Updated for Patch 3.19
The Best Crafty Guides by Odealo
Guide notes |
January 24, 2022 -Build created January 25, 2022 -Added gameplay video February 07, 2022 -Updated for Patch 3.17 August 27, 2022 -Updated for Patch 3.19 |
Build overview | |||
Tags: [CASTER] [ELEMENTAL] [HYBRID] [STARTER] | |||
Budget: Defenses: |
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Boss DPS: AoE: |
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Rolling Magma is an old Skill that shares a lot of similarities with Fireball - these are both Fire Spell Projectiles with similar base damage. The difference is that Rolling Magma bounces off the ground several times, dealing Area damage each time it collides with the surface, while Fireball explodes just once on contact with its target. That's why it's more efficient to play it not as an Ignite build - in this instance the damage comes from the on-Hit Damage you cause with Projectiles. It's one of the simplest builds that doesn't use any overly complex game mechanics. The damage of your multiple Magma orbs won't overlap with other projectiles of this type from the same cast when damaging one opponent, that's why it's recommended to swap one of the Suppor Gems during boss fights and when clearing maps.
Inquisitor and Elementalist are both great candidates for such a build, and while Witch's Ascendancy has some merits it's more suited for an Ignite build. Templar's Inquisitor Ascendancy seems better - your Critical Hits ignore Elemental Resistances of the target and your Crit. Chance is increased. You can also pick between more Elemental Damage with Augury of Penitence, or Pious Path for passive Life and ES Regeneration with the enhanced effect of Consecrated Ground. It's a hybrid build that uses both - Life and Energy Shield, you're able to reach 10k of hit points in total which already classifies this build as a tanky one. With the Consecrated Ground effect active most of the time Curses have less effect on you. You also have a high Block Chance, Life and ES Leech, and some Armour.
You can also check our other Path of Exile builds right over here Odealo's Crafty Guides - Full List
Rolling Magma is your only damaging ability, clearing maps should be a smooth experience thanks to the Herald of Ash which will burn enemies you kill. During Boss Fights you can use Flame Wall which will increase the Damage of your Projectiles. When Ignoring Elemental Resistances you can't lower them below 0%, which you're normally able to, that's why you don't need to use Flammability Curse as it has no effect. When you're Low on Health use Enduring Cry. Steelskin is your Guard Spell and Flame Dash a Travel Skill. Your Mana Reserving Skill should be Herald of Ash, Zealotry, Anger, Discipline, and Vitality.
Full gameplay video:
This video was recorded on a level 95 Inquisitor using 12 Exalted Orb Wand with Increased Crit, Faster Casting, and 40% More Spell Damage + the Squire resulting in over 500k unbuffed tooltip DPS on rolling Magma and a very smooth and enjoyable playstyle (sadly being a non-meta skill, it can get pretty pricey to reach a satisfactory level like the one displayed) |
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PROS |
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CONS |
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You can Start with Rolling Magma as it's available right from the start and leveling with it isn't a bad experience at all. Initially look for items granting you more Life, Spell, and Fire Damage. You will then gradually transition to the late-game version where Energy Shield and Critical Strike Chance are equally important. Keep your Resistances High through all the Acts. You don't need to invest in Ignite and Burning Damage as it won't be your main source of damage.
