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Diablo 4 Loot Reborn Season Guide

Diablo 4 Loot Reborn Season Guide

A complete guide for the new Diablo 4 Loot Reborn and all content it introduces.

Loot Reborn Guide

 

The fourth Season of Diablo 4 just started, and it is probably the most revolutionary Season thus far! As the name suggests, this Season's premise is the heavy rework of the most fundamental systems in the game - the Loot. Not only have the Affxes on your Gear changed, but now you will also have new ways to improve and polish your equipment even further. Not to mention the Pit, which is a completely new end-game activity for you to engage in. The world of Sanctuary is a dangerous place now, so be sure to be prepared for it! 

 

Overview

The spotlight of the new Season is the new Loot system. Now, Legendary Items can have up to 3 baseline Affixes, and each of them can appear as a Greater Affix, meaning it will hold 150% of the regular version's value. The list of available bonuses has been simplified by removing many unnecessary conditional modifiers, making it much easier to quickly evaluate obtained Items. If you think 3 Affixes are not really that much, then you are completely right! You can visit the Blacksmith in town to Temper any Rare or Legendary Item. Doing so will add up to 2 additional specialized Affixed on your Gear using the new Temper Manuals, which can drop anywhere in the realm of Diablo 4. Moreover, your Codex of Power now stores all your extracted Legendary Powers to be used indefinitely. After you reach the End-game you can start gathering the materials necessary for the Masterworking, which allows you to power up your valuable Items even more. To do that, you will need to spend some time in the Pit of the Artificers, which is a system very similar to the Grater Rifts known from the Diablo 3 series. The Seasonal content itself is very minimalistic, which can be understandable considering how many changes there are to the core gameplay. You will help the Iron Wolves Clan and build up a reputation with them for exclusive rewards. 

With those changes trading your Items is now more potent than ever! Only the Tempering process binds the Item to your Account, which means you can freely Buy or Sell very potent Legendary base Items with 3 Affixes using Gold or Real Money.

 

The Pit of the Artificers

The most exciting is the new End-game activity. The obelisk that opens the Pit can be found in the Cerrigar, the capital of Scosglen. To access it, you will need to successfully finish at least Tier 46 of any Nightmare Dungeon. Doing so will also grant you the first Runeshard, but you will still need 2 more to start your first Pit run. You can obtain them from various activities, such as Helltides, Nightmare Dungeons, or Whispers. Each run requires 3 Runeshards to start, so you should start stockpiling them as soon as possible. 

The Pit is an endless dungeon filled with Enemies. Killing enough monsters will summon a powerful Boss, which guards equally lucrative rewards. The Pit consists of 200 Tiers, the first one being equal to Tier 46 Nightmare Dungeon. Delving deeper raises the difficulty and rewards considerably. To unlock higher Tiers, you will have to complete the previous one in a specific time limit. Each floor has a 15-minute limit to defeat the Boss, but beware, as each death will add 30, 60, and lastly 90 seconds penalty, making it significantly harder to finish in time. As you progress through each floor faster, you will be allowed to progress through Tiers quicker. Completing it with at least 4 minutes remaining will unlock 1 Tier higher while having 6 minutes remaining will allow you to skip 3 Tiers at once!  Higher Tiers grant you more rewards but also require more powerful character to finish in time. 

Completing the Pit in time is also the only source of the Masterwork Materials. Exceeding the limit will still reward you with regular Items, so not all is lost, but it should be avoided. There are 4 exclusive rewards: the ObduciteIngolithNeathiron, and the Stygian Stone. The last one is unrelated to the Masterworking System, instead, it is used to summon level 200 Tormented versions of the End-game Bosses. Currently, the Material rewards from the Pit scale linearly with the Tier and aren't affected by the remaining time, but it might hopefully change in the future. Completing the Pit with companions makes it much easier, but only the leader of the party gets full rewards. Other members will only gain 50% of the materials, but they don't have to spend any Runeshards. The Materials aren't tradeable, but you can always ask others to help you with gathering the necessary materials.  

 

THE PIT OF THE ARTIFICERS MATERIALS
Obducite Ingolith Neathiron
Elemental Core Ingolith Neathiron Stygian Stone Runeshard

 

Tempering System

The Tempering system starts with the Tempering Manuals found everywhere in the game. It is a book with instructions for the Blacksmith NPC that allow you to add certain modifiers to your Rare and Legendary Equipment. You will need to find each Tempering Manual only once, and it unlocks its powers for the entire Season, with limitless usage. The modifiers found there are highly specialized, for example, you can improve the Damage of your specific Skill, or add a certain effect to it. There are 6 categories of modifiers similar to the Legendary Aspects: Weapons, Offensive, Defensive, Utility, Mobility, and Resources. Regular Rare and Sacred Items can have only one Tempered modifier, while the Ancestral Items can have two modifiers, from two different categories. Of course, you will not always get the modifier you want. For that reason, you can attempt to Reroll them up to 5 times, shared across 2 categories. Unique Items cannot be Tempered currently, but it may change in the future.

Each attempt will cost a different amount of materials, based on its Item Power and type:  

  • Iron Chunks or Rawhide
  • Veiled Crystals
  • Baleful Fragments or Coiling Wards or Abstruse Sigils 

The Tempering category can be applied to each Gear type as follows:  

  • Weapons: Can only be applied to Weapons.
  • Offensive: Can be applied to Amulets, Weapons, Rings and Gloves.
  • Defensive: Can be applied to Amulets, Helms, Chest Armor, and Pants.
  • Utility: Can be applied to Amulets, Boots, Gloves, Helms, Chest Armor, and Pants.
  • Mobility: Can be applied to Amulets and Boots.
  • Resource: Can be applied to Amulets and Rings.

