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Firestorm Elementalist Build

Firestorm Elementalist Build

Burn enemies as fire falls from the sky! Cheap and tanky Firestorm Elementalist perfect for the upcoming League

Firestorm Ignite
Elementalist Build

Updated for Patch 3.19

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Guide notes
August 15, 2022
-Build created
Build overview



Boss DPS:



Firestorm is one of the most old-school skills in Path of Exile. A huge meteor falling from the sky is a very iconic skill design in all RPG games. In Path of Exile, in particular, it is one big hit followed up by many other, smaller hits. Because there can be only one Ignite on the enemy at once,  it is best to scale it with a big, singular hit, which is where Firestorm shines the most. Those smaller hits coming from fires raining down for a duration after the first meteor are not to be neglected. They help us to wipe out the remaining strugglers who happened to miss the big party.

Thanks to Ignite Spread and Ignite Proliferation provided by specified items, we can clear mobs outside our initial range, often killing monsters before they could even see us. Boss damage is not our defining manner, but it is fairly manageable, especially with higher investments. Damage Over Time builds usually can start with empty pockets, but require some items to truly shine. We also have a plethora of useful tools to help our single target such as Curses, Exposure or Shock granted by Elementalist Ascendancy Node. 

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1. Gameplay

The gameplay revolves around casting our Firestorms at enemies and using Arcanist Brand at particularly tough opponents, such as Map Bosses or Guardians. It will curse them with Flammability, reducing their Fire Resistances to amplify our damage even more, and smack them with Flame Surge, which will create Fire Ground Degen that deals a quarter of our Ignite Damage per second, as long the enemy stands inside its range. Thanks to Flame Dash we remain mobile, moving from pack to pack faster, are able to dodge incoming attacks and apply Combustion debuff if we Dash through an opponent. Since we don't have access to Life Leech, we must rely on Summoning Stone Golem and Life Flask to fill our Life. 

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2. Build's PROS & CONS

  • very good DoT DPS
  • can start on a budget, and scales well into the end-game
  • one button to clear the whole screen
  • fairly tanky 
  • slight delay between casting and actually dealing damage


3. Leveling tips

Flame Wall and Fire Trap will carry you through the first Acts with no problem. After the first Lab, which will make you Ignite with every hit, you can switch to Firestorm and cruise through the rest of the campaign. Flame Wall scales its damage from the same passives as Ignite, so you can keep using it until maps, where its damage becomes obsolete. Look for items that help reach your Elemental Resistances limit and have some Life or Fire Elemental Damage. 

Suggested leveling Gem setups:

Flame Wall setup
Flame Wall Flame Wall - place Flame Wall on top of enemies or make them run through it to apply its Fire DoT on them. 
Combustion Support Combustion Support - it will cause more fire Damage over Time from Flame Wall
Arcane Surge Support Arcane Surge Support - Grants more Damage and some mana regeneration. Keep at Gem level 7 to trigger on every cast
Controlled Destruction Support Controlled Destruction Support - gives a lot of Damage at the cost of Critical Strike Chance, which doesn't affect us at all
Fire Trap setup
Fire Trap Fire Trap - deals high impact damage, causes Ignite and leaves additional fire Ground DoT effect to supplement Flame Wall
Combustion Support Combustion Support - it will cause more fire Damage over Time and lowers Fire Resistances if we Ignite
Arcane Surge Support Arcane Surge Support - Grants more Damage and some mana regeneration. Keep at Gem level 7 to trigger on every cast
Trap and Mine Damage Support Trap and Mine Damage Support - perfect Support Gem for any Trap skill, gives most Damage out of all early game Support Gems
Auras setup
Anger Anger - gives a big amount of flat Fire Damage to your Spells which tremendously helps with progressing the early acts 
Determination Determination - Grants a lot of flat base Armour Rating so you don't have to worry about monsters with high Physical Damage during leveling
Clarity Clarity - helps with mana sustain during early levels, allowing for smoother gameplay especially if using 6 Link Setup
Curse and Flame Dash setup
Flame Dash Flame Dash - this Skill is used to move faster and skip some pathways or rocks
Faster Casting Support Faster Casting Support - makes your Flame Dash and Flammability faster to use
Flammability Flammability - causes enemies to take more Fire Damage, and makes them easier to ignite


