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Chin Sol Blast Rain Trapper Saboteur Build - Odealo's Crafty Guide

Chin Sol Blast Rain Trapper Saboteur Build - Odealo's Crafty Guide

This build grants insane burst AoE DPS thanks to the amazing bonuses granted by Chin Sol and Point Blank passive

Chin Sol Blast Rain
Trapper Saboteur
Build updated to Patch 3.4

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Estimated budget: medium
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Guide notes
June 1, 2018
-Build created
June 6, 2018
-Added gameplay video
September 4, 2018
-Updated to Patch 3.4

Traps are back with Patch 3.3! A lot of new both Active and Support Gems related to Traps have been introduced, and Shadow's part of the Skill Tree has also been slightly reworked to grant Trap bonuses on earlier levels. All this makes Traps an entirely viable choice for the Incursion League and Patch 3.3. We have decided not to focus on any of the newly added skill Gems, even though they are all reasonably powerful. Rather than that, we stick to old and proven powerful solutions, which are now even better to get along with.

This Trapper/Saboteur build is capable of clearing all the content in the game with proper gear investments; it also scales exceptionally well with end-game high Crit. gear.

You can find our other Path of Exile builds right over here Odealo's Crafty Guides - Full List

1. Gameplay

As a Trapper, your core DPS comes from Traps. Trap Support Gems allows you to throw traps that will use pretty much any supported skill or spell. When an enemy triggers such trap, the supported skill will be used. Since you can throw multiple traps at a time, and up to 11 traps can be active at once, this build provides insane burst damage. Also, Blast Rain Traps offer perfect AoE and are perfect for fighting end-game Bosses with transitions between different phases. The short pauses give you enough time to plant all your Traps which will deal insane damage when the battle continues. Also as a Trapper, you can benefit from both Point Blank and Chin Sol's unique affix, which will significantly increase the DPS at close-range, as you throw Traps directly under your enemies, personally staying in a safe distant spot. 

0:06 Tier 9 Waste Pool
0:25 Tier 12 Torture Chamber
0:43 Tier 14 Colosseum Map
1:14 Apex of Sacrifice - Atziri Fight only

This video was recorded on a level 88 Saboteur


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2. Build's PROS & CONS

PROS
  • amazing AoE and burst damage
  • easy to level up with Trap Damage nodes available on earlier levels with Patch 3.3
  • good clear speed
  • fun to play
  • immune to reflect map mods
  • all content viable
CONS
  • high Strength requirements
  • very high Mana costs
  • mediocre defensive mechanics

3. Leveling tips

Since the introduction of Patch 3.3, leveling a Trapper character is much easier. You can use Fire Trap as early as level 1 and with Trap Damage nodes available right from the start. You can switch to Explosive Trap after you reach level 12 for better radius and higher damage, and rely on powerful Trap Passives to provide high damage bonuses. 

Suggested leveling Gem setups:

Fire Trap
Fire Trap Fire Trap - grants decent Fire Damage to enemies in the radius. Also, Patch 3.3 has removed the internal cooldown of Fire Trap
Multiple Traps Support Multiple Traps Support - makes supported skill throw two additional traps, and increases the number of maximum active traps possible
Explosive Trap
Explosive Trap Explosive Trap
Elemental Focus Support Elemental Focus Support - greatly increases the Elemental Damage of supported skills
Trap and Mine Damage Support Trap and Mine Damage Support - grants high DPS bonuses to both Traps and Mines
Utility Gems
Flame Golem Flame Golem - this Golem increases your damage by 40%
Clarity Clarity - grants increased Mana Regeneration rate
Anger Anger - grants added Fire Damage to your Spells including Traps

Bandits:

We recommend helping Alira for increased Crit. Multiplier and Elemental Resistances

Leveling Skill Trees:

37 Points Skill Tree
Priorities: 1) Trickery 2) Saboteur 3) Blood Drinker 4) Expeditious Munitions 5) Master Sapper

66 Points Skill Tree
Priorities: 1) Primeval Force 2) Lethality 3) Thick Skin 4) King of the Hill

Recommended leveling items:

LifesprigLifesprig - grants decent Spell damage and the valuable +1 level to socketed Gems. All of the bonuses can apply to your Traps
(8-12)% increased Spell Damage
+1 to Level of Socketed Spell Gems
(20-28)% increased Spell Damage
(5-8)% increased Cast Speed
+(15-20) to maximum Life
+(15-20) to maximum Mana
Regenerate (6-8) Life over 1 second when you Cast a Spell
 
PraxisPraxis - high Mana cost of Traps, and the necessity to spam them, makes Praxis exceptionally good choice for this build
+(20-25) to maximum Mana
+(30-60) to maximum Mana
(3-6) Mana Regenerated per second
-(8-4) to Mana Cost of Skills
8% of Damage taken gained as Mana over 4 seconds when Hit
 
