppress Spell Damage Optional affixes: +#% to Intelligence Resistance #% of Physical Damage from Hits taken as Chaos Damage (Eater Influence) |
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+(9-20) to maximum Energy Shield +(15-25) to Intelligence 10% increased Damage +(20-30) to maximum Energy Shield 20% increased maximum Energy Shield 50% increased Energy Shield Recharge Rate |
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Min. requirements: 15% increased maximum Energy Shield (Crusader Influence) 70% total Elemental Resistance Optional affixes: +# to maximum Energy Shield % increased Elemental Damage with Attack Skills |
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+(25-35) to Strength +(30-50) to Dexterity +(15-25)% to Fire Resistance +(15-25)% to Cold Resistance Magic Utility Flasks cannot be Used Leftmost (2-4) Magic Utility Flasks constantly apply their Flask Effects to you Magic Utility Flask Effects cannot be removed |
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Min. requirements: +30 to maximum Energy Shield 40% chance to Avoid being Shocked Optional affixes: Intelligence Resistance #% increased Attack Speed |
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Min. requirements: +150 to Energy Shield +12% increased Attack Speed 40% total Elemental Resistance Optional affixes: +#% to Intelligence +# to Accuracy Rating +#% chance to Suppress Spell Damage |
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Min. requirements: +150 to Energy Shield +40% to Elemental Resistances +30% increased Movement Speed 35% chance to Avoid being Shocked 15% chance to Avoid Elemental Ailments Optional affixes: Intelligence Resistance |
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(10-15)% faster start of Energy Shield Recharge (5-10) to (20-25) Added Attack Chaos Damage per 100 Maximum Mana +(200-400) to maximum Energy Shield (60-40)% reduced maximum Mana Skills Cost Energy Shield instead of Mana or Life |
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Min. requirements: 15% increased maximum Energy Shield (Crusader Influence) 70% total Elemental Resistance Optional affixes: +# to maximum Energy Shield % increased Elemental Damage with Attack Skills +1 to minimum Endurance Charge |
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+(15-25) to maximum Energy Shield +(60-75) to Intelligence Right ring slot: You cannot Regenerate Mana Right ring slot: Regenerate 6% of Energy Shield per second Right ring slot: +250 to maximum Mana Left ring slot: You cannot Recharge or Regenerate Energy Shield Left ring slot: Regenerate 40 Mana per Second Left ring slot: +250 to maximum Energy Shield |
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Min. requirements: 7% increased maximum Energy Shield Optional affixes: +# to Intelligence #% increased Attack Speed while holding a Shield #% increased Lightning/Area/Melee Damage +% Chance to Block Attack Damage while holding a Shield |
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Recommended affixes: 1 Added Passive Skill is Fuel the Fight 1 Added Passive Skill is Feed the Fury 1 Added Passive Skill is Martial Prowess 1 Added Passive Skill is Veteran Defender 1 Added Passive Skill is Bloodscent |
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Recommended affixes: Added Small Passive Skills have 35% increased Effect Added Small Passive Skills also grant: +#% to all Elemental Resistances Added Small Passive Skills also grant: +# to Intelligence/Strength Added Small Passive Skills also grant: +# to Maximum Energy Shield |
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Commanded leadership over (10000-18000) warriors under (Akoya-Kaom-Rakiata) Passives in radius are Conquered by the Karui Historic |
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+(10-15)% to Lightning Resistance Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments |
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Recommended modifiers: +(5-8)% Chance to Block Spell Damage while affected by Discipline (40-60)% increased Attack Damage while affected by Precision (10-15)% increased Attack Speed while affected by Precision |
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Allocates <Random Ascendancy Notable> if you have the matching modifier on Forbidden Flesh | |
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(70-100)% increased Elemental Damage with Melee Weapons Recommended modifiers: 35% increased effect 40% increased Mana Burn rate 25% increased Melee Weapon Attack Speed |
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Suggested Flasks:
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The Kineticist Mercenary provides the Haste Aura for extra Speed, and makes gearing much easier as you don't have to worry about Attribute Requirements. It is a standard Setup with Doryani's Prototype and Perquil's Toe.
Stat priorities on items:
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(150-200)% increased Armour and Energy Shield +(60-90) to maximum Life Deal no Non-Lightning Damage Armour also applies to Lightning Damage taken from Hits Lightning Resistance does not affect Lightning Damage taken Nearby Enemies have Lightning Resistance equal to yours |
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(12-20)% increased Rarity of Items found +(40-50) to Dexterity (5-8)% increased Movement Speed Lightning Damage of Enemies Hitting you is Lucky Nearby Allies' Damage with Hits is Lucky |
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(20-30)% increased Mana Regeneration Rate +(60-80) to maximum Life +(10-40)% to Fire Resistance +(10-40)% to Cold Resistance +(10-40)% to Lightning Resistance Gain (10-20)% of Missing Unreserved Life before being Hit by an Enemy |
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+(260-300) to Armour +(26-32)% to Fire Resistance +(8-16)% to Chaos Resistance 20% increased Light Radius (8-12)% increased Maximum Life if no Equipped Items are Corrupted Regenerate 400 Life per second if no Equipped Items are Corrupted |
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+(25-40) to maximum Life +(75-100) to maximum Life Regenerate (200-350) Life per second Regenerate (8-10) Mana per second -(25-15)% to all Elemental Resistances -(50-40) Physical Damage taken from Attack Hits 40% increased Armour while not Ignited, Frozen or Shocked |
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Recommended modifiers: Sap Enemies when you Block their Damage #% Chance to Block Spell Damage Recover #% of Life when you Block #% increased Chance to Block |
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Recommended modifiers: 15% chance to Intimidate Enemies for 4 seconds on Hit (Exarch) 0.2% of Physical Damage Leeched as Life (Eater) +100 to maximum Life 20% increased Life Regeneration rate Resistance |
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Min. requirements: -50% to Lightning Resistance Optional affixes: Fire, Cold, and Chaos Resistance Maximum Life |
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