Build notes: |
August 24, 2021 -Build created |
Build Overview
Combining a melee weapon with a firearm is a great idea, as it allows you to engage targets from a distance without leaving you vulnerable to the enemy's dedicated melee fighters. It also eliminates the mobility problem that many of the dedicated melee builds have - if you can't reach something (or someone), just hit it with a Musket round. The featured build embraces the "ranged+melee" idea and turns it up to eleven - it offers a combination of deadly long-range burst damage, nasty debuffs, high sustained melee damage, and annoying crowd control abilities.
Our "Skirmisher" Spear/Musket Build focuses on debuffing targets, applying potent Damage over Time effects, and controlling the flow of engagement with Skills like Traps and Vault Kick. As a result, it is well-suited for all types of content; it works well in PvE and can be used to a good effect in PvP. Thanks to a melee-ranged weapon combination, it is also extremely versatile. If a Bow/Spear combo doesn't work for you, for some reason, or if you prefer the high damage per hit of a Musket, you should definitely try it.
You can also check our other New World Builds
Pros | Cons |
Very Versatile - a Great General Purpose Build | Can do Anything, but Specialized Builds will do better in Their Specific Fields |
High Cooldown Reduction | Musket Requires Ammunition |
Plentiful Debuffs and Solid Crowd Control Options | Missing with a Musket Hurts |
High Sustained Damage and Good Survivability |
Attribute Allocation
STRENGTH | 5 (+0) No points added here |
DEXTERITY | 150 (+0) This is the primary stat for both of your weapons - you should invest most of your points into it. Doing so will maximize your damage output and have a side-effect of making you better at skinning. You should aim to get 5 Dexterity bonuses, which means 250 points in total. |
INTELLIGENCE | 5 (+0) No points added here |
FOCUS | 5 (+0) No points added here |
CONSTITUTION | 50 (+0) With this build, you will spend quite a lot of time in melee and thus you should invest some points into Constitution. Doing so will increase your overall health and make you much more resistant to incoming damage. If you feel like you don't need extra resilience, you can invest these points into Dexterity and get some Constitution from Gear later. |
Weapons
[PRIMARY] SPEAR |
Spear is a deadly melee weapon that offers very high reach and a deadly mix of sustained damage, vicious damage over time effects, and annoying debuffs. For a melee weapon, Spear is rather difficult to master and will require some practice, but the effects are definitely worth it. For this build, we focus on the Impaler skill tree to maximize sustained damage by reducing cooldowns, maximizing debuffs' uptime, increasing critical strike chance, and boosting damage against wounded enemies. Active Skills:
Core Passives:
|
[SECONDARY] MUSKET |
As far as ranged weapons go, Musket is the polar opposite of Bow. It is slow-to-reload, but heavy-hitting - Bow fires much faster, but deals less damage per hit. The Bow is about mobility - Musket encourages you to stay still. Because of this, the Musket is less reliable than the Bow as the main weapon. However, thanks to its burst damage, it's great as the secondary. It works exceptionally well in the combination with a Spear, as both of them use Dexterity as their primary stat, and Musket's burst damage supplements Spear's kit quite exceptionally. Active Skills:
Core Passives:
|
Items/Stat Priority
First and foremost, you should try to get 250 total Dexterity points. Boosting Constitution by a bit is not a bad idea either - remember that you are primarily a melee fighter, after all. Also, this is a general-purpose build, so we don't recommend going full Dexterity on Items; doing so would make the build deal more damage but also make it too squishy for PvP. As for Armor Weight, you should use Light/Medium Armor to benefit from the increased damage they provide. We are obviously going to update this section when the full game is released, and we have more time to get familiar with all the Perks, Gems, and specific attributes of higher rarity equipment. Any changes to this guide will be described on top of the page in Build notes. |
END NOTE This is the initial version of our New World Spear/Musket DPS build. We tried to include all the important information on how to set up a character to run it, while also trying to keep the guide as compact as possible. If we've missed something of importance, please let us know! If you have any Build requests, please post them in the Comments section below. We will be happy to cover your most requested builds in the future! Also, we hope that you have found this guide useful and informative. Also, we will be happy to receive constructive criticism that will help us improve our future work, so don't hesitate to give us your feedback. |