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Fire Trap/Wake of Fire Assassin Build for Diablo 2 Resurrected

Fire Trap/Wake of Fire Assassin Build for Diablo 2 Resurrected

One of the best Hybrid/Trap builds in Diablo 2 with insane end-game framing potential

Fire Trap/Wake of Fire
Hybrid Assassin Build

Updated for Diablo 2 Resurrected

Build notes:
October 15, 2021
-Build created

 

Build Overview

Fire Trapper based mainly of Wake of Fire Skill, is one of the best farming builds in the game. With all the synergies and proper equipment, you deal TONS of Fire Damage with very wide AoE from Traps that release fiery waves at your enemies, leaving nothing behind. Wake of Fire deals purely Fire Damage, so in order to deal with all the Fire immune enemies that Hell is filled with, we recommend using the following Hybrid Melee/Trap setup. With just a few extra Items and the recommended Skill point allocatinom, you will have a very powerful melee attack at your Disposal, that is going to deal Physical and extra Poison damage to enemies - the popular Dragon Talon. 

At the same time, trap throwing speed scales with Increased Attack Speed stat, which makes it perfect to combine Traps with an Attack, instead of additional Spells like for example Mind Blast that would require you to invest in extra Faster Cast Rate to be viable. Overall, it's a very powerful build with very unique and captivating playstyle, with a bunch of utility skills at your disposal.

You can also check our other Best Project Diablo 2 Builds

 

 Pros  Cons
 Extremely strong in solo PvE   Deals mostly Fire damage - without necessary equipment you will be slow against those type of enemies
 Great for farming any type of content  Requires you to rotate between various skills which can get tricky and requires some experience (assuming it's a bad thing for you)
 One of the fastest Cow Level clearer  
 Interesting and captivating playstyle with several active skills that you are going to use   
 A lot of Item options makes it a very flexible and versatile build  

 

Skills

ATTRIBUTES
  1. Strength - just enough to use the recommended gear. It's either going to be 94 for Boots or 113 for Firelizard Talons (if you want to use those)
  2. Dexterity - same as Strength - you only need enough Dexterity to meet gear requirements. Presumably that's going to be 79 for Bartuc's or 113 again for Firelizard Talons
  3. Vitality - you should put all your remaining points here - that's your core stat that boosts your survivability 
  4. Energy - no points needed here

TRAPS

Traps are your main source of damage in this build, and you are going to take Wake of Fire (the primary source of DPS) and all of its' synergy skills. Some variations of this build can include Lightning/Death Sentry Traps to deal alternative type of Damage, but this is not going to be included in the following Guide. 

Skills:

  1. Fire Blast [20/20] - An AoE ability that deals fire damage. It allows you to throw explosives at enemies; the number of bombs increases with level. It's Wake of Fire's synergy skills so you need to have 20 Points here
  2. Wake of Fire [20/20] - This build's main source of DPS. It is a trap that generates fire waves when it's triggered. The waves travel to the closest enemy which makes them miss very rarely. Wake of Fire deals ridiculous amounts of AoE damage and allows Assassin to clear content with incredible speed
  3. Wake of Inferno [20/20] - Another Fire Trap that boosts the damage of your Wake of Fire, which is the sole reason for spending another 20 Points here

SHADOW DISCIPLINES

Shadow Disciplines Tree offers very useful utility and defensive abilties that makes this build more versatile, tanky, and interesting to play. We also recommend maxing out Venom which will add a ton of extra damage to your melee attacks

Skills:

  1. Claw and Dagger Mastery [1/20] - Prerequisite
  2. Burst of Speed [X/20] - this is Assassin's core utility skill. It gives you a high boost to movement and attack speed for a period of time. The Burst of Speed provides an extremely solid mobility boost - you should have it active at all times. Based on your personal preferences you can allocate extra points in here or Weapon Block
  3. Weapon Block [X/20]  - A passive skill that gives you an increased chance to block when you're dual-wielding claws. This increases our defenses substantially; you should put all the excess points in here or if you feel like you are tanky enough, you can transfer them to Burst of Speed
  4. Fade [1/20]  - increases all your elemental resistances for a set duration. With all the end-game equipment, just one point here should be more than enough
  5. Venom [20/20] - adds a ton of extra Poison Damage to your Dragon Talon and other Attacks, greatly boosting your melee DPS, on top of offering a reliable source of another type of damage
MARTIAL ARTS

