Updated for Patch 3.17
The Best Crafty Guides by Odealo
Guide notes |
November 13, 2020 -Build created March 31, 2022 -Updated for Patch 3.17 April 7, 2022 -Updated gameplay video |
Build overview | |||
Tags: [MELEE] [PHYSICAL] [IMPALE] [LIFE] | |||
Budget: Defenses: |
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Boss DPS: AoE: |
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General's Cry is a Warcry Gem with very unique properties. It's a Warcry that makes it feel more like would be playing a Minion build as it creates multiple Mirage Warriors from nearby corpses that will cast a Melee Attack linked to it. While you would normally treat Warcry as an extra secondary skill that slightly buffs you, in this build it's your primary damage-dealer, with tons of AoE damage and simply massive single-target damage.
The best description of this type of build could be "meme but strong" which just happens to be how someone described this type of build on Path of Exile's Reddit. And that just happens to be exactly the case here. By reducing your Warcries cooldown and automatically creating corpses around you with Desecrate, you will deal simply absurd damage without any exceptionally expensive equipment.
You can also find our other Path of Exile builds right over here Odealo's Crafty Guides - Full List
This is a very unique type of build that feels like a Melee build but is quite far away from it. You are going to mainly spin around with Cyclone, but its main goal is to buff you with Fortify, Infusion, and to create corpses by triggering Desecrate thanks to the linked Cast while Channelling Gem. While spinning, you are going to spam General's Cry (which happens to be an instant-cast Spell that doesn't stop your Cyclone) with a greatly reduced cooldown. Mirage Warriors from nearby corpses will be summoned to deal insane damage with Blade Flurry. In terms of raw damage, Blade Flurry is the best ability for this build, as it not only hits once like most of the attacks but instead will be channeled up until 6 stacks and released for high damage burst. You can also try this out with any other Melee Attack, and in most cases, this build is pure fun. You can try Charged Dash or Flicker Strike which also works just fine and doesn't require you to switch anything in the recommended Passives/equipment. By using Redblade Banner (which is kind of a must-have item here) and War Bringer Passive, you will basically generate 50 Rage with each Warcry, and deal 50% More Damage with General's Cry supported Attacks. Rage generated with War Bringer will also allow you to keep up the Berserk buff for a significant duration, for massive DPS bonuses.
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PROS |
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CONS |
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We recommend leveling up with a standard Melee character that uses one-handed Swords and Cleave to deal decent AoE Damage (you can also use Blade Flurry, Cyclone, Sunder with Axe, or any other Melee Attack you feel comfortable leveling with). Whether you use Shield (better defenses) or dual-wield (more DPS) is entirely up to you, just make sure to skip Shield-related nodes if you decide to go the second way. It's also a good idea to make a secondary Vaal Double Strike setup for extra burst against Bosses. Other than that, just make sure to upgrade your Physical DPS on weapons, and get Life and Resistances on your equipment. Below you will find the base Gem setups for the leveling phase and several extremely useful Uniques you can use for it. Assuming you are not starting up on a new League, all of the Items should be very easy to acquire. It's also recommended to get Redblade Banner at level 35, as soon as it becomes available for your character.
Suggested leveling Gem setups:
Cleave setup | |
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Cleave - one of the first AoE Melee Attacks that can be used with Swords. It offers a decent radius and has high added Physical Damage which should help you breeze through the campaign |
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Melee Physical Damage Support - great buff to your DPS and one of the core Support Gems for this type of build |
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Ruthless Support - this will make your every 3rd hit much stronger, which helps a lot with killing bosses |
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Brutality Support - increases the Physical DPS of Supported Skills but makes linked Skills unable to deal other types of damage |
Vaal Double Strike setup | |
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Vaal Double Strike - summons spectral copies of your weapons for a short duration which will deal massive damage. Just use the Vaal part of this skill for a massive burst against Bosses |
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Melee Physical Damage Support - great buff to your DPS and one of the core Support Gems for this type of build |
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Multistrike Support - makes supported Attacks repeat additional times with greatly increased damage and Attack Speed |
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Maim Support - increases the Physical DPS of Supported Skills and the Physical Damage taken by enemies Maimed by it |
Utility Gems | |
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Ancestral Warchief - this Totem increases your melee damage and deals a lot of damage by itself, which might come in handy versus strong Rare enemies or Bosses |
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Vulnerability - one of the best Curses for this build. On lower levels, it has to be cast manually (assuming you need extra damage against Bosses) |
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Pride - the best Aura for this purely Physical DPS build |
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Precision - one of the core Auras for this build. It's very important on lower levels as your Attacks can miss quite often without additional sources of Accuracy Rating. Do not upgrade it above level 6/7 |
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Dash - recommended mobility Skill for this build |
Bandits:
We recommend killing all the Bandits for two additional Passive Points. You can also choose to help Alira for extra Crit. Multiplier, though this build is not purely Crit-based without very expensive gear
Leveling Skill Trees:
32 Points Skill Tree
Priorities: 1) Born to Fight 2) Defiance 3) Constitution 4) Art of the Gladiator 5) Command of Steel
64 Points Skill Tree
Priorities: 1) Blade Master 2) Blade of Cunning 3) Bloodless 4) Call to Arms 5) Barbarism 6) Disembowelin 7) Dismembering
Recommended leveling items:
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Adds 1 to 4 Physical Damage to Attacks 5% increased Physical Damage Adds 1 to 3 Chaos Damage to Attacks +(20-30) to maximum Life (2-4) Life Regenerated per second 10% chance to Cause Monsters to Flee |
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+(25-35) to Strength +25 to Strength Adds 5 to 15 Physical Damage to Attacks 10% increased maximum Life +(10-20)% to Cold Resistance 25% increased Flask Life Recovery rate |
