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Hollow Palm Technique Ascendant duo-build

Hollow Palm Technique Ascendant duo-build

A very unique Melee/Unarmed build based on the new Keystone Passive Hollow Palm Technique

Hollow Palm Technique
Scion/Ascendant duo-build

Updated for Patch 3.10

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Guide notes
May 21, 2020
-Build created

 

Hollow Palm Technique is a newly added in Patch 3.10 Keystone Passive. It grants monstrous added Physical Damage to Attacks based on your Dexterity but makes your character unable to use any Items in both Weapon slots and Gloves slot. By stacking Dexterity (over 2,000 is within reach even when you loose 3 item sockets) you get massive Damage bonus to your preferred Attack of choice. You can use all Unarmed Skills like Cyclone, Infernal Blow, Ice Crash, Consecrated Path, Frenzy, Dominating Blow, Smite, and Tectonic Slam.

We have decided to make a duo-Build/Guide and include two alternative options for this Ascendant/Scion character. The first one is based on purely Fire/Elemental Damage, Consecrated Path, and Dodge/Evasion for the defenses, while the other build deals purely Physical Damage with Cyclone, utilizes Impale, and offers very high Armour Rating and Physical Damage mitigation. Switching between the two requires you to swap two to three Items and several Passives Points making it a very flexible and interesting character type.

You can also check our other Path of Exile builds at Odealo's Crafty Guides - Full List

 

1. Gameplay

Hollow Palm Technique Ascendant is a typical Melee fighter that deals high damage in close range. Both variations of this build use Area Attacks which offer decent clear speed. Consecrated Path is also a Movement Skill and makes you teleport to nearby enemies so it can feel slightly faster than Cyclone, but Dodge/Evasion seems to be slightly less reliable in terms of defeating higher Tier enemies and Bosses. Cyclone build is very similar in terms of playstyle, however, for the defenses, it utilizes high Block Chance, Armour Rating, and high Physical Damage mitigation. It's slightly slower and the initial on Hit damage is a bit lower, but overall it feels more "end-game compatible".  Both variations of this build are quite easy to master, as with their limited number of available Sockets because of the missing three Item slot, you don't get to use many Active Skills.


ELEMENTAL/CONSECRATED PATH VERSION

0:08 Tier 16 Carcass
0:43 Tier 16 Chateau
1:06 Tier 16 Crimson Temple
1:33 Tier 16 Malformation
2:00 Tier 16 Shipyard

In this video, the character had Enchanted Fractal Thoughts and Wildwrap. It had solid DPS output and was overall very fun to play, however, it felt like a Glass Cannon as it had to rely on Dodge Rolls and was vulnerable to strong AoE damage


PHYSICAL/CYCLONE VERSION

0:08 Tier 16 Carcass
0:42 Tier 16 Crimson Temple
1:16 Tier 16 Shrine
2:11 Tier 16 Summit
2:40 Tier 16 Vaal Temple

The Physical/Impale version used a Rare Helmet with high defensive stats and some extra flat Dexterity, and the Armour used had -15 to Total Mana Cost to Socketed Skills and high Life Bonus which made this build more convenient to play

 


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2. Build's PROS & CONS

PROS
  • very high DPS
  • versatility and flexibility
  • new playstyle which is completely off the meta
  • good clear speed
  • all content viable
  • good mobility
  • very easy to level up
CONS
  • expensive and not cost-effective
  • vulnerable to Damage Reflection and No Leech Mods

 

3. Leveling tips

Leveling with Hollow Palm Technique is like a walk in a park. After you reach the Large Jewel Socket and put One With Nothing inside to get the Keystone, you will have a crazy amount of Added Physical Damage from just a few Dexterity Items and Passives on your Tree. You will be one-shotting everything on your path at this point and rushing through all 10 Acts. If you manage to get Astramentis, it alone will provide enough Dexterity for the leveling part. You can use any skill you want for this part, though Consecrated Path renders to be the fastest in terms of campaign progression. The leveling setup is the same for both variants of this build. You could also level up with Cyclone, but Consecrated Path appears to be simply faster and more efficient.

