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Eviscerate Ignite Elementalist Build

Eviscerate Ignite Elementalist Build

A well-rounded, cheap Attack Ignite build for the Elementalist with massive AoE, damage, and clear speed

Eviscerate
Ignite Elementalist Build

Updated for Patch 3.26

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Guide notes
July 30, 2025
-Build created
Build overview
Tags: [ELEMENTAL] [DOT] [ENERGY SHIELD]

Budget: 

Defenses: 

Boss DPS:

AoE:

 

Eviscerate is an attack with one of the highest damage effectiveness in the game, but the catch is, it has a very low Attack rate. It's a Retaliation Skill - you can only use it once after you Block. It doesn't matter that much if you play it on an Ignite build, because it lasts for such a long time that you can easily reapply the next Ignite before the first one expires. We will pair up this powerful Attack with an equally powerful weapon. Ephemeral Edge is a Sword whose damage can be scaled up with a resource that's easy to gain a lot of - Maximum Energy Shield. It grows in flat Lightning Damage the more ES you have, and to Ignite with that, we need to either Convert it all to Fire, or have Ignite Conflux. "All Damage can Ignite" from the Elementalist's Ascendancy Tree does the latter, so we will choose that. Elementalist is a great choice for a lot of Elemental Damage builds. Besides the Shaper of Flames, we will allocate Shaper of Storms, since Shock causes enemies to take increased damage from all sources, a freshly reworked Liege of the Primordial, because Golems are very good now, and Mastermind of Discord - to deal more damage. Your four Golems will grant Damage, Energy Shield, ES Regeneration, AoE, and even Critical Strike Chance. Crit Chance is here only to proc Elemental Overload consistently. Since the damage is directly tied to Maximum ES and we focus on that alone, we'll make it a pure Energy Shield build with Chaos Inoculation. The defensives are boosted with capped Block Chance against Spells and Attacks alike, and redirecting a big portion of damage to be taken as Chaos, which you're immune to. For Recovery, you have Aegis Aurora, Zealot's Oath, and the default Recharge; it's excellent. DoT builds like this are great against bosses because you don't have to choose between dodging attacks and dealing damage. It's also cheap. Most of its damage comes from a single inexpensive item, and the rest of the gear is also rather accessible. It's beginner-friendly in terms of gameplay and gearing.

You can also check our other Path of Exile builds right over here Odealo's Crafty Guides - Full List

 

1. Gameplay

Use Smite to kill minor enemies. One swing clears packs, especially tightly packed ones. Remember to use it once when starting a fight against bosses to get some extra damage. Eviscerate won't even be needed to kill Rares after the build is finished. It's just that much of an overkill. Golems are re-summoned after death, so they're more like Auras. Your actual auras are Malevolence, Discipline, Tempest Shield, and Flesh and Stone. Arcansit Brand will cast Curses and Flame Surge for you, so that's another tool to take down bosses faster. You can also fit a Movement Skill of your choice and a Guard Spell like Molten Shell.


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2. Build's PROS & CONS

PROS
  • very good on maps and content with high mob density, due to the nature of Retaliation skills and Ignite proliferation
  • Excellent against bosses as its damage vastly exceeds the DoT cap for Ignite
  • Very Durable on account of high Max Hit Taken (of all types), and terrific Recovery with Aegis
CONS
  • needs to be hit first to Retaliate, which is not a huge issue in almost any case
  • it doesn't excel in any particular field; it's just very, very good in all of them

 

3. Leveling tips

To wield Ephemeral Edge, you need a considerable amount of ES. That comes later in the game. If you have the gear ready (4k of Energy Shield or so), around the second part of the campaign, then you may make it work. Although you should have a very high Block Chance to be able to trigger Retaliation Skills too; there is no point in Eviscerating once in a blue moon. That is unlikely, so what we recommend is choosing a less awkward route and using a Spell or Attack that has no requirements. Something more beginner-friendly, like this Fire Trap of Blasting Elementalist Build. Swap to this version after your Block Chance and Maximum ES are very high.

