Games Marketplace - Odealo
0.00 25 (Click on the icon to view details)


Diablo 4 Season of Blood Guide

Diablo 4 Season of Blood Guide

A complete guide for the new Diablo 4 Season of Blood

Season of Blood Guide


The new Season of the Blood brings us new and exciting challenges to overcome, massive balance changes, and monsters to defeat. It also lets you use Vampiric Powers - a new way of improving your beloved character. In this guide, we will teach you the nuances of this exhilarating mechanic, how and where to engage with it, and what rewards await you.



The main themes of this Season are Vampires and their powers. When you continue to release the land of Sanctuary from their evil grasp, you will be rewarded with Potent Blood, which you can use to upgrade or obtain Vampiric Powers. There is a total of 22 Powers, but you can use only 5 of them at once, so you have to make a choice which ability you want to embrace. Each Power can be upgraded up to a level 3, with each level greatly enhancing the magnitude of the Power bonuses. Another catch is that every Power has its specific Pact requirements, although it is nothing to worry about as you can easily adjust those Pacts to your needs. 


Blood Harvest

During your time spent in the Sanctuary, you will be able to partake in the Blood Harvest Event. They happen in randomized locations all around the world, similar to the Helltide Event, but there is no downtime for them, you are always guaranteed to be able to engage with them. 

The Blood Harvest is a great opportunity to kill masses of enemies in order to obtain valuable loot. The density of enemies is also exceptionally high, which makes it extremely fun to do. As a mentioned reward, you will get tons of regular drops like Unique and Legendary Gear Pieces, but you will also get Seasonal currencies. Those include: 

  1. Potent Blood - a main Currency used to engage with Vampiric Powers. By spending it you can acquire, unlock, or upgrade your Powers. 
  2. Cleansing Acid - you can use them to remove Pacts from your equipment, which are quite important to properly manage. 
  3. Itemized Pacts - used to adjust the Pacts on your equipment.
  4. Reputation - by raising your Reputation with the Hunter's faction will unlock special rewards.
  5. Blood Lures - can be used to summon even more Enemies in designated spots. 
  6. Seeker Keys - obtainable through killing Lured Enemies, those can be used to free up prisoners and open Seeker Caches, which will award you regular loot as well as special Pact Consumables and Potent Blood. 


Blood Lure Cleansing Acid Pact of Divinity Pact of Eternity Pact of Ferocity Seeker Key

The Blood Harvest is currently the best activity to level up and acquire better Equipment for your character. Fortunately, it is also very fun, so do not hesitate and try it out today! 


Obtaining Vampiric Powers

There are 3 ways to obtain your Vampiric Powers. Each Power has a predesignated source, which you can check by hovering over it in your Vampiric Power inventory tab. 

  1. The Vampiric Questline awards you 5 Vampiric Powers: Hectic, Metamorphosis, Moonrise, Ravenous, and Undying. It is the most obvious way to obtain Vampiric Powers, as you should complete this Questline anyway. 
  2. The Hunter's Acclaim faction rewards you with 2 important Vampiric Powers: Sanguine Brace and Accursed Touch upon reaching levels 4 and 9 of their reputation. 
  3. The remaining Vampiric Powers are randomly unlocked every time you spend Potent Blood. 


Upgrading Vampiric Powers

Each Vampiric Power can be upgraded two times, up to a maximum level of 3. With each level, their effect becomes stronger, has a lower cooldown, or has a higher chance to trigger. 

To upgrade your Powers you have to spend 25 Potent Blood. You can do it by simply clicking the button in your Vampiric Powers menu. Upon doing so you will get offered 3 options: either unlock a new Vampiric Power or upgrade 2 of your already unlocked Powers. The upgradable Powers are choices at random, and you can only choose between those 2. To fully upgrade each Power you will need 400 Potent Blood, including the unlock cost. It is a very affordable amount, so you don't have to worry about hours of grinding. The upgrade process is somewhat daunting, as you can spend only 25 Potent Blood at once, but it might be changed in future patches. In such case we would make an update, so remember to check articles regularly! 

Overall, obtaining and upgrading all your desired Vampiric Powers is a very fast process, and you will obtain tons of loot and experience along the way anyway. 


Vampiric Pacts

One last thing you need to do before you can fully enjoy your new powers are the Vampiric Pacts. In order to activate your Vampiric Powers you have to have to fulfill their requirements, in the form of Vampiric Pacts. On your armour pieces, you can find a new property: Pacts Granted. Helmets and Boots grant 3 of them, Pants can have up to 4, while Chest Armour and Gloves provide as many as 5 Pacts. There are 3 different types of them: Ferocity, Divinity, and Eternity, with no distinctive function between each other. As you can see, you can have up to 20 Vampiric Pacts, which means you can't only use the major Powers, as they cost 6 Pacts each, for a total of 30 Pacts if you were to equip 5 of them. Fortunately, minor Vampiric Powers also provide amazing bonuses. 

You can easily adjust the Pacts on your Gear using 4 new types of currency: Cleansing Acid, which by default removes all Pacts on your Gear, allowing you to add other types, and can be adjusted by Alchemist NPC to only remove a certain amount of them instead; and itemized Pacts of Ferocity, Eternity, and Divinity, which add 1 Pact of their corresponding nature to your piece of equipment. Can't be used on an Item with the maximum amount of Pacts granted. 

Every new Item you If you spend any amount of time farming the Blood Harvest, you will be swimming in those Items. Adjusting the Pacts to your needs is not a problem, so there is no need to hoard them or carefully plan their usage. 