Suggested leveling Gem setups:

Molten Strike/Consecrated Path setup
Molten Strike Molten Strike - the first Attack that you are going to use until you reach level 28. At that point, simply replace it with Consecrated PathConsecrated Path and enjoy one of the fastest Melee leveling
Melee Physical Damage Support Melee Physical Damage Support - grants a high bonus to Melee Physical DPS
Added Fire Damage Support Added Fire Damage Support - grants high extra Fire Damage based on your Physical DPS 
Fortify Support Fortify Support - grants a solid defensive buff and increases your DPS significantly
Utility Gems
Herald of Ash Herald of Ash - grants high bonus Fire Damage based on your Physical DPS and causes fiery explosions when you kill enemies
Summon Ice Golem Summon Ice Golem - this Golem increases your Accuracy Rating and Critical Strike Chance. Will help you reach 100% Chance to Hit until you get all the Accuracy from stacked Dexterity later on
Leap Slam Leap Slam - recommended Movement Skill which increases your mobility and allows you to leap over obstacles and cliffs
Ancestral Warchief Ancestral Warchief - a Totem Spell which greatly increases your Melee Damage while active
Clarity Clarity - grants increased Mana Regeneration which is very useful on lower levels as a Melee character


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Bandits:

You should kill all the Bandits for two extra Passive Skill Points

Leveling Skill Trees:

33 Points Skill Tree
Priorities: 1) Large Jewel Socket 2) Constitution 3) Thick Skin 4) Primeval Force

62 Points Skill Tree
Priorities 1) Master of the Arena 2) Dervish 3) Golem's Blood 4) Acrobatics 5) Jewel Socket with Thread of Hope(Small Ring) to allocate Aspect of the Lynx, Weapon Artistry, Master of Force, Winter Spirit

Recommended leveling items:

One with NothingOne with Nothing - mandatory Jewel for this build which happens to also be insanely powerful for the leveling part. It grants the Hollow Palm Technique Keystone Passive
Adds Hollow Palm Technique  
Victario's FlightVictario's Flight - the best boots for pretty much the entire leveling phase. They grant very high bonus Movement Speed, Mana Recovery and some extra Dexterity
+15 to Dexterity
+15 to Intelligence
(100-150)% increased Evasion Rating
5% increased Movement Speed
(5-10)% of Damage taken gained as Mana over 4 seconds when Hit
10% increased Movement Speed
10% increased Movement Speed for you and nearby Allies
 
AstramentisAstramentis - grants very high bonus Dexterity making it the best Amulet for the early stages when building this character
+(10-16) to all Attributes
+(80-100) to all Attributes
-4 Physical Damage taken from Attack Hits
 
BriskwrapBriskwrap - the best Body Armour for the leveling. Its' Fated version is also the recommended Armour for the Elemental variant of this build
10% increased Attack Speed
+(120-180) to Evasion Rating
+(30-40)% to Cold Resistance
5% increased Movement Speed
(20-25)% increased Mana Recovery from Flasks
15% increased Dexterity
 

 

4. Final Skill Tree, Ascendancy Points, and Pantheon

Final Skill Tree:

ELEMENTAL VARIANT

122 Points Final Skill Tree (Cluster Jewels not included)
122 Points Path of Building(PoB) link

PHYSICAL VARIANT

122 Points Final Skill Tree (Cluster Jewels not included)
122 Points Path of Building(PoB) link

Ascendancy points:

ELEMENTAL VARIANT

  1. Marauder Ascendancy - Berserker
  2. Ranger Ascendancy - Pathfinder or Raider
  3. Path of the Ranger

PHYSICAL VARIANT

  1. Marauder Ascendancy - Berserker
  2. Duelist Ascendancy - Gladiator
  3. Path of the Duelist

Pantheon:

ELEMENTAL VARIANT

Major God: Soul of Lunaris 1% additional Physical Damage Reduction for each nearby Enemy, up to 8%; 1% increased Movement Speed for each nearby Enemy, up to 8%

Minor God: Soul of Garukhan +5% chance to Evade Attack Hits if you've taken a Savage Hit Recently

PHYSICAL VARIANT

Major God: Soul of Solaris 6% additional Physical Damage Reduction while there is only one nearby Enemy; 20% chance to take 50% less Area Damage from Hits

Minor God: Soul of Gruthkul 1% additional Physical Damage Reduction for each Hit you've taken Recently up to a maximum of 5%

 

