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Elemental Hit Totem Hierophant Build

Elemental Hit Totem Hierophant Build

Check out one of the most powerful Ballist Totem builds for Patch 3.13

Elemental Hit Totem Ballista
Hierophant Starter build

Updated for Patch 3.13

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Guide notes
January 25, 2021
-Build created
January 26, 2021
-Added gameplay video

 

Totems and Ballistas are one of the things that were addressed in the most recent 3.13 Patch. Both Ballista Support Gem and Hierophant's Passives related to Totem playstyle were buffed. That makes it a perfect time to try out this type of build, and Elemental Hit Ballista/Totem is among the best ones out there. This build relies solely on the Fire Elemental Attack, and damage conversion from Cold to Fire and Avatar of Fire Passive, which lets you greatly scale your Damage with Elemental Hit. It also can be treated as a low-budget build, as none of the core Items are really that expensive. Your six links (Quill Rain) should be less than 1 Exalted Orb, and Kaom's Heart and Frostferno cost like 15 Chaos each. All the other equipment is cheap and easy to obtain. Not to mention, pretty much all of the Items except for the Helmet and Combat Focus Jewels can be replaced with random rares. The only thing that doesn't make it one of the best Starter builds out there, is the necessity to obtain those Jewels in the first place, which may not be that easy first day of the new League. Still, this is one of the most-budget friendly builds out there, offering massive DPS, great clear speed, and reasonable Dodge-based defenses. You can easily farm the majority of Bosses using this build even on a few Exalted Orb budget. 

You can also check our other Path of Exile builds right over here Best PoE Builds by Odealo

 

1. Gameplay

This is yet another typical Totem build, where you plant all the Totems you have available and wait for them to finish off your enemy. In most cases, this will be accomplished with the very first hit, so you can progress quite fast using it. You will be using Point Blank so it's a good idea to place your Totem as close to the enemy as possible (mainly Bosses, most of the other stuff won't even stay alive long enough to make it matter). You will be also using Blood Rage and Sniper's Mark to increase your DPS, and a mobility skill of choice (Dash is recommended). Another interesting mechanic is the use of Lethal Pride Timeless Jewel which will make you generate Rage. And since you won't be hitting anything yourself, you are not going to lose it, so you can keep quite insane uptime on the Berserk Spell, which boosts all your stats significantly. For the defenses, this build offers decent Life and Dodge and uses Wind Dancer Passive. As you don't really need to directly face enemies yourself, this build feels very smooth and easy to play. 

We didn't include it in the following guide, but it also might be a good idea to get extra pierce if you are looking to maximize your clear speed (there is a small node with it just below Acrobatics).  You would have to skip some of the other Passives though (like the Cluster Jewel ones) or get a higher level than we did to allocate it. 


0:08 Tier 16 Forge of the Phoenix
0:49 Tier 16 Necropolis
1:09 Tier 16 Maze of the Minotaur
1:43 Tier 16 Lair of the Hydra
2:31 Tier 17 Shaper

This video was recorded on a level 92 Hierophant using Legacy Frostferno, Kaom's Heart, and actually another Legacy - Quill Rain, which happened to deal 10% less damage than intended. We ended up with 5,100 Life and approximately 1.5kk DPS per Totem


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2. Build's PROS & CONS

PROS
  • amazing DPS
  • solid AoE and clear speed
  • strong defenses based on Life, Dodge, and Wind Dancer
  • can do most Maps
  • core items are very cheap
CONS
  • slow leveling without investment in gear

 

3. Leveling tips

For the leveling phase, you should be using the same skill as in the end-game; Elemental Totem Ballistas. Initially just use anything for the first few levels before this combination is accessible at level 12. You can use Freezing Pulse, Split Arrow, or even a regular Melee Attack - basically anything that you can use with your current weapon. It shouldn't matter initially. You are aiming to get to the Ancestral Bond as soon as possible, which will allow you to use extra Totem Ballistas, and then you will be forced to go all the way down through the Marauder/Duelist zones to the Bow nodes on the bottom right of the Tree. It's the point where things can get a little bit tricky, and you may be lacking some DPS without proper gear.  Below you will find some basic leveling setups and several extremely useful Uniques that will help you get through the campaign with ease.  You can also use Lightning Spire Trap or any other form or Trap/Mine to deal some extra damage, as your self-cast Spells and Attacks won't deal any damage with Ancestral Bond allocated