Suggested leveling Gem setups:
Rolling Magma setup | |
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Rolling Magma - you can use it for leveling, it deals Spell Damage with Fire Projectiles |
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Combustion Support - enemies have reduced Fire Resistance and you deal more Fire Damage with an increased Chance to Ignite |
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Arcane Surge Support - Arcan Surge grants you more Spell Damage and faster Mana Regeneration |
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Lesser Multiple Projectiles Support - you can fire more projectiles for better AoE |
Utility skills | |
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Flammability - lowers Fire Resistance, use it until you allocate Inevitable Judgement |
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Flame Dash - a Spell that allows you to dash |
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Clarity - use to regenerate your Mana faster |
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Herald of Ash - it helps you with clear speed and increases Fire Damage |
Bandits:
Two Additional Passive Skill Points seem like the best option for this build
Leveling Skill Trees:
37 Points Skill Tree
Get Maximum Life and Fire Damage
69 Points Skill Tree
continue getting more Life and Fire Damage, additionally, look now for Critical Strike Chance
Recommended leveling items:
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(8-12)% increased Spell Damage +1 to Level of Socketed Spell Gems (20-28)% increased Spell Damage (5-8)% increased Cast Speed +(15-20) to maximum Life +(15-20) to maximum Mana Regenerate (6-8) Life over 1 second when you Cast a Spell |
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+(20-30) to Dexterity +(20-30) to Strength +100 to Accuracy Rating 30% increased Projectile Speed 10% increased Movement Speed 30% increased Projectile Damage |
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(20-30)% increased Global Critical Strike Chance Trigger Level 10 Consecrate when you deal a Critical Strike (30-35)% increased Global Critical Strike Chance (10-15)% increased Light Radius (40-50)% increased Rarity of Items Dropped by Enemies killed with a Critical Strike 50% increased Damage while on Consecrated Ground +5% Chance to Block Attack Damage while on Consecrated Ground |
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+(30-50) to Evasion Rating 10% increased Rarity of Items found +(30-40)% to all Elemental Resistances Reflects 4 Physical Damage to Melee Attackers Level Requirement reduced by 100 (Hidden) |
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Item has no level requirement and Energy Shield (Hidden) Item has 6 White Sockets and is fully linked (Hidden) |
Final Skill Tree:
101 Points Final Skill Tree (doesn't include Cluster Jewels)
119 Points Path of Building (PoB) link - Wand + The Squire setup
116 Points Path of Building (PoB) link - classic more budget-oriented setup
Ascendancy points:
Preferably in that order:
Pantheon:
Major God: Soul of Lunaris: 1% additional Physical Damage Reduction for each nearby Enemy, up to 8%; 1% increased Movement Speed for each
nearby Enemy, up to 8%
Minor God: Soul of Shakari: for You cannot be Poisoned while there are at least 3 Poisons on you; 50% less Duration of Poisons on You and additional Chaos Damage mitigation
[DPS] Rolling Magma setup | |
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Rolling Magma - Fire Spell that fire Projectiles that bounces off the ground, number of bounces scales with Chain. Phantasmal Support is recommended for increased Damage. |
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Spell Echo Support - you repeat the Spell cast with more Cast Speed |
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Increased Critical Damage Support - your Critical Strike Chance should be around 100% so boosting Crit. Multiplier is one of the best ways to scale your damage. If you have lower Crit. Chance, it's better to use ![]() |
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Elemental Focus Support - you're unable to cause Ignites, but in exchange, it increases the Damage of linked Skill |
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Inspiration Support - it lowers Mana Cost, increases Crit. Chance, and Elemental Damage as you spend Mana on Rolling Magma |
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Greater Multiple Projectiles Support - More projectiles increase your clear speed. You can swap it for ![]() |
Wand and the Squire variant: | |
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Increased Critical Damage Support - Increased Critical Strikes can be easily found as Support Gem granted by your Wand, so in such case simply skip the Gem entirely and socket ![]() |
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Faster Casting Support - another Gem that can be granted by Wands as an affix. It simply boosts your Cast Speed and DPS as a result |
[DPS] Auras setup | |
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Discipline - you gain additional Energy Shield and its Recovery Rate |