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+(30-50) to Evasion Rating 10% increased Rarity of Items found +(30-40)% to all Elemental Resistances Reflects 4 Physical Damage to Melee Attackers Level Requirement reduced by 100 (Hidden) |
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+15 to Dexterity +15 to Intelligence (100-150)% increased Evasion Rating 15% increased Movement Speed (5-10)% of Damage taken gained as Mana over 4 seconds when Hit 10% increased Movement Speed for you and nearby Allies |
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+(20-30) to maximum Life (80-100)% increased Armour +(50-60) to maximum Life 20% increased Taunt Duration +5% Chance to Block 50% increased Warcry Cooldown Recovery Rate Warcries have infinite Power |
Final Skill Tree:
94 Points Final Skill Tree (doesn't include Unique or Cluster Jewels)
121 Points Path of Building(PoB) link
Ascendancy points:
Preferably in that order:
Pantheon:
Major God - there are 2 choices depending on whether you are clearing Maps or want to challenge endgame Bosses
For clearing Maps:
Soul of Lunaris 1% additional Physical Damage Reduction for each nearby Enemy, up to 8%; 1% increased Movement Speed for each nearby Enemy, up to 8%
For single-target/Bosses:
Soul of Solaris 6% Physical Damage Reduction if there is only one nearby Enemy; 20% chance to take 50% less Area Damage from Hits
Minor God: Soul of Gruthkul 1% additional Physical Damage Reduction for each Hit you've taken Recently up to a maximum of 5%
[DPS] General's Cry setup | |
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General's Cry - primary DPS skill in this build even though it inherently doesn't do any damage. It's a Warcry that will create multiple Mirage Warriors to use a linked Melee Attack once - Blade Flurry in our case |
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Melee Physical Damage Support - one of the core Support Gems in this build. It has an Awakened variant, which grants an even higher DPS bonus but costs quite a bit |
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Pulverise Support - grants a high bonus Area Damage but reduces Attack Speed. It's negligible as even with a very low Attack Speed, your Mirage Warriors will only attack once anyway. It's a good idea to get a Divergent Pulverise for an extra "10% more" damage dealt |
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Brutality Support - increases Physical Damage but makes Supported Attacks unable to deal Elemental or Chaos Damage. It's a must-have Gem for this setup, which also has an Awakened variant that offers an even higher DPS bonus |
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Blade Flurry - the recommended Attack which will be used by your Mirage Warriors. Out of all Attacks, Blade Flurry will offer the highest possible DPS for General's Cry, as the Mirage Warriors will channel it for its duration instead of attacking just once |
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Impale Support - increases the Chance to Impale on Hit with Supported Attacks. Since you can't pick up all the Impale Passives from Skill Tree, that's the best way to get Impale Chance to 100% |
[UTILITY] Cyclone/Desecrate | |
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Cyclone - in this build Cyclone is used to apply Fortify/Infusion buffs and create Corpses so that your General's Cry can work without any issues |
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Cast while Channelling Support - while you channel Cyclone, linked Spells will be cast automatically |
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Desecrate - a must-have Spell which will create piles of corpses for your General's Cry usage |
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Infused Channelling Support - increases your overall DPS and grants a defensive buff if you channel Cyclone for a certain duration (meaning you will have it at all times) |
Gems granted by the Elder Boots: | |
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Fortify Support - increases the damage of your Cyclone and grants you the Fortify buff which reduces the damage taken by your character |
[UTILITY] Totems setup | |
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Ancestral Warchief - summons a Totem which increases your Melee Damage |
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Ancestral Protector - summons a Totem which increases your Attack Speed |
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Multiple Totems Support - This Support Gem allows you to have both Totems being summoned simultaneously |
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Maim Support - Totems will Maim on hit reducing movement speed |
[UTILITY] Dash/Berserk setup | |
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Dash - the recommended Mobility Skill used in this build, you can also use Leap Slam as an alternative |
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Berserk - grants some fantastic bonuses at the cost of your Rage. Since you basically generate 50 Rage with every second Warcry, this will be easy to keep this buff for an extended duration, making it a perfect tool to fight Bosses and tougher enemies |
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Second Wind Support - increases the number of Dash charges and reduces the cooldown of both Dash and Berserk |
[UTILITY] Blood Rage
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Blood Rage - Blood Rage grants more Attack Speed, Frenzy Charges, and Life Leech. Level 1 Blood Rage should be provided by your Paradoxica. |
[UTILITY] Auras 1 | |
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Pride - the best Aura for this build which greatly increases Physical Damage taken by enemies in its radius |
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Herald of Purity - it grants Physical Damage and is the most beneficial out of all Heralds. Swap it for ![]() |
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Enlighten Support - use at least a level 3 Enlighten so that you have enough Mana Pool to use your Skills without interruptions |
[UTILITY] Auras 2 | |
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Blood and Sand - it increases your Area Damage significantly while you are in the Blood Stance |
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Precision - increases your Crit. Chance and Accuracy Rating. Use a level 4-10 Precision depending on your available Mana Pool |
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Dread Banner - increases your Chance to Impale and Impale effectiveness |
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Enlighten Support - again, use a level 3+ Enlighten here |
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Below you will find the recommended items for our General's Cry Blade Flurry Berserker Build. This build can be played with any random rare equipment, however, using Redblade Banner is heavily recommended. Also, Paradoxica with high increased Physical Damage/Impale/Bloodrage appears to be the best possible weapon for this setup and it shouldn't cost a fortune either.
