Created for Patch 3.22
The Best Crafty Guides by Odealo
Guide notes |
September 6, 2023 -Build created |
Build Overview | |||
Tags: [TOTEM] [ELEMENTAL] [LIFE] [IGNITE] | |||
Budget: Defenses: |
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Boss DPS: AoE: |
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The newly added Flamewood Support is a very interesting and fresh way to approach Totem Builds, but unfortunately, it is heavily held back by its design. It can Support any Totem in the game, and when the Totem is struck by an Enemy, it retaliates with a fiery projectile that deals Fire Damage based on the Totem's maximum Life. This effect has a 1-second Cooldown for each Totem, and has a rather slow flight time, which makes it unreasonable to scale for Hit-based Characters, thus leaving only 1 option: Ignite.
For regular Totems, it can hardly compete with common Ignite Builds. However, there is one exception. The Vaal Ancestral Warchief has an absurdly high Maximum Life and can be scaled to even higher values very easily. One instance of Ignite coming from this Vaal Totem will melt most Bosses you will come across in the game, it is probably the most potent source of Ignite in the game currently. The non-Vaal version is much weaker but still capable of dealing solid Damage.
The biggest problem of Flamewood is not the Damage it can deal, but the Clear Speed and general reliability. After summoning the Totem, you will have to wait for Enemies to attack it, and sometimes they fail to do so despite being Taunted. The Damage that comes from the Vaal Ancestral Warchief definitely makes up for all the waiting, but the regular version - not so much. For that reason, we recommend supplementing the Totems with a second Setup and keeping Flamewood only for tougher Rares and Bosses. Because of the Ancestral Bond Keystone, you can only use other Totems, Traps, and Mines, of which the Searing Bond and Fire Trap seem to have the best results.
The recently reworked Cheftain Ascendency is a great pick for this Build. It offers insane levels of durability thanks to an easily achievable 90% Max Resistance for all Elements and a simpler Gearing process. With such high Resistances, it is advised to convert a portion of Physical Damage to be taken as Elemental, which you can do through the Lightning Coil Unique Body Armour and special modifiers on your Rare Helmet. You will also naturally have very high Life Regeneration from the Fire Mastery, as you stack tons of Fire Resistance anyway. With such high defenses, you can safely stand still to set all nearby Enemies' Fire Resistances to -20% regardless of circumstances. Summoning your Totems will also Taunt Enemies, which lowers the Damage they do to you, and makes it easier for Flamewood to trigger.
If you dislike the playstyle of Flamewood Totems but enjoy very tanky Ignite Builds, you can very easily use this Character as a template for any other Fire Spell. You will have to change Gem Setups and replace the Totem Passives with the Fire Damage Cluster Jewel instead.
You can also check our other Path of Exile builds right over here Odealo's Crafty Guides - Full List
It is a slow but very steady Build. You will Summon your Totems and wait for the Ignite to kill all nearby Enemies, which you can boost a little bit by summoning Searing Bond or throwing Fire Traps. You can set Enemy Resistances to a fixed value, so the only Curse to increase your Damage is the Punishment. To move around you can use the Shield Charge or Flame Dash, depending on your needs. The more Enemies Hit your Totem, the better the Clear Speed becomes.
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PROS |
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CONS |
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You most definitely shouldn't level up with the final setup. With just a few adjustments to the Passive Tree, you can level up with just any Fire Spell to your liking, even the Righteous Fire. The Character is not suited to be the first Build of the League anyway, so you should have some leveling Uniques ready to be used.
