The mysterious and deceitful Belial, the Lord of Lies makes enterce into the world of Sanctuary, marking the beginning of the newest, eighth Season in the Diablo 4. It brings us many new mechanics, but in the biggest spotlight are the reworked Boss encounters. Not only the battles are now more engaging, but you will now be able to harness their powers for your own use!
Boss Powers
The most important feature that distinguishes this Season from any other is the new Boss Powers available for you to harness for your own use. After defeating Bosses, you will unlock their signature move, which can be set to be your Main Boss Power or can be used to Modify it. You can select one Main Power and up to 3 Modifications. Don't worry about complex rotations - all Powers are triggered automatically once you fulfill their condition, such as using a Core Skill or damaging a Vulnerable Enemy.
There is also a progression system, as each Boss Power has up to 20 Ranks that can be upgraded using the Spectral Ash, obtained in the Apparition Incursions. The Boss Powers are divided into 3 Rarity Tiers: Magic, Rare, and Legendary. It affects how much Spectral Ash it takes to fully upgrade one ability, but the difference is not that big. It is also important for their unlocking: Magic and Rare Powers can be acquired at any difficulty level by slaying the corresponding Boss, while the Legendary Powers can be obtained only on the Torment 1 Difficulty level or higher.
Main Boss Powers Tier List
Of course, not all Powers are made equal. Some or much stronger, or more versatile for your needs. The best Powers are obviously the ones that you enjoy the most - maybe it's because of their visual effect, design, or utility they bring to your Build.
We encourage you to try them out at least once, although our Tier list may help you decide which one you want to use in the long run. Keep in mind it's not just about their effect, but also how easily it is to trigger them in your setup. Remember, you can pick up only one of those Powers for your Build.
MAIN BOSS POWER TIER LIST | |
S TIER | |
Ashava's Poison Breath Hitting an enemy affected by Damage over Time spawns a wave of acid that deals 8,400% Poisoning damage over 4 seconds. Applies 10% more Poisoning for each 1% of the target's current Life affected by Damage over Time. |
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Beast in the Ice's Sleet After Casting 3 Skills which apply Crowd Control or Stagger effects, shoot out sleet spikes that deal 5,600% Cold damage and Freeze enemies for 2 seconds. |
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Wandering Death's Chest Beam While Channeling a Skill, spawn a beam that deals 2,100% Frostbite damage per second. Enemies hit take 50%[x] increased damage from you for 1 second. |
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Harbinger of Hatred's Volley After damaging a Vulnerable enemy, shoot piercing projectiles that last 1.3 seconds, dealing 1,750% Fire damage and applying Vulnerable. Deals 40%[x] increased damage to Vulnerable enemies. |
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Grigoire's Lightning Square After you Cast a Core Skill, lightning tiles outward for 1.2 seconds dealing 1,750% Lightning damage per strike. |
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A TIER | |
Allek's Talons Casting a Basic Skill applies 1,400% Sparking damage over 4 seconds to enemies it hits. |
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Urivar's Lobbed Bombs After you Cast an Ultimate Skill, lob 4 bombs that deal 2,800% Fire damage. Gain 15% Cooldown Reduction. |
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Lord Zir's Blood Pool After you damage an enemy, spawn a pool of blood that deals 2,800% Bleeding damage per second over 4 seconds. You can have up to 3 active pools. |
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Varshan's Life Steal Every 1 second, attach a leeching beam to the closest enemy which deals 4,900% Corrupting damage to them and restores 15% of your Maximum Life. |
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Skerg's Toxins When an enemy deals direct damage to you, apply 4,200% Poisoning damage to them over 4 seconds. |
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Belial's Eye Beams After you drink a Healing Potion, gain 50% Damage Reduction for 2 seconds and summon eye beams that Corrupt enemies for 3,063% damage over 3.5 seconds. Then, your Healing Potion becomes disabled for 5 seconds. You may drink your Healing Potion while at full Life. |
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Hatred's Embrace's Haste Casting a Shadow or Fire Skill grants 3.0% increased Movement Speed for 3 seconds, up to 30.0%. |
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B TIER | |