Bandits:

Kill all for a Skill Point or help Alira


4. Final Skill Tree, Ascendancy Points, and Pantheon

Final Skill Tree:

112 Points Final Passive Tree (doesn't include Unique and Cluster Jewels)
121 Points Path of Building (PoB) link

Ascendancy points:

Preferably in that order:

  1. Shaper of Flames
  2. Liege of the Primordial
  3. Shaper of Storms
  4. Mastermind of Discord

Pantheon:

Major God: The Brine King: You cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past 2 seconds

Minor God: Soul of Tukohama: 3% additional Physical Damage Reduction per second you've been stationary, up to a maximum of 9%

 

5. Final Gems links

[DPS] Eviscerate setup
Eviscerate Eviscerate - Since we always Ignite with any damage type, we'll use the Attack with the best damage effectiveness. It's only usable after you Block.
Deadly Ailments Deadly Ailments Support - Much more Ignite damage at the cost of Hit Damage.
Volatility Volatility Support - More Maximum and Less Minimum Damage. Very efficient with Ephemeral Edge.
Burning Damage Burning Damage Support - More Ignite Damage. Try to get the Awakened version for an extra Level for Eviscreate.
Elemental Damage with Attacks Elemental Damage with Attacks Support - More Elemental Damage with Attacks. You deal only Elemental Damage.
Damage on Full Life Damage on Full Life Support - Much more Damage on Full Life (you're always on Full Life). It can be swapped with Unbound Ailments, especially if you have the Awakened version. It grants less damage, but the Ignite lasts much longer.
[UTILITY] Golems
Chaos Golem Summon Chaos Golem - Extra Damage over Time Multiplier and Chaos Resistance (not needed with CI).
Ice Golem Summon Ice Golem - Added Accuracy and Crit Chance. Bot needed to land the Hit (with Smite) and proc Elemental Overload.
Stone Golem Summon Stone Golem - Life Regeneration (ES Regeneration with Zealot's Oath) and increased Defences (that includes Maximum ES).
Flame Golem Summon Flame Golem - Flame Golem increases your Area Damage and Area of Effect. It will affect your Eviscerate.
[UTILITY] Reservation setup
Discipline Discipline - Additional Maximum ES and increased ES Recharge Rate.
Malevolence Malevolence - More Damage over Time and increased Skill Effect Duration.
Tempest Shield Tempest Shield - Additional Spell Block Chance and Shock Immunity.
Enlighten Enlighten Support - Linked Spells Reserve less Mana.
[UTILITY] Arcanist Brand setup
Arcanist Brand Arcanist Brand - It triggers all the linked spells in sequence for you. Just cast it on top of a tough enemy.
Flame Surge of Combusting Flame Surge of Combusting - This alternate Flame Surge Ignites an enemy and creates Burning Ground based on the Ignite Damage they were suffering already. If you don't have it, you may use Alchemist's Mark, but it's only half as good.
Flammability Flammability - A Hex that lowers your opponents' Fire Resistance.
Elemental Weakness Elemental Weakness - A Hex that lowers your opponents' all Elemental Resistances. You need the Curse limit of two for it (allocate Whispers of Doom).
[UTILITY] Smite setup
Vaal Smite Vaal Smite - Adds some damage to your Hits after performing an Attack. Use it now and then to boost your Eviscerate Damage, or for clearing small enemies.
Combustion Combustion Support - Enemy Ignited with Smite has its Fire Resistance reduced by 10%.
[UTILITY] Flesh and Stone
Flesh and Stone Flesh and Stone - Stay in the Sand Stance with this one. It Reduces Physical Damage taken from nearby enemies.
[MOBILITY] Shield Charge setup
Shield Charge Shield Charge - A mobility Skill that allows you to dash if using a Shield.
Faster Attacks Faster Attacks Support - Faster Movement Speed for Shield Charge.
[MOBILITY] Flame Dash
Flame Dash Flame Dash - Another mobility Skill that you can use instead of or alongside Shield Charge. If you feel like you don't need it, just go for the Molten Shell linked with CwDT.


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6. Gear Setup

Ephemeral Edge is the pivotal item; the rest of your gear revolves around getting tons of ES to extract more Lightning Damage from it. You should be able to reach around 10k of Maximum Energy Shield. Gloves, Helmet, and Boots will be Rare but with some important Eldritch Implicits. There you will fish for Resistances and Defences. Jewellery, Body Armour, and both weapon slots will host Unique items. They're either essential or far better than any Rare counterpart. You don't need a lot of Accuracy for Eviscerate, since it cannot miss, but the non-vaal Smite can. You may struggle with Attributes, so going for Supreme Ostentation or putting on Lethal Pride may help you there. For more damage, seek DoT, DoT Multiplier, Fire Damage, Ignite Damage, Burning Damage, faster Ignite, and Maximum ES. You will exceed the DoT Limit easily, but going over it is still endorsed. Remember to cap your Elemental Resistances and Block Chances. Try to get a lot of Armour; it would be great with your Aegis Aurora and Divine Shield. Reservation Efficiency will not be needed at all, even with a level-3 Enlighten. Ignite Chance won't be required either.