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Zealotry - you have increased Critical Strike Chance and Spell Damage, it also creates Consecrated Ground when fighting more formidable opponents |
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Anger - grants an additional Fire Damage with Spells, you can also swap it for ![]() |
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Enlighten Support - Linked Spells Reserve less Mana |
[UTILITY] Vitality setup | |
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Vitality - it grants you increased Life Regeneration, with Pious Path it also regenerates the same amount of Energy Shield when on Consecrated Ground |
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Arrogance Support - you probably won't be able to fit it in your Mana Pool, but you still have a lot of Life you can use |
[UTILITY] Herald of Ash | |
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Herald of Ash - you have more and increased Spell Fire Damage, and the enemies you kill will cause other nearby opponents to take a lot of Burning Damage which increases your clear speed (if using the Squire, just add link to other Auras and Enlighten) |
[UTILITY] Flame Dash setup | |
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Flame Dash - a basic Travel Skill used to move faster and avoid damage |
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Arcane Surge Support - Arcane Surge grants you more Spell Damage and increased Mana Regeneration Rate |
[UTILITY] Brand setup | |
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Sniper's Mark - Cursed enemies take more Damage from Projectiles which will split after impact. Hitting Cursed enemies with Projectiles will replenish your Mana and Life Flasks |
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Wave of Conviction - Spell that is used mainly to apply Fire exposure upon your foes. Use a level 1 Gem here |
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Arcanist Brand - linked Spells are cast every second via Brand which is attached to an enemy. Again, just a level 1 Brand will suffice here |
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Combustion Support - enemies Ignited by Linked Spells have their Fire Resistance reduced by 10% which is a very powerful debuff for Fire-based builds |
[UTILITY] Flame Wall setup | |
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Flame Wall - Creates a wall of fire that not only damages enemies but makes your Projectiles that passes through deal additional Fire Damage |
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Spell Cascade Support - you create more Flame Walls so it's easier to fire Rolling Magma Orbs through them |
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increased Area of Effect Support - Flame Wall has increased Area of Effect |
[UTILITY] Steelskin | |
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Steelskin - Guard Spell which reduces a certain amount of Hit damage you take by 70% for a short duration. With a high Armour Rating (when using Determination for example), you may be better off using ![]() |
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Get Corrupted Soul Keystone - preferably from Replica Soul Tether. You should have a decent Life and Energy Shield Regeneration and Leech making you able to constantly sustain taking damage to your Life and ES at the same time. Primarily focus on getting a lot of maximum Life, your ES is sourced from Life but increasing it will surely help. You should be able to achieve 100% Crit Chance with the Flask on, that's enough to fully ignore enemies' Fire Resistance. Look for Dexterity, you will need some to level up your Greater Multiple Projectiles Support Gem. There are no mandatory Unique Items - except Replica Soul Tether or Glorious Vanity granting you Corrupted Soul. The build is a good candidate for a Starter. Remember to have one source of Life Leech and one of ES Leech from your Spells, or Fire Damage.
Our recommended items will:
Stat priorities on items:
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Min. requirements: +80 to maximum Life +60% to Elemental Resistances Optional affixes: Dexterity Armour Energy Shield Adds Fire Damage to Spells increased Elemental Damage Global Critical Strike Multiplier |
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333% increased Armour and Energy Shield (9-21)% increased maximum Life, Mana and Global Energy Shield Transfiguration of Soul Transfiguration of Body Transfiguration of Mind |
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Helmet enchantments: Rolling Magma enchantments |
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Min. requirements: 60% increased Fire Spell Damage 70% increased Critical Strike Chance for Spells Optional affixes: Global Critical Strike Multiplier +1 to Level of all Spell Skill Gems +1 to Level of all Fire Spell Skill Gems Socketed Skills deal #% more Spell Damage Socketed Gems are Supported by Controlled Destruction, Increased Critical Strikes, Increased Critical Damage, Faster Casting, Fire Penetration, Spell Echo |
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Min. requirements: +60% to Elemental Resistances +80 to maximum Life Optional affixes: Chance to Block Socketed Gems have #% increased Reservation Efficiency Armour Energy Shield |