Kirma's Sparks When you Evade, apply 1,400% Sparking damage over 4 seconds to Close enemies. |
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Andariel's Flaming Skull After standing still for 1 second, summon a skull for 4 seconds that rotates around you and breathes fire that Burns enemies for 3,150% damage over 3 seconds. |
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Lilith's Wind of Hate When you Cast a skill, attack enemies with a wave of spikes that lasts 2 seconds and deals 2,800% Physical damage. Enemies take 60%[x] increased damage from Wind of Hate each time it hits them, up to 300%[x]. |
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Belial's Crystal Decoy When you Cast an Agility, Defensive, or Macabre skill, spawn a crystal that Taunts enemies and explodes after 3 seconds, dealing 4,200% Shadow damage. |
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Flesh Reaper's Disruption Damaging a Vulnerable enemy removes the Vulnerable and then Stuns them and surrounding enemies for 5.25 seconds. This Stun applies 100% more Stagger to Bosses. |
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Avarice's Explosive Ore When you gain excess Primary Resource, spawn a Piece of Ore. After 2.5 seconds the Piece of Ore explodes dealing 4,900% Fire damage. You can spawn up to 3 Pieces of Ore at once. |
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C TIER | |
Beastmaster's Training Whenever you cast a Summon Skill or call a Mercenary for Reinforcement, one of your Summons or Mercenaries Stuns surrounding enemies for 4.00 seconds and gains 75.0% Damage Reduction. |
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Outlaw Sharpshooter's Eye Dealing Direct Damage to a Distant enemy Slows them and surrounding enemies by 78% for 5 seconds. |
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Torusk's Rage Damaging a Crowd Controlled enemy makes them and surrounding enemies Unstoppable but you gain 20.0%[x] increased Damage, Attack Speed, and Movement Speed for 3 seconds. |
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Blackmailer's Sabotage Casting a Core Skill while you have a Barrier Knocks Down Close enemies for 3.0 seconds. This cannot occur on the same enemy more than once every 5 seconds. |
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Duriel's Burrow When you Evade, you now burrow underground, immobilizing surrounding enemies for 5 seconds and dealing 700% damage on your entry and exit. You deal 700% damage every 0.25 seconds while burrowed. Evade's Cooldown is increased by 4 seconds, and Cooldown Reduction on Evade is 50% as effective. |
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Sinerat's Flames Using a Mobility Skill Burns Close enemies for 350% Burning damage over 4 seconds. |
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Boss Power Modifiers Tier List
BOSS POWER MODIFIERS TIER LIST | |
S TIER | |
Harbinger of Hatred's Volley Casting a Basic Skill while at Maximum Resource spends it all to make all Nearby enemies Vulnerable. Activating your Main Boss Power grants 30.0%[x] increased Vulnerable Damage for 5 seconds. |
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Sinerat's Flames Gain 5%[x] increased damage to all Elements. For each 1% of an Element's Resistance from bonuses, gain 0.2%[x] increased damage for that Element, up to a maximum of 25.00%[x]. |
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Wandering Death's Chest Beam Your Main Boss Power instantly Executes Non-Boss enemies hit with less than 25.0% Life. When you Execute enemies you gain 25 Primary Resource. |
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Hatred's Embrace's Haste Gain 5%[+] Critical Strike Chance, increased by 0.5%[+] for each 1% Shadow Resistance from bonuses you have, up to a maximum of 50.0%[+]. |
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Outlaw Sharpshooter's Eye You deal increased damage to Enemies the further they are from you, up to 20.00%[x]. |
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Flesh Reaper's Disruption Gain 5%[x] Vulnerable Damage, increased by 0.50%[x] for each 1% of Crowd Control Duration Bonus you have, up to a maximum of 20.00%[x]. |
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A TIER | |
Varshan's Life Steal Activating your Main Boss Power inflicts Nearby enemies with 1,400% Corrupting damage over 2 seconds. |
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Lilith's Wind of Hate Hitting an Elite enemy with a Main Boss Power creates an inert Blister Clone with 10% of their Maximum Life for 15 seconds. Killing the Blister removes 4.00% of the Elite's Life. An Elite can have up to 1 Blister active at once, and a Boss can have up to 2 Blisters. Enemies with Resilience cannot spawn Blisters. |
