Rathma is one of the most powerful Necromancer class sets, while Rathma Singularity Mages is the strongest non-Corpse Lance based build for this class. It can reach Greater Rifts level 100 and above when played right. The build utilizes the 400% increased Minion damage bonuses provided by Jesseth's Arms set which combined with Rathma set bonus gives amazing DPS. It also scales extremely well with an increased number of Skeletal Mages summoned.
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Table of contents
General information
The entire build is based on the Bones of Rathma set which provides the following bonuses:
Singularity Mages Rathma build is one of the strongest out of all Necromancer builds. It is also the recommended choice for all summoner-type characters fans. This build is based on increased minion damage by each summoned Skeletal Mage. That is why the Legendary ring Circle of Nailuj's Evol is so important, it not only double the number of summoned Skeletal Mages with each cast but also increases their duration nearly tripling the number of Skeletal Mages you can have summoned at a time. On top of that, we utilize the Jesseth's Arms 400% increased minion damage after using Command Skeletons ability. It is most important to summon as many Skeletal Mages and possible and keep the Jesseth's Arms buff at all times.
Like most of the Necromancer build you will be also using Krysbin's Sentence to greatly increase your DPS versus crowd-controlled (slowed, stunned, frozen) enemies.
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Recommended items
Equipment | |
Head - Rathma's Skull Helm Stat priorities: 1) Critical Hit Chance 2) Socket 3) Intelligence 4) Increased Skeletal Mages damage 5) Vitality 6) Secondary Res. Socket: |
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Chest - Rathma's Ribcage Plate Stat priorities: 1) Intelligence 2) Vitality 3) Armour 4) Life% 5) Secondary Res. Sockets: |
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Pants - Rathma's Skeletal Legplates |
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Gloves - Rathma's Macabre Vambraces Stat priorities: 1) Attack Speed 2) Critical Hit Chance 3) Critical Hit Damage 4) Intelligence 5) Secondary Res. |
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Boots - Rathma's Ossified Sabatons Stat priorities: 1) Intelligence 2) Vitality 3) Increased Skeletal Mages damage 4) Armor 5) Secondary Res. |
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Pauldrons - Rathma's Spikes |
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Bracers - Reaper's Wraps Stat priorities: 1) Critical Hit Chance 2) Physical damage% 3) Intelligence 4) Vitality 5) Secondary Res. Special power: Health globes restore 25–30% of your primary resource |
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Amulet - Traveller's Pledge Stat priorities: 1) Socket 2) Critical Hit Damage 3) Critical Hit Chance 4) Physical damage% 5) Intelligence (Part of the Endless Walk set) Set bonuses:
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Ring - Compass Rose Stat priorities: 1) Socket 2) Critical Hit Chance 3) Critical Hit Damage 4) Attack Speed 5) Intelligence 6) Vitality (Part of the Endless Walk set) |
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Ring - Circle of Nailuj's Evol |
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Belt - Dayntee's Binding Stat priorities: 1) Intelligence 2) Vitality 3) Armor 4) Life% 5) Secondary res. Special power: Grants a 40–50% reduction in all damage taken as long as there is an enemy afflicted by one or more of the Necromancer's Curses |
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Weapon - Jesseth's Skullscythe Stat priorities: 1) Socket 2) High average damage 3) Damage% 4) Attack Speed 5) Maximum Essence 6) Intelligence Sockets: (Part of the Jesseth's Arms set) Set bonuses:
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Off-hand - Jesseth Skullshield 1) Critical Hit Chance 2) Intelligence 3) Vitality 4) Cooldown Reduction (Part of the Jesseth's Arms set) |
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Bonus Items for Season 16 (thanks to built-in Ring of Royal Grandeur power) |
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Chest - Requiem Cereplate Stat priorities: 1) Intelligence 2) Vitality 3) Armour 4) Life% 5) Secondary Res. Sockets: Special Power: Devour restores an additional 75–100% Essence and Life, and if Devour restores Essence or Life above their respective maximum, the excess is granted over 3 seconds |
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Kanai Cube powers | |
Reilena's Shadowhook Every point of Maximum Essence increases all damage done by 0.5% and Bone Spikes generate 2–5 additional Essence for each enemy hit |
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Tasker and Theo Increase attack speed of your pets by 40–50% |
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Krysbin's Sentence Deal 75–100% increased damage against slowed enemies or triple this bonus against enemies afflicted by any other type of control-impairing effect |
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Legendary Gems | |
Bane of the Trapped
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Zei's Stone of Vengeance
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Enforcer
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Recommended skills
Active Skills | |
Bone Spikes Summon bone spikes from the ground that deal 150% weapon damage Sudden Impact Bone spikes will also stun enemies for 1 second on hit Your primary attack. It is used to generate Essence and stun enemies on hit, which increases the damage they receive thanks to Krysbin's Sentence ring |
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Simulacrum Creates a Simulacrum made of blood that will duplicate any Essence Spenders cast for 15 seconds Reservoir While active, Simulacrum will also increase maximum Essence by 100% This ability has a long cooldown and grants insane boost to your DPS for a short duration. Use it on bosses and hard elites |
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Skeletal Mage Raise a skeleton from the ground to attack your foes dealing 400% damage as Physical over 2 attacks. Lasts 6 seconds Singularity Consumes all Essence when cast, but summons a much more powerful Skeletal Mage. The minion's damage is increased by 3% for each point of Essence consumed. Can raise up to 10 empowered Mages, each having its own damage buff for the duration This builds core ability. It not only deals majority of the damage but also increases it with every summoned Skeletal Mage |
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Land of the Dead All corpse skills can be used at will for 10 seconds Frozen Lands Enemies in the Land of the Dead are frozen while it lasts This skill provides amazing both defensive and offensive utility. It freezes all enemies within range (basically whole screen) grants insane Essence regeneration allowing summoning the most powerful Skeletal Mages and spamming the skill. Use on bosses, hard elites, and emergency situations |
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Devour Consumes all corpses within 60 yards to restore 10 Essence per corpse Cannibalize Each corpse consumed also restores 3% of maximum Life Used to recover Life and Essence. While under the effect of Land of the Dead you will be able to instantly heal yourself and replenish your Essence. |
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Command Skeletons Passive: Raises skeletons from the ground every 2 seconds to a maximum of 7 skeletons. Skeletal minions deal 50% damage as Physical per attack Active: Commands the skeletal minions to attack the target and increase their damage by 50% against the designated target Freezing Grasp Skeleton's damage type changes to Cold and their current target is frozen for 3 seconds Mandatory skill for this build. Skeletons will not only deal decent damage (they are minions and benefit from both Rathma and Jesseth's Arms set bonuses) but also grant the Jesseth's Arms buff and freeze their target. |
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Passive Skills | |
Overwhelming Essence Increases the maximum Essence by 40 |
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Final Service Upon taking lethal damage, instead of dying, renders the Necromancer immune to all damage for 4 seconds. This passive will also sacrifice minions and heal the Necromancer for 10% of maximum Life for each minion sacrificed this way. This effect cannot occur more than once every 60 seconds |
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Life from Death
Consuming a corpse has a 20% chance to spawn a Health Globe |
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Extended Servitude Increases the duration of Skeletal Mages and Revived minions by 25% |
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We hope you will enjoy this build as much as we did. And see you soon in the world of Sanctuary.
If you have any ideas how this build could be improved, or if you have suggestions for other Necromancer Guides we should make, please let us know in the comments below.
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