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120% increased Block Recovery Has 3 Sockets All Sockets are White +(5-8)% to Quality of Socketed Support Gems Socketed Support Gems can also Support Skills from your Main Hand (100-150)% increased Armour and Evasion +(3-5)% Chance to Block |
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Min. requirements: +70 to maximum Life +50% to Elemental Resistances +1.5% to Spell Critical Strike Chance Optional affixes: Dexterity Energy Shield +1 to Level of Socketed Active Skill Gems You can apply an additional Curse increased maximum Life |
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+1 to Level of Socketed Fire Gems (25-35)% increased Fire Damage 100% increased Global Critical Strike Chance (120-160)% increased Energy Shield 15% of Fire Damage Converted to Chaos Damage 15% increased Spell Damage taken when on Low Mana |
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Min. requirements: +60 to maximum Life 25% increased Movement Speed +50% to Elemental Resistances Optional affixes: Chaos Resistance Energy Shield Armour You have Tailwind if you have dealt a Critical Strike Recently Cannot be Frozen (crafted) |
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Min. requirements: +60 to maximum Life +60% to Elemental Resistances Optional affixes: increased Global Critical Strike Chance Energy Shield Dexterity |
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Min. requirements: 70 Maximum Life +50% to Elemental Resistances 25% increased Energy Shield from Body Armour Optional affixes: increased Elemental Damage Maximum Energy Shield increased Damage increased Maximum Life |
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(15-25)% increased Stun and Block Recovery +(20-40) to Strength Gain (4-6)% of Maximum Life as Extra Maximum Energy Shield Corrupted Soul |
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Min. requirements: +50 to maximum Life +40% to Elemental Resistances 30% increased Global Critical Strike Chance Optional affixes: Dexterity +1 to Level of all Intelligence Skill Gems Global Critical Strike Multiplier +1 to Level of all Fire Skill Gems Energy Shield Non-Channelling Skills have -7 to Total Mana Cost (crafted) |
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Recommended Anointments: Charisma Divine Judgement Heartseeker Written in Blood |
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Min. requirements: +60 to maximum Life +60% to Elemental Resistances Trigger Level 12 Assassin's Mark or Sniper's Mark when you Hit a Rare or Unique Enemy and have no Mark Optional affixes: Maximum Energy Shield increased Global Critical Strike Chance Non-channeling Skills have -7 to Total Mana Cost (crafted) Chaos Resistance increased Fire Damage |
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<One to three random Synthesis implicit modifiers> +(20-30) to Strength Adds (20-25) to (26-35) Fire Damage +(20-30)% to Fire Resistance <Two Random Herald of Ash modifier> |
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Recommended affixes: |
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Passives in Radius can be Allocated without being connected to your tree | |
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(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers> |
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Recommended affixes: 1 Added Passive Skill is Doryani's Lesson 1 Added Passive Skill is Prismatic Heart 1 Added Passive Skill is Smoking Remains |
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Recommended affixes: 1 Added Passive Skill is Basics of Pain 1 Added Passive Skill is Pressure Points 1 Added Passive Skill is Quick Gateway |
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40% increased Damage Creates Consecrated Ground on Use (20-40)% increased Duration Consecrated Ground created by this Flask has Tripled Radius Consecrated Ground created during Effect applies (7-10)% increased Damage taken to Enemies (100-150)% increased Critical Strike Chance against Enemies on Consecrated Ground during Flask effect |
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+1500 to Armour +(8-12)% Chance to Block Attack Damage during Flask effect +(4-6)% Chance to Block Spell Damage during Flask effect |
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+50% to Fire Resistance 20% less Fire Damage taken (125-150)% increased Charges per use (60-40)% less Duration (10-20)% increased Area of Effect during Flask Effect Skills fire 2 additional Projectiles during Flask Effect |
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40% increased Damage Requires Level 35 Creates Consecrated Ground on Use (25-50)% increased Duration Zealot's Oath during Flask effect Life Recovery from Flasks also applies to Energy Shield during Flask Effect |
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Other suggested Flasks:
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If you have any other build requests please leave that in the comments below. We are always open to suggestions and constructive feedback.
Pictures used in this article are the intellectual property of Grinding Gear Games.