Stat priorities on items:

  1. Maximum Energy Shield
  2. Ignite deals damage faster
  3. Burning Damage Multiplier
  4. Attack Block Chance
  5. Spell Block Chance
  6. Attributes
  7. Armour
  8. Life Regeneration
  9. Increased Fire Damage
Helmet(Helmet) Rare Helmet - Aim for high Armour and ES with Resistances, and maybe some Attributes or Accuracy. For the Eldritch mods, you'll need a portion of Physical Damage taken as Chaos and an increased Flammability effect.
Min. requirements:
high Armour and ES
+40% to Elemental Resistances
Optional affixes: 
Accuracy Rating
Attributes
Ephemeral Edge(Weapon) Ephemeral Edge - Adds Lightning Damage per Maximum Energy Shield. You can Ignite with it after allocating Shaper of Flames.
40% increased Global Accuracy Rating
+10 to Intelligence
50% increased Global Critical Strike Chance
(40-50)% increased maximum Energy Shield
25% reduced maximum Life
Adds 1 to 75 Lightning Damage
Attacks with this Weapon have Added Maximum Lightning Damage equal to (10-15)% of Player's Maximum Energy Shield
Aegis Aurora(Off-hand) Aegis Aurora - Provides you with one of the best ES Recovery tools in the game, given you have high Block Chance and at least some Armour, which you do.
(300-400)% increased Armour and Energy Shield
+10% to all Elemental Resistances
+5% to maximum Cold Resistance
+6% Chance to Block
Recover Energy Shield equal to 2% of Armour when you Block
(10-20)% increased Elemental Damage with Attack Skills
Incandescent Heart(Body Armour) Incandescent Heart - With Chaos Inoculation, it negates a quarter of all incoming Elemental Damage, that's why we are wearing it. It also adds quite a lot of Chaos Damage to Attacks, which can Ignite. Remember, these are common, so it's a good idea to Corrupt them now and then.
(220-240)% increased Armour and Energy Shield
+(80-90) to maximum Life
(0.8-1)% of Attack Damage Leeched as Life
Gain (10-20)% of Elemental Damage as Extra Chaos Damage
25% of Elemental Damage from Hits taken as Chaos Damage
(20-30)% increased Light Radius
Light Radius is based on Energy Shield instead of Life
Boots(Boots) Rare Boots - A very basic pair of Boots with some Resistances, Movement Speed, and as much Armour mixed with ES as you can afford. For the Eldritch mods, try to get Scorched Ground and Cooldown recovery Rate or accelerated Ignite.
Min. requirements:
25% increased Movement Speed
high Armour and ES
+40% to Elemental Resistances
Optional affixes:
Increased Life Regeneration Rate
Attributes
Gloves(Gloves) Rare Gloves - Gloves are simple as well. All you need is to fix your Attributes and Resistances with them. For Prefixes, go for Armour with Energy Shield as per usual. For the Eldritch mods, you will need Ignite Proliferation and Fire Exposure on Hit. If you feel like you can rely on the Ignite spread from Berek's Respite fully, swap the proliferation for a Fire Damage over Time Multiplier.
Min. requirements:
high Armour and ES
+40% to Elemental Resistances
Attributes
Optional affixes: 
more of the former
Dyadian Dawn(Belt) Dyadian Dawn - Faster Ignite is one of the most effective ways to upgrade your IDPS, which this Belt has a lot of.
+(25-35) to Strength
+(70-85) to maximum Life
+(20-40)% to Fire Resistance
+(20-40)% to Cold Resistance
1% of Attack Damage Leeched as Life against Chilled Enemies
Ignites you inflict with Attacks deal Damage 35% faster
Deal no Physical Damage
Whispers of Infinity(Amulet) Whispers of Infinity - It has tons of flat Energy Shield and it shifts all your Mana Cost to ES, so that you can reserve all of it.
(10-15)% faster start of Energy Shield Recharge
(5-10) to (20-25) Added Attack Chaos Damage per 100 Maximum Mana
+(200-400) to maximum Energy Shield
(60-40)% reduced maximum Mana
Skills Cost Energy Shield instead of Mana or Life
Recommended Anointments:
Breath of Flames
Ash, Frost and Storm
Polaric Devastation(Ring) Polaric Devastation - Enemies Covered in Ash receive increased Fire Damage and move Slower. The Ring also has lots of Resistances and a bit of Damage. Put it on your Left Ring Slot.
(15-25)% increased Elemental Damage
(15-25)% increased Global Critical Strike Chance
+(20-40)% to Fire Resistance
+(20-40)% to Cold Resistance
(10-20)% increased Duration of Ailments on Enemies
Left Ring slot: Cover Enemies in Ash for 5 seconds when you Ignite them
Right Ring slot: Cover Enemies in Frost for 5 seconds when you Freeze them
Berek's Respite(Ring) Berek's Respite - It's very important for your Ignite to spread when mapping. Use this Ring to proliferate your Ignites on kill.
+(12-16)% to Fire and Lightning Resistances
Adds (20-25) to (30-50) Fire Damage to Spells and Attacks
(25-30)% increased Lightning Damage
+(30-40) to maximum Mana
When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
Cobalt Jewel(Jewel) Rare Jewels - Combine Maximum ES with Ignite Damage mods, such as those listed below. Block Chance is here too if needed.
Recommended affixes:
increased Maximum Energy Shield
Fire Damage over Time Multiplier
Burning Damage
Damaging Ailemnts deal damage faster
Block Chance
The Light of Meaning(Jewel) The Light of Meaning - If you cannot afford the Maximum Energy Shield version, which is honestly too overpriced right now, go for Lethal Pride instead to obtain tons of Strength. Socket near Endurance.
<Random modifier that grants bonus stats to passive skills in radius>
Primordial Eminence(Jewel) Primordial Eminence - Since you walk 4 golems, increasing their buff effect by 30% with but one Jewel may be smart.
Golems have (16-20)% increased Attack and Cast Speed
30% increased Effect of Buffs granted by your Golems
Golems have +(800-1000) to Armour
Primordial
Watcher's Eye(Jewel) Watcher's Eye - Your Auras are Malevolence and Discipline. Discipline can roll Spell Block Chance and Malevolence Damage over Time Multiplier.
(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
Large Cluster Jewel(Jewel) Large Cluster Jewel - Attack Damage with Shield Cluster Jewels may roll notables that grant you an additional Block Chance, which you will need if you want to cap it. Fire Damage Clusters are good for damage. You will be able to fit in one or two of these.
Recommended Affixes:
1 Added Passive Skill is Burning Bright
1 Added Passive Skill is Calamitous
1 Added Passive Skill is Prodigious Defence
1 Added Passive Skill is Riot Queller
1 Added Passive Skill is Veteran Defender
1 Added Passive Skill is Cremator
1 Added Passive Skill is Widespread Destruction
Small Cluster Jewel(Jewel) Small Cluster Jewel - Enduring Composure is a great source of Endurance Charges. Hard to get otherwise.
Recommended Affixes:
1 Added Passive Skill is Enduring Composure

