Combat Medic is the best Support character for any end-game team in Fallout 76. This build is not suited for playing solo and was never intended to be played in such a way. Most of the Perks listed in this build are solely for the purpose of supporting your teammates on the battlefield via healing, restoring thirst and hunger, opening locked doors, and hacking computers. Thanks to Combat Medics, everyone else can focus on maximizing DPS so that your team can face any Boss in the game.
Below you will find all the recommended Perks for each of the SPECIAL attributes and a brief introduction to this build's equipment, consumables, and mutations.
You can also check our other builds on FO76 Builds and a beginner's guide to character customization
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SPECIAL Attributes and Perk Cards
STRENGTH [12 POINTS] |
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Every point of Strength adds +4 Damage Resist (Max 80). (No Power Armor) The weight of all Chems (including Stimpaks) is reduced by 90%. Armor weighs 50% less than normal Gain +40 to carry weight |
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Strength attribute will increase your carry weight which allows you to carry a lot more Chems, Stimpacks, food, and drinks. You should be also able to help your teammates with carrying ammo |
PERCEPTION [7 POINTS] |
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80% chance to find extra meat when you "Search" an animal corpse Reap twice as much when harvesting flora Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger |
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You can put some extra points in Perception and get level 3 Lockpicking skill. It is a very useful ability in every team. Other than that, Perception should be your last concern |
ENDURANCE [9 POINTS] |
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Gain 50 Damage and Energy Resistance while not wearing Power Armor. +40 Radiation Resistance. |
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Endurance is necessary to grant you some extra personal defenses. Ironclad is very important if you aren't using a Power Armor, and Rad Resistant is also very useful |
CHARISMA [15 POINTS] |
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Gain 12 Damage & Energy Resist (max 36) for each teammate, excluding you Restore much more of your team's hunger and thirst when you eat or drink When affected by rads, you periodically heal 200 rads on nearby teammates Your stimpaks now also heal nearby teammates for their full strength Your disease cures always cure a disease from nearby teammates too |
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Charisma is the most important attribute of a team player. Your main role is to support your team, and this is what Charisma is all about. High Charisma also allows you to share one Perk with your teammates |
INTELLIGENCE [7 POINTS] |
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Stimpaks restore 45% more lost health You get double the quantity when you craft Chems! Gain +1 hacking skill, and terminal lock-out time is reduced Gain +1 hacking skill, and terminal lock-out time is reduced Gain +1 hacking skill, and terminal lock-out time is reduced |
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First Aid is obviously extremely useful for a Medic character. Rest of the Perks is optional, but just like Lockpicking Skill, Hacking can grant your team access to locked out areas and valuable loot |
AGILITY [3 POINTS] |
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Food and drink weights are reduced by 90% |
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Agility is not very important in this build, but getting Thru-Hiker will certainly allow you to carry much more stuff with you |
LUCK [3 POINTS] |
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Food in your inventory will spoil 90% more slowly |
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Food in Fallout 76 can decay over time, and if you are carrying around a lot of it (at least you should be) without this Perk a lot of it may go to waste |
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Equipment
ARMOR: There are no strict requirements for armors in this build. You should aim to get as much Damage and Energy Resistance as possible since you aren't using a Power Armor in this build WEAPON: You don't have any Perks that increase your damage directly, so the only thing you can benefit from is your Strenght attribute and Melee Weapons. You can use a Golf Club or some other light melee weapon that will help you out if your teammates let an enemy close to you CHEMS: All you need as a Combat Medic is a bunch of Stimpacks, Disease cure, and a lot of Food and Drinks. They all benefit both you and your teammates which is the core utility of a Medic character |
Mutations
There is a bunch of useful mutations for a medic. Keep in mind that if you get any of them you should get the Starched Genes perk (will require an additional 2 points in Luck). It will allow you to keep the beneficial mutations forever. Below you will find the list of mutations that are extremely good for a Medic:
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If you have any suggestions related to this build or you have a suggestion for our future build, let us know in the comments below.
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