Suggested leveling Gem setups:

Elemental Hit Ballista setup
Elemental Hit Elemental Hit - the primary Attack which is used in this build. It deals high base damage regardless of your Weapon, which makes it a great Skill to level up
Elemental Damage with Attacks Elemental Damage with Attacks - grants very high bonus DPS to your Elemental Hit
Ballista Totem Support Ballista Totem Support - allows you to create Totems that will cast Elemental Hit for you
Elemental Focus Support Elemental Focus Support - greatly increases Elemental Damage dealt, but makes it unable to inflict ailments
Lightning Spire Trap setup
Lightning Spire Trap Lightning Spire Trap - a very powerful Trap Spell which is one of the best ways to deal extra damage when you are using Ancestral Bond Passive
Elemental Focus Support Elemental Focus Support
Faster Casting Support Faster Casting Support - increases the frequency at which Lightning Spire Trap hits enemies
Trap and Mine Damage Trap and Mine Damage Support - greatly increases the damage of your Lightning Spire Trap
Utility Gems
Sniper's Mark Sniper's Mark - the best Curse/Mark you can use for this build which increases the damage of your Elemental Hit's projectiles
Precision Precision - grants increased Accuracy Rating and Critical Strike Chance. It's a must-have on lower levels to give you enough Chance to Hit with Bows
Dash Dash - the recommended Mobility Spell used in this build
Ice Golem Summon Ice Golem - Ice Golem has a similar effect to Precision Aura, and it is the best Golem you can use for the leveling phase

Bandits:

We recommend killing all the Bandits for two additional Passive Points

Leveling Skill Trees:

35 Points Skill Tree
Priorities: 1) Discipline and Training 2) Holy Dominion 3) Ancestral Bond 4) Purity of Flesh

59 Points Skill Tree
Priorities: 1) Bloodless 2) Panopticon 3) Golem's Blood 4) Point Blank

Recommended leveling items:

Le Heup of AllLe Heup of All - these Rings provide everything you need during the leveling phase. It's recommended to use one of these for high Attribute bonuses that may be required to use all the Intelligence Gems and equipment
(10-30)% increased Damage
+(10-30) to all Attributes
(10-30)% increased Rarity of Items found
+(10-30)% to all Elemental Resistances
 
GoldrimGoldrim - one of the best leveling helmets in Path of Exile, will fix your Elemental Resistances for the entire Campaign
+(30-50) to Evasion Rating
10% increased Rarity of Items found
+(30-40)% to all Elemental Resistances
Reflects 4 Physical Damage to Melee Attackers
Level Requirement reduced by 100 (Hidden)
 
Trolltimber SpireTrolltimber Spire - a great low-level shield that grants a ton of extra defensive utility
+(20-30) to maximum Life
(130-150)% increased Armour
+(40-60) to maximum Life
You and your Totems Regenerate 0.5% of Life per second for each Summoned Totem
15% increased Area of Effect for Skills used by Totems
0.5% of Damage dealt by your Totems is Leeched to you as Life
 
Quill RainQuill Rain - the best Bow for this entire build which also happens to be a cheap leveling weapon (obviously you want to get one ASAP)
+(10-20) to Dexterity
100% increased Physical Damage
100% increased Attack Speed
+2 Mana gained for each Enemy hit by Attacks
(50-100)% increased Projectile Speed
+(25-50) to Accuracy Rating
30% less Damage
 
Rain of SplintersRain of Splinters - another core Uniques used in this build, which increases the number of your Totem Ballistas Projectiles, basically giving you an extra Support Gem as you don't need to use Greater/Lesser Multiple Projectiles in your primary setup
(50-30)% reduced Totem Damage
Totems fire 2 additional Projectiles

 

4. Final Skill Tree, Ascendancy Points, and Pantheon

Final Skill Tree:

115 Points Final Skill Tree
115 Points Path of Building(PoB) link

Ascendancy points:

Preferably in that order:

  1. Pursuit of Faith
  2. Ritual of Awakening
  3. Conviction of Power
  4. Any two small Mana Regeneration nodes

Pantheon:

Major God: Soul of Lunaris 1% additional Physical Damage Reduction for each nearby Enemy, up to 8%; 1% increased Movement Speed for each nearby Enemy, up to 8%

Minor God: Soul of Gruthkul 1% additional Physical Damage Reduction for each Hit you've taken Recently up to a maximum of 5%

 

5. Final Gems links

[DPS] Elemental Hit Ballista Totem
(socketed in Frostferno)
Elemental Hit Elemental Hit - primary Attack used in this build which deals very high damage with a randomly chosen Elementa. Thanks to the use of two Combat Focus Jewels, we will block the Cold and Lightning Elements but have their base DPS converted to Fire via Avatar of Fire and Cold to Fire Support Gem from the Frostferno Helmet
Ranged Attack Totem Support Ballista Totem Support - allows you to summon a Ballist that will use linked Bow Attack; in our case, that's Elemental Hit. In this build, you should be able to summon up to 7 Ballistas
Combustion Support Combustion Support - grants high bonus Fire Damage, and enemies Ignited by Combustion will also have their Fire Resistance lowered
Elemental Damage with Attacks Elemental Damage with Attacks Support - greatly increases the Damage of your Elemental Hit
Gems granted by Frostferno Helmet:
Cold to Fire Support Cold to Fire Support - the Helmet grants a level 30 Cold to Fire, which allows you to convert 100% of the Cold Element to the main one; Fire
[UTILITY] Berserk/Dash
Berserk Berserk - thanks to the use of Chainbreaker, you will have very high levels of Rage, which can be used to greatly buff your damage via Berserk Spell
Dash Dash - the main mobility skill used in this build
Second Wind Second Wind Support - grants extra Dash charge, and reduces its cooldown
[UTILITY] Lightning Golem
(in Malachai's Artifice)
Summon Lightning Golem Summon Lightning Golem - Lightning Golem increases your Attack and Cast Speed, but it will also proc Elemental Equilibrium if you socket it into your Malachai's Artifice Ring, greatly reducing Fire Resistance of affected enemies
[UTILITY] Various Gems
(no links required)
Precision Precision - the most important Aura in this build as it helps you reach sufficient Accuracy Rating, and increases your chance to Critically Hit
Summon Skitterbots Summon Skitterbots - summons two invincible Minions which will Chill and Shock enemies
Flesh and Stone Flesh and Stone - a great defensive Aura, which reduces your chance of getting Hit and the damage you take from enemies outside its radius
Blood Rage Blood Rage - increases your Attack Speed and generates Frenzy Charges which increase your overall DPS. It deals a moderate amount of damage to self, so don't use it when it's not really needed
Sniper's Mark Sniper's Mark - greatly increases your DPS against marked targets, which is a great way to take down Bosses faster
[UTILITY] Immortal Call
Immortal Call Immortal Call - grants solid defensive buffs for a short duration. Keep it at level 8
Cast when Damage Taken Support Cast when Damage Taken Support - will auto-cast Immortal Call. Keep it at level 6
Increased Duration Support Increased Duration Support - increases the duration of Immortal Call effect


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5. Gear Setup

Below you will find the recommended gear for our Elemental Hit Ballist Totem Hierophant build. Most of the items below are quite cheap and easy to obtain (not for SSF players though) making it an extremely powerful Starter build. You can easily deal with all of the content on just a few Exalted Orbs budget, making it one of the most effective builds we played in 3.13 so far, so if you wanted to play a Totem build at some point - now it's the perfect opportunity! We would also like to grab ours (opportunity, that is) and invite you to visit our Path of Exile marketplace where you can buy cheap Currency and Orbs from regular players with the use of real cash. Links to that section can be found on the top and right of this guide.