The only skills from the martial arts tree we're interested in is the Dragon Talon as main melee attack and Dragon Flight for extra mobility - that is, if you don't plan on getting Enigma

Skills:

  1. Dragon Talon [20/20] - one of the deadliest melee attacks at Assassin's Disposal. It's a finishing move, but with its' insane Attack Speed, you end up having the best DPS just repetadly attacking with Dragon Talon. Dragon Talon is a powerful Kick that doesn't scale with your weapon damage, but you can scale its' damage via IAS, Crushing Blow, and added Elemental Damage
  2. Dragon Claw [1/20] - Prerequisite
  3. Dragon Tail [1/20] - Prerequisite
  4. Dragon Flight [1/20] - Allows you to teleport to enemies and kick them. The teleport part is what we're interested in - it increases our mobility and allows us to simply teleport out of trouble. If you are getting Enigma you can skip Dragon Flight and its' prerequisite skills entirely

 

Items

This is a very flexibile Hybrid build that offers various ways it can be built in. You can either stack more bonuses to Skills to increase the damage you deal with Traps, or get less Skills but higher IAS/Crushing Blow for increased damage you deal with Dragon Talon. 

HELMETS

[BIS] Harlequin Crest (Shako) - one of the best Helmets in the game. It gives you everything you might want - +2 to all skills, damage reduction, magic find, and all Attributes

Harlequin Crest

  • Defense: 98 to 141 
  • Required Level: 62
  • Required Strength: 50
  • Durability: 20
    • +2 to All Skills 
    • +1-99 to Life(1 per character level) 
    • +1-99 to Mana(1 per character level) 
    • Damage Reduced By 10% 
    • 50% Better Chance of Getting Magic Items 
    • +2 to All Attributes 

Delirium (Rune Word) - Solid boost to Magic Find and +2 to Skill Levels. A good alternative if you prefer to have extra skills triggered when fightning in melee range and additional defense rating

Delirium

  • Defense: Depends on base Helmet
  • Required Level: 51
  • Required Strength: Depends on base Helmet
  • Durability: Depends on base Helmet
  • Lem + Ist + Io 
    • 1% Chance To Cast Level 50 Delirium When Struck (morph)
    • 6% Chance To Cast Level 14 Mind Blast When Struck
    • 14% Chance To Cast Level 13 Terror When Struck
    • 11% Chance To Cast Level 18 Confuse On Striking
    • +2 To All Skills
    • +261 Defense
    • +10 To Vitality
    • 50% Extra Gold From Monsters
    • 25% Better Chance of Getting Magic Items
    • Level 17 Attract (60 Charges)

WEAPONS

Firelizard's Talons (Feral Claws) - this weapon is the best for the main-hand if you are looking to maximize the damage you deal with Dragon Talon. It has extra added base Fire Damage, bonuses to IAS, and with good rolls, it adds nearly as much damage as Bartuc's to your Wake of Fire

Firelizard's Talons

  • Damage:  (66-81) To (159-196) 
  • Required Level: 67 
  • Required Dexterity: 113
  • Required Strength: 113 
  • Durability: 52 
    • +200-270% Enhanced Damage
    • Adds 236-480 Fire Damage
    • +15% Increased Attack Speed
    • +1-3 To Martial Arts (Assassin Only)
    • +1-2 To Wake of Inferno (Assassin Only)
    • +1-2 To Wake of Fire (Assassin Only)
    • Fire Resist +40-70%

Bartuc's Cut-Throat (Greater Talons) - one of the best Claws for this build, sadly without IAS and Crushing Blow, you will be mainly increasing your Trap Damage. But the extra Attributes and Life Steal can come in handy as well. Using Firelizard's in mainhand and Bartuc's in the off-hand is a very reasonable and powerful setup

Firelizard's Talons

  • Damage: (77-88) To (137-155)
  • Required Level: 42
  • Required Strength: 79
  • Required Dexterity: 79
  • Durability: 69
  • Claw Class - Very Fast Attack Speed (-30)
  • (Assassin Only)  
    • +150-200% Enhanced Damage
    • Adds 25-50 Damage
    • 30% Faster Hit Recovery
    • 20% Bonus To Attack Rating
    • 5-9% Life Stolen Per Hit
    • +20 To Strength
    • +20 To Dexterity
    • +2 To Assassin Skill Levels
    • +1 To Martial Arts Skills (Assassin Only)

