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Shattering Steel Impaling Totems Champion build - Odealo's Crafty Guide

Shattering Steel Impaling Totems Champion build - Odealo's Crafty Guide

One of the most enjoyable Totem builds out there, and at the same time extremely powerful Starter build

Shattering Steel
Impaling Totems Champion
Starter build

Updated for Patch 3.5

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Guide notes
December 20, 2018
-Build created
December 21, 2018
-Added Gameplay video

Shattering Steel is a new Projectile attack skill that has a chance to impale enemies on hit. Impale is a new mechanic introduced in Patch 3.5 which stores some of the Physical Damage dealt to enemies, and adds it on every consecutive Hit against this enemy. With several Impale stacks, your damage is multiplied to very high extents, and the bonus damage is granted both to you and your allies. In this case, Ancestral Protector Totems, which deals terrific damage. Since this is a Totem build, it requires nearly no specific unique items, but obtaining Tukohama's Fortress significantly increases your performance. Also, we believe this to be the most exciting Totem builds out there, which does not make you stay back and avoid attacks, but you jump right into battle and assist your Totems with Shattering Steel attacks. While the skill itself has a rather low base DPS, when you get maximum stacks of Impale it is compelling, especially against Bosses.

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1. Gameplay

This build is based on the Champion Ascendacy class, as the only class that utilizes the Impale mechanic. Champion provides high bonuses to both yourself and your Totems via Worthy Foe and Master of Metal Passives. At the same time, Champion provides solid defenses with high Life, Armour Rating, Leech and Ascendancy Passives. This build provides unique playstyles, where you are a Ranged character dealing moderate damage from a medium distance, and summoning up to four Totems that obliterate enemies in close-range. This build has the potential to clear all the content, with our progress so far being all four Guardians. This build also utilizes the newly added Banner skill, which increases your chance to Impale, its effectiveness, grants Fortify buff, and again, increases the effect of Fortify buff.

0:06 Tier 15 Carcass
0:45 Tier 16 Elder Ramparts
1:20 Tier 16 Elder Underground Sea
1:57 Tier 16 Zana's Elder Barrows

This video was recorded on a level 86 Champion with Soul Taker and Tukohama's Fortress


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2. Build's PROS & CONS

PROS
  • amazing single-target DPS
  • good clear speed and AoE
  • high defenses thanks to Champion Ascendancy and Totem playstyle
  • good mobility with Shield Charge and very high Attack Speed
  • all content viable with proper gear investments
CONS
  • vulnerable to physical reflect maps
  • Blood Magic makes you unable to use Auras or Reserve any Mana except for the Banner

3. Leveling tips

Leveling with this Champion is extremely easy. Master of Metal is the best early game Passive in Path of Exile, which provides bonuses equal to those of Abyssus unique Helmet early in the game, with no downside whatsoever. It will greatly increase your Physical DPS for each Impale stack on enemies and allow you to clear everything on your path with self-found equipment. Also, Totems are extremely popular for League Starter builds for that very reason of being cheap and effective early on.

Suggested leveling Gem setups:

Shattering Steel setup
Shattering Steel Shattering Steel - the primary Attack skill in this build
Chance to Bleed Support Chance to Bleed Support - adds Physical Damage and increases the chance to inflict Bleeding
Faster Attacks Support Faster Attacks Support
Maim Support Maim Support - increases Physical Damage dealt and slows down enemies
Ancestral Protector setup
Ancestral Protector Ancestral Protector - Totem skill which makes up for most of your damage dealt
Melee Physical Damage Support Melee Physical Damage Support - increases Melee Damage with attacks
Melee Splash Support Melee Splash Support - grants Melee Splash to supported skills
Multiple Totems Support Multiple Totems Support - increases the number of your maximum Totems by two
Ancestral Protector setup
Ancestral Protector Shield Charge Blades - your mobility skill
Faster Attacks Support Faster Attacks Support
Utility Gems
Lightning Golem Summon Lightning Golem - increases your Attack Speed
Vulnerability Vulnerability - the best Curse for this build
Herald of Purity Herald of Purity - increases your Physical Damage with Attacks
Dread Banner Dread Banner - increases your chance to Impale enemies

Bandits:

We recommend killing all the Bandits for two additional Passive Points

Leveling Skill Trees:

28 Points Skill Tree
Priorities: 1) Art of the Gladiator 2) Defiance 3) Golem's Blood 4) Retaliation 5) Splitting Axes

59 Points Skill Tree
Priorities: 1) Life and Mana Leech 2) Bloodless 3) Ironwood 4) Slaughter 5) Cleaving 6) Barbarism

Recommended leveling items:

BlackheartBlackheart - one of the best leveling Rings for Physical DPS builds
Adds 1 to 4 Physical Damage to Attacks
5% increased Physical Damage
Adds 1 to 3 Chaos Damage to Attacks
+(20-30) to maximum Life
(2-4) Life Regenerated per second
10% chance to Cause Monsters to Flee
 
Belt of the DeceiverBelt of the Deceiver - powerful Belt which can be used from lower levels
+(25-35) to Strength
(15-25)% increased Global Physical Damage
You take 30% reduced Extra Damage from Critical Strikes
+(30-40) to maximum Life
+(10-15)% to all Elemental Resistances
Nearby Enemies are Intimidated
 
Relentless FuryRelentless Fury - a mighty leveling Axe
(60-80)% increased Physical Damage
Adds (3-5) to (7-10) Physical Damage
2% of Physical Attack Damage Leeched as Life
Culling Strike
You gain Onslaught for 3 seconds on Culling Strike
Cannot be Chilled during Onslaught
 

GoldrimGoldrim - one of the best leveling Helmets in the game, which grants immense Elemental Resistances as early as level 1

+(30-50) to Evasion Rating
10% increased Rarity of Items found
+(30-40)% to all Elemental Resistances
Reflects 4 Physical Damage to Melee Attackers
Level Requirement reduced by 100 (Hidden)
 

4. Final Skill tree, Ascendancy Points, and Pantheon

Final Skill Tree:

114 Points Final Skill Tree
114 Points Path of Building(PoB) link

Ascendancy points:

Preferably in that order:

  1. Master of Metal
  2. Conqueror
  3. Worthy Foe
  4. Unstoppable Hero

Pantheon:

Major God: Soul of Solaris 6% Physical Damage Reduction if there is only one nearby Enemy; 20% chance to take 50% less Area Damage from Hits

Minor God: Soul of Tukohama While stationary, gain 2% additional Physical Damage Reduction each second, up to a maximum of 8% 

5. Final Gems links

[DPS] Shattering Steel
Shattering Steel Shattering Steel - your main skill, for both AoE and single target
Vicious Projectiles Support Vicious Projectiles Support - increases your Projectile's attack damage and Physical Damage over Time it causes
Slower Projectiles Support Slower Projectiles Support - increases the damage of your Projectiles but slows them down
Maim Support Maim Support
Support Gems granted by Elder Gloves
Faster Attacks Support Faster Attacks Support
Chance to Bleed Support Chance to Bleed Support
[DPS] Ancestral Protector
Ancestral Protector Ancestral Protector - same as the leveling setup, just add new Support Gems as your progress in the Campaign and Maps
Melee Physical Damage Support Melee Physical Damage Support
Melee Splash Support Melee Splash Support
Multiple Totems Support Multiple Totems Support
Ruthless Support Ruthless Support - grants increased damage on every third Hit from supported skills
Maim Support Maim Support
[UTILITY] Dread Banner
Dread Banner Dread Banner - grants your increased chance to Impale and increases the effectiveness of Impale. Remember to plan the Banner when facing Bosses and tough rare monsters
[MOBILITY] Shield Charge setup
Shield Charge Shield Charge - your primary movement skill
Faster Attacks Support Faster Attacks Support
Fortify Support Fortify Support - grants a great defensive buff on melee Hits with Shield Charge that reduces your damage is taken and grants powerful buffs thanks to Unstoppable Hero Passive
[CURSE] Vulnerability Aura
Vulnerability Vulnerability - recommended Curse for this build. If you can't afford Impresence Amulet, just use it in a low-level CwDT setup
Blasphemy Support Blasphemy Support - makes your Curse work as an Aura around your character
[UTILITY] Immortal Call and Vaal Haste
Immortal Call Immortal Call - grants brief immunity to Physical Damage. Keep it at level 1
Cast when Damage Taken Support Cast when Damage Taken Support - will auto-cast Immortal Call. Keep this Gem at level 1
Increased Duration Support Increased Duration Support - increases the duration of Immortal Call and Vaal Haste
Vaal Haste Vaal Haste - Vaal Aura that increases your Movement and Attack Speed for a brief duration
[UTILITY] Golem and Blood Rage
Summon Lightning Golem Summon Lightning Golem - increases your Attack Speed
Blood Rage Blood Rage - grants increased Attack Speed, Frenzy Charges and Life Leech


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5. Gear Setup

Below you will find all the recommended gear for this build. This build requires no specific unique Items. The only item that we suggest investing in is Tukohama's Fortress which allows you to use four Totems, increases the damage of your Totems, and grant high Armour Rating bonus. All the unique items listed can be replaced with Life, Elemental Resistances, and Physical DPS rares.

