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Fallout 76 Rifleman w/o Power Armor build - Odealo

Fallout 76 Rifleman w/o Power Armor build - Odealo

Check out this versatile Rifle build designed for lone adventurers

Rifleman
Crit/V.A.T.S.
Fallout 76 Build

General information

Crit. Rifleman build has one of the highest DPS out of all the builds in Fallout 76. Currently, Crit-related Perks under the Luck attribute grant much higher damage bonuses compared to the Perception Perks. In this build, you get to benefit from both, and Blocker, Ironclad and Evasive Perks will let you survive even the toughest encounters. This is one of the most enjoyable builds for playing Solo, and one, you will find potent on every level.

Below you will find all the recommended Perks for each of the SPECIAL attributes and a brief introduction to this builds equipment and mutations.

You can also check our other builds on FO76 Builds and a beginner's guide to character customization


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SPECIAL Attributes and Perk Cards

Strength FO76STRENGTH

[3 POINTS]

Blocker Perk

Take 45% less damage from your opponents' melee attacks

It's advised to take at least a few points in Strength. It increases your maximum Carry Weight which is very important in Fallout 76. Also, it provides an amazing defensive Perk which will save you countless times.

Perception FO76PERCEPTION

[15 POINTS]

Rifleman

Your non-automatic rifles now do +20% damage

Expert Rifleman

Your non-automatic rifles now do +20% damage

Mastery Rifleman

Your non-automatic rifles now do +20% damage

concentrated fire

V.A.T.S. now targets limbs. Focus fire to gain high accuracy and damage per shot

Tank Kiler

Your rifles ignore 36% armor and have a 9% chance to stagger

Perception is one of the two most important stats for this build. It's best to be taken early on, as Rifleman Perk will increase the damage of your non-automatic rifles. You will get a Hunting Rifle right after starting the game, so it will be extremely helpful

Endurance FO76ENDURANCE

[5 POINTS]

Iron Clad

Gain 50 Damage and Energy Resistance while not wearing Power Armor.

Since this build does not use Power Armor, Ironclad becomes very helpful. It's one of the best defensive Perks in this build. On top of that, the few extra points in Endurance increase your maximum Health

Charisma FO76CHARISMA

[4 POINTS]

Lone Wanderer

When adventuring alone, take 20% less damage and gain 30% AP regen.

Charisma is the least important attribute for this Solo build. The only useful Perk we can get here is the Lone Wanderer which we suggest taking as soon as possible

Intelligence FO76INTELLIGENCE

[5 POINTS]

First Aid

Stimpaks restore 45% more lost health.

Gun Smith 2

Guns break 20% slower and you can craft Tier 2 guns. (Plans required)

First Aid is very useful since you will be getting most of your healing from Stimpacks. Other than that, Intelligence is moderately important for this build

Agility FO76AGILITY

[9 POINTS]

Action Boy

Action Points regenerate 45% faster

eva sive 3

Each AGI point adds +3 Damage and Energy Resist (max 45). (No Power Armor)

Gun Fu 2

V.A.T.S. swaps targets on kill with +10% then +20% damage to your next 2 targets.

Adrenaline 1

Gain +6% (max 36%) damage for 30s per kill. Duration refreshes with kills.

Agility is another important attribute in this build. It affects your maximum AP and AP Regeneration, which are extremely important for V.A.T.S. characters. Action Boy is mandatory, and the other Perks grant high DPS and defensive bonuses

Luck FO76LUCK

[15 POINTS]

FOUR LEAF CLOVER

Each hit in V.A.T.S. has an excellent chance to fill your Critical meter.

GRIM REAPER'S SPRINT 3

Any kill in V.A.T.S. has a 35% chance to restore all Action Points.

Serendipity

While below 30% health, gain a 45% chance to avoid damage

BLOODY MESS 2

10% bonus damage means enemies may explode into a gory red paste.

STARCHED GENES 2

You will never mutate from rads and Radaway will never cure mutations.

BETTER CRITICALS 1

V.A.T.S. criticals now do +20% damage.

Luck greatly affects your Critical Hit Damage. Luck is equally as important as Perception as currently Crits. grant much higher bonus Damage than directly increasing your damage via Rifleman Perks


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Equipment

ARMOR: There are no strict requirements for armors in this build. However, I usually aim to get equipment with the lowest weight possible because of the low Strength attribute

WEAPON: Gauss Rifle is the best weapon for this build. However, you may as well find Handmade Rifle to be extremely good. You can use one starting at level 25 and it has a lot of options for improvement with modifications you find during your adventure

CHEMS: Orange Mentats are the best Chems for V.A.T.S. users. They increase your Perception by 5 and V.A.T.S. accuracy by an additional 10%

Mutations

Mutations can be exceptionally powerful for this build. But as most of the mutations, they are not advised for beginner's because of the downsides they have and your potential inability to deal with them at lower levels

  1. Eagle Eyes - which increases your Critical Damage by 25% and Perception by 4, but reduces your Strenght by 4. It is the best mutation for this build. If you manage to survive and handle your loot with the reduced Strength this mutation is simply godly
  2. Speed Demon - is another very powerful mutation. It increases your Movement Speed and reloads time, however, your hunger and thirst are drained at a faster rate. It is not advised to be kept by new players because of the greatly increased need for food and drinks


Odealo supports player-to-player trading for Fallout 76 Items with the use of real cash. Buying from regular players on Odealo guarantees the best prices and highest security of every transaction.

If you have any suggestions related to this build or you have a suggestion for our future build, let us know in the comments below.

Pictures used in this article are the intellectual property of Bethseda Softworks LLC.