Magic Claws with +3 to Traps - These can be purchased in Act V from Anya. Claws like this are enough for the early ladder and provide a nice early power boost. Magic Claws with additional bonuses to Wake of Fire/Wake of Inferno or Fire Blast, and All Resistances are the BiS for this build. But if you don't want to cripple your melee damge,  keep it in the off-hand slot 

Claws

  • Damage:  Depends on the Weapon
  • Required Level: Varies
  • Required Dexterity: Depends on the Weapon
  • Required Strength: Depends on the Weapon
  • Durability: Depends on the Weapon 
    • +3 To Traps (Assassin Only) 
      Optionally:
    • +3 to Wake of Fire/Fire Blast/Wake of Inferno/Weapon Block
    • All Resistances +#
WEAPON SWAP

Call to Arms (Runeword) - the best and most popular weapon swap Runeword in Diablo 2 Resurrected. It allows you to use Barbarian's Warcries without having a Barbarian on your team, which boosts your stats significantly. It's best to pair it up with a Spirit Monarch or some other +# to Skills/FCR offhand item

Call to Arms

  • Defense: Depends on base Weapon 
  • Required Level: 57
  • Required Strength: Depends on base Weapon ​​​​​
  • Durability: Depends on base Weapon 
  • Amn • Ral • Mal • Ist
    • +1 to All Skills 
    • +40% Increased Attack Speed 
    • +250-290% Enhanced Damage 
    • Adds 5-30 Fire Damage 
    • 7% Life Stolen Per Hit 
    • +2-6 To Battle Command 
    • +1-6 To Battle Orders 
    • +1-4 To Battle Cry 
    • Prevent Monster Heal 
    • Replenish Life +12 
    • 30% Better Chance Of Getting Magic Items 

Spirit (Runeword) - mainly used to the +2 to Skills and extra FCR to boost your Warcries and possibly Teleport speed. Spirit in a Monarch will require 156 Strength which is way above your standard equipment, but with Enigma and Bartuc's it should be easy to achieve

Spirit Shield

  • Defense: Depends on base Shield 
  • Required Level: 25 
  • Required Strength: Depends on base Shield 
  • Durability: Depends on base Shield 
  • Tal + Thul + Ort + Amn 
    • +2 To All Skills 
    • +25-35% Faster Cast Rate (varies) 
    • +55% Faster Hit Recovery 
    • +250 Defense Vs. Missile 
    • +22 To Vitality 
    • +89-112 To Mana (varies) 
    • Cold Resist +35% 
    • Lightning Resist +35% 
    • Poison Resist +35% 
    • +3-8 Magic Absorb (varies) 
    • Attacker Takes Damage of 14 

AMULETS

Mara's Kaleidoscope - A great combination of offensive (+2 to all skills) and defensive (+20-30 to all resistances) properties. This is one of the best Amulets in PD2 overall and it fits most of the builds, which makes it a good investment

Mara's Kaleidoscope

  • Required Level: 67
    • +2 To All Skills 
    • All Resistances +20-30 (varies) 
    • +5 To All Attributes 

The Rising Sun - A very solid choice for any fire-based build. It not only gives a boost to fire skills but grants extra Fire Damage and Fire Absorb

The Rasing Sun

  • Required Level: 65
    • +2 to Fire Skills 
    • 2% Chance to Cast Level 13-19 Meteor When Struck 
    • + (0.75 Per Character Level) 0-74 Fire Absorb (Based OnCharacter Level)
    • Adds 24-48 Fire Damage
    • Replenish Life +10
    • +4 To Light Radius

[Alternative] Rare/Magic Amulets with + Assassin/Traps Skills are great budget choices and solid fillers before you are able to get Mara's Kaleidoscope. 

Amulet Amulet

  • Required Level: varies. 
  • In Magic Amulets, look for:
    • +3 to Traps. 
  • In Rare Amulets, look for:
    • +2 Assassin Skills 
    • Magic Find 
    • Resistances 
    • Attributes 

ARMORS

[BiS] Enigma (Runeword) - A solid all-around choice; it provides pretty much everything you might want from an item, including Teleport which makes it the most popular body armor for all non-Sorc characters. Because of the Jah • Ith • Ber runes required to complete it, it is very expensive, however. 

