Updated for Patch 3.21
The Best Crafty Guides by Odealo
Guide notes |
September 24, 2021 -Build created May 17, 2023 -Updated for Patch 3.21 |
Build overview | |||
Tags: [TRIGGER] [PHYSICAL] [DOT] [LIFE] | |||
Budget: Defenses: |
|
Boss DPS: AoE: |
|
It's a very simple gameplay-wise build, but there are a lot of components necessary to make it work properly. You will deal Damage with Corrupting Fever - it's a Spell that makes your Hits apply Corrupting Blood on enemies which will deal Physical Damage over Time, but as you activate it, it removes a portion of your Life. The more Damage you want to deal with Corrupting Blood, the more Damage will you deal to yourself, you can even link it with Lifetap Support to further increase the DPS. The best way to scale the damage of this Spell is to increase the Gem Level, increase your Physical Damage, and Damage over Time, Spell Damage will have no effect. As your Gem Level is high and the Skill Gem properly linked, a single case would kill you instantly if you'd be able to use it - to avoid that you will cast Corrupting Fever for free.
One stack of Corrupting fever lasts only one second, an enemy can be imbued with up to ten stacks of it. To apply as many hits as possible in the shortest span of time use Cyclone combined with Ball Lightning and Cast While Channeling - Cyclone itself hits really fast and so do the lightning balls which are ranged, it's the best combination of Skills. Sire of Shards is the mandatory Staff that makes your Projectiles fire in all directions from you, without it you will severely lack AoE. Your build is Life-based and the best-performing class is Ascendant - Gladiator's Ascendancy gives you a lot of Damage, Chance to Blind, and Chance to Block Attacks and Spell Hits. With Occultist's Ascendancy, you're able to apply an additional Curse, increase effects of them, and be immune to Stuns.
You can also check our other Path of Exile builds right over here Odealo's Crafty Guides - Full List
The gameplay is very simple - you use Cyclone and enemies around you die. Use Flame Dash of Frostblink as your Movement Spell. Corrupting Fever can last for a very long time - the Duration of it is refreshed as you spend Life and you will spend a lot of it with another six-linked setup consisting of Cyclone and Ball Lightning. The Curses you should use are Vulnerability and Poacher's Mark, preferably as Ring mods. Your Auras are Pride, Malevolence, Flesh and Stone, Vitality, and if you have some space left - Herald of Purity. Additionally, use Blood Rage to generate Frenzy Charges and move faster.
|
|
PROS |
|
CONS |
|
Start as a Physical Damage Cyclone. You can use Corrupting Fever early on, you will be easily able to sustain the damage. To transition to purely Physical Damage over Time from the standard Physical Damage a few adjustments have to be done - you will need Sire of Shards, an Amulet with the Crafted Mod "Skills Cost no Mana or Life while Focused", and your DoT already increased by Passive Skills such as Acrimony and the ones found on Cluster Jewels. It should be easily done after the third Lab. Use Vendor Recipes and Essences of Contempt on your gear for more Physical Damage with Attacks as you level up.
Suggested leveling Gem setups:
Cyclone setup | |
![]() |
Cyclone - deal physical damage by channeling this Attack |
![]() |
Melee Physical Damage Support - increases your Melee Physical Damage |
![]() |
Fortify Support - increases your Damage while granting you a Fortified Buff |
![]() |
Chance to Bleed Support - Bleeding is a Physical DoT and it's good for leveling |
Leap Slam setup | |
![]() |
Leap Slam - you will lack Intelligence early on, use Leap Slam |
![]() |
Faster Attacks Support - increases the rate at which you can use Leap Slam |
Auras and Curse setup | |
![]() |
Pride - increases your Physical Damage, as you stand close to the enemies for a long time this effect is increased |
![]() |
Herald of Purity - Herald which increases your Physical Damage and creates Minions |
![]() |
Vulnerability - Curse that makes enemies more vulnerable to Physical Damage and increases your chance to inflict Bleeding on them |
Corrupting Fever setup | |
![]() |
Corrupting Fever - use it as a supplementary way to increase your damage at first |
![]() |
Efficacy Support - increases your Damage over Time and the Duration of Skill |
![]() |
Swift Affliction Support - it grants you much more Damage over Time but decreases the Skill Effect Duration |
Bandits:
Killing all three Bandits for two Passive Skill Points is the best option, but consider helping Alira for Mana Regen, Crit Multiplier, and Elemental Resistances
Leveling Skill Trees:
34 Points Skill Tree
choose the path of the Warrior, pick up Maximum Life, Physical Damage, and Damage over Time
75 Points Skill Tree
look for more Maximum Life, allocate Cannibalistic Rite and Acrimony
Recommended leveling items:
![]() |
|
Adds 1 to 4 Physical Damage to Attacks +(10-30) to all Attributes (10-30)% increased Damage (10-30)% increased Rarity of Items found +(10-30)% to all Elemental Resistances |