Kill all three bandits and be rewarded with two additional Skill Points


Leveling Skill Trees:

33 Points Passive Tree
We recommend this order: 1) Fire Walker, 2)Heart and Soul, 3)Quick recovery, 4)Acrimony, 5) Elemental Overload, 6)Breath of Flames 7) Cruel Preparations

64 Points Passive Tree
Allocate 1) Holy Fire, 2)Purity of Flesh, 3)Sovereignty, 4)Divine Judgement, 5) Constitution 6)Ash, Frost and Storm


Recommended leveling items:

Le Heup of AllLe Heup of All - generic increased Damage, all Elemental Resistances and Attributes make this Ring one of the best ones to use during leveling
Adds 1 to 4 Physical Damage to Attacks
+(10-30) to all Attributes
(10-30)% increased Damage
(10-30)% increased Rarity of Items found
+(10-30)% to all Elemental Resistances
GoldrimGoldrim - this famous Helmet can be worn straight from level 1, providing a massive bonus to all Elemental Resistances 
+(30-50) to Evasion Rating
10% increased Rarity of Items found
+(30-40)% to all Elemental Resistances
Reflects 4 Physical Damage to Melee Attackers
Level Requirement reduced by 100 (Hidden)
Tabula RasaTabula Rasa - has Six Linked Sockets, all colored white, so you can put any gem combinations without needing to spend Chromatic Orbs
Item has no level requirement and Energy Shield (Hidden)
Item has 6 White Sockets and is fully linked (Hidden)
Meginord's GirdlePerandus Blazon - an early game Belt that helps with Attribute Requirements and prolongs our Quicksilver Flasks
(15-25)% increased Stun and Block Recovery
+(20-30) to all Attributes
(6-8)% increased Quantity of Items found
+20% to Fire Resistance
20% increased Flask Effect Duration
-2 Physical Damage taken from Attack Hits
Rare WandRare Wand or Sceptre- look for one with the modifier "+1 to Level of all Fire Spell Skill Gems". It will grant a boost to both Fire Trap and Flame Wall, and it is fairly easy to obtain even on early levels. Make sure to not mistake with similar  "level of socketed skill gems" modifier 

+1 to Level of all Fire Spell Skill Gems
Increase Burning Damage
Increase Fire Damage
Adds Fire Damage to Spells

Carnage HeartBerek's Respite - adds high flat Fire Damage to Spells and gives unique way of spreading our Damage on enemies
+(12-16)% to Fire and Lightning Resistances
Adds (20-25) to (30-50) Fire Damage to Spells and Attacks
(25-30)% increased Lightning Damage
+(30-40) to maximum Mana
When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
WanderlustWanderlust - decent bonus Movement speed and immunity to be Frozen. which is especially dangerous without proper Flask setup
+5 to Dexterity
+(10-20) to maximum Energy Shield
(20-40)% increased Mana Regeneration Rate
20% increased Movement Speed
Cannot be Frozen

4. Final Skill Tree, Ascendancy Points, and Pantheon

Final Skill Tree:

95 Points Final Passive Tree (doesn't include Cluster or Unique Jewels)
116 Points Path of Building (PoB) link

Ascendancy points:

Preferably in that order:

  1. Shaper of Flames
  2. Mastermind of Discord
  3. Heart of Destruction
  4. Shaper of Storms


Major God: Brine King: You cannot be Stunned if you've been Stunned in the past 2 seconds, Cannot be Frozen, 50% reduced Effect of Chill on you

Minor God: Soul of Shakari: You cannot be Poisoned while there are at least 3 Poisons on you; 50% less Duration of Poisons on You