Enigma

  • Defense: Depends on base Armor 
  • Required Level: 65 
  • Required Strength: Depends on base Armor 
  • Durability: Depends on base Armor 
  • Jah + Ith + Ber  
    • +2 To All Skills 
    • +45% Faster Run/Walk 
    • 1 To Teleport
    • +750-775 Defense
    • + (0.75 Per Character Level) +0-74 To Strength (Based On Character Level)
    • Increase Maximum Life 5%
    • Damage Reduced By 8%
    • +14 Life After Each Kill
    • 15% Damage Taken Goes To Mana
    • + (1 Per Character Level) +1-99% Better Chance of Getting Magic Items (Based On Character Level)

Chains of Honor (Runeword) - Very strong runeword that mixes solid defenses (resistances, leech, and enhanced def) with a nice +2 bonus to all Skills. It's best used with Dragon Flight as a substitute mobility Skill

Chains of Honor

  • Defense: Depends on base Armor 
  • Required Level: 65 
  • Required Strength: Depends on base Armor 
  • Durability: Depends on base Armor 
  • Dol + Um + Ber + ist 
    • +2 To All Skills 
    • +200% Damage to Demons 
    • +100% Damage to Undead 
    • 8% Life stolen per hit 
    • +70% Enhanced Defense 
    • +20 Strength 
    • Replenish Life +7 
    • All Resistances +65
    • Damage reduced by 8% 
    • 25% Better Chance of Getting Magic Items 

[Alternative] Skin of the Vipermagi (Serpentskin Armor) - this should be considerably cheaper than two of the armors mentioned earlier, and with the bonuses to All Skills and FCR it can be beneficial for your character

Skin of the Vipermagi

  • Defense: 279
  • Required Strength: 43
  • Durability: 24
  • Required Level: 29
    • +120% Defense
    • +1 to All Skills
    • 30% Faster Cast Rate
    • Magic Damaged Reduced by 5-8 
    • All Resistances +20-30 

RINGS

[BIS] Raven Frost - This ring provides Freeze immunity which is pretty much mandatory for most builds

Raven Frost

  • Required Level: 76
    • +150-250 Attack Rating (varies) 
    • 15-45 Cold Damage 
    • +15-20 Dexterity (varies) 
    • +40 Mana 
    • Cold Absorb 5-10% (varies) 
    • Cannot be Frozen 

The Stone of Jordan - One of the most iconic items in Diablo 2, which increases the level of all your Skills and your max Mana. A solid offensive choice. 

The Stone of Jordan 

  • Required Level: 29
    • +1 to All Skills
    • 25% Increased Mana 
    • Adds 1-12 Lightning Damage 
    • +20 Mana 

GLOVES

[BIS] Magefist (Light Gauntlets) - The best choice if you're after Damage. They grant a bonus to Fire Skills, extra Fire Damage and Mana Regeneration. FCR can also be useful if you are using Enigma and/or CTA on weapon swap

Magefist

  • Defense: 24 - 25 
  • Required Level: 23
  • Required Strength: - 45
  • Durability: 18
    • +20-30% Enhanced Defense (varies) 
    • +10 Defense 
    • +1 To Fire Skills 
    • 20% Faster Cast Rate 
    • Regenerate Mana 10-25% 
    • Adds 6-36 Fire Damage 

BOOTS

Gore Rider (War Boots) - this pair boosts your melee damage significantly. Sadly, only the Crushing Blow will apply to Dragon Talon, but still it's a substantial bonus. They also have much higher Kick Daamge when compared to the other viable pairs

Gore Rider

  • Defense: 140-162
  • Required Level: 47
  • Required Strength: 94
  • Durability: 34
  • Assassin Kick Damage: 39-80  
    • +160-200% Enhanced Defense
    • 30% Faster Run/Walk
    • 10% Chance Of Open Wounds
    • 15% Chance Of Crushing Blow
    • 15% Deadly Strike
    • Requirements -25%
    • +20 Maximum Stamina

War Traveler's (Battle Boots) - The best pair if you want to increases your Loot by boosting MF stat. They also provide decent Movement Speed and extra STR/VIT attributes

War Traveler's

  • Defense: 120-139 
  • Required Level: 42
  • Required Strength: 95
  • Kick Damage: 37-64 
  • Durability: 48
    • +150-190% Enhanced Defense 
    • 25% Faster Run/Walk 
    • +10 to Vitality 
    • +10 to Strength 
    • Adds 15-25 Damage 
    • +40% Slower Stamina Drain 
    • Attacker Takes Damage Of 5-10 
    • 30-50% Better Chance of Getting Magic Items 

Waterwalk (Sharksin Boots) - a great pair when it comes to defenses. This pair adds a lot of extra Life, Defense vs. Missiles and increases your Maximum Fire Resistance - effectively reducing Fire Damage by up to 20%