Suggested leveling Gem setups:
Rolling Magma setup | |
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Rolling Magma - a basic Fire Spell that has decent AoE Clear and can Hit Enemies twice if you position the bounces correctly. |
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Combustion Support - improves your Ignite Chance and lowers Fire Resistances of Burning Enemies. |
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Arcane Surge Support - grants you a Buff that boosts a bit of your Spell Damage, Cast Speed, and Mana Regeneration. |
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Faster Casting Support - improves your Cast Speed, which will probably be quite lacking. You can replace it with Spell Echo at level 38. |
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Controlled Destruction Support - lowers your Critical Strike Chance but grants you tons of Spell Damage bonus. |
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Inspiration Support - it grants you plenty of Elemental Damage bonus and lowers the Mana Costs. |
Aura setup | |
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Herald of Ash - reserves only 25% of your maximum Mana and grants you decent amount of Fire Spell Damage modifier. |
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Vitality - greatly improves your Life Regeneration during the Campaign which can be very handy. |
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Clarity - this Aura boosts your Mana Regeneration, which will be pretty bad as a Spell Casting Marauder by default. |
Utility setup | |
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Flame Dash - a short Teleport Spell that leaves a fiery patch on your way. |
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Flammability - a Curse that lowers Enemy Fire Resistances. You can replace it with the Punishment once you complete the Labirynth. |
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Steelskin - it disables Bleeding effects and grants you plenty of Damage absorption during its Duration. |
Bandits:
Kill all Bandits to get additional 2 Passive Tree Skill Points
Leveling Skill Trees:
40 Points Passive Tree
We recommend changing the early-game Passive Tree a bit in order to rush for the Damage nodes first:
1) Born to Fight 2) Arsonist 3) Divine Judgement 4) Holy Fire 5) Purity of Flesh 6) Arcane Capacitor 7) Devotion
69 Points Passive Tree
Allocate:
1) Sovereignty 2) Breath of Flames 3) Cruel Preparations 4) Deep Thoughts 5) Barbarism 6) Juggernaut 7) Bloodless
Recommended leveling items:
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Adds 1 to 4 Physical Damage to Attacks +(10-30) to all Attributes (10-30)% increased Damage (10-30)% increased Rarity of Items found +(10-30)% to all Elemental Resistances |
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+(20-30) to maximum Mana +(30-60) to maximum Mana Regenerate (3-6) Mana per second -(8-4) to Total Mana Cost of Skills 8% of Damage taken Recouped as Mana |
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Recommended modifier: +1 to Level of all Fire Spell Skill Gems |
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Item has no level requirement and Energy Shield (Hidden) Item has 6 White Sockets and is fully linked (Hidden) |
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+(30-50) to Evasion Rating 10% increased Rarity of Items found +(30-40)% to all Elemental Resistances Reflects 4 Physical Damage to Melee Attackers Level Requirement reduced by 100 (Hidden) |
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(15-25)% increased Stun and Block Recovery +(20-30) to all Attributes (6-8)% increased Quantity of Items found +20% to Fire Resistance 20% increased Flask Effect Duration -2 Physical Damage taken from Attack Hits |
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+(10-16) to all Attributes +(80-100) to all Attributes -4 Physical Damage taken from Attack Hits |
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50% increased Movement Speed Level Requirement reduced by 100 (Hidden) |
Final Skill Tree:
118 Points Final Passive Tree (doesn't include Cluster or Unique Jewels)
118 Points Path of Building (PoB) link
Ascendancy points:
Preferably in this order:
Pantheon:
Major God: Soul of the Brine King: You cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past 2 seconds; 30% increased Stun and Block Recovery
Minor God: Soul of Shakari: 50% less Duration of Poisons on You; You cannot be Poisoned while there are at least 3 Poisons on you
[DPS] Vaal Ancestral Warchief setup | |
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Vaal Ancestral Warchief - summons a Melee Totem that Attacks nearby Enemies. In this setup it deals almost no Damage on its own. The Vaal version has a huge bonus to maximum Life and aggressively jumps to nearby Enemies. |
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Flamewood Support - the core of this Build, when the Totem is struck by the Enemy, it will shoot a fire Projectile that deals Damage based on the maximum Life of the Totem. |
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Combustion Support - boosts your Fire Damage and grants you plenty of Chance to Ignite. It also lowers Enemy Fire Resistance, which can be helpful during Map Clear when you move around a lot. |
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Deadly Ailments Support - greatly lowers the Hit Damage of your Skill but proportionally increases the Damage they take from Ignite. |
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Burning Damage Support - this Support Gem improves all your Burning Damage, which Ignite counts as. |