Our recommended items will:

  1. Cap your resistances 
  2. Give you enough DPS/Life to start mapping successfully

Stat priorities on items:

  1. Life
  2. Elemental Resistances
  3. Elemental Damage with Attacks
  4. Attack Speed
  5. Accuracy Rating
Frostferno(Helmet) Frostferno - a mandatory Helmet for this build which greatly increases the level of your Elemental Hit and grants you a cheap 5th link to your setup (which combined works better than a regular 6-link in this case)
+2 to Level of Socketed Fire Gems
+2 to Level of Socketed Cold Gems
Socketed Gems are Supported by Level 30 Cold to Fire
(450-500)% increased Evasion Rating
60% increased Mana Regeneration Rate
+(20-30)% to Fire and Cold Resistances
Helmet enchantments:
Elemental Hit deals 40% increased Damage
Quill Rain(Weapon) Quill Rain - the best in the slot bow for this build, and at the same time, a 6 link shouldn't cost more than 1 Exalted Orb
+(10-20) to Dexterity
100% increased Physical Damage
100% increased Attack Speed
+2 Mana gained for each Enemy hit by Attacks
(50-100)% increased Projectile Speed
+(25-50) to Accuracy Rating
30% less Damage
Harbinger Bow(Weapon) Rare Elemental DPS Bow if for some reason you can't find Quill Rain, any Rare with high Attack Speed and bonuses to Elemental Damage with Attacks should do
Min. requirements:
1.7 Attacks Per Second
300 Elemental DPS
Optional affixes:
Critical Strike Chance
Critical Strike Multiplier
Damage Penetrates #% Fire/Elemental Resistances
Rare Quiver(Quiver) Rare Quiver - aim for high Life and other bonuses. You can easily find a piece with additional Crit. Chance or Multi, and some Resistances on top of decent Life. The best base will be Penetrating Arrow Quiver for the extra Pierce
Min. requirements:
80 Maximum Life
30% Elemental Damage with Attacks
Optional affixes:
Critical Strike Chance
Critical Strike Multiplier
Attack Speed
Elemental Resistances
Added Cold/Fire Damage to Attacks
Kaom's Heart(Body Armour) Kaom's Heart - one of the best Body Armours for this build and at the same time an extremely cheap one compared to Rares which would give you similar results
Has no Sockets
(20-40)% increased Fire Damage
+500 to maximum Life
Rare Boots(Boots) Rare Boots - just grab the highest possible Life, and Movement Speed you can afford
Min. requirements:
70 maximum Life
30% Movement Speed
Optional affixes:
Elemental Resistances
Chaos Resistance
Attributes
Boot enchantment:
10% Chance to Dodge Attack Hits if you've taken a Critical Strike Recently
16% increased Attack and Cast Speed if you've Killed Recently
Gloves(Gloves) Rare Gloves - once again, mainly look for defensive stats
Min. requirements:
80 maximum Life
100% Total Elemental Resistances
Optional affixes:
Attributes
Projectile Attack Damage
Stygian Vise(Belt) Rare Belt - either pick Leather Belt for maximum Life bonus, or Stygian Vise for the extra Abyssal Jewel
Min. requirements:
70 maximum Life
100% Total Elemental Resistances
Optional affixes:
Increased Damage/Fire Damage/Elemental Damage with Attacks
Marylene's Fallacy(Amulet) Marylene's Fallacy - this Amulet grants simply absurd bonus damage which make it one of the best options for this build. Sadly, it grants basically no defensive bonuses
+(20-30) to Intelligence
+(80-120) to Accuracy Rating
+(210-240)% to Global Critical Strike Multiplier
+(80-100) to Evasion Rating
(10-15)% increased Light Radius
40% less Critical Strike Chance
Critical Strikes have Culling Strike
Rare Amulet(Amulet) Rare Amulet
Min. requirements:
60 maximum Life
150 Accuracy Rating
35% Elemental Damage with Attacks
Optional affixes:
Attributes
Elemental Resistances
Recommended Anointments:
Shaman's Dominion
Opal Ring(Ring) Rare Ring - just aim for extra Life, cap your Resistances with it, and possibly get some extra Elemental Damage with Attacks
Min. requirements:
60 maximum Life
35% Elemental Damage with Attacks
Optional affixes:
Attributes
Elemental Resistances
