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Quad Frostbolt Totem hybrid Hierophant build - Odealo's Crafty Guide

Quad Frostbolt Totem hybrid Hierophant build - Odealo's Crafty Guide

Budget-friendly and easy to play Starter Templar build. Utilize the power of four Totems and the Hierophant Ascendancy class

Quad Frostbolt
Totem Hierophant Build

Updated for Patch 3.10

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Guide notes
March 20, 2020
-Updated for Patch 3.10

 

Hierophant is currently the most popular Totem-class in Path of Exile. It offers very high bonuses to Totem Damage which allows various Starter and budget-friendly builds to be based on this Class. Our Quad Frostbolt Totem Hierophant is no different. This build offers very solid clear speed, decent single-target damage, and multi-layer defenses based on Life, Energy Shield, and greatly enhanced Mind over Matter Passive. 

You can also check our other Path of Exile builds right here: Odealo's Crafty Guides - Full List

1. Gameplay

Totems provide a specific playstyle. You are summoning Totems which deal the damage for you, while focusing on supporting them with Auras, applying Curses, and staying alive. This playing a Totem character may not seem like the most exciting thing, it surely is one of the most beginner and budget-friendly type of builds. If you plan to play Special Event League or participate in a race, Totems are nearly always a viable choice.

Our Hierophant build focuses on defenses, which will allow you to farm high Tier maps and possibly end-game Bosses with comfort. The hybrid version gives you approximately 4,500 Life and 2,000 Energy Shield with Mind over Matter and additional Damage reduction from Hierophant's Ascendancy Passives.


0:06 Tier 16 Pit of the Chimera
0:37 Tier 16 Lair of the Hydra
1:12 Tier 16 Forge of the Phoenix
1:55 Tier 16 The Purifier
2:28 Tier 17 Shaper

This video was recorded on a level 88 Hierophant. This character was using Cloak of Defiance and random Rares. Shortly after publishing the video, Uber Elder went down, though it took quite some time because of the limited budget and our mediocre single-target damage. This video was recorded in Patch 3.8 - we should be able to update it in the following days, stay tuned


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2. Build's PROS & CONS

PROS
  • good DPS with broad area coverage
  • both Hardcore and Softcore viable 
  • great defenses with nearly 10,000 effective Life
  • great as a League Starter build
  • immunity to Damage Reflection
CONS
  • mediocre end-game DPS

 

3. Leveling tips

Leveling with Totems is very easy. They deal very high damage, allowing you to play safe from a more significant range, and also tank some of the damage. Regarding recommended gear, you should mainly focus on Mana Regeneration, Spell Damage, and Movement Speed bonuses, while all the other items can be random Rares with Life and Elemental Resistances (you don't precisely focus stats related to Critical Strikes and Energy Shield early on). 

Suggested leveling Gem setups:

Freezing Pulse setup
Freezing Pulse Freezing Pulse - the recommended Spell until you get the Frozen Trail and Ancestral Bond Passive. While you use Freezing Pulse remember to level up Frostbolt simultaneously in one of the empty sockets
Added Cold Damage Support Added Cold Damage Support - adds Cold Damage to Supported Skills
Added Lightning Damage Added Lightning Damage Support - adds Lightning Damage to Supported Skills
Frostbolt Spell Totem setup
Dark Pact Frostbolt - your primary Spell in this build, which is cast by your Spell Totems
Spell Totem Support Spell Totem Support - mandatory Support Gem. It allows you to summon Totems that cast supported spells
Added Cold Damage Support Added Cold Damage Support
Added Lightning Damage Added Lightning Damage Support
Utility Gems
Lightning Golem Lightning Golem - increases your Attack and Cast Speed healing out greatly in terms of clear speed
Clarity Clarity - grants increased Mana Regenerated per second
Projectile Weakness Projectile Weakness - recommended Curse for this build

Bandits:

We recommend helping Alira for the Critical Strike Multiplier, Mana Regeneration, and Elemental Resistances

Leveling Skill Trees:

