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Mjölner Ritualist POE2 Build

Mjölner Ritualist POE2 Build

A fast-paced dual-wielding Mjölner build for a Ritualist - the iconing quasi-CoC setup!

Mjölner
Ritualist Build

Updated for Path of Exile 2 Early Access

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Guide notes
October 5, 2025
- Created for Early Access.
Build Overview
Tags: [TRIGGER] [ELEMENTAL] [LIFE]

Budget: 

Defenses: 

Boss DPS:

AoE:

 

Mjölner's an iconic Weapon. It's a Mace that Triggers Lightning Spells of your choice when you accumulate enough Energy by simply hitting enemies with it. It puts one in a peculiar position where the DPS, despite depending on Spell Damage, needs Attack Speed instead of Cast Speed for a higher Cast Rate. This high Attack Speed can be achieved with Hand of Wisdom and Action, which scales it alongside Dexterity. The other two Attributes will also be needed in huge quantities since Mjölner has very high Strength and Intelligence requirements. To satisfy all these demands, we'll pick Ritualist as they can equip a third Ring. Titan is also a comparable choice with its Hulking Form, but it will struggle with Resistances a lot. To make this build more dynamic, we're using two Mjölners to Trigger two sets of Thundergod's Wrath setups. Forfeiting a Shield is a dangerous move, but the damage gained in return pays off big time. The Melee Attack that'll trigger all these Spells is Boneshatter. Boneshatter is the best candidate for this role because it has the highest Attack Speed out of all Melee Mace Attacks, once you increase its Gem Quality.

The Spells we're Triggering are free, no Mana Cost for them at all. That's great, because that would be a very restricting speed bump. We've set up one Thundergod's Wrath setup to release a powerful Arc, and the second one to generate Lightning Remnants and teleport the character around for better mobility. Arc can be Infused with Lightning Remnants to deal much more damage, so generating them is a big part of the build. The damage shall next be increased by modifiers to Lightning Spell Damage, reduction to enemies' Lightning Resistance, additional Spell Levels for Arc, and some extra Energy gain from Jewels. Dexterity, however, remains the most important stat in this whole setup. The defences are an afterthought, but since the character has lots of Strength, we'll go with Maximum Life. Intelligence will get us Evasion via Knightly Tenets, so we'll lean towards it with Evasion Gear enhanced with Deflection Rating. Wind Dancer will improve Evasion further. Survivability is not as necessary as it would be if the damage weren't that high, but it's definitely not a Hardcore build.

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1. Gameplay

The Boneshatter makes it a one-and-a-half-button build, since you'll hardly need to use anything else. It Triggers all that is to be Triggered. Orb of Storms, Frost Bomb, and Elemental Weakness are Spells to be cast once, and only on particularly strong bosses. All other Skills are passive, like Herald of Thunder, Overwhelming Presence, and Wind Dancer.


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2. Build's PROS & CONS

PROS
  • very high damage, clear speed, and mobility
CONS
  • strict gear requirements
  • low defences

 

3. Leveling tips

The build is very specific about the conditions that make its gears turn. You need certain items, two of which are not easy to equip in the first place for most characters, and you need a very high character level for that. We recommend starting as a completely different Ritualist build, one that's popular at the moment or one you're already comfortable with. Try the Thorns Ritualist, for which we have a guide already.


4. Final Skill Tree, Ascendancy Points, and Pantheon

Final Skill Tree:

Passive Tree
 

Click on the image to open the Passive Tree preview in a new window

Or import the build into PoB:
Path of Building 2 code

Ascendancy points:

Preferably in this order:

  1. Unfurled Finger
  2. Mystic Attunement
  3. Wildwood Persistence
  4. Intricate Sigils

5. Final Gems links

[DPS] Thundergod's Wrath setup
Thundergod's Wrath Thundergod's Wrath - A Skill you can only get from Mjölner. It's a Meta Skill that Triggers Linked Lighting Spell, omitting its Mana Cost. The Energy for Trigger is gained by landing a Melee Hit.
Arc Arc - Arc is the main damaging ability. It has 50% more Magnitude of Shock inflicted, and can be Infused with Lightning to deal 200% more damage.
Deliberation Deliberation
Sione's Temper Sione's Temper
Boundless Energy Boundless Energy
Retreat Retreat
[DPS] second Thundergod's Wrath setup
Thundergod's Wrath Thundergod's Wrath - With the second Mjölner, you can set up two Thundergod's Wrath setups. This one is to create Infusion Remnants.
Lightning Warp Lightning Warp - Teleports you to an enemy that can be culled or Ball Lightning. More importantly, it creates Lightning Infusion.
Ball Lightning Ball Lightning - A Projectile that you can teleport to with Lightning Warp. It is also very likely to Shock.
Boundless Energy Boundless Energy
Harmonic Remnants Harmonic Remnants
[UTILITY] Boneshatter setup
Boneshatter Boneshatter - The Melee Attack we will use to Trigger Thundergod's-Wrath-linked Spells.
Rapid Attacks Rapid Attacks
Rage Rage
Defy Defy - alternatively, use Rigwald's Ferocity (weapon set 2 for 20% more Attack Speed), or Heightened Accuracy.
Elemental Armament Elemental Armament
Close Combat Close Combat
[UTILITY] Herald of Thunder setup
Herald of Thunder Herald of Thunder - Triggers a Lightning Bolt on Attack Hit after killing a Shocked Enemy. It will enhance clear speed.
Elemental Focus Elemental Focus
Lightning Attunement Lightning Attunement
Lightning Penetration Lightning Penetration
Elemental Armament Elemental Armament
Lightning mastery Lightning mastery
[UTILITY] Wind Dancer setup
Wind Dancer Wind Dancer - Wind Dancer grant more Evasion with each stage. It breaks when Hit, Hitting nearby enemies.
Culling Strike Culling Strike
Blind Blind
Maim Maim
Magnified Area Magnified Area
[UTILITY] Orb of Storms setup
Orb of Storms Orb of Storms - One of the few Skills you can cast yourself, particularly on tough enemies. Its role is to inflict Exposure and create a Lightning Remnant.
Lightning Exposure Lightning Exposure
Shock Shock
Efficiency Efficiency
Potent Exposure Potent Exposure
Harmonic Remnants Harmonic Remnants
[UTILITY] Elemental Weakness setup
Elemental Weakness Elemental Weakness - A Curse that simply lowers Elemental Resistances.
Heightened Curse Heightened Curse
Cursed Ground Cursed Ground
Magnified Area Magnified Area
Efficiency Efficiency
[UTILITY] Overwhelming Presence setup
Overwhelming Presence Overwhelming Presence - Nearby enemies have reduced Elemental Ailment Threshold. That causes you to generate more Energy for Thundergod's Wrath.
Precision Precision
[UTILITY] Frost Bomb setup
Frost Bomb Frost Bomb - Frost Bomb is the best skill to inflict Exposure with. It's an Elemental Exposure (that works with Lightning Damage) that's stronger the longer it takes for the Bomb to detonate. It's optional; you may deem the Exposure from the Orb of Storms good enough.
Magnified Area Magnified Area
Lifetap Lifetap
Efficiency Efficiency
Potent Exposure Potent Exposure
Prolonged Duration Prolonged Duration


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6. Gear Setup

On Items, you'll need a lot of Attributes to even equip two Mjölners. Since you can get lots of Attributes at the bottom of a Skill Tree, where the powerful "Surround" notables are, we can safely recommend Constricting Command for the Helmet. The most important Attribute, despite weapons' requirements, is Dexterity. That's because we're planning to equip Hand of Wison and Action - the most efficient way to accumulate Attack Speed in this build. Other Uniques to aim at are Astramentis for Attributes and Ingenuity, since we value our Rings. With Rare items, we'll try to patch Resistances, which may be difficult since they're Suffixes - just like Attributes. With Prefixes, we'll try to get Maximum Life and Evasion. Remember to use Runes for more Attributes.

Stat priorities on items:

  1. Dexterity
  2. Maximum Life
  3. Resistances
  4. Strength and Intelligence
  5. Gem Level of Arc
  6. Evasion
  7. Deflection Rating
  8. Accuracy
  9. Attack Speed
Helmet(Helmet) Rare Helmet - If you can't afford to wear Constricting Command, it's most likely because you still need Resistances on a Helmet, so prioritise that.
Min. requirements:
Elemental or Chaos Resistance
Maximum Life
Attributes
Optional affixes:
Evasion
Gain Deflection Rating equal to #% of Evasion Rating
Constricting Command(Helmet) Constricting Command - We have easy access to the powerful "surround" nodes, so Constricting Command with the "5" roll should be the Helmet to strive for.
+(80–120) to maximum Life
+(10–15) to all Attributes
(8–12) Life Regeneration per second
Require (2–5) fewer enemies to be Surrounded
Mjölner(Weapon) Mjölner - You will need two Mjölners. Try to get ones with a high Level of Thundergod's Wrath, Attack Speed, and Level of all Lightning Skills.
Grants Skill: Level # Thundergod's Wrath
+200 Intelligence Requirement
+100 Strength Requirement
(250–350)% increased Physical Damage
(10–20)% increased Attack Speed
+(2–4) to Level of all Lightning Skills
Hand of Wisdom and Action(Gloves) Hand of Wisdom and Action - That's the reason to stack Dexterity. The amount of Attack Speed you can get from these gloves is unparalleled.
+(15–25) to Dexterity
+(15–25) to Intelligence
1% increased Attack Speed per 20 Dexterity
Adds 1 to 10 Lightning Damage to Attacks per 20 Intelligence
Boots(Boots) Rare Boots - Boots ought to have Attributes or Resistances with Movement Speed, Maximum Life, and maybe Evasion with Deflection Rating.
Min. requirements:
increased Movement Speed
Elemental or Chaos Resistance
Attributes
Maximum Life
Optional affixes:
Evasion
Gain Deflection Rating equal to #% of Evasion Rating
100% increased effect of Socketed Items (Essence Suffix)
Astramentis(Amulet) Astramentis - It grants tons of Attributes. Astramentis is your goal, and until you can afford it, use a Rare Amulet with Attributes and Level of all Lightning Spells to get the most damage out of it.
+(5–7) to all Attributes
+(50–100) to all Attributes
-4 Physical Damage taken from Attack Hits
Ring(Ring) Rare Ring - You'll need three Rings. Here, get Resistances and Attributes. As for Prefixes, there's Maximum Life, increased Lightning Damage, Accuracy, and added Damage to Attacks. None of them is as important as Suffixes.
Min. requirements:
Elemental or Chaos Resistance
Attributes
Optional affixes:
Adds Elemental Damage to Attacks
Maximum Life
Accuracy Rating
increased Lightning Damage
Ingenuity(Belt) Ingenuity - Increases the bonuses gained from the left and right Rings, so it requires good Rings. Until you have them, just use a Rare Belt with Resistances and Strength.
Has (1–3) Charm Slot
20% of Flask Recovery applied Instantly
(-20–20)% reduced Charm Charges gained
(-10–10)% reduced Charm Charges used
(20–30)% increased bonuses gained from left Equipped Ring
(20–30)% increased bonuses gained from right Equipped Ring
Headhunter(Belt) Headhunter - Headhunter grants Strength, Dexterity, Maximum Life (which is already great), and the iconic feature to take one rare monster's mod on kill. Definitely an option that's worth considering.
Has (1–3) Charm Slot
(20–30)% increased Stun Threshold
+(40–60) to maximum Life
+(20–40) to Strength
+(20–40) to Dexterity
When you Kill a Rare monster, you gain its Modifiers for 60 seconds
Body Armour(Body Armour) Rare Body Armour - Rare Body Armour will provide you with defences like Evasion, Maximum Life, Deflection, and the obligatory Attributes or Resistances.
Min. requirements:
Elemental or Chaos Resistance
Maximum Life
Attributes
Optional affixes:
Spirit
Evasion
Gain Deflection Rating equal to #% of Evasion Rating
Jewel(Jewel) Rare Jewels - Jewels can roll modifiers for increased Energy gain, increased Damage with Triggered Spells, and directly boost your Lightning Damage.
Optional affixes:
Damage Penetrated #% Lightning Resistance
increased Lightning/Elemental Damage
Meta Skills gain #% increased Energy
Triggered Spells deal #% increased Spell Damage
Recover #% of Mana on Kill
Prism of Belief(Jewel) Prism of Belief - Prism of Belief with Gem Levels of Arcs will be a huge damage improvement.
+(1–3) to Level of all Specific Skill Skills
Heroic Tragedy(Jewel) Heroic Tragedy - You want the Knightly Tenets Keystone from Olroth's Heroic Tragedy. The Mana bonus inherent to Intelligence is not useful at all; you may as well increase your Evasion with it instead.
Remembrancing (100–8000) songworthy deeds by the line of Olroth
Passives in radius are Conquered by the Kalguur
Historic


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