Suggested Flasks:

  1. Prismatic Tincture with Damage over Time Multiplier
  2. Basalt Flask with increased Armour
  3. Granite Flask with increased Movement Speed
  4. Sulphur Flask with reduced effect of Curses on you
  5. Quicksilver Flask with bleed immunity
Prismatic Tincture Granite FlaskSulphur FlaskQuicksilver FlaskBasalt Flask

 

6. Mercenary Setup

You don't really need a Mercenary for any groundbreaking interaction, but you can get one to cast Curses for you, to Cover enemies in Ash, and for Auras - Discipline, Malevolence, Determination, and maybe Haste. Aspect of the Spider can be good too. Eruptor may be your best choice. It will deal actual damage with his Fire Skills and Cover enemies in Ash with Ashen Fissure so that you won't need Polaric Devastation. They create Consecrated Ground and cast Determination. Remember that you can equip them with Skills. They won't use them, but some are activated on-hit or automatically, like Curses in many cases. Nothing crazy.

[UTILITY] Mercenary Skills
Malevolence Malevolence - Available on Toxicologist, Bladebitter, and Withertouch. None of them are good, so we recommend having this one yourself.
Determination Determination - Available on Eruptor, Ripper, Earthshaker, Striker, Bastion, and Bloodletter. Try to get it since Armour is important for Aegis.
Discipline Discipline - Available only on Frosthand. That's a shame - they are often a liability with their Frostbite.
Ashen Fissure Ashen Fissure - Available only on Eruptor. Cover enemies in Ash, so you don't have to.
Consecrated Path Consecrated Path - Available on Eruptor and Warpriest. Creates Consecrated Ground so that Curses won't hurt you.
Elemental Weakness Elemental Weakness - Available only on Kineticist. Their other good Skill may be Haste.
Flammability Flammability - Available on Flamehand and Flamequiver. Use only if the Curse limit of your Merc is two or more.
Aspect of the Spider Aspect of the Spider - Available only on Bladecaster. They specialise in Physical Damage and may have Grace, so that's no good for us.

