Holy Hammerdin has received a significant boost in Patch 2.6.4. The bonus damage granted by wearing six pieces of Seeker of the Light set was multiplied by a factor of six! This change puts the Hole Hammerding build in the Top Tier for solo GR pushing in the Crusader Class. This build currently fits into the meta as well as provides decent mobiltity and area damage for regular Rifts and Bounties.
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Table of contents
General information
The entire build is based on the Seeker of the Light set which provides the following bonuses:
Holy Hammerdin build utilizes very high attack speed of Blessed Hammers, which not only allows to increase your damage through Bane of the Stricken Legendary Gem but also reduce your cooldowns when using Obsidian Ring of the Zodiac. Lower cooldowns grant you 100% uptime on Akarat's Champion, better mobility, and allow spamming all the available Crusader buffs. This build provides great sustained damage, and good defenses, allowing to reach high Tier Greater Rifts, and smooth farming of all the content on all difficulty.
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Recommended items
Equipment | |
Head - Crown of the Light Stat priorities: 1) Critical Hit Chance 2) Increased Blessed Hammer damage 3) Socket 4) Strength 5) Vitality 6) Secondary res. Socket: |
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Chest - Heart of the Light Stat priorities: 1) Strength 2) Vitality 3) All Elemental Resistances 4) Reduced melee/ranged damage Sockets: |
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Pants - Towers of the Light |
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Gloves - Will of the Light Stat priorities: 1) Critical Hit Chance 2) Critical Hit Damage 3) Cooldown Reduction 4) Strength 5) Secondary res. |
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Boots - Foundation of the Light Stat priorities: 1) Increased Blessed Hammer damage 2) Strength 3) Vitality 4) All Elemental Resistances |
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Pauldrons - Mountain of the Light |
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Bracers - Gabriel's Vambraces Stat priorities: 1) Critical Hit Chance 2) Holy damage% 3) Strength 4) Vitality 5) Secondary res. Special power: When your Blessed Hammer hits 3 or fewer enemies, 75–100% of its Wrath cost is refunded |
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Amulet - Traveller's Pledge Stat priorities: 1) Socket 2) Critical Hit Damage 3) Critical Hit Chance 4) Holy damage% 5) Strength (Part of the Endless Walk set) Set bonuses:
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Ring - Compass Rose Stat priorities: 1) Socket 2) Critical Hit Chance 3) Critical Hit Damage 4) Cooldown Reduction 5) Strength 6) Vitality (Part of the Endless Walk set) |
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Ring - Unity |
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Belt - Sacred Harness Stat priorities: 1) Strength 2) Vitality 3) All Elemental Resistances 4) Life% Special power: Judgment gains the effect of the Debilitate rune and is cast at your landing location when casting Falling Sword |
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Weapon - Johanna's Argument Stat priorities: 1) Socket 2) High average damage 3) Damage% 4) Cooldown Reduction 5) Strength Sockets: Special power: Increases the attack speed and damage of Blessed Hammer by 100% |
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Off-hand - Guard of Johanna 1) Increased Blessed Hammer damage 2) Cooldown Reduction 3) Critical Hit Chance 4) Strength 5) Vitality Special power: Blessed Hammer damage is increased by 200–250% for the first 3 enemies it hits |
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Bonus Items for Season 16 (thanks to built-in Ring of Royal Grandeur power) |
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Head - Leoric's Crown 1) Socket 2) Critical Hit Chance 3) Strength 4) Vitality Special power: Increases the effect of any non-Legendary gem socketed into the helm by 75–100% |
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Kanai Cube powers | |
Faithful Memories Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 60-80% for 10 seconds. This effect stacks up to 10 times |
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Hammer Jammers Enemies take 300–400% increased damage from Blessed Hammers for 10 seconds after being hit with a Blind, Immobilize, or Stun |
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Obsidian Ring of the Zodiac Reduces the remaining cooldown of one of the skills by 1 second when hitting with a resource-spending attack |
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Legendary Gems | |
Bane of the Trapped
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Bane of the Stricken
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Gogok of Swiftness
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Recommended skills
Active Skills | |
Blessed Hammer Summon a blessed hammer that spins around the Crusader, dealing 320% damage as Holy to all enemies hit Limitless Increases damage and area of effect Your main DPS skill. Used to deal damage and reduce cooldowns |
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Falling Sword Launches the Crusader into the heavens and comes crashing down on enemies, dealing 1700% damage as Physical to everything within 14 yards of where they land Rapid Descent Each enemy hit reduces the cooldown of Falling Sword Falling Sword is used as mobility skill, as well as to grant the 50% damage reduction buff from 4 pieces of your set |
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Provoke Taunts all nearby enemies and instantly generates additional 5 Wrath for every enemy taunted. Taunted enemies will focus their attention on the Crusader for 4 seconds Too Scare To Run Affected enemies have their attack speed reduced by 50% and movement speed slowed by 80% for 4 seconds Great utility skill, that used in this build can be pretty much spammed to help you crowd control enemies and reduce their DPS |
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Akarat's Champion The Crusader explodes with the power of their order, increasing damage dealt by 35% and increasing their Wrath regeneration by 5 per second for 20 seconds Prophet Grant additional 150% and also heals the Crusader to full life upon taking fatal damage. Can occur once per Akarat's Champion activation Mandatory Crusader skill for every build. Provides amazing buffs, and with high cooldown reduction they can be sustained at all times |
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Iron Skin The Crusader's skin turns to iron, absorbing 50% of all incoming damage for 4 seconds Steel Skin Increases duration of this buff to 7 seconds Provide amazing damage reduction bonus. Mandatory skill for high GR pushing |
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Laws of Valor Passive: Recite the Law, granting the Crusader and their allies 8% increased Attack Speed Active: Empower the Law, granting the Crusader and their allies 15% increased Attack Speed for 5 seconds Unstoppable Force Reduces Wrath cost of all skills by 50% when activating the Law This aura allows spamming Blessed Hammers while active |
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Passive Skills | |
Fervor While wielding a one-handed weapon, you gain +15% Attack Speed, and all your cooldowns are reduced by 15% |
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Finery Gain 1.5% additional Strength for every gem socketed into your gear |
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Holy Cause
Increased all damage deal with weapons by 10%, and also heals you for 1% of your maximum Life each time you deal Holy damage |
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Indestructible Upon receiving fatal damage, you do not die, instead, you are healed to 1 Life, and become immune to damage and all forms of crowd control, gaining 35% increased damage and additional 82526 Life per Kill for 5 seconds This effect may only occur once every 60 seconds |
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We hope you will enjoy this build as much as we did. And see you soon in the world of Sanctuary.
If you have any ideas on how this build could be improved, or if you have suggestions for other Crusader Guides we should make, please let us know in the comments below.
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