DeerstalkerDeerstalker - a very good unique boots for Trappers. Even if you choose not to socket and specific skill gem to them, they still greatly increase your Movement Speed and Trap throwing speed. They can be used for a very cheap 5-link Blast Rain setup early on
Socketed Gems are Supported by Level 11 Trap
(160-200)% increased Evasion Rating
+(35-45) to maximum Life
(14-18)% increased Trap Throwing Speed
15% increased Movement Speed
15% increased Movement Speed for 9 seconds on Throwing a Trap
 
GoldrimGoldrim - the best leveling helmet in Path of Exile. It works for any build 
+(30-50) to Evasion Rating
10% increased Rarity of Items found
+(30-40)% to all Elemental Resistances
Reflects 4 Physical Damage to Melee Attackers
Level Requirement reduced by 100 (Hidden)
 

4. Final Skill tree, Ascendancy Points, and Pantheon

Final Skill Tree:

115 Points Final Skill Tree
115 Points Path of Building(PoB) link

Ascendancy points:

Preferably in that order:

  1. Perfect Crime
  2. Chain Reaction
  3. Explosives Expert
  4. Pyromaniac

Pantheon:

Major God: Soul of Lunaris 1% additional Physical Damage Reduction for each nearby Enemy, up to 8%, 1% increased Movement Speed for each nearby Enemy, up to 8%

Minor God: Soul of Gruthkul 1% additional Physical Damage Reduction for each Hit you've taken Recently up to a maximum of 5%

5. Final Gems links

[DPS] Blast Rain Traps
Blast Rain Blast Rain - your main DPS skill. You will throw Traps that once triggered will use Blast Rain. Blast Rain causes four small radius explosions, and enemy in the middle can be hit by all the explosions simultaneously
Trap Support Trap Support - allows you to throw Traps that will cast supported skills
Trap and Mine Damage Support Mine and Trap Damage support - mandatory Support Gem for this setup
Cluster Traps Support Cluster Traps Support - greatly increases the number of traps thrown at a time, and maximum number of traps that can be planted 
Elemental Damage with Attacks Support Elemental Damage with Attacks Support - since this is a full Fire Damage conversion build, this Support Gem is mandatory here
Increased Critical Strikes Support Increased Critical Strike Support - grants good DPS boost by increasing the Critical Hit Chance of supported skills
[UTILITY] Utility Gems 
Blink Arrow [2 Links]Blink Arrow - mobility skill that can be used with Bows
Faster Attacks Support [2 Links]Faster Attacks Support
Anger [1 Link]Anger - grants added Fire Damage to your Spells and Attacks
Vaal Clarity [1 Link]Vaal Clarity - Clarity grants increased Mana Regeneration rate and the Vaal part of the skill makes your skills cost no Mana for the duration
[CURSE] Orb of Storms Curse on Hit
Orb of Storms Orb of Storms - Orb of Storms is used to apply supported Curse and generate Power Charges
Assassin's Mark Assassin's Mark - one of the best Curses for this build which increases damage with Critical Hits against cursed enemies. Can be replaced with Enfeeble for much better defensive utility, or Flammability for higher DPS if you are still struggling to get good Crit. Chance gear
Blind Support Blind Support - grants a chance to Blind on Hit
Curse on Hit Support Curse on Hit Support  - makes the Orb of Storms apply your Curse
[DEFENSE] Immortal Call setup
Cast when Damage Taken Support [3 Links]Cast when Damage Taken Support - keep this Gem at level 1. It will auto-cast Immortal Call for brief Physical Damage immunity
Immortal Call [3 Links]Immortal Call - grants short Physical Damage immunity. Is auto-cast. Keep this Gem at level 3
Increased Duration Support [3 Links]Increased Duration Support - increases the duration of Immortal Call effect
Ice Golem [1 Link]Ice Golem - increases your Crit. Chance and Accuracy Rating


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5. Gear Setup

Now onto the most interesting section. Below you will find all the required gear for this build. As usual, we include optional gear options and exact stat requirements for rare equipment. 