Stat priorities on items:

  1. Cap Elemental Resistances
  2. Life Regeneration
  3. Maximum Life
  4. Chaos Resistance
Helmet(Helmet) Rare Helmet - Try a Warlord Helmet that reduces nearby enemies' Fire Resistance.
Min. requirements:
Nearby Enemies have -9% to Fire Resistance (Warlord Suffix)
+80% total Elemental Resistance
Optional affixes:
Chaos Resistance
Kingmaker(Weapon) Kingmaker - Crit Multiplier, Item Rarity, Culling Strike, and Fortification for you; can be wielded by Eruptor.
(300-360)% increased Physical Damage
(7-12)% increased Attack Speed
(30-40)% increased Critical Strike Chance
Nearby Allies have 30% increased Item Rarity
Nearby Allies have Culling Strike
Insufficient Mana doesn't prevent your Melee Attacks
Nearby Allies have +50% to Critical Strike Multiplier
Nearby Allies have +10 Fortification
Dying Breath(Weapon) Dying Breath - Increases damage, effect of Cueses, and Merc's Auras.
18% increased Cast Speed
18% increased maximum Mana
18% increased Area of Effect of Aura Skills
18% increased Area of Effect of Hex Skills
Nearby Enemies have 18% increased Effect of Curses on them
Nearby allies gain 18% increased Damage
18% increased effect of Non-Curse Auras from your Skills
Kaom's Heart(Body Armour) Kaom's Heart - A lot of Life for your Mercenary, which should increase its durability.
Has no Sockets
+1000 to maximum Life
Garb of the Ephemeral(Body Armour) Garb of the Ephemeral - Prevents your Action Speed from falling below the base value. Disables nearby enemies' Critical Strikes, and that's very good.
(180-230)% increased Energy Shield
+600 Strength and Intelligence Requirement
Gain a Divine Charge on Hit
+10 to maximum Divine Charges
You gain Divinity for 10 seconds on reaching maximum Divine Charges
Lose all Divine Charges when you gain Divinity
Nearby Allies' Action Speed cannot be modified to below Base Value
Nearby Enemies cannot deal Critical Strikes
Fenumus' Shroud(Body Armour) Fenumus' Shroud - Useful only if your Merc has the Aspect of the Spider Skill. It improves it greatly.
+(30-40) to Intelligence
(120-140)% increased Energy Shield
Regenerate (80-100) Energy Shield per second
Enemies affected by your Spider's Webs deal 10% reduced Damage
Enemies affected by your Spider's Webs have -10% to All Resistances
(50-70)% increased Aspect of the Spider Area of Effect
Boots(Boots) Rare Boots - Rare Boots are for Resistances and Scorching Ground from the Eldritch Implicit mod. That thing can also be found on the Legacy of Fury Boots.
Min. requirements:
Drops Scorched Ground while moving
+80% total Elemental Resistance
Optional affixes:
Chaos Resistance
increased Life Regeneration rate
Gloves(Gloves) Rare Gloves - Gloves are mainly for Resistances and maybe the Extinguish Elder mod. You can Corrupt them for Elemental Weakness on Hit.
Min. requirements:
+80% total Elemental Resistance
Optional affixes:
Chaos Resistance
Extinguish on Hit
Kaom's Binding(Belt) Kaom's Binding - "Nearby Enemies Convert 25% of their Physical Damage to Fire" reduces the Physical Damage you take. It's good; Physical is the type of damage that's most likely to kill you.
+(25-35) to Strength
+(30-40) to Strength
+(300-500) to Armour
Take no Burning Damage if you've stopped taking Burning Damage Recently
Nearby Enemies Convert 25% of their Physical Damage to Fire
Xoph's Heart(Amulet) Xoph's Heart - Covers nearby enemies in Ash so that they take increased damage and move slower. Useless if your Merc uses Ashen Fissure or if you have Polaric Devastation.
+(20-30) to Strength
+(20-30) to Strength
25% increased Fire Damage
+(25-35) to maximum Life
+(20-40)% to Fire Resistance
Nearby Enemies are Covered in Ash
Rare Ring(Ring) Rare Rings - Rings are for Resistances and maybe Hexes on Hit. Flammability or Elemental Weakness can be found here, but they're low-level Curses.
Min. requirements:
+80% to Elemental Resistances
Curse Enemies with Flammability on Hit (Warlord Suffix)
Curse Enemies with Elemental Weakness on Hit (Hunter Suffix)
Optional affixes:
Maximum Life
Chaos Resistance
Anathema(Ring) Anathema - Useful only if you want to apply 2 or more Curses via the Merc.
+(15-25) to maximum Energy Shield
+(30-40) to Intelligence
(10-15)% increased Cast Speed
(10-20)% chance to gain a Power Charge when you Cast a Curse Spell
Your Curse Limit is equal to your maximum Power Charges


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