Updated for Patch 3.6
The Best Crafty Guides by Odealo
Estimated budget: low
Guide notes |
March 29, 2019 -Updated for Patch 3.6 May 4, 2019 -Updated Skill Gem section and Passives -Added Gameplay video |
Elemental Hit has become a very popular skill since the buffs it received in Patch 3.3. Its' DPS comes from the skill itself and is less dependant on gear which makes it a great pick for a League Starter build. On top of that, you can convert nearly 100% of other Elemental Damage types it deals with Fire, thanks to Avatar of Fire passive (or Xoph's Blood amulet for wealthier players). Converting Damage nearly triples Elemental Hit's DPS when it picks the Fire element, and Combat Focus jewels can prevent the skill from choosing both Cold and Lightning Damage types. Sadly, Patch 3.4 nerfed the Damage of converted Elements by 50%, which lowers the total DPS output of this build by approximately 35%.
We would like to also invite you to check the full list of our Path of Exile's Builds that can be found here: Odealo's Crafty Guides - Full List
This is a typical ranged/bow build. It is based on the reworked Elemental Hit, which deals only Fire Damage thanks to Avatar of Fire passive, Cold to Fire Support Gem and The Call of the Brotherhood unique ring. The skill provides insane DPS, requires no expensive gear and allows farming high T12+ maps on less than 1 Exalted Orb budget and 5-links. On the other hand, this build provides very good defenses with over 200% increased maximum Life from the Passives on the Skill Tree, over 20,000 Evasion and 40%/30% chance to Dodge Attacks and Spells.
0:06 Tier 16 Lair of the Hydra |
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Leveling as a Ranger, similar to other ranged classes, is rather easy. You can use Elemental Hit right after you reach level 12. At first, you should stick to using all elements, and go for the Elemental Conversion (Cold to Fire, Avatar of Fire, Call of the Brotherhood) when you are around level 70 and can get Avatar of Fire without skipping too many important nodes on your way up there.
Suggested leveling Gem setups:
Burning Arrow setup | |
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Burning Arrow - one of the first available bow skills in PoE |
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Added Lightning Damage Support - adds Lightning Damage to the Burning Arrow skill |
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Lesser Multiple Projectiles Support - this will make your BA quite viable for clearing bigger packs as well |
Elemental Hit setup | |
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Elemental Hit - primary attack skill used in this build. You can socket it right after you reach level 12 |
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Elemental Damage with Attacks Support - greatly increases the DPS of Elemental Hit |
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Greater Multiple Projectiles Support |
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Faster Attacks Support |
Utility Gems | |
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Ice Golem - the recommended Golem for this build which increases your Crit. Chance and Accuracy Rating |
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Poacher's Mark - quite a decent Curse for this build while leveling. It not only reduces the cursed monsters' chance to evade attacks but also grants amazing Life and Mana recovery on Hit |
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Haste - increases your Attack and Movement Speed. If you can afford one early on, you can also use the Vaal Haste Gem instead with the Aura turned on |
Bandits:
We recommend helping Alira for increased Crit. Multiplier and Elemental Resistances
Leveling Skill Trees:
33 Points Skill Tree
Priorities: 1) Finesse 2) Herbalism 3) Primeval Force 4) Fury Bolts 5) Bravery
64 Points Skill Tree
Priorities: 1) Lethality 2) Acrobatics 3) Blood Drinker 4) Bloodless
94 Points Skill Tree
Assuming you decide to switch to Fire Damage Conversion at around level 70, you should have 90+ Passive Points at that time. Don't forget to:
Recommended leveling items:
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+(30-50) to Evasion Rating 10% increased Rarity of Items found +(30-40)% to all Elemental Resistances Reflects 4 Physical Damage to Melee Attackers Level Requirement reduced by 100 (Hidden) |
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(10-15)% increased Attack Speed (10-15)% increased Cast Speed +(20-30) to maximum Life (15-10)% reduced maximum Mana 10% chance to gain a Power, Frenzy or Endurance Charge on Kill Conduit |
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+(20-30) to Dexterity +(20-30) to Strength +100 to Accuracy Rating 30% increased Projectile Speed 10% increased Movement Speed 30% increased Projectile Damage |
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No Physical Damage Adds 1 to 85 Lightning Damage (36-50)% increased Attack Speed |
Final Skill Tree:
114 Points Final Skill Tree
114 Points Path of Building(PoB) link
Ascendancy points:
Preferably in that order:
Pantheon:
Major God: Soul of Lunaris 1% additional Physical Damage Reduction for each nearby Enemy, up to 8%; 1% increased Movement Speed for each nearby Enemy, up to 8%
Minor God: Soul of Gruthkul 1% additional Physical Damage Reduction for each Hit you've taken Recently up to a maximum of 5%
[DPS] Elemental Hit (Bosses/single-target setup in Bow) |
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Elemental Hit - your primary source of DPS |
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Elemental Damage with Attacks Support |
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Elemental Focus Support - greatly increases Elemental Damage but makes supported skills unable to inflict Elemental Ailments |
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Fire Penetration Support - makes Elemental Hit penetrate a big portion of monsters' Fire Resistance |
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Slower Projectiles Support - should replace Chain Support again tougher Bosses |
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Empower Support - increases the level of supported Active Gems. Use Empower level 3 or higher |
[DPS] Elemental Hit (map clearing/farming setup in Body Armour) |
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Elemental Hit |
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Elemental Damage with Attacks Support |
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Combustion Support - reduces Fire Resistance of enemies Ignited by supported skill. Also, increases Fire Damage |
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Greater Multiple Projectiles - increases the number of Elemental Hit's projectiles which increases your clear speed |
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Mirage Archer Support - one of the best Support Gems for leveling and farming. It creates a Mirage Archer on your back who uses the supported Attacks even when you are running and progressing through Maps |
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Fire Penetration Support |