Vampiric Powers

Finally, a list of all available Vampiric Powers at your disposal. Every Class can use every Power, as long as you have enough Pacts for that. Their bonuses are rather universal, but some Powers are simply more useful in certain situations than others, so feel free to experiment and adjust them as you go. 

It is also important to explain the Vampiric Curse. It is a special Ailment which you can inflict only with specific Vampiric Powers. Upon killing an Enemy afflicted with this Curse will grant you a 1 stack, which you can then release by using Agility, Defensive, or Macabre Skills. The Damage dealt by this effect is useful to have, but also not that great to be worth building around. However, this Curse interacts with other Vampiric Powers that can improve your Damage otherwise, for example by inflicting Cursed Enemies with Vulnerability. 



Name Effect Activation Cost
Accursed Touch
Lucky Hit: Up to a 44% chance to inflict Vampiric Curse on enemies. Enemies with Vampiric Curse have a 5% chance to spread it to surrounding Enemies. Accursed Souls deal 200% increased damage. 6x Divinity
Bathe in Blood
While Channeling a Skill, form a pool of blood beneath you. While Channeling in a pool, your Channeling Skills deal 40% Increased Damage and you gain 30% Damage Reduction. Pools can only form once every 8 seconds. 3x Divinity
3x Eternity
Blood Boil
When your Core Skills Overpower an enemy, you spawn 3 Volatile Blood Drops. Collecting a Volatile Blood Drop causes it to explode dealing 60% Physical Damage around you. Every 20 seconds, your next Skill will Overpower. 6x Eternity
Call Familiar
Casting a Mastery, Weapon Mastery, Macabre, Wrath, or Imbuement Skill calls a bat ally to attack nearby enemies, dealing 80% Physical Damage and has a 30% Chance to Stun. 3x Eternity
3x Ferocity
Flowing Veins
You deal 60% increased Damage over Time to enemies that are moving or afflicted by Vampiric Curse. 2x Divinity
2x Eternity
2x Ferocity
When you Evade you turn into a cloud of bats, becoming unstoppable for 4 seconds. Enemies along your path take 160% Physical Damage and are inflicted with Vampiric Curse. 2x Divinity
2x Eternity
2x Ferocity
Hitting an enemy with a Basic Skill grants you 4% Attack Speed for 10 seconds, stacking up to 5 times. At maximum stacks, enter a Vampiric Blood Rage, gaining 160% Basic Skill Damage and 15% Movement Speed for 10 seconds. 6x Ferocity


Name Effect Activation Cost
Your ultimate Skills gain 20% Cooldown Reduction. Your Ultimate Skills deal 12% increased damage for each nearby enemy affected by your Damage over Time effects. 1x Divinity
Coven’s Fangs
Your Conjuration, Companion, Minion, and Bat Familiar attacks deal 52% increased damage to Crowd Controlled enemies.
Lucky Hit: Conjuration, Companion, Minion, and Bat Familiar attacks have a 30% chance to inflict Vampiric Curse.
2x Divinity
You deal 24% increased damage to enemies who are Stunned, Immobilized, Frozen, or Feared. If they’re also Injured and not an Elite, they’re instantly killed. 1x Ferocity
Feed the Coven
Your Conjuration, Companion, Minion, and Bat Familiar attacks deal 52% increased damage to Crowd-Controlled enemies.
Lucky Hit: Conjuration, Companion, Minion, and Bat Familiar attacks have a 30% chance to inflict Vampiric Curse.
1x Eternity
For every 5 Basic Skills you cast, one of your active Cooldowns is reduced by 2 seconds. 3x Divinity
Your attacks deal 80% of your Maximum Life as Physical damage to nearby enemies. This can only occur once every 4 seconds. You heal for 1% of your Maximum Life for each enemy damaged this way. 3x Eternity
Hitting enemies with direct damage infects them with Pox. Inflicting Pox 8 times on an enemy expunges their infection, dealing 70% Poison damage. 1x Ferocity
Jagged Spikes
Thorns have a 10% chance to deal 300% increased damage and Chill enemies for 8%. 1x Divinity
1x Ferocity
Prey on the Weak
You deal 16% increased damage to Vulnerable enemies. Enemies are Vulnerable while affected by a Vampiric Curse from your other Vampiric Powers. 2x Ferocity
After not moving for 3 seconds, you gain a Barrier for 40% of your Maximum Life for 6 seconds. This effect can occur once every 20 seconds. 1x Divinity
1x Eternity
Lucky Hit: Up to a 20% chance to increase your Attack Speed by 40% of your Total Movement Speed for 6 seconds. 3x Ferocity
You gain 1% Damage Reduction for each 2% Life you are missing. 2x Eternity
Sanguine Brace
When you kill an enemy, Fortify for 6% of your Base Life. While you have more Fortify than half of your Maximum Life, you gain 8% Critical Strike Chance. 1x Divinity
1x Eternity
When struck, you have a 14% chance to Fear nearby enemies and Slow them by 80% for 2 seconds. You are guaranteed to Critically Strike enemies who are Feared. 1x Divinity
1x Eternity
1x Ferocity
Casting Skills heals you for 3% Life. Double this bonus while below 50% Life. 1x Eternity



This is our complete Guide on Diablo 4's second Season - Season of Blood. We hope you find it informative, and if you are interested in more similar content, let us know in the comments below!

On the other hand, if you have other Guide or Article requests for Diablo IV, please leave them below as well. We will be happy to cover the most popular topics quicker. Also, we hope that you have found this guide useful and informative. Also, we will be happy to receive constructive criticism that will help us improve our future work, so don't hesitate to give us your feedback. 

Pictures used in this article are the intellectual property of Blizzard Entertainment