Waterwalk

  • Defense: 112-124
  • Required Level: 32
  • Required Strength: 47
  • Durability: 14
  • Assassin Kick Damage: 28-50
    • +180-210% Enhanced Defense
    • 20% Faster Run/Walk
    • +100 Defense vs. Missiles
    • +15 To Dexterity
    • +5% Maximum Fire Resist
    • Heal Stamina Plus 50%
    • +40 Max Stamina
    • +45-65 To Life

BELTS

[BIS] Arachnid Mesh (Spiderweb Sash) - Grants extra Skills and FCR which makes it the best DPS-wise belt for a lot of builds. It also allows you to slow down enemies, which is useful in terms of survivability. The downside is it's the extremely high price - buy it only if you can afford everything else you might need

Arachnid Mesh

  • Defense: 119-138 
  • Potion Slots: 16 
  • Required Level: 80
  • Required Strength: 50
  • Durability: 12
    • +90-120% Enhanced Defense  
    • Slows Target by 20% 
    • +1 To All Skills 
    • +10-20% Faster Cast Rate 
    • Maximum Mana 5-10% 
    • Level 3 Venom (31 Charges) 

String of Ears (Demonhide Sash) - this inexpensive Belt greatly reduces all incoming damage and offers extra Life Steal with melee attacks

String of Ears

  • Defense: 102-113 (varies)(Base Defense: 29-34)
  • Required Level: 29
  • Required Strength: 20
  • Durability: 22
  • 16 Potion Boxes
    • +150-180% Enhanced Defense
    • +15 Defense
    • 6-8% Life Stolen Per Hit
    • Damage Reduced By 10-15%
    • Magic Damage Reduced 10-15

Verdungo's Hearty Cord (Mithril Coil) - a slightly better String of Ears alternative. Instead of Life Steal you get higher Life, Vitality, and Defense rating

Verdungo's Hearty Cord

  • Defense: 125-158
  • Required Level: 63
  • Required Strength: 106
  • Durability: 16
  • 16 Potion Boxes
    • +90-140% Enhanced Defense
    • 10% Faster Hit Recovery
    • +30-40 To Vitality
    • Replenish Life +10-13
    • +100-120 Maximum Stamina
    • Damage Reduced By 10-15%

CHARMS

  1. Annihilus - the best Unique Small Charm that is pretty much a must-have for every character. It adds bonuses to All Skills, Resistances, and Attributes. The extra experiance gain is also nice 
  2. Gheed's Fortune - the secret to Gheed's wealth and prosperity. If you are looking to increase the loot yield (and you most likely are picking up Fire Trapper) then it's a mandatory Unique Charm
  3. Hellfire Torch - again, bonus Skills, Resistances, and Attributes, make it the best Large Charm in the game
  4. Grand Charms - these should have +1 level of Trap Skills, and possibly additional Life or Faster Hit Recovery bonus
  5. Small Charms - either cap your Resistances if needed, or just get extra Life/MF/FHR

MERCENARY

We recommend picking up a defensive Act 2 Holy Freeze Mercenary that will boost your survivability by a lot of with the extra Freeze, but also with end-game gear, it will significantly boost your damage via Inifinity Runeword

  1. Infinity Runeword in Ethereal Spear - this provides Conviction Aura, which reduces the defenses and resistances of nearby enemies and offers very high bonus damage. A top choice for any Act2 merc build
  2. Fortitude Rune Word in Armor - This will ensure that your merc doesn't die (it will make him almost immortal). If you are still playing on a budget you can also make Duress or Gloom Runewords, or get the good old Shafstop for its' massive 30% damage reduction
  3. Vampire's Gaze, Andariel's Visage or Tal Rasha's Mask - you need to get your Merc some Life Steal so that he doesn't die that often, other than that extra IAS/Damage reduction can come in handy

 

END NOTE

This is our premiere Fire Trap Hybrid Assassin Build for Diablo 2 Resurrected d where we tried to include all of the important information on how to set up this character while keeping the guide as compact as possible. If we've missed something of importance, please let us know! 

If you have any Build requests, please post them in the Comments section below. We will be happy to cover your most requested D2R builds in the future! Also, we hope that you have found this guide useful and informative. Also, we will be happy to receive constructive criticism that will help us improve our future work, so don't hesitate to give us your feedback. 

 

Pictures used in this article are the intellectual property of Blizzard Entertainment