5. Final Gems links

ELEMENTAL VARIANT

[DPS] Consecrated Path
Consecrated Path Consecrated Path - Area Attack which teleports you instantly to your target's location and deals damage around it. It utilizes nearly 100% of Physical to Fire Conversion
Combustion Support Combustion Support - increases Fire Damage dealt by Supported Spells and applies a very strong debuff to enemies you Ignite by Consecrated Path
Elemental Damage with Attacks Support Elemental Damage with Attacks Support - grants very high bonus Elemental Damage. You can use its Awakened Gem if you can afford one
Fortify Support Fortify Support - grants high bonus Melee Damage and a very strong defensive buff
Inspiration Support Inspiration Support - increases Elemental Damage and reduces the Mana Cost of your Consecrated Path. It's a must-have in this build otherwise you will be often out of Mana to cast Consecrated Path
Concentrated Effect Support Concentrated Effect Support - grants very high bonus Area Damage at the cost of reducing the Skill's radius
[UTILITY] Ancestral Warchief and Vaal Grace
Ancestral Warchief Ancestral Warchief - increases your Melee Damage while you have this Totem summoned
Vaal Grace Vaal Grace - used solely for the Vaal part of this Skill. It grants a temporary increase to your Dodge Chance making it a great addition against Bosses
[UTILITY] Auras and Herald
Anger Anger -  grants added Fire Damage to Attacks, but the extra bonuses gained from Watcher's Eye Jewel are much more important as they will allow you to convert nearly 100% Damage to Fire
Herald of Ash Herald of Ash - grants added Fire Damage based on your base Physical Damage
[MOBILITY] Dash
Dash Dash - the recommended movement Spell for this build which teleports you instantly to the targeted location
Second Wind Support Second Wind Support - allows you to store an additional use of Dash and increases its Cooldown Recovery Speed
[UTILITY] Immortal Call
Cast when Damage Taken Support Cast when Damage Taken Support - will trigger Immortal Call whenever you take a certain amount of damage. It should be kept at level 1 for more frequent casts
Immortal Call Immortal Call - grants a very strong and brief damage reduction bonus. You need to match this Gem's level with your Cast when Damage Taken

 

PHYSICAL VARIANT

[DPS] Cyclone
Cyclone Cyclone - one of the most popular Area Attacks which has a very high Hit rate allowing you to stack Impale at an insane rate (and boost your DPS significantly)
Impale Support Impale Support - increases your chance to Impale and increases its effectiveness
Melee Physical Damage Support Melee Physical Damage Support - grants very high bonus Physical Melee Damage. This Gem has a much more powerful Awakened variant
Fortify Support Fortify Support
Brutality Support Brutality Support - increases your Physical Damage greatly but makes Supported Skill unable to deal non-Physical Damage. It also has an Awakened variant
Concentrated Effect Support Concentrated Effect Support
[UTILITY] Ancestral Warchief and Vaal Molten Shell
Ancestral Warchief Ancestral Warchief - increases your Melee Damage while you have this Totem summoned
Vaal Molten Shell Vaal Molten Shell - the best Guard Skill for this build which grants you a protective shield and increases your Armour Rating. Getting the Vaal Gem is optional - the regular one will work just fine as well
[UTILITY] Auras
Pride Pride -  the best Aura for this build which increases Physical Damage taken by enemies affected by it
Flesh and Stone Flesh and Stone - increases Physical Damage taken by nearby enemies and Maims them when you are in Blood Stance
Blood and Sand Blood and Sand - greatly increases your Area Damage while you are in Blood Stance
Dread Banner Dread Banner - grants increased Chance to Impale with Attacks
[MOBILITY] Dash
Dash Dash - the recommended movement Spell for this build which teleports you instantly to the targeted location
[UTILITY] Blood Rage
Blood Rage Blood Rage - increases your Attack Speed, generates Frenzy Charges, and grants Life Leech

 

5. Gear Setup

Below you will find all the recommended gear for this build. Our setup consists mainly of Rare equipment except for the Weapons and Body Armour, with the latter being completely optional. However, you will also need several Primordial Jewels to add up one extra Golem, and it's good to pick at least one Large Cluster Jewel with Rotten Claws to increases your Minions Impale Chance. Either way, it should be rather easy to complete the build for low and mid-tier mapping with random replacements.