![]() |
|
+(30-50) to Evasion Rating 10% increased Rarity of Items found +(30-40)% to all Elemental Resistances Reflects 4 Physical Damage to Melee Attackers Level Requirement reduced by 100 (Hidden) |
![]() |
|
Item has no level requirement and Energy Shield (Hidden) Item has 6 White Sockets and is fully linked (Hidden) |
![]() |
|
+(16-24) to Strength and Dexterity 50% reduced maximum Energy Shield +(30-40)% to Fire Resistance +(30-40)% to Cold Resistance 10% increased Movement Speed when on Full Life +2 to Melee Strike Range 60% increased Melee Damage when on Full Life |
Final Skill Tree:
111 Points Final Skill Tree (doesn't include Cluster Jewels nor any Unique Jewels)
128 Points Path of Building(PoB) link
Ascendancy points:
Preferably in that order:
Pantheon:
Major God: Soul of the Brine King You cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past 2 seconds
Minor God: Soul of Garukhan 60% reduced Effect of Shock on you
[DPS] Corrupting Fever setup | |
![]() |
Corrupting Fever - It's the only source of damage in this build, it deals Physical DoT by stacking up to 10 Corrupting Blood on enemies, these don't count as Bleeding and are not affected by Bleed or Spell Damage increases |
![]() |
Efficacy Support - increases your Damage over Time and increases the Skill Effect Duration |
![]() |
Empower Support - Corrupting Fever damage is greatly increased alongside the Gem Level, for that use Empower Support |
![]() |
Swift Affliction Support - increases your Damage over Time but decreases the Skill Effect Duration |
![]() |
Lifetap Support - increases the Damage while you have Lifetap, you will have it at all times. Use ![]() |
![]() |
Brutality Support - it's the best-in-slot Gem to increase your Physical Damage at a cost of all other types of damage |
[UTILITY] Cyclone setup | |
![]() |
Cyclone - Cyclone is used to apply Hits on enemies and launch Ball Lightning via Cast while Channelling |
![]() |
Ball Lightning - don't level it past level 1 to keep the Skill Mana Cost low, you won't need the damage of this Skill, just the effect it will apply by Hitting opponents |
![]() |
Cast while Channelling - it enables you to cast Ball Lightning when Channeling Cyclone every fraction of a second |
![]() |
Fortify Support - Fortify Buff reduces the damage you take from Hits, it's a very useful Buff |
![]() |
Infused Channeling Support - you take less damage while Channeling |
![]() |
Lifetap Support - keep it at level 1, the requirements for a Lifetap Buff are much lower along with Gem Level, and the Lifetap Effect is shared among all the Skills that use Lifetap Support |
[UTILITY] Aura setup | |
![]() |
Pride - increases the Physical Damage your enemies take, after 4 seconds of standing close to them the effect is doubled |
![]() |
Malevolence - Aura that makes you deal more Damage over Time and increases Skill Effect Duration |
![]() |
Flesh and Stone - you can Maim nearby enemies to deal more damage, or Blind them to receive less |
![]() |
Herald of Purity - It creates minions to distract opponents and increases your overall Physical Damage |
[UTILITY] Second Auras setup | |
![]() |
Vitality - keep it at level 1 if you have Watcher's Eye that grants your Life from Hits while under the effect of this Aura, it will reserve only 40 Mana. If you have all the recommended gear, you should be able to use it at a higher level for better Life Regeneration |
![]() |
War Banner - War Banner increases Physical Damage taken by nearby enemies, boosting your DPS at the cost of less than 10% Mana |
![]() |
Enlighten Support - if you are struggling with keeping all the Auras up, you can use Enlighten here, if not use ![]() ![]() |
[MOBILITY] Dash and Blood Rage setup | |
![]() |
Dash - the recommended movement Skill for this build, but you can also use Frostblink or Flame Dash depending on your preferences |
![]() |
Lifetap Support - link it so that you won't have to spend Mana on Dash and it will also occasionally grant you a Lifetap buff. You can use this support at level 1 |
![]() |
Blood Rage - increases your Attack and Life Leech while draining your Life, but most importantly it generates Frenzy Charges which increase your DPS |
![]() |
Enhance Support - Enhances the Quality of all linked Skills |
[UTILITY] Steelskin setup | |
![]() |
Molten Shell - the recommended Guard Skill which will prevent a portion of incoming damage when cast from damaging you |
|
Sire of Shards Unique Staff and increased Gem Level for Corrupting Fever are key components of the build. This modifier can be found on a Body Armour and Amulet. Allocate Charisma via Annoimtment, and if you're using The Stampede You will be able to allocate another Notable, for example, Growth and Decay. Cluster Jewels are one of the best sources of Damage - Small, Medium, and Large Cluster Jewels have some Notables that suit this build nicely. The only stats that increase your damage are Damage over Time and Physical Damage. Look for Dexterity - Blood Rage at level 20 requires 155 Dex, but it's not really important to level it up that much.