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Unbound Ailments Support - improves your Damage over Time and makes them last longer, which is very important for big Ignite instances from your Vaal Totem. |
[UTILITY] Aura setup | |
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Malevolence - it is your main offensive Aura, it increases the Damage you deal with your Ignites. It also increases the Duration of your effects, so the Vaal Totem has more time to inflict powerful Ignite. |
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Determination - grants you a lot of flat Armour Rating and greatly improves it further. With a great amount of Physical Damage taken as Elemental, you can consider swapping it with the Petrified Blood. |
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Purity of Fire - provides you with a lot of Fire Resistance, but most importantly, it raises your Maximum Fire Resistance, which will apply to all Elemental types thanks to your Ascendency. |
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Enlighten Support - this handy Support Gem lowers the Reservation of all linked Auras. |
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Clarity - grants you plenty of Mana Regeneration. You don't have to link it with Enlighten, and you shouldn't level it too much if you lack Unreserved Mana. |
[UTILITY] Arrogance setup | |
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Vitality - grants you Life Regeneration, which is always useful to have. You will have tons of Life Regeneration from other sources, so you can leave it at level 1 just to benefit from the Aura Mastery. |
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Arrogance Support - with this Support Gem your Auras will Reserve Life instead of Mana. The Aura Mastery grants you +1 to maximum Resistances if you have both Mana and Life Reserved. |
[UTILITY] Arcanist Brand setup | |
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Arcanist Brand - creates a Brand that automatically Casts all linked Spells in quick succession on the Target it is attached to. |
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Flame Surge - when this Spell Hits an Ignited Enemy, it creates a Burning Ground that deals 25% of the Ignite Damage per second. |
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Punishment - a powerful Curse that greatly improves your Damage against Enemies with less than 50% of their Maximum Life. You shouldn't use Elemental Curses, so it is the only option to improve your Damage. |
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Lifetap Support - Casting all those Spells consumes large amounts of Mana, which you don't have. Use this Support to pay the Costs with Life instead. |
[UTILITY] Shield Charge setup | |
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Shield Charge - causes you to charge in a specific direction. It is your main Movement Skill that doesn't have any Cooldown. It scales with your Attack and Movement Speed. |
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Faster Attacks Support - this Support Gem makes your Shield Charge much faster. |
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Lifetap Support - you will need to pay the Mana Costs with your Life to be able to continuously spam this ability. |
[UTILITY] Optional Damage setup | |
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Searing Bond - summons a Totem that creates a fiery link between you and all other Totems in radius. It deals Fire DoT that doesn't Hit, so it cannot inflict Ignite. Use it if you find your Clear Speed with Warchief Totems too slow. |
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Burning Damage Support - this will increase the Damage your Totem deals with its fiery beam. |
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Controlled Destruction Support - grants a lot of Spell Damage bonus at the cost of lower Critical Strike Chance, which the Totem doesn't have anyway. |
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Lifetap Support - the Searing Bond has a very high base Mana Cost, so you will need this Support Gem to Cast it freely. |
[UTILITY] Optional Damage setup | |
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Fire Trap - you could also use the Fire Trap instead of Searing Bond. It has higher Damage and can inflict Ignites, but you will have to use it more often. |
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Burning Damage Support - it increases the baseline Damage of Fire Trap and the potential Ignite it can inflict. |
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Swift Affliction Support - makes the Fire Trap deal more Damage, but in a lesser amount of time. |
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Trap and Mine Damage Support - a very powerful Support Gem that grants an insane amount of Damage for every Trap or Mine Skill. |
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The Gearing process is much simpler compared to regular Ignite Character, as you can focus only on Fire Resistance to cap your Cold and Lightning Resistance too. Doing so will also increase your Life Regeneration. Note that bonuses to All Elemental Resistances do not work, it must specify the Fire Resistance component. You will also want to get maximum Life, some Chaos Resistances, and Attributes, especially Dexterity. For Damage, you should look mostly for bonuses to Fire, Elemental, or Burning Damage. Damage over Time Multiplier is also important. Boosting the level of Ancestral Warchief Gem can be done only through the specific Unique Amulet and Corruption on your Body Armour.
