Build notes: |
June 19, 2023 -Build created |
Build Overview
Rogue's Traps have great potential even if there are only three of them by default, each with a moderate Cooldown. Here we've selected Death Trap, the Ultimate Skill, as the main damage source. Its Cooldown can be easily reduced with CDR, Supreme modifier, Advanced Twisting Blades, and Exposure Key Passive. It allows us to use this trap on every pack of monsters encountered. Poison Trap is used to activate other Poison or Trap-related bonuses like Blast-Trapper Aspect or Trap Mastery. It deals significant damage on its own too. Twisting Blades is a rapidly hitting Skill which, besides dealing damage, reduces the Cooldowns of other Skills and has a high chance to activate buffs on Lucky Hits or Critical Strikes such as one granted by Innervation, or again - Exposure Key Passive. It's a build that's quite durable due to the excellent Crowd Control combined with DPS - enemies simply have no good opportunity to hit you.
Please keep in mind, that the following Guide explains the basic variant of the build, without diving into all alternative variants that may utilize different utility skills for various benefits. This will be obviously updated as we have a chance to test out this build properly in the actual game.
You can also check our other Diablo 4 Builds
Pros | Cons |
has extremely high damage with great CDR | it relies on Crowd Control, which may be bad against Unstoppable enemies |
enemies are nearly constantly Vulnerable, Slowed, Stunned, Dazed, or Knocked Down |
Skills
PUNCTURE [1/5] |
A short-range Skill used not for its damage but for utility. Throw blades that will Slow enemies every third strike, or on Critical Strikes. Modifiers:
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TWISTING BLADES [5/5] |
A Core ability that will be often used, it has decent damage. These blades impale an enemy making it take increased damage from you, and after 1.5 seconds while they'll return, piercing all enemies on their way back. Modifiers:
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DASH [5/5] |
A movement Skill with Cooldown and 2 Charges. Use it to simply Dash forward while dealing damage in a straight line. Modifiers:
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SHADOW STEP [1/5] |
Allows you to move with +50% increased Movement Speed while being Unstoppable to stab an enemy. It's not used to deal any significant damage but has other purposes. Modifiers:
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POISON TRAP [1/5] |
A Trap that deals high Poison Damage for 9 seconds after being activated. It has a 10-second Cooldown and you can only have 4 of these at one time. Modifiers:
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DEATH TRAP [1/1] |
The Ultimate Skill. It simply deals 250% damage once to the enemies in range upon activating. Modifiers:
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Passive Skills
STURDY [1/3] |
Grants 4% Close Damage Reduction. |
SIPHONING STRIKES [2/3] |
After Critically Striking a Close enemy, heal for 2% of Maximum Life. |
CONCUSSIVE [3/3] |
If you Knock Down or Knock Back an enemy, gain a 12% increased Critical Strike Chance against these opponents for 3 seconds. |
TRICK ATTACKS [3/3] |
Striking Dazed opponents Critically will Knock them Down for 1.5 seconds. |
EXPLOIT [3/3] |
Increases your damage by x18% against Healthy and Injured enemies. |
MALICE [3/3] |
You deal x9% increased damage to Vulnerable targets. |
DEADLY VENOM [1/3] |
Increases your Poisoning damage by x3%. |
DEBILITATING TOXINS [3/3] |
Poisoned Enemies deal 15% less damage. |
INNERVATION [3/3] |
Lucky Hits have a 30% Chance to Generate 8 Energy. |
TRAP MASTERY [3/3] |
When one of your Traps activates, gain a 12% increased Crit Chance against Vulnerable or CC'd enemies for 4 seconds. |
AFTERMATH [3/3] |
Using Death Trap restores 75 Energy. |
ADRENALINE RUSH [1/3] |
Increases Energy Regeneration by 5% if you're moving. |
HASTE [3/3] |
Increases Movement Speed if you have more than half of your Maximum Energy, and if not - increases Attack Speed. |
Key Passive
EXPOSURE |
It affects only your Lucky Hits. Dealing direct damage to an enemy affected by Traps has a 25% chance to reduce the active Cooldown of your Traps by 20% and to drop a grenade that deals low Physical Damage and Stuns for half a second. |
Items
Here's the stat priority list. Focus on Resource Generation, Crit Chance and Damage, CDR, Lucky Hits, and Vulnerability-adjacent modifiers. Enemies should also be Slowed or Knocked Down most of the time. Dodge Chance and Maximum Life should be sufficient for defenses.