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Our recommended items will:

  1. Cap your resistances 
  2. Give you enough DPS/Life to start mapping successfully

Stat priorities on items:

  1. Life
  2. Elemental Resistances
  3. Physical/Projectile Damage
  4. Attack Speed
Helmet(Helmet) Rare Helmet this is an excellent option for this build. Picking up a rare helmet will make it much easier to cap Elemental Resistances and wear the other required unique gear 
Min. requirements:
80 maximum Life
25% Fire Resistance
25% Cold Resistance
25% Lightning Resistance
Helmet enchantment:
40% increased Ancestral Protector Damage
Runic Hatchet(Weapon) Rare Axe - aim for high Attack Speed and Physical DPS
Min. requirements:
350 Physical DPS
1.60 Attacks per second
Optional affixes:
increased Bleeding Damage
Soul Taker(Weapon) Soul Taker - one of the best weapons for this build. It has high Physical DPS and very high Attack rate. It's also the best weapon if you don't have Blood Magic yet (or don't plan to use it at all)
(100-140)% increased Physical Damage
Adds 10 to 20 Physical Damage
(20-25)% increased Attack Speed
+(20-25)% to Cold Resistance
Insufficient Mana doesn't prevent your Melee Attacks
Your Physical Damage can Chill
Tukohama's Fortress(Weapon) Tukohama's Fortress - the best shield for this build. Increases the number of your maximum Totems and their damage by a lot
+(20-30) to maximum Life
3% reduced Movement Speed (Hidden)
40% increased Totem Damage
+(80-100) to maximum Life
+1 to maximum number of Summoned Totems
+300 Armour per active Totem
Blood Magic
Lioneye's Remorse(Weapon) Lioneye's Remorse - another solid shield which greatly increases your defenses. Also, if you don't use Blood Magic, you can use additional Auras and Spells that would normally Reserve your Life. This can be Herald of Purity, Haste, Hatred, and so on
+(20-30) to maximum Life
3% reduced Movement Speed (Hidden)
(200-250)% increased Armour
20% increased Stun and Block Recovery
+(160-180) to maximum Life
5% reduced Movement Speed
-25 Physical Damage taken from Projectile Attacks
+5% Chance to Block
Glorious Plate(Body Armour) Rare Armour - a solid pick for early levels and when you just start mapping
Min. requirements:
1500 Armour
100 maximum Life
Optional affixes:
Elemental Resistances
Attributes
Belly of the Beast(Body Armour) Belly of the Beast - the best defensive Body Armour for this build
3% reduced Movement Speed (Hidden)
(150-200)% increased Armour
(30-40)% increased maximum Life
+(10-15)% to all Elemental Resistances
50% increased Flask Life Recovery rate
Extra gore
Loreweave(Body Armour) Loreweave - another viable choice, which greatly increases your DPS and grants increased maximum Elemental Resistances
Has 6 Sockets
Adds (4-10) to (14-36) Physical Damage to Attacks
+(8-24) to all Attributes
(20-60)% increased Global Critical Strike Chance
+(15-50) to maximum Energy Shield
+(20-60) to maximum Life
+(20-50) to maximum Mana
(6-30)% increased Rarity of Items found
(15-50)% increased Elemental Damage
Your Maximum Resistances are (76-80)%
Rare Boots(Boots) Rare Boots
Min. requirements:
70 maximum Life
25% Fire Resistance
25% Cold Resistance
25% Lightning Resistance
25% Movement Speed
Boot enchantment:
16% increased Attack and Cast Speed if you've Killed Recently
Gripped Gloves(Gloves) Rare Elder Gloves
Min. requirements:
60 maximum Life
Socketed Gems are Supported by level # Faster Attacks
Socketed Gems are Supported by level # Chance to Bleed
Optional affixes:
Added Physical Damage to Attacks
Increased Projectile Attack Damage
Elemental Resistances
Belt of the Deceiver(Belt) Belt of the Deceiver
+(25-35) to Strength
(15-25)% increased Global Physical Damage
You take 30% reduced Extra Damage from Critical Strikes