30 Points Skill Tree
Priorities: 1) Retribution 2) Light of Divinity 3) Devotion 5) Ancestral Bond

65 Points Skill Tree
Priorities: 1) Shaman's Dominion 2) Annihilation 3) Frost Walker 4) Heart of Ice 5) Heart and Soul

Recommended leveling items:

Lochtonial CaressLochtonial Caress - great leveling pair of Gloves. It greatly increases your Cast Speed, and they have no level requirement
(10-15)% increased Attack Speed
(10-15)% increased Cast Speed
+(20-30) to maximum Life
(15-10)% reduced maximum Mana
10% chance to gain a Power, Frenzy or Endurance Charge on Kill
Conduit
 
Victario's FlightVictario's Flight - on top of high Movement Speed, these boots provide good Mana Recovery mechanic
+(20-30) to Strength
Adds (5-7) to (13-15) Cold Damage to Spells and Attacks
+(40-50) to Evasion Rating
+(20-30)% to Cold Resistance
50% of Physical Damage Converted to Cold Damage
Reflects 10 Cold Damage to Melee Attackers
 
Karui WardKarui Ward - grants high DPS bonus and increased Movement Speed
+(20-30) to Dexterity
+(20-30) to Strength
+100 to Accuracy Rating
30% increased Projectile Speed
10% increased Movement Speed
30% increased Projectile Damage
 
LifesprigLifesprig - a very solid leveling Wand, which can be used since level 1. It grants a lot of Spell Damage and Cast Speed. It can also be dual-wielded
(8-12)% increased Spell Damage
+1 to Level of Socketed Spell Gems
(20-28)% increased Spell Damage
(5-8)% increased Cast Speed
+(15-20) to maximum Life
+(15-20) to maximum Mana
Regenerate (6-8) Life over 1 second when you Cast a Spell
 

 

4. Final Skill Tree, Ascendancy Points, and Pantheon

Final Skill Tree:

115 Points Final Skill Tree
115 Points Path of Building(PoB) link

Ascendancy points:

Preferably in that order:

  1. Pursuit of Faith
  2. Divine Guidance
  3. Conviction of Power
  4. Ritual of Awakening

Pantheon:

Major God: Soul of Solaris 6% Physical Damage Reduction if there is only one nearby Enemy; 20% chance to take 50% less Area Damage from Hits

Minor God: Soul of Garukhan +5% chance to Evade Attacks if you've taken a Savage Hit recently

 

5. Final Gems links

[DPS] Frostbolt Spell Totem
Frostbolt Frostbolt - your primary DPS. It is cast by your Spell Totems
Spell Totem Support Spell Totem Support - allows you to summon two additional Totems and makes you plant two Totems instead of one
Elemental Focus Support Elemental Focus Support - greatly increases your Elemental Damage but makes Frostbolt unable to Chill and Freeze
Controlled Destruction Support Controlled Destruction Support - increases Spell Damage at the cost of reduced Critical Strike Chance
Hypothermia Support Hypothermia Support - increases Damage with hits against chilled enemies and grants a higher chance to Freeze
Cold Penetration Cold Penetration Support - makes Frostbolt penetrate a portion of your target's Cold Resistance
[MOBILITY] Flame Dash
Flame Dash Flame Dash - the best Mobility Spell that can be used in this build. On top of increasing your mobility, it grants you Arcane Surge buff with each cast
Faster Casting Support Faster Casting Support 
Arcane Surge Arcane Surge Support - grants Arcane Surge buff after you spend a certain amount of Mana on Supported Spell. Make sure to keep this Gem at level 7 to proc it with each Flame Dash (you can upgrade it to level 9 if you are using the Voidbringer Gloves) 
[AURAS] Clarity and Zealotry
Clarity Clarity - grants Increased Mana Regenerated per second
Discipline Zealotry - increases your Spell Damage and Crit. Chance. You could possibly use Discipline in its place if you need more defenses, but it's much less effective
Summon Skitterbots Summon Skitterbots - summon two Minions to help you Chill enemies so that you benefit from Hypothermia, but also Shocks them to increase your DPS output
Enlighten Support Enlighten Support - reduces Mana Reservation of Supported Spells
[UTILITY] Steelskin and Golem setup
CwDT Cast when Damage Taken Support - keep it at level 12 in this setup
Lightning Golem Summon Lightning Golem - do not upgrade the Golem above level 14
Steelskin Steelskin - grants a defensive shield that absorbs some of the incoming damage. Match this Gem's level requirement with that of Cast when Damage Taken
[UTILITY] Frost Bomb
Frost Bomb Frost Bomb - it is an AoE/Duration Spell which reduces affected monsters' resistance to Cold by applying Cold Exposure
Faster Casting Support Faster Casting Support
Bonechill Support Bonechill Support - increases effect of Chill and Cold Damage taken by affected enemies
Increased Area of Effect Support Increased Area of Effect Support
[UTILITY] Frostbolt/Curse
Cast when Damage Taken Support Cast when Damage Taken Support - will auto-cast low-level Frostbolts to apply Curse and Chill enemies. Use a level 1 CwDT Gem
Frostbolt Frostbolt - use a low-level Gem as well to match Cast when Damage Taken Gem's level
Curse on Hit Support Curse on Hit Support - will make Frostbolts apply your linked Curse
Assassin's Mark Assassin's Mark - recommended Curse for this build. It increases your Crit. Chance and generates Power Charges (for even more Crit. Chance)