Stat priorities on items:
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Min. requirements: +20% to Fire Damage over Time Multiplier +70% increased Fire Damage Optional affixes: Chance to Ignite Damage over Time Multiplier |
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(240-300)% increased Armour and Energy Shield Regenerate (100-200) Life per second +5% to maximum Fire Resistance +(20-25)% to Fire Resistance +25% to Fire Resistance while on Low Life 10% increased Movement Speed when on Low Life 100% chance to Avoid being Ignited while on Low Life |
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Min. requirements: +60 to maximum Life % of Physical Damage from Hits taken as Fire Damage (Eldritch Implicit + Craft) Optional affixes: Elemental Resistance Chaos Resistance % increased Life Regeneration rate Attributes Mana Reservation Efficiency |
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Adds 1 to (20-30) Lightning Damage to Attacks (90-120)% increased Armour and Evasion +(60-80) to maximum Life -60% to Lightning Resistance 50% of Physical Damage from Hits taken as Lightning Damage |
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+(50-75)% to Fire Resistance (40-75)% increased Ignite Duration on Enemies Reflects 100 Fire Damage to Melee Attackers 40% of Physical Damage taken as Fire Damage |
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(80-120)% increased Armour (20-30)% increased Totem Life 25% increased Movement Speed (30-50)% increased Totem Placement speed Totems Reflect 100% of their maximum Life as Fire Damage to nearby Enemies when Hit |
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Min. requirements: +70 to maximum Life +60% to Elemental Resistance Ignites you inflict spread to other Enemies within a Radius of 12 Optional affixes: Socketed Gems deal 30% more Damage over Time Attributes Chaos Resistance |
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Min. requirements: +70 to maximum Life +80% to Elemental Resistance Optional affixes: Attributes % increased Life Life Regeneration |
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Min. requirements: +30 to maximum Life Recommended affixes: Resistances Attributes 17% increased Damage over Time while holding a Shield Regenerate # Mana per second |
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+3 to Level of Ancestral Warchief Gem +(10-15)% to all Elemental Resistances (10-15)% increased Reservation Efficiency of Skills Items and Gems have (15-10)% reduced Attribute Requirements |
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Recommended Anoint: Dirty Techniques |
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(15-25)% increased Elemental Damage (15-25)% increased Global Critical Strike Chance +(20-40)% to Fire Resistance +(20-40)% to Cold Resistance (10-20)% increased Duration of Ailments on Enemies Left Ring slot: Cover Enemies in Ash for 5 seconds when you Ignite them Right Ring slot: Cover Enemies in Frost for 5 seconds when you Freeze them |
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Min. requirements: +60 to maximum Life +50% to Elemental Resistance Optional affixes: Attributes increased Fire/Elemental damage Damage over Time Multiplier +1 to minimum Frenzy Charge |
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Min. requirements: increased maximum Life Recommended affixes: Resistances Fire Damage over Time Multiplier increased Burning Damage Damaging Ailments deal damage 5% faster |
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(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers> Recommended Aura mods: +(18-22)% to Damage over Time Multiplier while affected by Malevolence Damaging Ailments you inflict deal Damage (10-15)% faster while affected by Malevolence |
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Denoted service of (500-8000) dekhara in the akhara of (Balbala) Passives in radius are Conquered by the Maraketh Historic |
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+(-40-90) to Maximum Charges Loses all Charges when you enter a new area Consumes Maximum Charges to use Gain Vaal Souls equal to Charges Consumed when used |
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(30-15)% reduced Duration Consecrated Ground created by this Flask has Tripled Radius Consecrated Ground created during Effect applies (7-10)% increased Damage taken to Enemies (100-150)% increased Critical Strike Chance against Enemies on Consecrated Ground during Effect |
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(10-15)% of Physical Damage from Hits taken as Cold Damage during Effect Gain (10-15)% of Physical Damage as Extra Cold Damage during effect 30% chance to Avoid being Chilled during Effect 30% chance to Avoid being Frozen during Effect |
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Suggested Flasks:
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If you have any other build requests please leave that in the comments below. We are always open to suggestions and constructive feedback.
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