5. Final Gems links

[DPS] Firestorm setup
Firestorm Firestorm - Huge meteor falls from the sky dealing damage on impact, followed by smaller meteors. You can have up to 3 smaller storms at once
Deadly Ailments Spport Deadly Ailments Support - increases Damage Over Time but reduces Hit Damage
burning Damage Support Burning Damage Support - boost our Ignite Damage significantly
Unbound Ailments Support Unbound Ailments Support - increases Duration and Damage of our Ignite, as well as increases Effect of Shock
Cruelty Support Cruelty Support  - hitting with Spells grants Cruelty Buff, which increases Damage over Time effects
Swift Affliction Support Swift Affliction Support - Ignite lasts shorter, but deals More Damage during that time
[UTILITY] Auras 
Anger Anger - gives flat Fire Damage to spells to increase our Base Ignite Damage
Malevolance Malevolence - an aura that boosts our Damage over Time Multiplier
Determination Determination - Grants a lot of flat base Armour Rating and on top of that it provides a More Armour multiplier for easier scaling
[UTILITY] Arcanist Brand setup
Arcanist Brand Arcanist Brand - a Brand that will cast utility Spells for you and apply a Curse linked to it
Flammability Flammability - a Curse that lowers enemy Fire Resistances
flame surge Flame Surge - creates Ground DoT dealing 25% of Ignite Damage applied to the hit enemy per second, and can't Ignite by itself
[UTILITY] Stone Golem setup
Stone golem Summon Stone Golem - a Minion Spell that grants Health Regen as long as it's summoned. You need to summon it manually. It will also apply Fire Exposure to enemies on hit
Meat Shield Meat Shield Support - gives Golem a chance to Taunt enemies on hit, making them deal Less Damage to You
Elemental Army Elemental Army Support - grants your Golem a chance to apply Exposure and massively increases golem Elemental Resistances
Minion Life Support Minion Life Support - gives Golem more life making him more durable
[MOBILITY] Flame Dash setup
Flame Dash Flame Dash - a Movement Skill used to move faster and skip some pathways or rocks and apply the Combustion debuff on Hits in this setup
combustion Support Combustion  Support - occasionally lower Enemy Fire Resistances if they happen to stand in your way 
Faster Casting Faster Casting - speeds up cast time of Flame Dash
[UTILITY] Molten Shell
Molten Shell Molten Shell - a Guard Spell that protects your Life Pool based on your Armour stat and explodes at the end, providing an additional source of Damage
Cast when Damage taken Cast when Damage Taken - this will ensure you have your Guard skill always ready when in need. 

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6. Gear Setup

Our weapon of choice is The Martyr of Innocence Staff, providing a massive boost to our Fire Damage, and grating us Battlemage, which adds this weapon's massive flat Fire Damage to our Spell Base Damage. It also provides us extra Block Chance, making us tankier. Another very important items are our gloves. Try to find ones with a specific Temple mod that gives extra Fire Damage against Burning enemies and apply the newest Flaming Exarch and Eater of Worlds influences to get crucial modifiers. Devouring Diadem Unique Helmet allows us to use 3 auras and cast spells using Energy Shield instead of Mana, which is very helpful but not required, the build works just fine without it. Berek's Respite Unique Ring enables very unique mechanic of Spreading Ignite and Shock from dead enemies, making our map clear incredibly fast. Other than that, most of our items are Rare, focused mostly on getting high Life, Resistances, and meeting Attribute Requirements. 