Our recommended items will:
Stat priorities on items:
|
![]() |
|
Min. requirements: 80 Maximum Life +60% Total Elemental Resistances Nearby Enemies take 9% increases Physical Damage Optional affixes: Chaos Resistance Reduced Reservation of Skills Dexterity |
|
![]() |
|
+1 to Level of Socketed Gems Socketed Gems have 20% reduced Mana Reservation Trigger Level 15 Feast of Flesh every 5 seconds (180-220)% increased Energy Shield 10% chance for Energy Shield Recharge to start when you use a Skill Eldritch Battery Veiled Suffix |
|
![]() |
|
+2 to Level of Socketed Aura Gems (80-100)% increased Evasion Rating +(20-30)% to Cold Resistance 25% chance to Avoid being Chilled Cannot be Frozen 8% reduced Mana Reserved |
|
Helmet enchantments: Corrupting Fever enchantments |
|
![]() |
|
+20% Chance to Block Attack Damage while wielding a Staff Socketed Gems fire 4 additional Projectiles Socketed Gems fire Projectiles in a circle +(15-20) to all Attributes +(5-7)% to all Elemental Resistances (60-100)% increased Projectile Damage 20% increased Light Radius |
|
![]() |
|
Min. requirements: +1 to Level of Socketed Strength Gems +1 to Level of Socketed Active Skill Gems +60 to maximum Life Optional affixes: +1 to Level of Socketed Support Gems Elemental Resistances |
|
![]() |
|
(100-150)% increased Evasion and Energy Shield (30-40)% increased Stun and Block Recovery (50-80)% increased Cooldown Recovery Rate of Travel Skills (30-40)% increased Mana Regeneration Rate while moving Your Movement Speed is 150% of its base value |
|
Recommended Anointments: Growth and Decay Charisma (if you need more Mana) Mark the Prey (if you're using Mark-type Curse) |
|
![]() |
|
Min. requirements: 70 Maximum Life +70% Total Elemental Resistances 15% to Physical Damage over Time Multiplier Optional affixes: Dexterity Chaos Resistance |
|
![]() |
|
Min. requirements: 100 Maximum Life +100% Total Elemental Resistances Optional affixes: Dexterity increased Maximum Life increased Damage |
|
![]() |
|
Min. requirements: +1 to Level of all Physical Skill Gems +1 to Level of all Strength Skill Gems Optional affixes: Physical Damage over Time Multiplier Pride has reduced Reservation Maximum Life |
|
Recommended Anointments: Growth and Decay Charisma (if you need more Mana) Mark the Prey (if you're using Mark-type Curse) |
|
![]() |
|
Min. requirements: 90 Maximum Life +90% Total Elemental Resistances Curse Enemies with Vulnerability on Hit Trigger Level 12 Poacher's Mark when you Hit a Rare or Unique Enemy Optional affixes: Chaos Resistance Dexterity Life gained for each Enemy hit by your Spells |
|
![]() |
|
Recommended affixes: |
|
![]() |
|
(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers> Recommended Aura modifiers: Damage over Time Multiplier while affected my Malevolence Life gained for each Enemy Hit while affected by Vitality |
|
![]() |
|
-1 Intelligence per 1 Intelligence on Allocated Passives in Radius +3% to Damage over Time Multiplier per 10 Intelligence on Unallocated Passives in Radius 3% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius 2% reduced Mana Recovery Rate per 10 Intelligence on Unallocated Passives in Radius |
|
![]() |
|
Bathed in the blood of (100-8000) sacrificed in the name of (Ahuana-Doryani-Xibaqua) Passives in radius are Conquered by the Vaal Historic |
|
![]() |
|
Recommended affixes: 1 Added Passive Skill is Furious Assault 1 Added Passive Skill is Iron Breaker 1 Added Passive Skill is Master the Fundamentals 1 Added Passive Skill is Master Battle-Hardened |
|
![]() |
|
Recommended affixes: 1 Added Passive Skill is Brush with Death 1 Added Passive Skill is Exposure Therapy 1 Added Passive Skill is Student of Decay 1 Added Passive Skill is Flow of Life |
|
![]() |
|
Recommended affixes: 1 Added Passive Skill is Exposure Therapy 1 Added Passive Skill is Student of Decay |
|
![]() |
|
40% increased Damage Creates Consecrated Ground on Use 100% increased Charge Recovery (10-20)% increased Duration Gains no Charges during Effect of any Overflowing Chalice Flask 100% increased Charges gained by Other Flasks during Flask Effect |
|
![]() |
|
+200 to Ward Restores Ward on use (20–40)% increased Duration Recover 4% of Life per Endurance Charge on use Lose all Endurance Charges on use Gain 1 Endurance Charge per Second during Flask Effect |
|
![]() |
|
+1500 to Armour +(8-12)% Chance to Block Attack Damage during Flask effect +(4-6)% Chance to Block Spell Damage during Flask effect |
|
Other suggested Flasks:
|
|
![]() ![]() ![]() ![]() ![]() |
|
If you have any other build requests please leave that in the comments below. We are always open to suggestions and constructive feedback.
Pictures used in this article are the intellectual property of Grinding Gear Games.