Stat priorities on items:
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Min. requirements: 80 maximum Life 100% Total Elemental Resistances Optional affixes: Nearby enemies take #% Increased Physical Damage Critical Strike Multiplier |
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+(20-25) to all Attributes Adds 40 to 60 Physical Damage to Attacks +(100-125)% to Melee Critical Strike Multiplier (100-120)% increased Armour (40-50)% increased Physical Damage taken |
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Helmet enchantment: General's Cry has +1 to maximum number of Mirage Warriors |
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Min. requirements: 110 maximum Life Attacks have +(1.1–1.5)% to Critical Strike Chance Optional affixes: Maximum Life% Elemental Resistances |
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+25% to Global Critical Strike Multiplier Attacks with this Weapon deal Double Damage <Two Veiled Mods> |
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+(20-30) to maximum Life (80-100)% increased Armour +(50-60) to maximum Life 20% increased Taunt Duration +5% Chance to Block 50% increased Warcry Cooldown Recovery Rate Warcries have infinite Power |
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Min. requirements: 70 maximum Life 25% increased Movement Speed Optional affixes: Elemental Resistances chance to gain Elusive on Critical Strike chance to gain Onslaught for 4 seconds on Kill You have Tailwind if you have dealt a Critical Strike Recently Socketed Gems are Supported by level # Fortify |
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Boot enchantment: 16% increased Attack and Cast Speed if you've Killed Recently |
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Min. requirements: 100 maximum Life 75% Total Elemental Resistances Optional affixes: increased Physical Damage/Damage Maximum Life% Armour Rating |
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(20-30)% increased Stun Duration on Enemies +(20-40) to Strength (30-40)% more Maximum Physical Attack Damage (40-30)% less Minimum Physical Attack Damage Adds 1 to (15-20) Physical Damage to Attacks +(80-100) to maximum Life Gain 50 Life when you Stun an Enemy |
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Min. requirements: 60 Dexterity 30 Intelligence 50 Maximum Life Adds 12 Physical Damage to Attacks Optional affixes: Channelled Skills have -# to Total Mana Cost Critical Strike Multiplier |
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Recommended Anointments: Lucidity Charisma |
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Min. requirements: 65 maximum Life 85% Total Elemental Resistances Curse enemies with level # Vulnerability on Hit Optional affixes: Channelling Skills have -# to Total Mana Cost Non-Channelling Skills have -# to Total Mana Cost Added Physical Damage to Attacks Attributes Chaos Resistance |
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Min. requirements: 80 maximum Life 400 Accuracy Rating Optional affixes: Added Physical Damage to Attacks Elemental/Chaos Resistance increased Melee Damage |
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(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers> Recommended Aura modifier: Impales you inflict last 2 additional Hits while using Pride |
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Adds Disciple of Kitava | |
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Recommended affixes: increased maximum Life increased Physical/Area/Damage with Swords Critical Strike Multiplier Optional affixes: Attributes |
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Recommended affixes: maximum Life added Physical Damage to Attacks/Sword Attacks Optional affixes: Critical Strike Multiplier |
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Recommended affixes: 1 Added Passive Skill is Fuel the Fight 1 Added Passive Skill is Gladiator's Fortitude 1 Added Passive Skill is Smite the Weak |
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Recommended affixes: 1 Added Passive Skill is Haunting Shout 1 Added Passive Skill is Lead By Example 1 Added Passive Skill is Mob Mentality |
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Adds Knockback to Melee Attacks during Flask effect 75% chance to cause Enemies to Flee on use (20-25)% more Melee Physical Damage during effect Knocks Back Enemies in an Area when you use a Flask |
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40% increased Damage Creates Consecrated Ground on Use (30-50)% increased Duration Consecrated Ground created by this Flask has Tripled Radius +(1-2)% to Critical Strike Chance against Enemies on Consecrated Ground during Effect Consecrated Ground created during Effect applies (7-10)% increased Damage taken to Enemies |
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Other suggested Flasks:
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If you have any other build requests, please leave that in the comments below.
Pictures used in this article are the intellectual property of Grinding Gear Games.