Updated for Patch 3.11
The Best Crafty Guides by Odealo
Estimated budget: medium
Guide notes |
July 28, 2020 -Build created July 29, 2020 -Added gameplay video |
Earthshatter is one of the new Slam/Melee Attacks added in Patch 3.11 which sends out fissures in all directions dealing very high damage to enemies in its radius. Spikes created by it will shatter when you use your Warcries, dealing additional Area Damage to surrounding enemies. Thanks to Eartshatter's mechanics, you get very high Hit damage with great AoE and clear speed. On the other hand, you can use Berserker for this build which offers simply massive DPS bonuses to this playstyle with 10s of Millions DPS accessible if you can invest in top tier equipment.
While you most likely won't be able to face-tank end-game content, a lot of people say, the best defense is offense, and this Earthshatter Berserker seems to like the sound of it. You still get relatively high Life pool, good Physical Damage mitigation, and high Block Chance from using Staves with Glancing Blow Passive, but it's topping the DPS meters that this build excels in.
You can also find our other Path of Exile builds right over here Odealo's Crafty Guides - Full List
This is a standard Melee build that utilizes slow but deadly AoE Attacks. You are going to constantly use your Warcries (Intimidating and Seismic Cry) with increased "cast" speed and cooldown recovery. Warcries offer simply massive damage bonuses to your next Attacks by Exerting them, which let you take down end-game Bosses in just a few fully buffed Hits. For the defenses, this build utilizes Life, high Armour Rating, and Block Chance. With Glancing Blow Passive, you should have approximately 70% Chance to Block Attacks and 30% Chance to Block Spells which greatly adds up to your survivability.
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Leveling as Marauder is very easy if you spend some time once in a while to upgrade your equipment, primarily to higher Physical DPS weapons, and Rares with higher Life and Resistances. While being easy, it's usually slower than most Classes, but the overall experience is quite satisfactory as you shouldn't die at all. Below you will find the basic Skill Gem setups for the early levels, which kind of reflect what you are going to use later on. There is also a number of very useful Unique Items that can be used on low-levels and greatly speed up the leveling process for you. It's best to play/level up with Earthshatter starting from level 12 - as soon as it becomes available to your character. You will be able to learn the Skill itself during the campaign, making it much easier when you finally delve into Maps.
Suggested leveling Gem setups:
Earthshatter setup | |
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Earthshatter - the primary Attack used in this build that deals high Area Damage to enemies around you. You can use it from level 12, and until then you can use any Attack you want - preferably Ground Slam, Cleave or Smite for their Area effects |
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Melee Physical Damage Support - great buff to your DPS and one of the core Gems in this build |
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Ruthless Support - this will make your every 3rd hit much stronger, which helps a lot with killing bosses |
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Maim Support - increases the Physical DPS of Supported Skills and the Physical Damage taken by enemies Maimed by it |
Utility Gems | |
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Ancestral Warchief - this Totem increases your melee damage and deals a lot of damage by itself, which might come in handy versus strong Rare enemies or Bosses |
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Vulnerability - one of the best Curses for this build. On lower levels, it has to be cast manually (assuming you need extra damage against Bosses) |
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Pride - the best Aura for this purely Physical DPS build |
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Precision - one of the core Auras for this build. It's very important on lower levels as your Attacks can miss quite often without additional sources of Accuracy Rating |
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Dash - recommended mobility Skill for this build |
Bandits:
We recommend helping all the Bandits for two additional Passive Points
Leveling Skill Trees:
35 Points Skill Tree
Priorities: 1) Born to Fight 2) Butchery 3) Kinetic Impacts 4) Constitution
62 Points Skill Tree
Priorities: 1) Art of the Gladiator 2) Forceful Skewering 3) Swift Skewering 4) Bloodless
Recommended leveling items:
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Adds 1 to 4 Physical Damage to Attacks 5% increased Physical Damage Adds 1 to 3 Chaos Damage to Attacks +(20-30) to maximum Life (2-4) Life Regenerated per second 10% chance to Cause Monsters to Flee |
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(25-35) to Strength (15-25)% increased Physical Damage You take 30% reduced Extra Damage from Critical Strikes +(30-40) to maximum Life +(10-15)% to all Elemental Resistances Nearby Enemies are Intimidated |
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+18% Chance to Block Attack Damage while wielding a Staff +12% Chance to Block Attack Damage while wielding a Staff 100% increased Physical Damage (5-10)% increased Attack Speed Reflects (22-44) Physical Damage to Attackers on Block Curse Enemies with Level 5 Vulnerability on Block Level Requirement reduced by 100 (Hidden) |
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+15 to Dexterity +15 to Intelligence (100-150)% increased Evasion Rating 15% increased Movement Speed (5-10)% of Damage taken gained as Mana over 4 seconds when Hit 10% increased Movement Speed for you and nearby Allies |
Final Skill Tree:
116 Points Final Skill Tree
116 Points Path of Building(PoB) link
Ascendancy points:
Preferably in that order:
Pantheon:
Major God - there are 2 choices depending on whether you are clearing Maps or want to challenge endgame Bosses
For clearing Maps:
Soul of Lunaris 1% additional Physical Damage Reduction for each nearby Enemy, up to 8%; 1% increased Movement Speed for each nearby Enemy, up to 8%
For single-target/Bosses:
Soul of Solaris 6% Physical Damage Reduction if there is only one nearby Enemy; 20% chance to take 50% less Area Damage from Hits
Minor God: Soul of Gruthkul 1% additional Physical Damage Reduction for each Hit you've taken Recently up to a maximum of 5%
[DPS] Earthshatter setup | |
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Earthshatter - primary DPS Attack used in this build. It deals very high Area Damage and creates Spikes that will be shattered by using Warcries for extra damage. If you have a Staff with Endurance Charge on Melee Stun Support Gem, make sure to Socket it there |
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Melee Physical Damage Support - one of the core Support Gems in this build. It has an Awakened variant, which grants even higher DPS bonus but costs quite a bit |
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Fortify Support - grants high bonus Melee Damage and the Fortify buff |
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Brutality Support - increases Physical Damage but makes Supported Attacks unable to deal Elemental or Chaos Damage. It's a must-have Gem for this setup, which also has Awakened variant |
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Fist of War Support - a mandatory Support Gem for this setup which was introduced in Patch 3.11 - when off-cooldown it makes your next Attack deal massively increased damage |
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Impale Support - increases the Chance to Impale on Hit with Supported Attacks. Since you can't pick up all the Impale Passives from Skill Tree, that's the best way to get Impale Chance to 100% |
[UTILITY] Warcries and other Gems | |
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Intimidating Cry - Intimidates nearby enemies greatly increasing the damage they take. It also makes Attacks Exerted by it to deal double damage |
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Seismic Cry - increases Area, Damage, and Stun Threshold of Exerted Attacks |
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Dash - recommended mobility Skill used in this build |
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Second Wind Support - increases the number of charges of linked Spells and increases their Cooldown Recovery Speed |
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Blood Magic Support - will make linked Spells cost Life instead of Mana |
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Berserk - grants a very strong DPS buff for a short duration based on your Rage. It's a great way to gain extra burst against Bosses |
[UTILITY] Ancestral Warchief | |
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Ancestral Warchief - summons a Totem which increases your Melee Damage |
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Maim Support - causes your Ancestral Totem to Maim enemies, increasing Physical Damage they take and slowing them down |
[UTILITY] Immortal Call/Blood Rage | |
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Cast when Damage Taken Support - auto-cast supported spells after you take a certain amount of damage. Keep this Gem at level 8 in this setup |
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Immortal Call - grants a potent defensive buff for a short duration. Keep this Gem at level 10 so that it's triggered automatically |
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Blood Rage - generates Frenzy Charges and grants Life Leech. It's a must-have Spell for this build as with the primary Passive setup you won't have any other source of Leech. Keep it at level 12 |
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Increased Duration Support |
[UTILITY] Punishment setup | |
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Cast when Damage Taken Support - auto-cast supported spells after you take a certain amount of damage. In this setup use it at level 11 |
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Punishment - keep this Gem at level 14 so that it's triggered by Cast when Damage Taken. Punishment is the best Curse for this build, but you should use it only if you don't have a Vulnerability on Hit Ring equipped. If you have it, then just a level 14 Summon Ice Golem here instead |
[UTILITY] Auras | |
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Pride - the best Aura for this build which greatly increases Physical Damage taken by enemies in its radius |
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Precision - a very important Aura that will help you reach 100% Chance to Hit with your Attacks. It also increases your Critical Strike Chance |
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Flesh and Stone - you can use it to increase your DPS in Blood Stance or defenses in Sand Stance. It's recommended to use the Sand Stance so that you don't get hit that often |
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Enlighten Support - use at least a level 3 Enlighten so that you have enough Mana Pool to use your Spells without interruptions |
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Below you will find the recommended items for our Earthshatter Pure-Physical Berserker build. This build requires literally zero specific Uniques, and all the items can be replaced with random Rares with similar stats. You should mainly aim to get Thread of Hope, as it's hard to replace the bonuses it offers, but other than that, it's all up to your personal preferences.