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5. Gear Setup

Below you will find all the recommended gear for this build. Since we have decided to focus on creating a Starter build, there are no specific unique items required; all of the items on the list can be replaced with rares with similar stats. Also, because of the high number of rares in the build, you should feel free to alter the stats on each of the items, depending on what you can find on the market. 

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Our recommended items will:

  1. Cap your resistances 
  2. Give you enough DPS/Life to start mapping successfully

Stat priorities on items:

  1. Life
  2. Elemental Resistances
  3. Spell/Cold/Elemental Damage
  4. Critical Strike Multiplier
  5. Critical Strike Chance
  6. Maximum Mana
Rare Helmet(Helmet) Rare Helmet - preferably Energy Shield base
Min. requirements:
60 maximum Life
50 maximum Mana
25% Fire Resistance
30% Cold Resistance
25% Lightning Resistance
Helmet enchantment:
40% increased Frostbolt Damage
Divinarius(Weapon) Divinarius - a decent and inexpensive Spell Dagger 
30% increased Global Critical Strike Chance
(50-70)% increased Spell Damage
(80-100)% increased Critical Strike Chance for Spells
+10 Life gained on Kill
+5 Mana gained on Kill
10% increased Area of Effect
Rare Wand(Weapon) Rare Wand - with similar stats to Divinarius. Depending on their values, rare Wands can get very expensive, but good rolled one is the BiS option
Min. requirements:
60% increased Spell Damage
90% increased Critical Strike Chance for Spells
Optional affixes:
Added Cold Damage to Spells
Critical Strike Multiplier
Increased Cast Speed
Rare ES Shield(Shield) Rare Shield - a Shaped Shield with +1 to the maximum number of summoned Totems is a must-have
Min. requirements:
70 maximum Life
45 Spell Damage
+1 to the maximum number of summoned Totems
Optional affixes:
Critical Strike Chance for Spells
maximum Mana
Elemental Resistances
Cloak of Defiance(Body Armour) Cloak of Defiance - is a great pick for this build. It provides the highest maximum Mana bonus out of all items in Path of Exile and also gives us an extra Passive Point which doesn't have to be allocated for Mind over Matter
3% reduced Movement Speed (Hidden)
(110-150)% increased Evasion and Energy Shield
+(100-150) to maximum Mana
1% of Mana Regenerated per second
10% of Damage is taken from Mana before Life
Mind Over Matter
Rare Boots(Boots) Rare Boots - defensive stats should be greatly prioritized here
Min. requirements:
70 maximum Life
25% Movement Speed
25% Fire Resistance
25% Lightning Resistance
25% Cold Resistance
Optional affixes:
high Energy Shield
Boot enchantment:
16% increased Attack and Cast Speed if you've Killed Recently
Adds 45 to 68 Cold Damage if you've been Hit Recently
Rare Belt(Belt) Rare Belt - again, try to get the highest defensive stats you can afford
Min. requirements:
70 maximum Life
30 maximum Energy Shield
28% Fire Resistance
28% Lightning Resistance
28% Cold Resistance
Optional affixes:
increased Damage
Abyssal Socket (Stygian Vise)
Rare Amulet(Amulet) Rare Amulet
Min. requirements:
40 Dexterity
60 maximum Life
40 maximum Mana
15% All Elemental Resistances
Optional affixes:
Global Critical Strike Multiplier
Recommended Anointments:
Prodigal Perfection
Heartseeker
True Strike
Constitution
Two-Stone RingTwo-Stone Ring(Ring) Rare Rings 
Min. requirements:
50 maximum Life
30 maximum Mana
75% Total Elemental Resistances
Optional affixes:
Attributes (Dexterity mainly)
Mark of the Shaper(Ring) Mark of the Shaper - grants insane amounts of bonus Spell Damage if you manage to get a decent Elder Ring in your other slot
(15-25)% increased Elemental Damage
20% chance to Trigger Level 20 Summon Volatile Anomaly on Kill
Adds (13-18) to (50-56) Lightning Damage to Spells
(6-10)% increased maximum Energy Shield
(6-10)% increased maximum Life
(60-80)% increased Spell Damage if your other Ring is an Elder Item
Cannot be Stunned by Spells if your other Ring is a Shaper Item
Voidbringer(Gloves) Voidbringer - will grant very high DPS bonus at the cost of increased Mana Cost of skills
+1 to Level of Socketed Elemental Gems
(125-150)% increased Critical Strike Chance for Spells
(180-250)% increased Energy Shield
(80-40)% increased Mana Cost of Skills
+(15-20) Energy Shield gained on Kill
Glove enchantment:
Commandment of Frost
Frozen TrailFrozen Trail(Jewel) Frozen Trail - mandatory Jewels for this build. Use two of those for the best effect
(7-10)% increased Projectile Damage
With at least 40 Intelligence in Radius, Frostbolt Projectiles gain 40% increased Projectile Speed per second
With at least 40 Intelligence in Radius, Frostbolt fires 2 additional Projectiles
Hypnotik Eye Jewel(Jewel) Rare Abyssaj Jewel - use one for the Hinder on Spell Hit effect
Recommended affixes:
maximum Life
maximum Mana
added Cold Damage to Spells
chance to Hinder on Spell Hit
Optional affixes:
increased Global Critical Strike Multiplier if you have killed recently
Cobalt Jewel(Jewel) Rare Jewels
Recommended affixes:
increased maximum Life
increased maximum Mana
increased Spell/Cold/Projectile Damage
Optional affixes:
increased Global Critical Strike Multiplier
Atziri's Promise(Flask) Atziri's Promise - grants additional Chaos Damage and Life Leech
+35% to Chaos Resistance
2% of Chaos Damage Leeched as Life during Flask effect
Gain (15-20)% of Physical Damage as Extra Chaos Damage during effect
Gain (10-15)% of Elemental Damage as Extra Chaos Damage during effect
The Wise Oak(Flask) The Wise Oak - will grant 10% additional Cold Damage penetration as long as your highest uncapped resistance is Cold
+35% to all Elemental Resistances
During Flask Effect, 10% reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest
During Flask Effect, Damage Penetrates (10-15)% Resistance of each Element for which your Uncapped Elemental Resistance is highest
Other suggested Flasks:
  1. Bubbling Divine Life Flask of Staunching (immunity to Bleeding)
  2. Ample Diamond Flask of Heat (immunity to Freeze)
  3. Experimenter's Quicksilver Flask of Adrenaline or Warding (either better Mobility or Curse Immunity)
Atziri's PromiseThe Wise OakDivine Life FlaskDiamond FlaskQuicksilver Flask


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