Malachai's Artifice(Ring) Malachai's Artifice - allows you to use a Lightning Golem with Elemental Equilibrium which will greatly reduce the Fire Resistance of enemies it hits. The only downside is that it will have to be summoned manually and will die quite easily
Has 1 Socket
Socketed Gems have Elemental Equilibrium
-20% to all Elemental Resistances
+(75-100)% to Fire Resistance when Socketed with a Red Gem
+(75-100)% to Cold Resistance when Socketed with a Green Gem
+(75-100)% to Lightning Resistance when Socketed with a Blue Gem
All Sockets are White
Rain of Splinters(Jewel) Rain of Splinters - a mandatory Support Gem for this build which increases the number of your Elemental Hit Ballistas Projectiles
(50-30)% reduced Totem Damage
Totems fire 2 additional Projectiles
Combat Focus(Jewel) Combat Focus (Viridian Jewel) - the Green/Viridian version blocks the Lightning Element of being chosen by Elemental Hit. It has to be socketed to the left of Marauder of Templar Starting Point
(10-15)% increased Elemental Damage with Attack Skills
With 40 total Dexterity and Strength in Radius, Elemental Hit and Wild Strike cannot choose Lightning
With 40 total Dexterity and Strength in Radius, Elemental Hit and Wild Strike deal 50% less Lightning Damage
Combat Focus(Jewel) Combat Focus (Crimson Jewel) - the Crimson Jewel blocks the Cold Element from getting chosen. Same as above, socket it in the other free space to the left of your Skill Tree
(10-15)% increased Elemental Damage with Attack Skills
With 40 total Strength and Intelligence in Radius, Elemental Hit and Wild Strike cannot choose Cold
With 40 total Strength and Intelligence in Radius, Elemental Hit and Wild Strike deal 50% less Cold Damage
Lethal Pride(Jewel) Lethal Pride - this is mandatory if you want to use the Chainbreaker Passive for Rage generation and to benefit from the terrific Berserk's effects. Our Jewel had the command of over 10300 warriors under Akoya, but possibly plenty other combination can convert Iron Grip to Chainbreaker and even add better bonuses on nearby nodes
Commanded leadership over (10000-18000) warriors under (Akoya-Kaom-Rakiata)
Passives in radius are Conquered by the Karui
Historic
Medium Cluster Jewel(Jewel) Medium Cluster Jewel - getting a Cluster Jewel with extra Totem Damage is an easy way to greatly increase your DPS and grant you the Onslaught buff
Recommended affixes:
1 Added Passive Skill is Ancestral Echo
1 Added Passive Skill is Sleepless Sentries
Cobalt Jewel(Jewel) Rare Jewels - they should provide extra Life and Damage bonuses
Recommended affixes:
maximum Life
Critical Strike Multiplier
Optional affixes:
Damage with Bows/Totem Damage
Abyss Jewel(Jewel) Abyss Jewel - just aim for extra Life and maybe some added Fire/Cold Damage to your Attacks on this one
Recommended affixes:
maximum Life
Critical Strike Multiplier
Optional affixes:
Added Fire/Cold Damage to Attacks
Bottled Faith(Flask) Bottled Faith - the best Utility Flask for this build which greatly increases your Critical Strike Chance and DPS
Creates Consecrated Ground on Use
(30-50)% increased Duration
Consecrated Ground created by this Flask has Tripled Radius
+(1-2)% to Critical Strike Chance against Enemies on Consecrated Ground during Effect
Consecrated Ground created during Effect applies (7-10)% increased Damage taken to Enemies
Other suggested Flasks:
  1. Bubbling Divine Life Flask of Staunching (immunity to Bleeding)
  2. Enduring Eternal Mana Flask of Warding (Curse Immunity)
  3. Ample Diamond Flask of Heat (Freeze Immunity)
  4. Ample Quicksilver Flask of Adrenaline (increased Movement Speed)
Bottled FaithDivine Life FlaskEternal Mana FlaskDiamond FlaskQuicksilver Flask


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If you have any other build requests please leave that in the comments below. We are always open to suggestions and constructive feedback.

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