Our recommended items will:

  1. Cap your resistances at 75%
  2. Provide you with enough DPS and Life to start mapping

Stat priorities on items:

  1. to cap your Elemental Resistances
  2. Maximum Life
  3. Attributes
  4. Fire Damage or DoT Multiplier
  5. Chaos Resistances
  6. Armour
Rare Helmet(Helmet) Rare Helmet - before you acquire the Devouring Diadem, a Rare Helmet with high Maximum Life, Attributes and Elemental Resistances is more than enough 
Min. requirements:
+60% to Elemental Resistances
+70 to Maximum Life
+20 to Attributes
Optional affixes:
Nearby Enemies have -9% to Fire Resistance
Devouring Diadem(Helmet) Devouring Diadem- this helmet paired with a Veiled mod " 95% increased Duration of Ailments you inflict while Focused" is ideal for late game setup
+1 to Level of Socketed Gems
Socketed Gems have 25% increased Reservation Efficiency
Trigger Level 15 Feast of Flesh every 5 seconds
(180-220)% increased Energy Shield
10% chance for Energy Shield Recharge to start when you use a Skill
Eldritch Battery
Veiled Suffix
95% increased Duration of Ailments you inflict while Focused
Helmet enchantments:
40% increased Firestorm Damage
Martyr of innocence(Weapon) Martyr of Innocence - this weapon gives so much damage only the best Rare item could outperform it, at the cost of not giving a 30% Chance to Block Attack Damage this staff provides. Look for the highest Fire Damage roll since it's going to be added to our Firestorm Damage
+18% Chance to Block Attack Damage while wielding a Staff
Grants Level 15 Vengeance Skill
+(12-16)% Chance to Block Attack Damage while wielding a Staff
100% increased Fire Damage
Adds (350-400) to (500-600) Fire Damage
Damage Penetrates 15% of Fire Resistance if you have Blocked Recently
Immune to Freeze and Chill while Ignited
Rare Body Armour(Body Armour) Rare Body Armour - a Body Armour with a lot of Maximum Life, Elemental Resistances and Attributes is enough for most content
Min. requirements:
+120 to maximum Life
+70% to Elemental Resistances
Optional affixes:
You can apply an additional Curse
Rare Boots(Boots) Rare Boots - try to get at least 25% Movement Speed paired with good defensive options
Min. requirements:
+70 to maximum Life
25% increased Movement Speed
+60% to Elemental Resistances
Optional affixes:
(8–12)% chance to gain Onslaught for 4 seconds on Kill
(6–9)% increased Movement Speed if you haven't been Hit Recently
Cannot be Chilled
Rare Gloves(Gloves) Rare Gloves - You can start with very basic ones but try to  look for a special Temple modifier that grants additional Fire Damage against Burning enemies, and use Eldritch influences to gain very convenient modifiers
Min. requirements:
+60 to maximum Life
+40% to Elemental Resistances
Optional affixes:
50 to 80 added Fire Damage against Burning Enemies
Inflict Fire Exposure on Hit, applying -11% to Fire Resistance (Searing Exarch)
Ignites you inflict spread to other Enemies within a Radius of 12 (Eater of Worlds)
Rare Belt(Belt) Rare Belt - Preferably a Stygian Vise base, but any good rolled will do. Aim for high Maximum Life, Elemental Resistances, and Attributes
Min. requirements:
+100 to Maximum Life
+80% to Elemental Resistances
Optional affixes:
% Increased Maximum Life
Rare Amulet(Amulet) Rare Amulet - on Rare Amulets, we can get very beneficial modifiers for our damage, although as usual Maximum Life and Resistances take priority
Min. requirements:
+70% to Elemental Resistances
+60 to Maximum Life
Optional affixes:
+1 to Level of all Skill Gems
+1 to Level of all Fire Skill Gems
+(15–26)% to Damage over Time Multiplier
+(16–20)% to Fire Damage over Time Multiplier
Recommended Anointments:
Dirty Techniques
Searing Heat
Discipline and Training
Berek RespiteBerek's Respite - adds Flat Fire Damage to our spells and provides Ignite Spread upon killing Ignited Enemy
+(12-16)% to Fire and Lightning Resistances
Adds (20-25) to (30-50) Fire Damage to Spells and Attacks
(25-30)% increased Lightning Damage
+(30-40) to maximum Mana
When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
Rare Ring(Ring) Rare Ring - At first the other Ring can be just a Rare Ring that helps with capping your Elemental Resistances and boosting maximum Life
Min. requirements:
+80% to Elemental Resistances
+60 to Maximum Life
Optional affixes:
Curse Enemies with Flammability on Hit
polaric devastationPolaric Devastation - this very unique Ring allows us to Cover Enemies in Ash for 5 seconds, increasing their Damage Taken and slowing them down
(15-25)% increased Elemental Damage
(15-25)% increased Global Critical Strike Chance
+(20-40)% to Fire Resistance
+(20-40)% to Cold Resistance
(10-20)% increased Duration of Ailments on Enemies
Left Ring slot: Cover Enemies in Ash for 5 seconds when you Ignite them
Right Ring slot: Cover Enemies in Frost for 5 seconds when you Freeze them
Cobalt Jewel(Jewel) Rare Jewels - increase your Maximum Life, Burning Damage, and Fire Damage over Time