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Belial's Eye Beams Activating your Main Boss Power grants Stealth for 2 seconds. You deal 30%[x] increased Overpower Damage while Stealthed. |
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Beastmaster's Training Your Summons deal 5%[x] more damage, increased by 0.25%[x] for each 1% Bonus Critical Strike Damage you have from items and Paragon, up to a maximum of 150.00% |
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Lord Zir's Blood Pool Activating your Main Boss Power Heals you for 36.0% of your Maximum Life over 3 seconds. |
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Blackmailer's Sabotage Whenever you gain Fortify, additionally gain 30% of the amount as Barrier. |
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Andariel's Flaming Skull Enemies take 20.0%[x] more damage from your Damage over Time effects. |
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Torusk's Rage Gain 5%[+] Attack Speed, increased by 0.25%[+] for each 1% Damage to Crowd Controlled Enemies you have, up to a maximum of 20.00%[+]. |
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Skerg's Toxins When you take damage from a Damage Over Time effect, you have a 5% chance to be Healed instead, increased by 50% of your Poison Resistance from bonuses, up to a maximum of 50%. |
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Allek's Talons Gain 5% Movement Speed, increased by 0.5% for each 1% Cooldown Reduction you have, up to a maximum of 30%. |
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B TIER | |
Urivar's Lobbed Bombs Killing an enemy with your Main Boss Power reduces your Ultimate Skill's Cooldown by 0.58 seconds. |
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Beast in the Ice's Sleet Your Main Boss Power now Chills enemies it damages for 50.0%[x]. |
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Avarice's Explosive Ore Activating your Main Boss Power spends all your Primary Resource to increase its damage by 0.20%[x] per Resource point spent. |
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Grigoire's Lightning Square Once per activation, damaging an enemy with your Main Boss Power Stuns enemies it hits for 5.00 seconds. |
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C TIER | |
Kirma's Sparks Your Evade Cooldown is reduced by 5%, increased by 0.2% for each 1% Lightning Resistance from bonuses you have, up to a maximum of 30%. |
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Ashava's Poison Breath Once per activation, damaging an enemy with your Main Boss Power also applies 315% Poisoning damage to it over 3 seconds. |
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Belial's Crystal Decoy Activating your Main Boss Power Fears Nearby enemies for 0.75 seconds and deals 350% Shadow damage to them. |
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Duriel's Burrow Activating your Main Boss Power grants you 40%[+] increased Dodge chance for 5 seconds. Whenever you Dodge an attack, you Immobilize Nearby enemies for 3 seconds. |
Apparition Incursions
The aforementioned Apparition Incursions are the only source of Spectral Ash used to upgrade your Powers. It is an open-world event that requires players to gather together in a random zone to fight off waves of incoming enemies. Once you fill the progression bar, a random Apparition Boss will spawn. Once defeated, the Incursion will move to another location, which you will have to defend again, repeating the cycle. However, slaying the Bossa a second time will summon a weaker version of Belial himself. Upon defeat, he will leave valuable rewards, including the Spectral Ash. On normal difficulty, you will only earn 45 Spectral Ash on average per encounter, which is not a lot, as you will need almost 3000 of it to fully upgrade one Power. Increasing the difficulty massively upgrades the amount of Ash, so it is a good idea to group up with other players to tackle the challenge on the highest available Difficulty level for you.
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END NOTE This is our complete Guide on Diablo 4's eighth Season - Belial's Return. We hope you find it informative, and if you are interested in more similar content, let us know in the comments below! On the other hand, if you have other Guide or Article requests for Diablo IV, please leave them below as well. We will be happy to cover the most popular topics quicker. Also, we hope that you have found this guide useful and informative. Also, we will be happy to receive constructive criticism that will help us improve our future work, so don't hesitate to give us your feedback. |
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