In the Sockets use Emerald Gem in a Weapon slot for Critical Strike Damage against Vulnerable enemies. Use Skull in your Armor to Regenerate more Life with Siphoning Strikes. For the Jewelry, choose a Diamond too for extra Resistance of all kinds, or a Skull once again for Armor. |
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RECOMMENDED UNIQUE ITEMS |
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Harlequin Crest (Helm) - It's very versatile. Use it for more Maximum Life, CDR, Damage Reduction, Skill Rank, All Stats, and more Crafting Material. |
+Maximum Life +Cooldown Reduction +Crafting Material Find +All Stats +Gain [10.0 - 20.0%] Damage Reduction. In addition, gain +4 Ranks to all Skills. |
Eyes in the Dark (Pants) - Thee pants have good synergy with Traps. It increases Trap Damage, Dodge Chance, Movement Speed, and modifies Death Trap fundamentally, it will continuously re-arm on kill. |
+Your Potion also briefly grants Movement Speed +Dodge Chance +Shadow Damage +Damage to Elites +Damage to Trapped Enemies +Unless it hits a Boss or Player, Death Trap will continue to re-arm itself until it kills an enemy. However, Death Trap's Cooldown is increased by [30 - 15%]. |
Cowl of the Nameless (Helm) - You can alternatively use this Helmet as it significantly improves your CDR, Maximum Energy, Dexterity, Lucky Hit Chance, and CC Duration. |
+Dexterity +Cooldown Reduction +Crowd Control Duration Bonus +Maximum Energy +You gain [15 - 25%] increased Lucky Hit Chance against Crowd Controlled enemies. |
CODEX OF POWER |
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Mandatory/Heavily recommended Aspects
Optional Aspects
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Paragon
1st Board - Starting Board Nodes - Purchase Intelligence around the Glyph Socket. Glyphs - Combat helps with Energy Generation. Critical Strikes will restore 12% of Skill's Energy. |
2nd Board - Cheap Shot Board Nodes - Allocate all Rare nodes around the Glyph Socket. Legendary node increases your damage per nearby CC'd enemy by up to 25% if there are 5 of them. Glyphs - Diminish makes you take 10% reduced Physical Damage from Vulnerable opponents, and improves Rare nodes in its radius. |
3rd Board - No Witnesses Board Nodes - Purchase Intelligence around the Glyph Socket. The Legendary node increases your Ultimate Skills' damage by 30% and increases your character's damage by 10% for 20 seconds after using it. Glyphs - Tracker makes Poison Damage Effects last longer, and increases Damage to Poisoned Targets. |
4th Board - Exploit Weakness Board Nodes - Purchase Intelligence around the Glyph Socket. Pick the Legendary node to receive less damage from Vulnerable enemies you've hit. Glyphs - With Control, you deal increased damage to CC'd enemies, especially Stunned ones. |
5th Board - Deadly Ambush Board Nodes - Purchase Intelligence around the Glyph Socket. There's yet another superb Legendary node there. It massively increases your Crit Damage to enemies affected by Trap Skills. Glyphs - Snare increases Trap Damage and non-Ultimate Traps' Radius. |
END NOTE This is the beta version of our Death Trap Rogue Build for Diablo 4. The game has just launched so we expect all of the Guides will require constant updates when we get to test all the builds properly. Make sure to check out the Guides regularly to keep track of all the changes! If you have any Build requests, please post them in the Comments section below. We will be happy to cover your most requested builds in the future! Also, we hope that you have found this guide useful and informative. Also, we will be happy to receive constructive criticism that will help us improve our future work, so don't hesitate to give us your feedback. |
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