Recommended affixes:
7% increased maximum Life
Burning Damage 
Fire Damage over Time Multiplier 
Slighty weaker but still good modifiers:
Fire Damage
Elemental Damage
Damage Over Time Multiplier 

Brutal RestraintForbidden Flesh(Jewel) Forbidden Flame and Flesh - a very potent combination, but can be hard to acquire. Bastion of Elements is our recommendation since it provides Elemental Reflect Immunity
Allocates <<Random Ascendancy Notable>> if you have the matching modifiers on Forbidden Flame/Flesh 
Good Notables:
Bastion of Elements 
Profane Bloom
Watcher's Eye(Jewel) Watcher's Eye - any build can make use of those. In this build, Anger  and Malevolence are the most potent ones, with increased Fire Damage while affected by Anger offers the highest DPS boost
(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
Recommended Aura mods:
Increased Fire Damage while affected by Anger
Damage over Time multiplied while affected by Malevolence
Large Cluster Jewel(Jewel) Large Cluster Jewels - you can find some of the most powerful Notables on a Large Cluster Jewel, consider taking two if you can find decent ones. Best Jewels have 3 Notable Passives and a maximum of 8 Added Passive Skills
Recommended affixes:
1 Added Passive Skill is Sadist
1 Added Passive Skill is Disorienting Display
1 Added Passive Skill is Prismatic Heart
1 Added Passive Skill is Smoking Remains
1 Added Passive Skill is Cremator
Medium Cluster Jewel(Jewel) Medium Cluster Jewels - together with Large Cluster Jewels, Medium ones have pretty interesting modifiers. Look for at least 2 Notable Passives, with a maximum of 5 Added Passive Skills
Recommended affixes:
1 Added Passive Skill is Smoking Remains
1 Added Passive Skill is Cremator
1 Added Passive Skill is Blowback
1 Added Passive Skill is Fan the Flames (if you don't have gloves implicit)
1 Added Passive Skill is Cooked Alive
1 Added Passive Skill is Brush with Death
small Cluster Jewel(Jewel) Small Cluster Jewels - those are very flexible as they can provide big damage or Life boosts, depending on your preferences. Fettle is the best maximum Life source achievable in Jewels
Recommended affixes:
1 Added Passive Skill is Fettle
1 Added Passive Skill is Brush with Death
1 Added Passive Skill is Evil Eye
1 Added Passive Skill Lord of Drought
Lion's Roar(Flask) Cinderswallow Urn - gives us extra speed in form of Onslaught and a big damage boost if we Ignite during Flask Effect
+90 to Maximum Charges
Recharges 5 Charges when you Consume an Ignited corpse
(175-200)% increased Charges per use
Enemies Ignited by you during Flask Effect take (7-10)% increased Damage
Veiled Suffix
<One of the three modifiers>

Suggested Flasks:

  1. Quicksilver Flask with Elemental Ailment immunity/removal
  2. Life Flask with random Bleeding removal
  3. Granite Flask to increase the Armour Rating
  4. Quartz Flask with a random Ailment immunity/removal 
Lion's RoarBottled FaithQuickilver FlaskLife FlaskDiamond Flask

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