[CURSE] Orb of Storms setup | |
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Orb of Storms - will apply your Curse and generate Power Charges. Use this Gem on a low level to minimize the Mana cost |
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Curse on Hit Support - makes supported spells apply the supported Curse |
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Projectile Weakness - the recommended Curse for this build |
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Power Charge on Critical Support - makes Orb of Storms generate Power Charges |
[UTILITY] Immortal Call and Vaal Haste setup | |
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Vaal Haste - increases your Attack and Movement Speed for a brief duration. You can also use the regular Haste Aura if you feel comfortable reserving that much Mana. I have personally turned it off only against Bosses |
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Cast when Damage Taken Support - will auto-cast supported spells after a certain amount of damage is taken by the player. Do not upgrade it above level 1 |
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Immortal Call - grants brief Physical Damage immunity. Keep this Gem at level 3 |
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Increased Duration Support - will extend the duration of Immortal Call and Vaal Haste effects |
[UTILITY] Various Gems (single sockets) |
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Ice Golem - Ice Golem grants increased chance to Critically Hit and increased Accuracy Rating |
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Blood Rage - increases Attack Speed, Life Leech, and generates Frenzy Charges |
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Herald of Ash - increases your Fire Damage and causes AoE explosions when you kill enemies |
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Blink Arrow - Movement Skill which can be used with Bows |
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This Elemental Hit Fire Conversion Deadeye is a budget-friendly build and below you will find all the recommended gear for it. We have decided to not use Xoph's Amulet to minimize the total cost of items. Also, the Bow listed (Silverbough) is the most cost-effective choice for this build.
The recommended items from our list will:
Stat priorities on items:
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50% reduced Damage when on Low Life +(50-70) to Dexterity 10% increased Attack Speed 25% increased Global Critical Strike Chance (100-130)% increased Evasion Rating +(80-100) to maximum Life 150% increased Global Evasion Rating when on Low Life |
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Helmet enchantments: 15% increased Elemental Hit Attack Speed |
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+1 to Level of Socketed Gems +1 to Level of Socketed Bow Gems (80-100)% increased Physical Damage Adds (15-25) to (50-60) Physical Damage 10% increased Attack Speed +30 to Accuracy Rating +10 Mana gained on Kill |
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Min. requirements: 70 maximum Life 25% Increased Critical Strike Multiplier 25% Increased Critical Strike Chance 12% increased Attack Speed Optional affixes: Increased Elemental Damage with Attacks Added Fire Damage to Attacks |
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3% reduced Movement Speed (Hidden) (160-200)% increased Armour and Evasion +(60-90) to maximum Life (0.4-0.6)% of Physical Attack Damage Leeched as Life 6% chance to Dodge Attack Hits You lose all Endurance Charges when Hit You gain an Endurance Charge on Kill You gain Onslaught for 5 seconds per Endurance Charge when Hit (60-100)% increased Onslaught Effect |
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Min. requirements: 80 maximum Life 2000 Evasion Rating Optional affixes: Elemental Resistances |
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Min. requirements: 60 maximum Life 30% increased Elemental Damage with Attacks 30% increased Global Critical Strike Multiplier 30 Intelligence Optional affixes: Elemental Resistances |
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+(20-30)% to Cold Resistance +(25-35)% to Fire Resistance (60-80)% increased Burning Damage 40% of Cold Damage Converted to Fire Damage 10% increased Light Radius Ignited Enemies you hit are destroyed on Kill |
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Min. requirements: 60 maximum Life 200 Accuracy Rating 30% Fire Resistance 30% Cold Resistance Optional affixes: Elemental Damage with Attacks Attributes |
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+(8-10)% to all Elemental Resistances 20% increased Damage with Hits and Ailments per Freeze, Shock and Ignite on Enemy 30% increased Elemental Damage with Attack Skills +(20-30)% to all Elemental Resistances 30% increased Elemental Damage 10% chance to Freeze, Shock and Ignite |
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Min. requirements: 60 maximum Life 20% increased Movement Speed 24% Fire Resistance 40% Lightning Resistance 24% Cold Resistance |
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Boot enchantment: Adds 45 to 68 Fire Damage if you've Killed Recently 16% increased Attack and Cast Speed if you've Killed Recently |
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Min. requirements: 70 maximum Life 30% Fire Resistance 30% Lightning Resistance 30% increased Elemental Damage with Attack Skills |
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Min. requirements: 60 maximum Life 35% Fire resistance 35% Lightning resistance 20% Cold resistance Optional affixes: increased Attack Speed Added Fire Damage to Attacks |
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Recommended affixes: maximum Life increased Fire/Projectile Damage increased Attack Speed with Bows Optional affixes: increased Global Critical Strike Multiplier |
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Elemental Hit deals (10-15)% increased Damage With 40 total Strength and Intelligence in Radius, Elemental Hit cannot choose Cold |
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Elemental Hit deals (10-15)% increased Damage With 40 total Dexterity and Strength in Radius, Elemental Hit cannot choose Lightning |
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+35% to all Elemental Resistances During Flask Effect, 10% reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest During Flask Effect, Damage Penetrates (10-15)% Resistance of each Element for which your Uncapped Elemental Resistance is highest |
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+50% to Fire Resistance 20% less Fire Damage taken (-10-10)% increased Charges used (15-25)% increased Area of Effect during Flask Effect Skills fire 2 additional Projectiles during Flask Effect |
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Suggested Flasks:
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If you have any other build requests please leave that in the comments below.
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