+(30-40) to maximum Life
+(10-15)% to all Elemental Resistances
Nearby Enemies are Intimidated
Rustic Sash(Belt) Rare Belt 
Min. requirements:
85 maximum Life
20% increased Physical Damage
25% Fire Resistance
25% Cold Resistance
25% Lightning Resistance
Stygian Vise(Belt) Stygian Vise
Min. requirements:
80 maximum Life
25% Fire Resistance
25% Cold Resistance
25% Lightning Resistance
Optional affixes:
Strength
Carnage Heart(Amulet) Carnage Heart - a very solid pick for this build. It can be used starting at level 20
+(10-16) to all Attributes
+(20-40) to all Attributes
+(10-20)% to all Elemental Resistances
(1.2-2)% of Physical Attack Damage Leeched as Life
50% increased Life Leeched per second
(30-40)% increased Damage while Leeching
Extra gore
Impresence (Physical)(Amulet) Impresence (Physical) - another, great Amulet for this build. Allows you to use Vulnerability Aura
+(10-16) to all Attributes
Adds (12-16) to (20-25) Physical Damage
+(400-500) to Armour
+(50-70) to maximum Life
(30-40)% increased Stun and Block Recovery
Vulnerability has 100% reduced Mana Reservation
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
Steel RingSteel Ring(Ring) Rare Steel Rings - the best in the slot
Min. requirements:
55 maximum Life
Added min. 11 Physical Damage to Attacks
30 Intelligence
10% All Elemental Resistances
20% Lightning Resistance
Mark of the Elder(Ring) Mark of the Elder - the best in the slot, as long as your other Ring is a Shaper item. You may need to adjust Elemental Resistances on your other equipment when using Mark of the Elder
Adds (3-4) to (10-14) Physical Damage to Attacks
Adds (26-32) to (42-48) Cold Damage to Attacks
(6-10)% increased maximum Energy Shield
(6-10)% increased maximum Life
(60-80)% increased Attack Damage if your other Ring is a Shaper Item
Cannot be Stunned by Attacks if your other Ring is an Elder Item
20% chance to Trigger Level 20 Tentacle Whip on Kill
Abyss Jewel(Jewel) Abyss Jewels - with added flat Physical Damage to Attacks
Recommended affixes:
Added Physical Damage to Attacks
Added Physical Damage to Axe Attacks
maximum Life
Cobalt Jewel(Jewel) Rare Jewels - they should provide extra Life and damage
Recommended affixes:
increased maximum Life
increased Physical Damage
Optional affixes:
increased Attack Speed
Atziri's Promise(Flask) Atziri's Promise - one of the best Flasks in Path of Exile, which is at the same time very cheap
+35% to Chaos Resistance
2% of Chaos Damage Leeched as Life during Flask effect
Gain (15-20)% of Physical Damage as Extra Chaos Damage during effect
Gain (10-15)% of Elemental Damage as Extra Chaos Damage during effect
Taste of Hate(Flask) Taste of Hate - another extremely powerful Flask, both in terms of defensive and offensive utility
+50% to Cold Resistance
20% less Cold Damage taken
20% of Physical Damage from Hits taken as Cold Damage during Flask effect
Gain (15-20)% of Physical Damage as Extra Cold Damage during effect
30% chance to Avoid being Chilled during Flask effect
30% chance to Avoid being Frozen during Flask effect
Lion's Roar(Flask) Lion's Roar - another great utility Flask, however, it only increases the Damage of your Totems, since Shattering Steel is not a Melee attack
+3000 to Armour
Adds Knockback to Melee Attacks during Flask effect
75% chance to cause Enemies to Flee on use
(20-25)% more Melee Physical Damage during effect
Knocks Back Enemies in an Area when you use a Flask
Other suggested Flasks:
  1. Bubbling Divine Life Flask of Staunching (immunity to Bleeding)
  2. Ample Quicksilver Flask of Heat (immunity to Chill and Freeze effects)
Atziri's PromiseTaste of HateLion's RoarDivine Life FlaskQuicksilver Flask


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