 

TABLE OF TEMPERING CATEGORIES
Type Helms Chest Gloves Pants Boots Amulets Rings Weapons
Weapons              
Offensive        
Defensive        
Utility    
Mobility            
Resource            

The perfect Item would have 3 Greater Affixes, and 2 Tempered modifiers matching your Build. Obviously, the search for such an Item may take more time than the entire Season itself. You should keep in mind that the Greater Affixes are drop-exclusive - enchanting an Item with such a modifier will turn it into a normal Affix.

Remember that you can trade any non-tempered Item with other players. Don't forget to check out our secure Item Marketplace here!

 

Masterworking System

The Masterworking System adds the final touch to your best Equipment pieces. Every Item can be upgraded 12 times, and each new level will slightly improve all their affixes. Moreover, every 4th, 8th, and 12th upgrade will boost one random Affix by a significant amount. The same modifier can be upgraded 3 times, but it could also target 3 separate Affxies. Each time the Affix receives the bonus, its color changes into Blue, Yellow, or Orange, depending on the number of upgrades. The goal here is to upgrade your most important Affix 3 times. If it doesn't happen, you can simply start all over again, but obviously, you will have to spend your resources again. Each level of Masterworking will require massive amounts of Gold, and the new Pit-exclusive Materials. 

 

MASTERWORKS MATERIAL COST
Rank Material Gold Cost
1 10 Obducite 100,000
2 20 Obducite 150,000
3 30 Obducite 200,000
4 40 Obducite 300,000
5 20 Ingolith 450,000
6 40 Ingolith 600,000
7 80 Ingolith 800,000
8 120 Ingolith 1,000,000
9 50 Neathiron 2,000,000
10 100 Neathiron 3,000,000
11 150 Neathiron 5,000,000
12 250 Neathiron 10,000,000

 

Wolf's Honor

The main theme of the fourth Season of Diablo 4 is the Iron Wolves Clan. As opposed to other Seasons, it doesn't have a greater impact on the gameplay. After a short introductory Questline in the Kyovashad players will start to gain Wolf's Honor Reputation. Similarly to other reputation systems in the game, you will be prompted to do various activities, such as newly improved Helltides, to unlock better rewards over time. It includes various cosmetic Items, Gear pieces, or bags with useful materials. The most interesting is the final reward - Resplendent Spark, which allows you to craft any Uber Unique Item of your choosing. The Gear contained in the caches is static, so you should open them as soon as possible. It can be very powerful at lower levels, but their power quickly loses value. 
 

List of all Wolf's Honor Rewards
Reputation
Rank
Reward Description
1 Iron Wolves Weapon A weapon curated by the Iron Wolves for culling the Helltide.
2 Captain’s Gloves Gloves and Elixirs once used by a particularly brutal warrior.
3 Iron Wolves’ Messenger Gear Boots and Chest Armor once worn while rallying forces against the Helltide.
4 Traces of the Maiden Unsettling organs to track down the Blood Maiden, along with Unique equipment to prepare a fool who might try.
5 Natural Motion Magic Temper Manual: Offers Movement Speed, Mobility Cooldown Reduction, Evade Cooldown Reduction buffs.
6 The Iron Wolves’ Most Dependable A trio of Legendary Helm, Pants, and Ring said to thrive in any situation.
7 Glimmering Herb Supply A box of Herbs gathered throughout Helltifde. Some equipment mysteriously appeared inside overnight.
8 Iron Wolves’ Armory Several Legendaries accumulated by seasoned Iron Wolves.
9 Iron Wolves Vanity Chest Gemstones and accessories confiscated from the Iron Wolves to stop them from getting distracted.
10 Natural Motion Rare Temper Manual: Offers Movement Speed, Mobility Cooldown Reduction, Evade Cooldown Reduction buffs.
11 Iron Wolves’ Heroic Spoils Specialty equipment, polished with materials from recent strides against the Helltide.
12 Putrid Soul Collection A disgusting collection of Forgotten Souls, Helltide metals, and some body parts.
13 Cages of Hubris Ritual goods that invite dangerous foes. The previous owner died.
14 Iron Wolves’ Herbalist Hoard The Iron Wolves’ most powerful Elixirs and raw alchemy materials.
15 Natural Motion Legendary Temper Manual: Offers Movement Speed, Mobility Cooldown Reduction, Evade Cooldown Reduction buffs.
16 Iron Wolves’ Final Harvest Stockpiled resources for the ultimate bout against the Helltide. You will be doing the fighting.
17 Unspeakable Goods A vile container filled with decayed flesh, rotten eggs, and generally repulsive items. The Iron Wolves are very glad you want them.
18 Highest Honors of the Iron Wolves A Mount Trophy, Legendary Amulet, and Resplendent Spark, all polished to gleaming in honor of your service to the Iron Wolves.

 

END NOTE

This is our complete Guide on Diablo 4's fourth Season - Loot Reborn. We hope you find it informative, and if you are interested in more similar content, let us know in the comments below!

On the other hand, if you have other Guide or Article requests for Diablo IV, please leave them below as well. We will be happy to cover the most popular topics quicker. Also, we hope that you have found this guide useful and informative. Also, we will be happy to receive constructive criticism that will help us improve our future work, so don't hesitate to give us your feedback. 

Pictures used in this article are the intellectual property of Blizzard Entertainment 

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