Stat priorities on items:

  1. Life
  2. Elemental Resistances
  3. Minion Damage
  4. Minion Movement Speed
  5. Armour Rating
Fractal Thoughts(Helmet - ELEMENTAL var.) Fractal Thoughts - the best in the slot Helmet. It grants very high Elemental Damage and Dexterity bonuses
(140-180)% increased Evasion and Energy Shield
+(25-40)% to Critical Strike Multiplier if Dexterity is higher than Intelligence
15% increased Dexterity if Strength is higher than Intelligence
1% increased Elemental Damage per 10 Dexterity
+2 to Maximum Life per 10 Intelligence
Rare Helmet(Helmet - BOTH var.) Rare Helmet - Rare Helmet is always a good option, however, it will not provide as high DPS bonuses as Fractal Thoughts for the ELEMENTAL version of this build. It offers much higher defensive utility for both builds though. Evasion based Helmet will work just fine for both variants too
Min. requirements:
90 maximum Life
45 Dexterity
Optional affixes:
Elemental Resistances
Nearby Enemies take 9% increased Physical Damage (PHYSICAL var. only)
Helmet enchantment:
​​​​​​40% increased Cyclone Damage (PHYSICAL)
Consecrated Path deals 40% increased Damage (ELEMENTAL)
Body Armour(Body Armour - BOTH var.) Rare Body Armour - it's almost a must-have to get the Delve affix here which reduces the Cost of Socketed Attacks by -15. It will make your Skills Mana Cost completely negligible. Rare Elder Armour can only come with a % increased Dexterity. It's preferred for the PHYSICAL variant of this build
Min. requirements:
100 maximum Life
Socketed Attacks have -15 to Total Mana Cost
10% Increased Dexterity
Optional affixes:
Elemental Resistances
Briskwrap(Body Armour - BOTH var.) Wildwrap - one of the best Body Armours for this build. It offers very high bonus Dexterity and Damage, but a very limited defensive utility and requires you to work out a way to reduce the mana cost of your primary skill in an alternative way. It's preferred for the ELEMENTAL variant
10% increased Attack Speed
+(600-700) to Evasion Rating
+(30-40)% to Cold Resistance
5% increased Movement Speed
(20-25)% increased Mana Recovery from Flasks
15% increased Dexterity
1% increased Damage per 15 Dexterity
Stygian Vise(Belt - BOTH var.) Rare Belt - again,  aim for high defensive bonuses. It's primarily preferred for the ELEMENTAL version of this build as it's much harder to get enough Resistances and Life with Wildwrap and Fractal Thoughts equipped, but will surely work for both
Min. requirements:
90 maximum Life
35 Dexterity
100% Total Elemental Resistances
Optional affixes:
Elemental Damage with Attacks (ELEMENTAL only)
Cyclopean Coil(Belt - BOTH var.) Cyclopean Coil - the BiS Belt for this build, but appears to be nearly impossible to wear for the ELEMENTAL one if using the beforementioned Uniques. It's recommended for the PHYSICAL version
+(25-40) to maximum Life
+(60-80) to maximum Life
(5-15)% increased Attributes
Cannot be Frozen if Dexterity is higher than Intelligence
Cannot be Ignited if Strength is higher than Dexterity
Cannot be Shocked if Intelligence is higher than Strength
1% increased Damage per 5 of your lowest Attribute
Rare Amulet(Amulet - BOTH var.) Rare Amulet - this is the most "universal" piece of equipment in this gear. Just the most important affixes here will be hard enough to obtain in the first place
Min. requirements:
50 maximum Life
90 Dexterity
12% Increased Dexterity
Optional affixes:
Increased Damage per # Dexterity
Elemental Damage with Attacks (ELEMENTAL only)
Attributes
Elemental Resistances
Recommended Anointments:
Divine Fury (ELEMENTAL var.)
Heart of the Warrior (BOTH var.)
Diamond Skin (BOTH var.)
Tenacity (BOTH var.)
Ambidexterity (BOTH var.)
Rare Ring(Ring - BOTH var.) Rare Ring - one of your Rings has to be set to apply a Curse - Flammability for the ELEMENTAL var. and Vulnerability for the PHYSICAL one. Obviously, you want to get some extra Dexterity, Life, and Resistances on it
Min. requirements:
50 maximum Life
40 Dexterity
Applies level # Flammability/Vulnerability on Hit
Optional affixes:
Elemental Resistances
Rare Ring(Ring - BOTH var.) Rare Ring - on the other Ring you want extra Dexterity (obviously) and as many Elemental Resistances as you can afford