Our recommended items will:
Stat priorities on items:
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+(20-25) to all Attributes Adds 40 to 60 Physical Damage to Attacks +(100-125)% to Melee Critical Strike Multiplier (100-120)% increased Armour (40-50)% increased Physical Damage taken |
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Helmet enchantment: Earthshatter deals 40% increased Damage Earthshatter creates +1 fissures |
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Armour: (685 to 812) (150-200)% increased Armour (30-40)% increased maximum Life +(10-15)% to all Elemental Resistances 50% increased Flask Life Recovery rate Extra gore |
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Min. requirements: 80 maximum Life Optional affixes: Attacks have +(1.1–1.5)% to Critical Strike Chance Socketed Gems have -15 to Total Mana Cost Enemies you Kill Explode, dealing 3% of their Life as Physical Damage (Crusader affix) Maximum Life% |
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+20% Chance to Block Spell Damage while wielding a Staff +6% Chance to Block Attack Damage while wielding a Staff Adds (135-145) to (160-175) Physical Damage (12-16)% increased Attack Speed (10-20)% increased Critical Strike Chance +1 to Maximum Power Charges 10% chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage |
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Min. requirements: 650+ Physical Damage Optional affixes: Socketed Gems are Supported by level # Endurance Charge on Melee Stun |
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Min. requirements: 70 maximum Life 25% increased Movement Speed Min. requirements: Chance to gain Elusive on Critical Strike You have Tailwind if you have dealt a Critical Strike Recently Elemental Resistances |
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Boot enchantment: 16% increased Attack and Cast Speed if you've Killed Recently 0.6% of Damage Leeched as Life if you've Killed Recently |
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Min. requirements: 90 maximum Life 75% Total Elemental Resistances Optional affixes: increased Physical Damage Maximum Life% |
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(20-30)% increased Stun Duration on Enemies +(20-40) to Strength (30-40)% more Maximum Physical Attack Damage (40-30)% less Minimum Physical Attack Damage Adds 1 to (15-20) Physical Damage to Attacks +(80-100) to maximum Life Gain 50 Life when you Stun an Enemy |
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Min. requirements: 30 Dexterity 30 Intelligence 50 Maximum Life Adds 10 Physical Damage to Attacks Optional affixes: Elemental Resistances Increased Armour |
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Recommended Anointments: Ophidian Aim |
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Min. requirements: 65 maximum Life 65% Total Elemental Resistances Adds 10 Physical Damage to Attacks Optional affixes: Curse enemies with level 5 Vulnerability on Hit Attributes |
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Min. requirements: 80 maximum Life 100% Total Elemental Resistances Optional affixes: Added Physical Damage to Attacks increased Melee Damage |
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Only affects Passives in <size> Ring Passives in Radius can be Allocated without being connected to your tree -(20-10)% to all Elemental Resistances Allocates Passives: Glancing Blows Tireless Precision Steelwood Stance Retribution |
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Recommended affixes: increased maximum Life increased Physical/Area/Damage with Axes Critical Strike Multiplier Optional affixes: Elemental Resistances |
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Recommended affixes: maximum Life added Physical Damage to Attacks chance to gain Onslaught for 4 seconds on kill |
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Adds Knockback to Melee Attacks during Flask effect 75% chance to cause Enemies to Flee on use (20-25)% more Melee Physical Damage during effect Knocks Back Enemies in an Area when you use a Flask |
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Other suggested Flasks:
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If you have any other build requests, please leave that in the comments below.
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