Unhallowed Essence is one of the most popular Demon Hunter sets. It provides an amazing balance between offense, defense, and clear speed. With great AoE provided by Multishot with Arsenal rune (firing additional rockets that can hit enemies beyond your screen) and great mobility with nearly spammable Vault skill thanks to greatly reduced resource cost (Yang's Recurve unique attribute), it's one of the most efficient farming builds for this class. At the same time, with the buffs it has received in Patch 2.6.4 it's one ofthe most powerful Demon Hunter Sets for high GR pushing, second only to Shadow's Impale and Natalya's/Marauder Sentry builds.
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Table of contents
General information
The entire build is based on the Unhallowed Essence set:
This build is very straightforward. All you have to do is keep Vengeance up and spam Multishot while avoiding attacks and spells to keep yourself alive. While this is more than enough on mid-level Greater Rifts and Torment XIII difficulty level games, you might need to keep an eye out for your Discipline in higher GRs. Vaulting too much greatly reduces your damage output if you are too low on Discipline.
This builds requires a primary attack, even though it deals near to 0 damage, and the Hatred generation it provides is only noticeable in high GRs. Attacking with your primary attack once in a while grants you 50% increased damage buff from Bastions of Will set, and up to 50% damage reduction from Wraps of Clarity.
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Recommended items
Equipment | |
Head - Accursed Visage Stat priorities: 1) Critical Hit Chance 2) Socket 3) Dexterity 4) Increased Multishot damage 5) Vitality 6) Secondary Res. Socket: |
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Chest - Cage of the Hellborn Stat priorities: 1) Dexterity 2) Vitality 3) All Elemental Resistances 4) Maximum Discipline 5) Melee/Ranged damage reduction Sockets: or |
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Pants - Unholy Plates |
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Gloves - Fiendish Grips Stat priorities: 1) Dexterity 2) Critical Hit Chance 3) Critical Hit Damage 4) Vitality 5) Secondary Res. |
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Boots - Hell Walkers Stat priorities: 1) Dexterity 2) Vitality 3) Increased Multishot damage 4) All Elemental Resistances |
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Pauldrons - Unsanctified Shoulders |
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Bracers - Wraps of Clarity Stat priorities: 1) Critical Hit Chance 2) Fire damage% 3) Dexterity 4) Vitality 5) Secondary Res. Special power: Hatred Generators reduce damage taken by 40–50% for 5 seconds |
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Amulet - Hellfire Amulet Stat priorities: 1) Socket 2) Critical Hit Damage 3) Critical Hit Chance 4) Fire damage% 5) Dexterity Special power: One of the suggested Passives from the last section of this guide |
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Ring - Focus Stat priorities: 1) Socket 2) Critical Hit Chance 3) Critical Hit Damage 4) Dexterity 5) Attack Speed (Part of the Bastions Will set) Set bonuses:
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Ring - Restraint |
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Belt - Witching Hour Stat priorities: 1) Dexterity 2) Vitality 3) High Critical Hit Damage 4) High Attack Speed 5) Secondary Res. |
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Weapon - Yang's Recurve Stat priorities: 1) Socket 2) Maximum Discipline 3) High Average Damage 4) Damage% 5) Dexterity 6) Attack Speed Sockets: Unique affix:
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Off-hand - Dead Man's Legacy 1) Maximum Discipline 3) Increased Multishot damage 4) Cooldown Reduction 5) High Critical Strike Chance 6) High Attack Speed Special power:
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Bonus Items for Season 16 (thanks to built-in Ring of Royal Grandeur power) |
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Chest - Cindercoat Stat priorities: 1) Dexterity 2) Vitality 3) All Elemental Resistances Sockets: or Special power: Reduces the resource cost of Fire skills by 23–30% Cindercoat should be used in Kanai Cube, and Visage of Gunes equipped in your regular equipment. Otherwise you will lose the additional Discipline from Unhallowed Essence's Cloak |
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Kanai Cube powers | |
Dawn Reduce the cooldown of Vengeance by 50–65% |
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Visage of Gunes Increase attack speed of your pets by 40–50% |
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Convention of Elements Gain 150–200% increased damage to a single element for 4 seconds. This effect rotates through the elements available to your class in the following order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison |
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Legendary Gems | |
Bane of the Trapped
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Zei's Stone of Vengeance
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Bane of the Stricken
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Recommended skills
Active Skills | |
Evasive Fire Shoot a spread of bolts that hit the primary enemy for 200% damage as Physical and two additional enemies for 100% damage as Physical. If an enemy is in front of you at close range, you will backflip away 5 yards Sudden Impact You no longer backflip, and the Hatred generation is increased to 7. Also changes the damage type to Cold Your primary attack. It can help you generate some Hatred in intensive fights, as well as it is crucial to benefit from the Bastions of Will and Wraps of Clarity buffs |
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Vault Tumble acrobatically 35 yards Tumble After using Vault, the next Vault you cast within 6 seconds has its Discipline cost reduced by 50%. The next Vault used after the second one will have its' cost returned to normal Main mobility skill. Allows very fast movement thanks to greatly reduced resource cost reduction as well as the Tumble rune. If you feel like you are running on low Discipline all the time you may want to replace the rune with Acrobatics. It will make you slower, but always with your maximum damage buff |
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Multishot Fire a massive volley of arrows dealing 360% damage as Physical to all enemies in the area Arsenal Makes multishot also fire 3 missiles that deal 300% weapon damage. Changes base damage type to Fire Your core ability. It is pretty much spammable in this build while under the effect of Vengeance. Deals massive AoE and single-target damage while at maximum Discipline |
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Vengeance Turn into the physical embodiment of Vengeance for 20 seconds, which increases your damage dealt by 40% Side Guns: gain 4 additional piercing shots for 60% damage as Physical each Homing Rockets: shoot 2 rockets at nearby enemies for 80% damage as Physical each on every attack Seethe Gain additional 10 Hatred per second while under the effect of Vengeance Core ability for pretty much every Demon Hunter build. With Dawn and Visage of Gunes in Kanai Cube, you should be easily able to keep 100% uptime on Vengeance (with around 34% cooldown reduction) and it will also reduce your damage taken by 50% |
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Preparation Instantly restores 30 Discipline Invigoration Also passively increases your maximum Discipline by 20 Mandatory skill for this build. 20 Discipline will grant additional 2000% increased Multishot/Vengeance damage. Also, the active part of this skill can come in handy to restore Discipline used up on your Vault |
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Companion Passive: Summons a raven companion that pecks at enemies for 100% damage as Physical Active: Your raven deals an additional 500% damage on its next attack Wolf Companion Instead of the Raven summons a Wolf Companion which will increase your, and your allies damage dealt by 15% for 10 seconds Grants nice party DPS buff. Grants decent boost to DPS, depending on your cooldown reduction should be used just before your Convention of Elements ring switches its' bonus to Fire |
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Passive Skills | |
Awareness Upon taking fatal damage, you do not die, but become invisible for 2 seconds and heal back to 50% of maximum Life This effect may not occur more than once every 60 seconds |
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Ambush Deal 40% increased damage to enemies on above 75% health |
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Ballistics
Doubles the damage of all rockets, and grants a 20% chance to fire additional rockets with every attack |
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Culling of the Weak Increases your damage versus chilled or slowed enemies by 20% |
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Optional Passive Skills (Hellfire Amulet) | |
Blood Vengeance Increases maximum Hatred by 25. In addition, you regain 30 Hatred and 3 Discipline when healed by a health globe Good for speed farming and bounties |
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Single Out You gain additional 25% Critical Hit Chance against any target that is at least 20 yards from any other enemy A better choice for high GR pushing for increased damage versus Rift Guardians |
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We hope you will enjoy this build as much as we did. And see you soon in the world of Sanctuary.
If you have any ideas how this build could be improved, or if you have suggestions for other Demon Hunter Guides we could make next, please let us know in the comments below.
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