Min. requirements:
65 maximum Life
45 Dexterity
100% Total Elemental Resistances
Optional affixes:
Elemental Damage with Attacks (ELEMENTAL var.)
Added Physical Damage to Attacks (Both var.)
Garukhan's Flight(Gloves - BOTH var.) Garukhan's Flight - simply a must-have pair for this build. It alone grants 400 Maximum Life and 30% Movement Speed, on top of the other valuable bonuses
+(30-40) to Dexterity
(320-380)% increased Evasion Rating
30% increased Movement Speed
Immune to Burning Ground, Shocked Ground and Chilled Ground
Regenerate 100 Life per second while moving
+2 to Maximum Life per 10 Dexterity
Boot enchantment:
16% increased Attack and Cast Speed if you've Killed Recently
Voices(Jewel - BOTH var.) Voices - you should get Voices on the right part of the Skill Tree to maximize the amount of Dexterity and Life you can get from Split Personality. You can also socket there another Large Cluster Jewel with two Jewel Sockets and same Passives as listed under the next Jewel below
Adds 3 Jewel Socket Passive Skills
<Random empty passive skill node mod>
Large Cluster Jewel(Jewel - ELEMENTAL var.) Large Cluster Jewel - you should use at last one Large Cluster Jewel in this build with a mandatory two Jewel Sockets in it. You could also consider replacing Voices with another similar Large Cluster Jewel
Recommended affixes:
1 Added Passive Skill is Corrosive Elements
1 Added Passive Skill is Doryani's Lessons
1 Added Passive Skill is Prismatic Heart
2 Added Passives Skills are Jewel Sockets
Large Cluster Jewel(Jewel - PHYSICAL var.) Large Cluster Jewel - same goes for the Physical version, though you simply get to pick another Jewel type and different Passives
Recommended affixes:
1 Added Passive Skill is Deep Cuts
1 Added Passive Skill is Smite the Weak
2 Added Passives Skills are Jewel Sockets
Optional affixes:
1 Added Passive Skill is Vicious Skewering
1 Added Passive Skill is Devastator
Fluid Motion(Jewel - BOTH var.) Fluid Motion - you will need two or three of those to maximize your Dexterity. You can try getting Corrupted ones with Fire Damage Penetration for the ELEMENTAL character as they shouldn't be that expensive
+(16-24) to Dexterity
Strength from Passives in Radius is Transformed to Dexterity
Might of the Meek(Jewel - BOTH var.) Might of the Meek - you need two of those to increase the amount of Life and Resistances you get from around the Scion's starting point
50% increased Effect of non-Keystone Passive Skills in Radius
Notable Passive Skills in Radius grant nothing
Watcher's Eye(Jewel - BOTH var.) Watcher's Eye - Watcher's Eye with Physical to Fire Conversion is mandatory for the ELEMENTAL build, while Pride Jewel with extra 2 stacks of Impale is the BiS for the PHYSICAL one
(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
Recommended modifiers:
(25-40)% of Physical Damage Converted to Fire Damage while affected by Anger (ELEMENTAL)
Impales you inflict last 2 additional Hits while using Pride (PHYSICAL)

Flasks for the ELEMENTAL Build:

  1. Lion's Roar Granite Flask
  2. The Wise Oak Bismuth Flask
  3. Bubbling Divine Life Flask of Staunching (Bleeding Immunity)
  4. Ample Silver Flask of Heat (Freeze Immunity)
  5. Experimenter's Quartz Flask of Warding (Curse Immunity)
Lion's RoarThe Wise OakLife FlaskSilver FlaskQuartz Flask

Flasks for the PHYSICAL Build:

  1. Rumi's Concoction Granite Flask
  2. Bubbling Divine Life Flask of Staunching (Bleeding Immunity)
  3. Experimenter's Basalt Flask of Warding (Curse Immunity)
  4. Experimenter's Sulphur Flask of Iron Skin (Increased Armour Rating)
  5. Ample Silver Flask of Heat (Freeze Immunity)
Rumi's ConcoctionLife FlaskBasalt FlaskSulphur FlaskSilver Flask


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Let us know which version worked best for you, we felt that the PHYSICAL version was more reliable for end-game content and this is the one we may be updating further. We will also appreciate your feedback which you can post in the comments below. With your help, we will be able to improve our content.

Pictures used in this article are the intellectual property of Grinding Gear Games.

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