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We can guarantee that the items listed by us will:

  1. Cap your resistances 
  2. Give you enough DPS and Life to start mapping successfully

Stat priorities on items:

  1. Life
  2. Elemental Resistances
  3. Fire/Projectile/Trap Damage
  4. Critical Strike Chance & Multiplier
  5. Mana/Mana Regeneration
Starkonja's Head(Helmet) Starkonja's Head - is the best non-mirrored helmet for this build. Provides amazing defensive utility, which is the weakest side of this build
50% reduced Damage when on Low Life
+(50-70) to Dexterity
10% increased Attack Speed
25% increased Global Critical Strike Chance
(100-130)% increased Evasion Rating
+(80-100) to maximum Life
150% increased Global Evasion Rating when on Low Life
Helmet enchantment:
40% increased Blast Rain Damage
12% increased Blast Rain Area of Effect
Kaom's Heart(Body Armour) Kaom's Heart - the best in the slot. This armour provides the highest Life bonus and high Fire Damage bonus
Has no Sockets
+500 to maximum Life
(20-40)% increased Fire Damage

Chin Sol(Weapon) Chin Sol - mandatory bow for this build. It may still work with a rare Physical/Fire Damage bow, but you will be missing way too much DPS

(150-180)% increased Physical Damage
+(10-20) to Dexterity
Adds 25 to 50 Fire Damage
(10-14)% increased Attack Speed
100% More Damage with Arrow Hits at Close Range
Bow Knockback at Close Range
Maloney's Nightfall(Quiver) Maloney's Nightfall - this quiver grants insane bonus damage against blinded enemies, which is a perfect fit for the Saboteur class
(25-35)% increased Stun Duration on Enemies
10% increased Attack Speed
+(50-70) to maximum Life
+(12-16)% to Chaos Resistance
Adds (8-10) to (14-16) Physical Damage to Bow Attacks
25% chance to create a Smoke Cloud when Hit
(40-60)% increased Damage with Hits and Ailments against Blinded Enemies
Rare Boots(Boots) Rare Boots 
Min. requirements:
70 maximum Life
25% increased Movement Speed
25% Fire Resistance
25% Cold Resistance
25% Lightning Resistance
Optional affixes:
Strength
Dexterity
Boot enchantment:
Adds 45 to 68 Fire Damage if you've Killed Recently
Leather Belt(Belt) Rare Belt
Min. requirements:
70 maximum Life
30% Fire Resistance
30% Cold Resistance
30% Lightning Resistance
30% Elemental Damage with Attack Skills
Optional affixes:
Strength
Amulet(Amulet) Rare Amulet - All Elemental Resistances will be a great addition and will reduce prices of your rings
Min. requirements:
60 maximum Life
28% Global Critical Strike Chance
28% Global Critical Strike Multiplier
Added Fire or Physical Damage to Attacks
Optional affixes:
Strength
Elemental Resistances
increased Elemental Damage with Attacks
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Diamond Ring Opal Ring (Ring) Rare Rings
First Ring
Min. requirements:
60 maximum Life
25% Fire Resistance
25% Cold Resistance
20% increased Elemental Damage with Attacks
25 Strength

Second Ring
Min. requirements:
60 maximum Life
25% Cold Resistance
25% Lightning Resistance
22% increased Global Critical Strike Chance
25 Strength

Optional affixes:
maximum Mana
increased Mana Regeneration Rate
added Physical Damage to Attacks
added Fire Damage to Attacks
Str Gloves(Gloves) Rare Gloves
Min. requirements:
70 maximum Life
20% Fire Resistance
20% Lightning Resistance
Optional affixes:
added Physical Damage to Attacks
added Fire Damage to Attacks
Glove enchantment:
Commandment of Fury
Inertia(Jewel) Inertia - will be required in about 90% of builds to match Kaom's Heart Strength requirement. Socketed just right from Shadow's starting point will grant approximately 80 Strength
+(16-24) to Strength
Dexterity from Passives in Radius is Transformed to Strength
Cobalt Jewel(Jewels) Rare Jewels
Recommended affixes:
increased maximum Life
increased Trap/Fire/Projectile Damage
Optional affixes:
increased Global Critical Strike Chance & Multiplier
increased Trap Throwing Speed
Lavianga's Spirit(Flask) Lavianga's Spirit - great utility Flask, which removes Mana cost of skills for the duration
(30-50)% increased Amount Recovered
100% increased Recovery Speed
Your Skills have no Mana Cost during Flask effect
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Other suggested Flasks:
  1. Bubbling Divine Life Flask of Staunching (bleeding immunity)
  2. Bubbling Divine Life Flask of Heat (freeze and chill immunity)
  3. Ample Diamond Flask of Warding (curse immunity)
  4. Saturated Sanctified Mana Flask of Adrenaline (increased Movement Speed)
Lavianga's SpiritDivine Life FlaskDivine Life FlaskDiamond FlaskSanctified Mana Flask


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We hope that you have enjoyed this kind of guide, and we are looking forward to your feedback. We would love to hear your suggestions about which build should we work on next. Let us know in comments if you are more interested in budget builds, or end-game viable ones? 

Pictures used in this article are the intellectual property of Grinding Gear Games.